Impact Winter Cheat Table

Impact Winter Cheat Table 2020-07-23

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One of the best action adventure games ever created by Mojo Bones. Impact Winter was released in 2017. The earth is hit by an asteroid and everyone lucky enough to survive the devastation are now stuck in survival mode. The player is given control of Jacob Soloman who is the leader of a makeshift team. Jacob has all the leadership qualities and therefore it is his duty to guide his companions to safety at the cost of his own life, in the ruthless frozen world. There are 30 days to survive in abandonment as the temperature drops by the minute. The makeshift team includes Blane, Christophe, Maggie, Wendy and Jacob’s right hand Ako-Light the robot. It is upto the player to use his special abilities and crafting skills to last 30 days without losing any of his team members. Let’s see if you can survive the gruelling challenges of the gameplay. Enthrall yourself with the most stupendous cheat engine for Impact Winter. You can simply download our Impact Winter Cheat Table and maximize your gaming experience in Impact Winters. You can improve your gaming skills and get assistance throughout the gameplay. Not only your performance will have a boost but you will see the entire gameplay transform. These cheat codes will leave you hooked on Impact Winter.

Impact Winter Cheat Table
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The player can earn experience points whenever they need it by enabling the experience points hack. You can get a never ending supply of fuel with the help of the infinite fuel cheat code. Darkness can no longer trouble you, you can always make use of the infinite ako light cheat. Plus there is also an infinite attribute hack for you to use anywhere and anytime during the gameplay. All you have to do is download our Impact Winter Cheat Table specially formulated for you and enjoy!

Cheat Trainer Features
  • Infinite fuel
  • infinite attributes
  • infinite Ako light
  • experience points
Cheat Engine Scripts
Infinite Fuel:
[ENABLE]

aobscan(fuel1,D9 40 1C D9 5D F8 D9 45 F8 8B 47 1C) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [eax+1C],(float)100
  fld dword ptr [eax+1C]
  fstp dword ptr [ebp-08]
  jmp return

fuel1:
  jmp newmem
  nop
return:
registersymbol(fuel1)

[DISABLE]

fuel1:
  db D9 40 1C D9 5D F8

unregistersymbol(fuel1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 064FB44A

""+64FB429: 39 00              -  cmp [eax],eax
""+64FB42B: E8 40 35 54 FF     -  call 05A3E970
""+64FB430: 83 C4 10           -  add esp,10
""+64FB433: 8B 4F 54           -  mov ecx,[edi+54]
""+64FB436: 3B C1              -  cmp eax,ecx
""+64FB438: 0F 85 CA 02 00 00  -  jne 064FB708
""+64FB43E: E8 35 55 5B FF     -  call 05AB0978
""+64FB443: 8B 40 08           -  mov eax,[eax+08]
""+64FB446: 8B C8              -  mov ecx,eax
""+64FB448: 39 09              -  cmp [ecx],ecx
// ---------- INJECTING HERE ----------
""+64FB44A: D9 40 1C           -  fld dword ptr [eax+1C]
""+64FB44D: D9 5D F8           -  fstp dword ptr [ebp-08]
// ---------- DONE INJECTING  ----------
""+64FB450: D9 45 F8           -  fld dword ptr [ebp-08]
""+64FB453: 8B 47 1C           -  mov eax,[edi+1C]
""+64FB456: D9 40 0C           -  fld dword ptr [eax+0C]
""+64FB459: DF F1              -  fcomip st(0),st(1)
""+64FB45B: DD D8              -  fstp st(0)
""+64FB45D: 0F 8A 6B 00 00 00  -  jp 064FB4CE
""+64FB463: 0F 83 65 00 00 00  -  jae 064FB4CE
""+64FB469: D9 47 70           -  fld dword ptr [edi+70]
""+64FB46C: D9 5D F8           -  fstp dword ptr [ebp-08]
""+64FB46F: D9 45 F8           -  fld dword ptr [ebp-08]
}
Ako Light Always Full:
[ENABLE]

aobscan(ako_light,00 00 00 8B 47 0C 8B C8 89 4D F0 39 00 D9 40 30 D9 5D F4) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [eax+30],(float)100
  fld dword ptr [eax+30]
  fstp dword ptr [ebp-0C]
  jmp return

ako_light+0D:
  jmp newmem
  nop
return:
registersymbol(ako_light)

[DISABLE]

ako_light+0D:
  db D9 40 30 D9 5D F4

unregistersymbol(ako_light)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 06424A58

""+6424A3D: 83 C4 10           -  add esp,10
""+6424A40: D9 EE              -  fldz
""+6424A42: DF F1              -  fcomip st(0),st(1)
""+6424A44: DD D8              -  fstp st(0)
""+6424A46: 7A 06              -  jp 06424A4E
""+6424A48: 0F 84 6D 00 00 00  -  je 06424ABB
""+6424A4E: 8B 47 0C           -  mov eax,[edi+0C]
""+6424A51: 8B C8              -  mov ecx,eax
""+6424A53: 89 4D F0           -  mov [ebp-10],ecx
""+6424A56: 39 00              -  cmp [eax],eax
// ---------- INJECTING HERE ----------
""+6424A58: D9 40 30           -  fld dword ptr [eax+30]
""+6424A5B: D9 5D F4           -  fstp dword ptr [ebp-0C]
// ---------- DONE INJECTING  ----------
""+6424A5E: D9 45 F4           -  fld dword ptr [ebp-0C]
""+6424A61: DD 5D E8           -  fstp qword ptr [ebp-18]
""+6424A64: B8 90 5F F1 00     -  mov eax,00F15F90
""+6424A69: D9 00              -  fld dword ptr [eax]
""+6424A6B: DD 5D E0           -  fstp qword ptr [ebp-20]
""+6424A6E: D9 E8              -  fld1
""+6424A70: DD 5D D8           -  fstp qword ptr [ebp-28]
""+6424A73: 83 EC 0C           -  sub esp,0C
""+6424A76: 57                 -  push edi
""+6424A77: E8 74 6A 06 00     -  call 0648B4F0
}
Experience Points lookup:
{ Game   : ImpactWinter.exe
  Version:
  Date   : 2018-03-26
  Author : ChrisPC

  This script does blah blah blah
}

[ENABLE]

aobscan(experience1,D9 80 0C 01 00 00 D9 5D F8 D9 45 F8 D9 47 30) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(rp_base)
registersymbol(rp_base)

newmem:

code:
mov [rp_base],eax
  fld dword ptr [eax+0000010C]
  jmp return

  rp_base:
  dd 0

experience1:
  jmp newmem
  nop
return:
registersymbol(experience1)

[DISABLE]

experience1:
  db D9 80 0C 01 00 00

unregistersymbol(experience1)
unregistersymbol(rp_base)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 063B5627

""+63B5610: 55                 -  push ebp
""+63B5611: 8B EC              -  mov ebp,esp
""+63B5613: 57                 -  push edi
""+63B5614: 83 EC 04           -  sub esp,04
""+63B5617: 8B 7D 08           -  mov edi,[ebp+08]
""+63B561A: 8B 47 1C           -  mov eax,[edi+1C]
""+63B561D: 8B 40 0C           -  mov eax,[eax+0C]
""+63B5620: 8B C8              -  mov ecx,eax
""+63B5622: 39 09              -  cmp [ecx],ecx
""+63B5624: 8B 40 10           -  mov eax,[eax+10]
// ---------- INJECTING HERE ----------
""+63B5627: D9 80 0C 01 00 00  -  fld dword ptr [eax+0000010C]
// ---------- DONE INJECTING  ----------
""+63B562D: D9 5D F8           -  fstp dword ptr [ebp-08]
""+63B5630: D9 45 F8           -  fld dword ptr [ebp-08]
""+63B5633: D9 47 30           -  fld dword ptr [edi+30]
""+63B5636: DF F1              -  fcomip st(0),st(1)
""+63B5638: DD D8              -  fstp st(0)
""+63B563A: 0F 8A 71 00 00 00  -  jp 063B56B1
""+63B5640: 0F 83 6B 00 00 00  -  jae 063B56B1
""+63B5646: E8 85 7A 6B FF     -  call 05A6D0D0
""+63B564B: 85 C0              -  test eax,eax
""+63B564D: 0F 85 5E 00 00 00  -  jne 063B56B1
}
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