Hellblade: Senua's Sacrifice Cheat Table

Hellblade: Senua's Sacrifice Cheat Table 2020-07-23

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Hellblade: Senua's Sacrifice Cheat Table

1595534430549.png


Features
  • God mode
  • 1 hit kills
  • fill focus mirror
  • teleporter
  • speed multiplier
Cheat Scripts
1 hit kills:
[ENABLE]

aobscanmodule(health2_one_hit,HellbladeGame-Win64-Shipping.exe,F3 0F 5C C7 F3 0F 11 83 18 01 00 00) // should be unique
alloc(newmem,$1000,"HellbladeGame-Win64-Shipping.exe"+2807F3)
aobscanmodule(health1,HellbladeGame-Win64-Shipping.exe,F3 0F 10 81 18 01 00 00 C3 CC CC CC CC)
alloc(newmema,$1000,"HellbladeGame-Win64-Shipping.exe"+28B410)
aobscanmodule(health3,HellbladeGame-Win64-Shipping.exe,F3 0F 11 89 18 01 00 00 C3)
alloc(newmemc,$100,"HellbladeGame-Win64-Shipping.exe"+299410)
alloc(health_addy,8)

label(codea)
label(returna)
label(code)
label(code2)
label(return)
label(insta)
label(one_hit)
label(finish)
label(hero)
label(codec)
label(returnc)
registersymbol(one_hit)
registersymbol(health_addy)


newmem:
cmp [rbx+F4],FFFFFFFF
jne code
cmp [rbx+000000F0],43480000
jne code

hero:
cmp [rbx+000000F0],(float)1
jle code
movss xmm0,[rbx+000000F0]
  movss [rbx+00000118],xmm0
  jmp return
jmp return

code:
cmp [rbx+00000118],(float)1
jle finish
cmp [one_hit],1
je insta

code2:
subss xmm0,xmm7
  movss [rbx+00000118],xmm0
  jmp return

finish:
//subss xmm0,xmm7
  mov [rbx+00000118],(float)0
  jmp return

insta:

//subss xmm0,xmm7
  mov [rbx+00000118],(float)1
  jmp return



one_hit:
dd 0

health2_one_hit:
  jmp newmem
  nop
  nop
  nop
  nop
  nop
  nop
  nop
return:
registersymbol(health2_one_hit)

newmema:
cmp [rcx+F0],43480000
jne codea

mov [health_addy],rcx
mov [rcx+000000F0],(float)200
movss xmm0,[rcx+000000F0]
movss [rcx+00000118],xmm0

codea:
  movss xmm0,[rcx+00000118]
  jmp returna

health1:
  jmp newmema
  nop
  nop
  nop
returna:
registersymbol(health1)

{newmemd:
cmp [rbx+0000026C],FF7FFFFF
jne coded
//subss xmm0,xmm7
  movss [rbx+00000118],xmm0
  jmp returnd

coded:
  subss xmm0,xmm7
  movss [rbx+00000118],xmm0
  jmp returnd

health4:
  jmp newmemd
  nop
  nop
  nop
  nop
  nop
  nop
  nop
returnd:
registersymbol(health4)}

newmemc:

codec:
movss xmm1,[rcx+00000F0]
  movss [rcx+00000118],xmm1
  jmp returnc

health3:
  jmp newmemc
  nop
  nop
  nop
returnc:
registersymbol(health3)

[DISABLE]

health2_one_hit:
  db F3 0F 5C C7 F3 0F 11 83 18 01 00 00
health1:
  db F3 0F 10 81 18 01 00 00
health3:
  db F3 0F 11 89 18 01 00 00

unregistersymbol(health3)
unregistersymbol(health1)
unregistersymbol(health2_one_hit)
unregistersymbol(one_hit)
unregistersymbol(health_addy)
dealloc(newmem)
dealloc(newmema)
dealloc(newmemc)
dealloc(health_addy)
fill focus mirror:
[ENABLE]
aobscanmodule(focus1,HellbladeGame-Win64-Shipping.exe,F3 0F 58 14 88)
alloc(newmem,$1000,"HellbladeGame-Win64-Shipping.exe"+28D526)
aobscanmodule(focus2,HellbladeGame-Win64-Shipping.exe,F3 0F 5C C1 F3 0F 11 04 90 0F)
alloc(newmema,$1000,"HellbladeGame-Win64-Shipping.exe"+28D44A)
label(codea)
label(returna)
label(code)
label(return)

newmem:
code:
mov [rax+rcx*4],42C80000
  movss xmm2,[rax+rcx*4]
  jmp return

focus1:
  jmp newmem
return:
registersymbol(focus1)

newmema:
codea:
  mov [rax+rdx*4],42C80000
  jmp returna

focus2:
  jmp newmema
  nop
  nop
  nop
  nop
returna:
registersymbol(focus2)

[DISABLE]

focus1:
  db F3 0F 58 14 88
focus2:
  db F3 0F 5C C1 F3 0F 11 04 90

unregistersymbol(focus2)
unregistersymbol(focus1)
dealloc(newmem)
dealloc(newmema)
teleport activator:
[ENABLE]

aobscanmodule(tele1,HellbladeGame-Win64-Shipping.exe,0F 28 8A A0 01 00 00 0F 28 92)
alloc(newmem,$1000,"HellbladeGame-Win64-Shipping.exe"+1691366)
alloc(store_coords,256)

label(code)
label(xpos)
label(ypos)
label(zpos)
label(return)
label(save)
label(load)
label(save_flag)
label(load_flag)
registersymbol(xpos)
registersymbol(ypos)
registersymbol(zpos)
registersymbol(save_flag)
registersymbol(load_flag)

store_coords:
xpos:
dd 0
ypos:
dd 0
zpos:
dd 0
save_flag:
dd 0
load_flag:
dd 0

newmem:
cmp [save_flag],01
je save
cmp [load_flag],01
je load
jmp code

save:
mov [save_flag],00
push rax
mov rax,[rdx+1A0]
mov [xpos],rax
mov rax,[rdx+1A4]
mov [ypos],rax
mov rax,[rdx+1A8]
mov [zpos],rax
pop rax
jmp code


load:
mov [load_flag],00
push rax
mov rax,[xpos]
mov [rdx+1A0],rax
mov rax,[ypos]
mov [rdx+1A4],rax
mov rax,[zpos]
add rax,#100
mov [rdx+1A8],rax
pop rax
jmp code

code:
  movaps xmm1,[rdx+000001A0]
  jmp return

tele1:
  jmp newmem
  nop
  nop
return:
registersymbol(tele1)

[DISABLE]

tele1:
  db 0F 28 8A A0 01 00 00

unregistersymbol(tele1)
unregistersymbol(xpos)
unregistersymbol(ypos)
unregistersymbol(zpos)
unregistersymbol(save_flag)
unregistersymbol(load_flag)
dealloc(newmem)
dealloc(store_coords)
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Author
ChrisFayte
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