Hellblade: Senua's Sacrifice Cheat Table

Hellblade: Senua's Sacrifice Cheat Table 2020-07-23

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The five star rated, award winning video game Hellblade: Senua’s Sacrifice has won hearts of huge masses. This release outdistanced all the video games in its competition. It is the creation of the makers of Heavenly Sword and DmC, yes the award winner developers, the “Ninja Theory.” Hellblade: Senua’s Sacrifice is an action adventure game focusing on dark fantasy, Norse mythology and Celtic culture. It lies under the genre of sword fighting, puzzle solving, horror and hack and slash. The game also features cutscenes and live performances by actors.

The plot of the game is set in the ancient times of the eighth century and starts with the game’s leading character Senua. Senua is a Pict warrior from Orkney and goes to Helheim in her mission to confront the goddess Hela to save the soul of Dillion, her dead lover. Senua has a special condition or as she puts it a ‘curse,’ she can listen to voices in her head called ‘furies.’

Hellblade: Senua's Sacrifice Cheat Table

You can use a cheat engine to unlock various super abilities of the player and improve your gameplay to a great extent. Hacks make the game more exciting and interesting to play throughout. Our Hellblade: Senua’s Sacrifice Cheat Table has several cheat codes which will leave you amazed! You can defeat enemies or bosses with only one attack with the use of one hit kills hack. Players can cross big distances anywhere with no time to all with the help of the teleporter cheat code. The player’s speed can also be increased using the speed multiplier hack. You can slo enable the ultimate hack towards victory which will make you super powerful, namely the ‘God mode’ hack. Not only this, there are many other helpful cheat codes too. Simply download our Hellblade: Senua’s Sacrifice Cheat Table and use them all.

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Cheat Trainer Features
  • God mode
  • 1 hit kills
  • fill focus mirror
  • teleporter
  • speed multiplier
Cheat Engine Scripts
1 hit kills:
[ENABLE]

aobscanmodule(health2_one_hit,HellbladeGame-Win64-Shipping.exe,F3 0F 5C C7 F3 0F 11 83 18 01 00 00) // should be unique
alloc(newmem,$1000,"HellbladeGame-Win64-Shipping.exe"+2807F3)
aobscanmodule(health1,HellbladeGame-Win64-Shipping.exe,F3 0F 10 81 18 01 00 00 C3 CC CC CC CC)
alloc(newmema,$1000,"HellbladeGame-Win64-Shipping.exe"+28B410)
aobscanmodule(health3,HellbladeGame-Win64-Shipping.exe,F3 0F 11 89 18 01 00 00 C3)
alloc(newmemc,$100,"HellbladeGame-Win64-Shipping.exe"+299410)
alloc(health_addy,8)

label(codea)
label(returna)
label(code)
label(code2)
label(return)
label(insta)
label(one_hit)
label(finish)
label(hero)
label(codec)
label(returnc)
registersymbol(one_hit)
registersymbol(health_addy)


newmem:
cmp [rbx+F4],FFFFFFFF
jne code
cmp [rbx+000000F0],43480000
jne code

hero:
cmp [rbx+000000F0],(float)1
jle code
movss xmm0,[rbx+000000F0]
  movss [rbx+00000118],xmm0
  jmp return
jmp return

code:
cmp [rbx+00000118],(float)1
jle finish
cmp [one_hit],1
je insta

code2:
subss xmm0,xmm7
  movss [rbx+00000118],xmm0
  jmp return

finish:
//subss xmm0,xmm7
  mov [rbx+00000118],(float)0
  jmp return

insta:

//subss xmm0,xmm7
  mov [rbx+00000118],(float)1
  jmp return



one_hit:
dd 0

health2_one_hit:
  jmp newmem
  nop
  nop
  nop
  nop
  nop
  nop
  nop
return:
registersymbol(health2_one_hit)

newmema:
cmp [rcx+F0],43480000
jne codea

mov [health_addy],rcx
mov [rcx+000000F0],(float)200
movss xmm0,[rcx+000000F0]
movss [rcx+00000118],xmm0

codea:
  movss xmm0,[rcx+00000118]
  jmp returna

health1:
  jmp newmema
  nop
  nop
  nop
returna:
registersymbol(health1)

{newmemd:
cmp [rbx+0000026C],FF7FFFFF
jne coded
//subss xmm0,xmm7
  movss [rbx+00000118],xmm0
  jmp returnd

coded:
  subss xmm0,xmm7
  movss [rbx+00000118],xmm0
  jmp returnd

health4:
  jmp newmemd
  nop
  nop
  nop
  nop
  nop
  nop
  nop
returnd:
registersymbol(health4)}

newmemc:

codec:
movss xmm1,[rcx+00000F0]
  movss [rcx+00000118],xmm1
  jmp returnc

health3:
  jmp newmemc
  nop
  nop
  nop
returnc:
registersymbol(health3)

[DISABLE]

health2_one_hit:
  db F3 0F 5C C7 F3 0F 11 83 18 01 00 00
health1:
  db F3 0F 10 81 18 01 00 00
health3:
  db F3 0F 11 89 18 01 00 00

unregistersymbol(health3)
unregistersymbol(health1)
unregistersymbol(health2_one_hit)
unregistersymbol(one_hit)
unregistersymbol(health_addy)
dealloc(newmem)
dealloc(newmema)
dealloc(newmemc)
dealloc(health_addy)
fill focus mirror:
[ENABLE]
aobscanmodule(focus1,HellbladeGame-Win64-Shipping.exe,F3 0F 58 14 88)
alloc(newmem,$1000,"HellbladeGame-Win64-Shipping.exe"+28D526)
aobscanmodule(focus2,HellbladeGame-Win64-Shipping.exe,F3 0F 5C C1 F3 0F 11 04 90 0F)
alloc(newmema,$1000,"HellbladeGame-Win64-Shipping.exe"+28D44A)
label(codea)
label(returna)
label(code)
label(return)

newmem:
code:
mov [rax+rcx*4],42C80000
  movss xmm2,[rax+rcx*4]
  jmp return

focus1:
  jmp newmem
return:
registersymbol(focus1)

newmema:
codea:
  mov [rax+rdx*4],42C80000
  jmp returna

focus2:
  jmp newmema
  nop
  nop
  nop
  nop
returna:
registersymbol(focus2)

[DISABLE]

focus1:
  db F3 0F 58 14 88
focus2:
  db F3 0F 5C C1 F3 0F 11 04 90

unregistersymbol(focus2)
unregistersymbol(focus1)
dealloc(newmem)
dealloc(newmema)
teleport activator:
[ENABLE]

aobscanmodule(tele1,HellbladeGame-Win64-Shipping.exe,0F 28 8A A0 01 00 00 0F 28 92)
alloc(newmem,$1000,"HellbladeGame-Win64-Shipping.exe"+1691366)
alloc(store_coords,256)

label(code)
label(xpos)
label(ypos)
label(zpos)
label(return)
label(save)
label(load)
label(save_flag)
label(load_flag)
registersymbol(xpos)
registersymbol(ypos)
registersymbol(zpos)
registersymbol(save_flag)
registersymbol(load_flag)

store_coords:
xpos:
dd 0
ypos:
dd 0
zpos:
dd 0
save_flag:
dd 0
load_flag:
dd 0

newmem:
cmp [save_flag],01
je save
cmp [load_flag],01
je load
jmp code

save:
mov [save_flag],00
push rax
mov rax,[rdx+1A0]
mov [xpos],rax
mov rax,[rdx+1A4]
mov [ypos],rax
mov rax,[rdx+1A8]
mov [zpos],rax
pop rax
jmp code


load:
mov [load_flag],00
push rax
mov rax,[xpos]
mov [rdx+1A0],rax
mov rax,[ypos]
mov [rdx+1A4],rax
mov rax,[zpos]
add rax,#100
mov [rdx+1A8],rax
pop rax
jmp code

code:
  movaps xmm1,[rdx+000001A0]
  jmp return

tele1:
  jmp newmem
  nop
  nop
return:
registersymbol(tele1)

[DISABLE]

tele1:
  db 0F 28 8A A0 01 00 00

unregistersymbol(tele1)
unregistersymbol(xpos)
unregistersymbol(ypos)
unregistersymbol(zpos)
unregistersymbol(save_flag)
unregistersymbol(load_flag)
dealloc(newmem)
dealloc(store_coords)
Author
ChrisFayte
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