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Immortal Cheat Table 2020-07-23

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The immortal is created by Apple IIGS and features Dark Fantasy. It is an action adventure video game featuring single player mode. The magical world features trolls and goblins and the player is given control of an unnamed Wizard. The storyline of the game is delivered through dream sequences. The Immortal has awe-struck its fans with dragons having extortionate power and magic spells which can do wonders.

The game is divided in a 7- or 8-level labyrinth. The player has to solve perplexing puzzles, save himself from ghastly deathtraps, use the right magic spells and look for life saving collectables hidden in the labyrinth. The player can walk by foot, hover on the flying carpet or float on a floating barrel. You have to use your wits to choose the correct magic spell while encountering enemies in the awesome combat mode and even unleash fire balls on hostile enemies.

Immortal Cheat Table
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A few hacks can make a player relentless, the game itself can not defeat such a player. Every gamer knows the significance of some intelligently designed cheat codes. That’s because cheat codes have the ability to entirely transform the player’s gameplay, making it sublimer and even more addictive.

The Immortal is a magnificent video game, however once you start using our hacks and cheat codes, you will find out what your gameplay was missing all this time. You can download the Immortal Cheat Table for FREE and try them all. You will never be short of life with the help of infinite health potions, you can gain a permanent boost in strength and activeness by using infinite stamina, and you can become the ultimate survivor by enabling the God mode. Get all these hacks in just one cheat table, download the Immortal Cheat Table now!

Cheat Trainer Features
  • God mode
  • infinite stamina
  • infinite mana
  • infinite health potions
Cheat Engine Scripts
health lookup:
[ENABLE]
aobscanregion(health1,$50000000,$7FFFFFFF,?? ?? ?? ?? 00 00 FA FF ?? ?? ?? 62 00 80 FD FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ?? ?? ?? ?? ?? 62 00 80 FD FF 00 00 00 00 00 00 00 00 ?? ?? ?? ?? 00 00 FA FF ?? ?? ?? 62 00 80 FD FF 00 00 00 00 00 00 00 00 00 ?? ?? ?? ?? ?? ?? 40 ?? ?? ?? 62 00 80 FD FF ?? ?? ?? ?? 00 00 00 00 ?? ?? ?? ?? 00 00 FA FF ?? ?? ?? 7E 00 80 FD FF ?? ?? ?? ?? 00 00 00 00 FF FF FF FF FF 7F FF FF ?? ?? ?? 7E 00 80 FD FF ?? ?? ?? ?? 00 00 00 00 49 1B 00 00 00 00 FE FF)
label(health)
registersymbol(health1)
registersymbol(health)

health1+C0:
health:

{$lua}

t_hlth = createTimer()
t_hlth.setInterval(10)
t_hlth.onTimer = function()
writeDouble('"health"',0)
end


{$asm}

[DISABLE]

{$lua}

t_hlth.destroy()

{$asm}
unregistersymbol(health1)
unregistersymbol(health)
Stamina Look up:
[ENABLE]
aobscanregion(stamina1,$50000000,$7FFFFFFF,FF FF FF FF FF FF FF FF ?? ?? ?? ?? 00 80 FD FF ?? ?? ?? ?? 00 00 00 00 FF FF FF FF FF FF FF FF ?? ?? ?? 62 00 80 FD FF ?? ?? ?? ?? 00 00 00 00 FF FF FF FF FF FF FE FF ?? ?? ?? 62 00 80 FD FF ?? ?? ?? ?? 00 00 00 00 FF FF FF FF FF ?? FF FF ?? ?? ?? ?? 00 80 FD FF ?? ?? ?? ?? 00 00 00 00 FF FF FF FF FF ?? FF FF ?? ?? ?? 62 00 80 FD FF 00 00 00 00 00 00 00 00 ?? ?? ?? ?? 00 00 FA FF ?? ?? ?? 62 00 80 FD FF ?? ?? ?? ?? 00 00 00 00 FF FF FF FF FF 7F FF FF)
registersymbol(stamina1)
label(stamina)
registersymbol(stamina)

stamina1-30:
stamina:

{$lua}

s_timer = createTimer()
s_timer.setInterval(10)
s_timer.onTimer = function()
writeDouble('"stamina"',50)
end

{$asm}
[DISABLE]
{$lua}

s_timer.destroy()

{$asm}
unregistersymbol(stamina1)
unregistersymbol(stamina)
Health Potions:
[ENABLE]

aobscanregion(hlth_restore,$50000000,$7FFFFFFF,FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 ?? ?? ?? ?? 00 80 F9 FF A0 DE C9 7E 00 80 FD FF 00 00 00 00 00 00 00 00 ?? ?? ?? ?? 00 00 FA FF ?? ?? ?? 7E 00 80 FD FF 00 00 00 00 00 00 00 00 ?? ?? ?? ?? 00 00 FA FF ?? ?? ?? 7E 00 80 FD FF ?? ?? ?? ?? 00 00 00 00 ?? ?? ?? 7E 00 80 FD FF) // should be unique
//aobscan(hlth_restore2,FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 ?? ?? ?? ?? 00 80 F9 FF A0 DE C9 7E 00 80 FD FF 00 00 00 00 00 00 00 00 ?? ?? ?? ?? 00 00 FA FF ?? ?? ?? 7E 00 80 FD FF 00 00 00 00 00 00 00 00 ?? ?? ?? ?? 00 00 FA FF ?? ?? ?? 7E 00 80 FD FF ?? ?? ?? ?? 00 00 00 00 ?? ?? ?? 7E 00 80 FD FF)
registersymbol(hlth_restore)
//registersymbol(hlth_restore2)
label(hlthpt)
registersymbol(hlthpt)


hlth_restore:
db FA

hlth_restore+90:
hlthpt:





[DISABLE]
hlth_restore:
db FF


hlth_restore+90:
hlthpt:


unregistersymbol(hlth_restore)
//unregistersymbol(hlth_restore2)
unregistersymbol(hlthpt)



{
// ORIGINAL CODE - INJECTION POINT: "lua51.dll"+216C

"lua51.dll"+214A: 4D 39 5A 08                    -  cmp [r10+08],r11
"lua51.dll"+214E: 75 3F                          -  jne lua51.dll+218F
"lua51.dll"+2150: 49 83 3A FF                    -  cmp qword ptr [r10],-01
"lua51.dll"+2154: 74 23                          -  je lua51.dll+2179
"lua51.dll"+2156: F6 45 08 04                    -  test byte ptr [rbp+08],04
"lua51.dll"+215A: 0F 85 81 00 00 00              -  jne lua51.dll+21E1
"lua51.dll"+2160: 4C 8B 1C CA                    -  mov r11,[rdx+rcx*8]
"lua51.dll"+2164: 4D 89 1A                       -  mov [r10],r11
"lua51.dll"+2167: 8B 06                          -  mov eax,[rsi]
"lua51.dll"+2169: 0F B6 CC                       -  movzx ecx,ah
// ---------- INJECTING HERE ----------
"lua51.dll"+216C: 0F B6 E8                       -  movzx ebp,al
"lua51.dll"+216F: 48 83 C6 04                    -  add rsi,04
// ---------- DONE INJECTING  ----------
"lua51.dll"+2173: C1 E8 10                       -  shr eax,10
"lua51.dll"+2176: FF 24 EB                       -  jmp qword ptr [rbx+rbp*8]
"lua51.dll"+2179: 4C 8B 5D 20                    -  mov r11,[rbp+20]
"lua51.dll"+217D: 4D 85 DB                       -  test r11,r11
"lua51.dll"+2180: 74 D4                          -  je lua51.dll+2156
"lua51.dll"+2182: 41 F6 43 0A 02                 -  test byte ptr [r11+0A],02
"lua51.dll"+2187: 0F 84 4E 10 00 00              -  je lua51.dll+31DB
"lua51.dll"+218D: EB C7                          -  jmp lua51.dll+2156
"lua51.dll"+218F: 4D 8B 52 10                    -  mov r10,[r10+10]
"lua51.dll"+2193: 4D 85 D2                       -  test r10,r10
}
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