I am Alive Cheats

I am Alive Cheats 2020-07-23

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I am Alive Cheats
1595533634845.png


Features
  • God mode
  • infinite stamina
  • infinite ammo
  • infinite retries
Cheat Scripts
Get health address:
[ENABLE]

aobscanmodule(health1,IAmAlive_game.exe,D9 81 80 00 00 00 C3) // should be unique
alloc(newmem,$1000)
aobscanmodule(healthret,IAmAlive_game.exe,8B 4E 54 E8 4C 29 00 00)
aobscanmodule(healthret2,IAmAlive_game.exe,39 7D D0 74 17)

label(code)
label(return)
label(health_addy)
registersymbol(health_addy)
registersymbol(healthret)
registersymbol(healthret2)

newmem:
cmp [ebp+04],healthret
jne code
cmp [ebp+10],healthret2
jne code
mov [health_addy],ecx
mov [ecx+00000080],(float)9999
jmp return

code:
fld dword ptr [ecx+00000080]
  jmp return

health_addy:

health1:
  jmp newmem
  nop
return:
registersymbol(health1)

[DISABLE]

health1:
  db D9 81 80 00 00 00

unregistersymbol(health1)
unregistersymbol(health_addy)
unregistersymbol(healthret)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "IAmAlive_game.exe"+258A16

"IAmAlive_game.exe"+258A02: 33 C0                    -  xor eax,eax
"IAmAlive_game.exe"+258A04: C3                       -  ret
"IAmAlive_game.exe"+258A05: 0F 2F 81 94 00 00 00     -  comiss xmm0,[ecx+00000094]
"IAmAlive_game.exe"+258A0C: 76 04                    -  jna IAmAlive_game.exe+258A12
"IAmAlive_game.exe"+258A0E: 33 C0                    -  xor eax,eax
"IAmAlive_game.exe"+258A10: 40                       -  inc eax
"IAmAlive_game.exe"+258A11: C3                       -  ret
"IAmAlive_game.exe"+258A12: 6A 02                    -  push 02
"IAmAlive_game.exe"+258A14: 58                       -  pop eax
"IAmAlive_game.exe"+258A15: C3                       -  ret
// ---------- INJECTING HERE ----------
"IAmAlive_game.exe"+258A16: D9 81 80 00 00 00        -  fld dword ptr [ecx+00000080]
// ---------- DONE INJECTING  ----------
"IAmAlive_game.exe"+258A1C: C3                       -  ret
"IAmAlive_game.exe"+258A1D: 83 3D 5C 07 63 11 00     -  cmp dword ptr [IAmAlive_game.exe+D3075C],00
"IAmAlive_game.exe"+258A24: 75 15                    -  jne IAmAlive_game.exe+258A3B
"IAmAlive_game.exe"+258A26: 68 C4 05 26 11           -  push IAmAlive_game.exe+9605C4
"IAmAlive_game.exe"+258A2B: E8 C4 6D 02 00           -  call IAmAlive_game.exe+27F7F4
"IAmAlive_game.exe"+258A30: 59                       -  pop ecx
"IAmAlive_game.exe"+258A31: A3 5C 07 63 11           -  mov [IAmAlive_game.exe+D3075C],eax
"IAmAlive_game.exe"+258A36: E8 1B 3B 02 00           -  call IAmAlive_game.exe+27C556
"IAmAlive_game.exe"+258A3B: A1 5C 07 63 11           -  mov eax,[IAmAlive_game.exe+D3075C]
"IAmAlive_game.exe"+258A40: C3                       -  ret
}
Infinite Stamina:
[ENABLE]

aobscanmodule(stamina1,IAmAlive_game.exe,F3 0F 11 41 28 40 C2 08 00 F3 0F 10 51)
aobscanmodule(stamina2,IAmAlive_game.exe,F3 0F 11 41 28 40 C2 04 00 F3 0F 10 41)
alloc(newmema,$1000)
alloc(newmem,$1000)
label(codea)
label(returna)
label(code)
label(return)
label(stam_addy)
registersymbol(stam_addy)

newmem:

code:
mov [stam_addy],ecx
mov [ecx+28],(float)200
mov [ecx+34],(float)200
movss xmm0,[ecx+28]
movss [ecx+28],xmm0
  jmp return

stam_addy:

stamina1:
  jmp newmem
return:
registersymbol(stamina1)

newmema:

codea:
  mov [stam_addy]+28,(float)80
  jmp returna

stamina2:
  jmp newmema
returna:
registersymbol(stamina2)

[DISABLE]

stamina1:
  db F3 0F 11 41 28
stamina2:
  db F3 0F 11 41 28

unregistersymbol(stamina2)
unregistersymbol(stamina1)
unregistersymbol(stam_addy)
dealloc(newmem)
dealloc(newmema)
{
// ORIGINAL CODE - INJECTION POINT: "IAmAlive_game.exe"+2E2279

"IAmAlive_game.exe"+2E2258: EB 25              -  jmp IAmAlive_game.exe+2E227F
"IAmAlive_game.exe"+2E225A: F3 0F 10 54 24 04  -  movss xmm2,[esp+04]
"IAmAlive_game.exe"+2E2260: F3 0F 59 54 24 08  -  mulss xmm2,[esp+08]
"IAmAlive_game.exe"+2E2266: 0F 2F C2           -  comiss xmm0,xmm2
"IAmAlive_game.exe"+2E2269: 77 EB              -  ja IAmAlive_game.exe+2E2256
"IAmAlive_game.exe"+2E226B: F3 0F 5C CA        -  subss xmm1,xmm2
"IAmAlive_game.exe"+2E226F: 0F 2F C8           -  comiss xmm1,xmm0
"IAmAlive_game.exe"+2E2272: 72 03              -  jb IAmAlive_game.exe+2E2277
"IAmAlive_game.exe"+2E2274: 0F 28 C1           -  movaps xmm0,xmm1
"IAmAlive_game.exe"+2E2277: 33 C0              -  xor eax,eax
// ---------- INJECTING HERE ----------
"IAmAlive_game.exe"+2E2279: F3 0F 11 41 28     -  movss [ecx+28],xmm0
// ---------- DONE INJECTING  ----------
"IAmAlive_game.exe"+2E227E: 40                 -  inc eax
"IAmAlive_game.exe"+2E227F: C2 08 00           -  ret 0008
"IAmAlive_game.exe"+2E2282: F3 0F 10 51 28     -  movss xmm2,[ecx+28]
"IAmAlive_game.exe"+2E2287: F3 0F 10 59 34     -  movss xmm3,[ecx+34]
"IAmAlive_game.exe"+2E228C: 0F 2F D3           -  comiss xmm2,xmm3
"IAmAlive_game.exe"+2E228F: 72 04              -  jb IAmAlive_game.exe+2E2295
"IAmAlive_game.exe"+2E2291: 33 C0              -  xor eax,eax
"IAmAlive_game.exe"+2E2293: EB 3B              -  jmp IAmAlive_game.exe+2E22D0
"IAmAlive_game.exe"+2E2295: F3 0F 10 49 30     -  movss xmm1,[ecx+30]
"IAmAlive_game.exe"+2E229A: F3 0F 10 44 24 04  -  movss xmm0,[esp+04]
}
Infinite Ammo:
[ENABLE]

aobscanmodule(ammo1,IAmAlive_game.exe,39 BE 00 09 00 00 75) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(ammo_addy)
registersymbol(ammo_addy)
newmem:

code:
mov [ammo_addy],esi
mov [esi+00000900],63
  cmp [esi+00000900],edi
  jmp return

ammo_addy:

ammo1:
  jmp newmem
  nop
return:
registersymbol(ammo1)

[DISABLE]

ammo1:
  db 39 BE 00 09 00 00

unregistersymbol(ammo1)
unregistersymbol(ammo_addy)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "IAmAlive_game.exe"+25D53E

"IAmAlive_game.exe"+25D518: 8B 06                    -  mov eax,[esi]
"IAmAlive_game.exe"+25D51A: 8B CE                    -  mov ecx,esi
"IAmAlive_game.exe"+25D51C: FF 90 9C 05 00 00        -  call dword ptr [eax+0000059C]
"IAmAlive_game.exe"+25D522: 83 F8 01                 -  cmp eax,01
"IAmAlive_game.exe"+25D525: 0F 84 7C 02 00 00        -  je IAmAlive_game.exe+25D7A7
"IAmAlive_game.exe"+25D52B: 8B 86 80 00 00 00        -  mov eax,[esi+00000080]
"IAmAlive_game.exe"+25D531: 3B C7                    -  cmp eax,edi
"IAmAlive_game.exe"+25D533: 74 3B                    -  je IAmAlive_game.exe+25D570
"IAmAlive_game.exe"+25D535: F7 40 5C 00 00 00 40     -  test [eax+5C],40000000
"IAmAlive_game.exe"+25D53C: 74 32                    -  je IAmAlive_game.exe+25D570
// ---------- INJECTING HERE ----------
"IAmAlive_game.exe"+25D53E: 39 BE 00 09 00 00        -  cmp [esi+00000900],edi
// ---------- DONE INJECTING  ----------
"IAmAlive_game.exe"+25D544: 75 2A                    -  jne IAmAlive_game.exe+25D570
"IAmAlive_game.exe"+25D546: 8B 88 9C 07 00 00        -  mov ecx,[eax+0000079C]
"IAmAlive_game.exe"+25D54C: E8 CA 32 DC FF           -  call IAmAlive_game.exe+2081B
"IAmAlive_game.exe"+25D551: 8B 40 40                 -  mov eax,[eax+40]
"IAmAlive_game.exe"+25D554: C1 E8 06                 -  shr eax,06
"IAmAlive_game.exe"+25D557: A8 01                    -  test al,01
"IAmAlive_game.exe"+25D559: 75 15                    -  jne IAmAlive_game.exe+25D570
"IAmAlive_game.exe"+25D55B: 8D 86 A4 0E 00 00        -  lea eax,[esi+00000EA4]
"IAmAlive_game.exe"+25D561: F3 0F 10 00              -  movss xmm0,[eax]
"IAmAlive_game.exe"+25D565: F3 0F 58 45 08           -  addss xmm0,[ebp+08]
}
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Author
ChrisFayte
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0
Views
32
First release
Last update
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