GTA San Andreas & SA-MP CT

GTA San Andreas & SA-MP CT Steam | US 1.0 | 0.3.7 R1 | 0.3-DL

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Containing tables for:
- Steam version (local player, vehicles, NPCs and world)
- US 1.0 (local player, vehicles, NPCs and world)
- SA-MP 0.3.7 R1 (player pointer list)
- SA-MP 0.3-DL (player pointer list)
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Edit:
How to use pools / looping trought objects?
- Distance between each NPC object is: 0x7C4
- Distance between each Vehicle object is: 0xA18
How to get first object? Pointer pointing to X pool object has a pointer to X object
X - can mean vehicle / PED (NPC)
So if we have pool struct address, then first variable in that struct is our pointer to first object.
So we have now Object+ObjectSize is next object.
In other way:
PoolPtr -> pool -> poop+0x4 -> first object -> npc_health_offset (0x540) -> health
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