Mad Max Cheats
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Mad Max is a 2015 video game by Avalanche Studios. It is a third person action adventure video game with the leading role of an audacious survivor. The player is given control of Mad Max, who survives the catastrophic post-apocalyptic world. In utter rush and madness, the player uses his combat skills and cars to survive savage gangs of bandits.

All Mad Max desires is to leave behind this place of madness and seek refuge in the ‘Plains of Silence.’ It is upto the player to build the ultimate combat vehicle to achieve this goal.

Mad Max Cheats

Glorify your gameplay by integrating some ingenious cheat codes in your game. We have just the hacks you need to lift up your gaming skills and make you a relentless gamer. Our Mad Max Cheat Table will make you a Mad Max pro in no time at all. All you need to learn is to enable the right cheat code. You can download the Mad Max Cheat Table for free and use all the amazing hacks, progressing triumphantly through each stage and outdistancing all your competent enemies in Mad Max.

Players can enable God mode to become irrepressible throughout the gameplay. You can also get an uninterrupted supply of unlimited ammos while shooting with the help of the infinite ammo cheat. Not only this, players can also explore the environment as much as they want on vehicles by using the infinite fuel hack and the infinite car health hack. There is no limit to nitro boost, thanks to the infinite nitrous hack. The list does not end here, Mad Max Cheat Table features a variety of high demand hacks. You can also use infinite fury, Griffa points, and race timer cheats to add some more spice in your gameplay. Just Download Mad Max Cheat Table and win win win!

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Cheat Trainer Features
  • God mode
  • infinite car health
  • infinite nitrous
  • infinite ammo
  • infinite fuel
  • infinite fury
  • Griffa points
  • race timer
Cheat Engine Scripts
god mode:
[ENABLE]

aobscanmodule(health1,MadMax.exe,F3 0F 11 6B 1C 44) // should be unique
alloc(newmem,$1000,"MadMax.exe"+1F7CD02)
globalalloc(my_health,8)

label(code)
label(return)

newmem:

code:
mov [my_health],rbx
//movss [rbx+1C],xmm5
  jmp return

health1:
  jmp newmem
return:
registersymbol(health1)

[DISABLE]

health1:
  db F3 0F 11 6B 1C

unregistersymbol(health1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "MadMax.exe"+1F7CD02

"MadMax.exe"+1F7CCDC: 0F 28 CF              -  movaps xmm1,xmm7
"MadMax.exe"+1F7CCDF: 0F 28 C1              -  movaps xmm0,xmm1
"MadMax.exe"+1F7CCE2: F3 0F 5C C5           -  subss xmm0,xmm5
"MadMax.exe"+1F7CCE6: 0F 2F C7              -  comiss xmm0,xmm7
"MadMax.exe"+1F7CCE9: 73 03                 -  jae MadMax.exe+1F7CCEE
"MadMax.exe"+1F7CCEB: 0F 28 E9              -  movaps xmm5,xmm1
"MadMax.exe"+1F7CCEE: 0F 28 7C 24 40        -  movaps xmm7,[rsp+40]
"MadMax.exe"+1F7CCF3: F3 44 0F 5C CE        -  subss xmm9,xmm6
"MadMax.exe"+1F7CCF8: 0F 28 74 24 50        -  movaps xmm6,[rsp+50]
"MadMax.exe"+1F7CCFD: F3 45 0F 5C C1        -  subss xmm8,xmm9
// ---------- INJECTING HERE ----------
"MadMax.exe"+1F7CD02: F3 0F 11 6B 1C        -  movss [rbx+1C],xmm5
// ---------- DONE INJECTING  ----------
"MadMax.exe"+1F7CD07: 44 0F 28 4C 24 20     -  movaps xmm9,[rsp+20]
"MadMax.exe"+1F7CD0D: 41 0F 28 C0           -  movaps xmm0,xmm8
"MadMax.exe"+1F7CD11: 44 0F 28 44 24 30     -  movaps xmm8,[rsp+30]
"MadMax.exe"+1F7CD17: 48 83 C4 60           -  add rsp,60
"MadMax.exe"+1F7CD1B: 5B                    -  pop rbx
"MadMax.exe"+1F7CD1C: C3                    -  ret
"MadMax.exe"+1F7CD1D: CC                    -  int 3
"MadMax.exe"+1F7CD1E: CC                    -  int 3
"MadMax.exe"+1F7CD1F: 90                    -  nop
"MadMax.exe"+1F7CD20: 53                    -  push rbx
}
infinite nitrous:
[ENABLE]

aobscanmodule(nitro,MadMax.exe,0F 10 09 48 89 D1 E8)
alloc(newmem,2048,nitro)
label(returnhere)
//label(car)
label(originalcode)

newmem:
cmp [rcx+38],8D5613DD
jne originalcode

mov [rcx],(float)10


{car:
mov [rcx],(float)2000
movups xmm1,[rcx]
mov rcx,rdx
jmp returnhere}

originalcode:
{cmp [rcx+78],74EE24FD
je car}
movups xmm1,[rcx]
mov rcx,rdx
jmp returnhere

nitro:
jmp newmem
nop
returnhere:
registersymbol(nitro)

[DISABLE]
nitro:
db 0F 10 09 48 89 D1
infinite ammo:
{ Game   : MadMax.exe
  Version:
  Date   : 2017-08-01
  Author : ChrisFayte

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(thunder2,MadMax.exe,0F B7 40 04 C3 00) // should be unique
alloc(newmem,$100,"MadMax.exe"+1FFFB86)

label(code)
label(return)

newmem:

code:
mov word ptr [rax+04],63
  movzx eax,word ptr [rax+04]
  ret
  jmp return

thunder2:
  jmp newmem
return:
registersymbol(thunder2)

[DISABLE]

thunder2:
  db 0F B7 40 04 C3

unregistersymbol(thunder2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "MadMax.exe"+1FFFB86

"MadMax.exe"+1FFFB6E: 66 90                                         -  nop
"MadMax.exe"+1FFFB70: 39 08                                         -  cmp [rax],ecx
"MadMax.exe"+1FFFB72: 75 06                                         -  jne MadMax.exe+1FFFB7A
"MadMax.exe"+1FFFB74: 80 78 06 00                                   -  cmp byte ptr [rax+06],00
"MadMax.exe"+1FFFB78: 75 0C                                         -  jne MadMax.exe+1FFFB86
"MadMax.exe"+1FFFB7A: 48 83 C0 08                                   -  add rax,08
"MadMax.exe"+1FFFB7E: 4C 39 C0                                      -  cmp rax,r8
"MadMax.exe"+1FFFB81: 75 ED                                         -  jne MadMax.exe+1FFFB70
"MadMax.exe"+1FFFB83: 31 C0                                         -  xor eax,eax
"MadMax.exe"+1FFFB85: C3                                            -  ret
// ---------- INJECTING HERE ----------
"MadMax.exe"+1FFFB86: 0F B7 40 04                                   -  movzx eax,word ptr [rax+04]
"MadMax.exe"+1FFFB8A: C3                                            -  ret
// ---------- DONE INJECTING  ----------
"MadMax.exe"+1FFFB8B: 00 00                                         -  add [rax],al
"MadMax.exe"+1FFFB8D: 00 00                                         -  add [rax],al
"MadMax.exe"+1FFFB8F: CC                                            -  int 3
"MadMax.exe"+1FFFB90: CC                                            -  int 3
"MadMax.exe"+1FFFB91: CC                                            -  int 3
"MadMax.exe"+1FFFB92: CC                                            -  int 3
"MadMax.exe"+1FFFB93: CC                                            -  int 3
"MadMax.exe"+1FFFB94: 66 66 66 2E 0F 1F 84 00 00 00 00 00           -  nop cs:[rax+rax+00000000]
"MadMax.exe"+1FFFBA0: 48 8B 01                                      -  mov rax,[rcx]
"MadMax.exe"+1FFFBA3: 4C 8B 41 08                                   -  mov r8,[rcx+08]
}
Author
ChrisFayte
Downloads
2
Views
237
First release
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