Kingdoms of Amalur Reckoning Cheat Table

Kingdoms of Amalur Reckoning Cheat Table 2020-07-23

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Full of action and amusement, developed by Big Huge Game. It a full of adventure games which will entertain you and will accompany your free time. Amalur reckoning features four playable races, including Almain, Ljosalfar, Virani, and Dokkalfar. The player has to choose from the class of Might(fighter), Finesse(rogue), and Sorcery(mage). Defending players fighting different levels are unlocked, and players also get three ability points. You should try this game and recommend it to others.

Kingdoms of Amalur Reckoning Cheat Table

Basically, in this game, combats are dependent on the timing at which the button presses. This combat includes a fate system that allows the player to enter reckoning mode, and the player quickly kills all his enemies. The player will enjoy this game. The player can jump around, travel the land, and even swim in the water. Ammunition like weapons and armors can be purchased or looted from the enemy. Most of the ammunition is discovered from hidden treasure. It is calculated that to complete all 62 kingdoms of Amalur, reckoning took 60 to 80 hours. Kingdoms of Amalur reckoning is an ideal story with multiple class combinations and fast-paced combat. You must try it with Cheat Engine to make it even more fun.

Again what comes into play while gaming is the presence of the mind; to situate yourself well and be in the driver’s seat, it is necessary to use the Kingdoms of Amalur Reckoning cheat table. Gain skill and ability through “skill point” and ”ability point” cheats. OPerate quickly and be at your absolute form with the “fast xp” cheat. Gain gold through a “gold hack” cheat. There are various valuables there to ponder over. It’s a long list. It’s a cheat table. Download it and be ferocious to your enemies.

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Cheat Trainer Features
  • god mode
  • one hit kills
  • gold hack
  • unlimited ammo
  • infinite magic
  • instant fate
  • fast experience leveling
  • skill points
  • ability points
  • permanent stealth / undetected
  • no item damage
  • infinite status effects
  • backpack inventory editor

Cheat Engine Scripts
god mode cheat:
[ENABLE]

aobscanmodule(health1,Reckoning.exe,8B 48 48 8B 40 4C 3B) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
push ebx
mov ebx,[eax+4C]
mov [eax+48],ebx
pop ebx
  mov ecx,[eax+48]
  mov eax,[eax+4C]
  jmp return

health1:
  jmp newmem
  nop
return:
registersymbol(health1)

[DISABLE]

health1:
  db 8B 48 48 8B 40 4C

unregistersymbol(health1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Reckoning.exe"+63DF4E

"Reckoning.exe"+63DF31: 33 DB                 -  xor ebx,ebx
"Reckoning.exe"+63DF33: 50                    -  push eax
"Reckoning.exe"+63DF34: 8D 7B 01              -  lea edi,[ebx+01]
"Reckoning.exe"+63DF37: 8D 74 24 14           -  lea esi,[esp+14]
"Reckoning.exe"+63DF3B: E8 A0 31 9C FF        -  call Reckoning.exe+10E0
"Reckoning.exe"+63DF40: 8B 44 24 14           -  mov eax,[esp+14]
"Reckoning.exe"+63DF44: 85 C0                 -  test eax,eax
"Reckoning.exe"+63DF46: 74 42                 -  je Reckoning.exe+63DF8A
"Reckoning.exe"+63DF48: F6 40 20 01           -  test byte ptr [eax+20],01
"Reckoning.exe"+63DF4C: 74 3C                 -  je Reckoning.exe+63DF8A
// ---------- INJECTING HERE ----------
"Reckoning.exe"+63DF4E: 8B 48 48              -  mov ecx,[eax+48]
"Reckoning.exe"+63DF51: 8B 40 4C              -  mov eax,[eax+4C]
// ---------- DONE INJECTING  ----------
"Reckoning.exe"+63DF54: 3B C7                 -  cmp eax,edi
"Reckoning.exe"+63DF56: 7D 02                 -  jnl Reckoning.exe+63DF5A
"Reckoning.exe"+63DF58: 8B C7                 -  mov eax,edi
"Reckoning.exe"+63DF5A: 89 4C 24 20           -  mov [esp+20],ecx
"Reckoning.exe"+63DF5E: DB 44 24 20           -  fild dword ptr [esp+20]
"Reckoning.exe"+63DF62: 85 C9                 -  test ecx,ecx
"Reckoning.exe"+63DF64: 7D 06                 -  jnl Reckoning.exe+63DF6C
"Reckoning.exe"+63DF66: D8 05 A8 86 BA 00     -  fadd dword ptr [Reckoning.exe+7A86A8]
"Reckoning.exe"+63DF6C: 89 44 24 20           -  mov [esp+20],eax
"Reckoning.exe"+63DF70: DB 44 24 20           -  fild dword ptr [esp+20]
}
One hit kills cheat:
[ENABLE]

aobscanmodule(one_hit1,Reckoning.exe,89 4F 48 EB 03) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
cmp [edi+38],(float)0
jne code
cmp [edi+44],00
jne code
mov ecx,[edi+4C] // make available for inf health
mov [edi+48],ecx
jmp 007A1983
jmp return

code:

  mov [edi+48],0
  jmp 007A1983
  jmp return

one_hit1:
  jmp newmem
return:
registersymbol(one_hit1)

[DISABLE]

one_hit1:
  db 89 4F 48 EB 03

unregistersymbol(one_hit1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Reckoning.exe"+3A197B

"Reckoning.exe"+3A1957: 76 07                 -  jna Reckoning.exe+3A1960
"Reckoning.exe"+3A1959: 80 A7 DC 00 00 00 BF  -  and byte ptr [edi+000000DC],-41
"Reckoning.exe"+3A1960: 39 9F 84 00 00 00     -  cmp [edi+00000084],ebx
"Reckoning.exe"+3A1966: 0F 8D B6 00 00 00     -  jnl Reckoning.exe+3A1A22
"Reckoning.exe"+3A196C: E9 A5 00 00 00        -  jmp Reckoning.exe+3A1A16
"Reckoning.exe"+3A1971: 8B C6                 -  mov eax,esi
"Reckoning.exe"+3A1973: F7 D8                 -  neg eax
"Reckoning.exe"+3A1975: 3B C8                 -  cmp ecx,eax
"Reckoning.exe"+3A1977: 76 07                 -  jna Reckoning.exe+3A1980
"Reckoning.exe"+3A1979: 03 CE                 -  add ecx,esi
// ---------- INJECTING HERE ----------
"Reckoning.exe"+3A197B: 89 4F 48              -  mov [edi+48],ecx
"Reckoning.exe"+3A197E: EB 03                 -  jmp Reckoning.exe+3A1983
// ---------- DONE INJECTING  ----------
"Reckoning.exe"+3A1980: 89 5F 48              -  mov [edi+48],ebx
"Reckoning.exe"+3A1983: B1 40                 -  mov cl,40
"Reckoning.exe"+3A1985: 84 8F DC 00 00 00     -  test [edi+000000DC],cl
"Reckoning.exe"+3A198B: 0F 85 85 00 00 00     -  jne Reckoning.exe+3A1A16
"Reckoning.exe"+3A1991: 8B 47 4C              -  mov eax,[edi+4C]
"Reckoning.exe"+3A1994: 83 F8 01              -  cmp eax,01
"Reckoning.exe"+3A1997: 7D 05                 -  jnl Reckoning.exe+3A199E
"Reckoning.exe"+3A1999: B8 01 00 00 00        -  mov eax,00000001
"Reckoning.exe"+3A199E: 8B 15 E8 90 BF 00     -  mov edx,[Reckoning.exe+7F90E8]
"Reckoning.exe"+3A19A4: D9 82 64 30 00 00     -  fld dword ptr [edx+00003064]
}
Infinite Gold:
[ENABLE]

aobscanmodule(gold1,Reckoning.exe,8B 80 64 03 00 00 EB) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
cmp [eax+00000364],#99999
jg code
mov [eax+00000364],#99999

code:

  mov eax,[eax+00000364]
  jmp return

gold1:
  jmp newmem
  nop
return:
registersymbol(gold1)

[DISABLE]

gold1:
  db 8B 80 64 03 00 00

unregistersymbol(gold1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Reckoning.exe"+703E6C

"Reckoning.exe"+703E53: 83 E4 F8                 -  and esp,-08
"Reckoning.exe"+703E56: 8B 45 08                 -  mov eax,[ebp+08]
"Reckoning.exe"+703E59: 83 EC 28                 -  sub esp,28
"Reckoning.exe"+703E5C: 56                       -  push esi
"Reckoning.exe"+703E5D: 8B 70 50                 -  mov esi,[eax+50]
"Reckoning.exe"+703E60: 57                       -  push edi
"Reckoning.exe"+703E61: 33 FF                    -  xor edi,edi
"Reckoning.exe"+703E63: E8 38 91 F3 FF           -  call Reckoning.exe+63CFA0
"Reckoning.exe"+703E68: 85 C0                    -  test eax,eax
"Reckoning.exe"+703E6A: 74 08                    -  je Reckoning.exe+703E74
// ---------- INJECTING HERE ----------
"Reckoning.exe"+703E6C: 8B 80 64 03 00 00        -  mov eax,[eax+00000364]
// ---------- DONE INJECTING  ----------
"Reckoning.exe"+703E72: EB 02                    -  jmp Reckoning.exe+703E76
"Reckoning.exe"+703E74: 33 C0                    -  xor eax,eax
"Reckoning.exe"+703E76: 33 C9                    -  xor ecx,ecx
"Reckoning.exe"+703E78: 33 D2                    -  xor edx,edx
"Reckoning.exe"+703E7A: 89 44 24 20              -  mov [esp+20],eax
"Reckoning.exe"+703E7E: 8B 06                    -  mov eax,[esi]
"Reckoning.exe"+703E80: BF 1C 49 B7 00           -  mov edi,Reckoning.exe+77491C
"Reckoning.exe"+703E85: 66 89 54 24 16           -  mov [esp+16],dx
"Reckoning.exe"+703E8A: 89 7C 24 08              -  mov [esp+08],edi
"Reckoning.exe"+703E8E: C7 44 24 10 00 00 00 00  -  mov [esp+10],00000000
}
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ChrisFayte
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