Grim Dawn Cheat Table Trainer

Grim Dawn Cheat Table Trainer 2020-07-23

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Grim Dawn Cheat Table Trainer
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Features
  • God mode
  • infinite energy
  • infinite skill points
  • fast leveling
  • max stats
Cheat Scripts
god mode:
{ Game   : Grim Dawn.exe
  Version:
  Date   : 2016-03-15
  Author : Chris Fayte

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(health1,Game.dll,F3 0F 11 4E 1C F3 0F 5C) // should be unique
alloc(newmem,$100)

label(code)
label(return)

newmem:
cmp [esi+8A0],0
jne code
movss xmm1,[esi+78]
movss [esi+1C],xmm1
jmp return

code:
  movss [esi+1C],xmm1
  jmp return

health1:
  jmp newmem
return:
registersymbol(health1)

[DISABLE]

health1:
  db F3 0F 11 4E 1C

unregistersymbol(health1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Game.dll"+572B1

"Game.dll"+57289: 0F 28 D1                 -  movaps xmm2,xmm1
"Game.dll"+5728C: F3 0F 11 56 20           -  movss [esi+20],xmm2
"Game.dll"+57291: F3 0F 10 56 1C           -  movss xmm2,[esi+1C]
"Game.dll"+57296: 0F 28 CA                 -  movaps xmm1,xmm2
"Game.dll"+57299: F3 0F 58 CB              -  addss xmm1,xmm3
"Game.dll"+5729D: F3 0F 58 C8              -  addss xmm1,xmm0
"Game.dll"+572A1: F3 0F 10 86 E4 03 00 00  -  movss xmm0,[esi+000003E4]
"Game.dll"+572A9: 0F 2F C1                 -  comiss xmm0,xmm1
"Game.dll"+572AC: 77 03                    -  ja Game.dll+572B1
"Game.dll"+572AE: 0F 28 C8                 -  movaps xmm1,xmm0
// ---------- INJECTING HERE ----------
"Game.dll"+572B1: F3 0F 11 4E 1C           -  movss [esi+1C],xmm1
// ---------- DONE INJECTING  ----------
"Game.dll"+572B6: F3 0F 5C CA              -  subss xmm1,xmm2
"Game.dll"+572BA: 6A 03                    -  push 03
"Game.dll"+572BC: 51                       -  push ecx
"Game.dll"+572BD: 8D 8F 14 0D 00 00        -  lea ecx,[edi+00000D14]
"Game.dll"+572C3: F3 0F 11 0C 24           -  movss [esp],xmm1
"Game.dll"+572C8: E8 B3 28 1F 00           -  call Game.dll+249B80
"Game.dll"+572CD: 8B CE                    -  mov ecx,esi
"Game.dll"+572CF: E8 5C EE FF FF           -  call Game.dll+56130
"Game.dll"+572D4: D9 5D E4                 -  fstp dword ptr [ebp-1C]
"Game.dll"+572D7: 6A 05                    -  push 05
}
Infinite energy:
{ Game   : Grim Dawn.exe
  Version:
  Date   : 2016-03-15
  Author : Chris Fayte

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(energy1,Game.dll,F3 0F 11 46 34 77) // should be unique
alloc(newmem,$100)

label(code)
label(return)

aobscanmodule(energy2,Game.dll,F3 0F 11 46 34 E9) // should be unique
alloc(newmema,$100)

label(codea)
label(returna)

newmem:

code:
movss xmm0,[esi+7C]
  movss [esi+34],xmm0
  jmp return

energy1:
  jmp code
return:
registersymbol(energy1)

newmema:

codea:
  movss xmm0,[esi+7C]
  movss [esi+34],xmm0
  jmp returna
energy2:
  jmp codea
returna:
registersymbol(energy2)

[DISABLE]

energy1:
  db F3 0F 11 46 34

unregistersymbol(energy1)
dealloc(newmem)

energy2:
  db F3 0F 11 46 34

unregistersymbol(energy2)
dealloc(newmema)

{
// ORIGINAL CODE - INJECTION POINT: "Game.dll"+573CF

"Game.dll"+573A9: F3 0F 5C C2              -  subss xmm0,xmm2
"Game.dll"+573AD: 0F 2F C1                 -  comiss xmm0,xmm1
"Game.dll"+573B0: 77 03                    -  ja Game.dll+573B5
"Game.dll"+573B2: 0F 28 C1                 -  movaps xmm0,xmm1
"Game.dll"+573B5: F3 0F 11 46 3C           -  movss [esi+3C],xmm0
"Game.dll"+573BA: F3 0F 10 45 E0           -  movss xmm0,[ebp-20]
"Game.dll"+573BF: F3 0F 58 46 34           -  addss xmm0,[esi+34]
"Game.dll"+573C4: F3 0F 58 C3              -  addss xmm0,xmm3
"Game.dll"+573C8: F3 0F 5C C2              -  subss xmm0,xmm2
"Game.dll"+573CC: 0F 2F C1                 -  comiss xmm0,xmm1
// ---------- INJECTING HERE ----------
"Game.dll"+573CF: F3 0F 11 46 34           -  movss [esi+34],xmm0
// ---------- DONE INJECTING  ----------
"Game.dll"+573D4: 77 03                    -  ja Game.dll+573D9
"Game.dll"+573D6: 0F 28 C1                 -  movaps xmm0,xmm1
"Game.dll"+573D9: F3 0F 10 8E E0 03 00 00  -  movss xmm1,[esi+000003E0]
"Game.dll"+573E1: 0F 2F C8                 -  comiss xmm1,xmm0
"Game.dll"+573E4: 77 03                    -  ja Game.dll+573E9
"Game.dll"+573E6: 0F 28 C1                 -  movaps xmm0,xmm1
"Game.dll"+573E9: 8A 45 EF                 -  mov al,[ebp-11]
"Game.dll"+573EC: F3 0F 11 46 34           -  movss [esi+34],xmm0
"Game.dll"+573F1: E9 F8 00 00 00           -  jmp Game.dll+574EE
"Game.dll"+573F6: C6 86 09 04 00 00 00     -  mov byte ptr [esi+00000409],00
}
infinite skill points cheat:
{ Game   : Grim Dawn.exe
  Version:
  Date   : 2016-03-15
  Author : Chris Fayte

  This script does blah blah blah
}

[ENABLE]


aobscanmodule(sp1,Game.dll,89 87 F0 0C 00 00 56 6A 0C E8 0E) // should be unique
alloc(newmem,$100)

label(code)
label(return)

aobscanmodule(sp2,Game.dll,89 87 F0 0C 00 00 56 6A 0C E8 ED) // should be unique
alloc(newmema,$100)

label(codea)
label(returna)

aobscanmodule(sp3,Game.dll,89 87 F0 0C 00 00 56 6A 0C E8 8E) // should be unique
alloc(newmemb,$100)

label(codeb)
label(returnb)

//aobscanmodule(sp4,Game.dll,89 87 F0 0C 00 00 56 6A 0C E8 4E) // should be unique
//alloc(newmemd,$100)

//label(coded)
//label(returnd)


newmem:

code:
  mov [edi+00000CF0],(int)99
  jmp return

sp1:
  jmp code
  nop
return:
registersymbol(sp1)

newmema:

codea:
  mov [edi+00000CF0],(int)99
  jmp returna

sp2:
  jmp codea
  nop
returna:
registersymbol(sp2)

newmemb:

codeb:
mov [edi+00000CF0],(int)99
jmp returnb

sp3:
jmp codeb
nop
returnb:
registersymbol(sp3)

//newmemd:

//coded:
//mov [edi+00000CF0],(int)99
// jmp returnd

//sp4:
//jmp coded
//nop
//returnd:
//registersymbol(sp4)


[DISABLE]

sp1:
  db 89 87 F0 0C 00 00

unregistersymbol(sp1)
dealloc(newmem)

sp2:
  db 89 87 F0 0C 00 00

unregistersymbol(sp2)
dealloc(newmema)

sp3:
db 89 87 F0 0C 00 00

unregistersymbol(sp3)
dealloc(newmemb)

//sp4:
// db 89 87 F0 0C 00 00

//unregistersymbol(sp4)
//dealloc(newmemd)

{
// ORIGINAL CODE - INJECTION POINT: "Game.dll"+AAFDE

"Game.dll"+AAFC0: FF 15 74 00 68 6C     -  call dword ptr [Game.dll+340074]
"Game.dll"+AAFC6: 8B C8                 -  mov ecx,eax
"Game.dll"+AAFC8: E8 C3 F8 F5 FF        -  call Game.dll+A890
"Game.dll"+AAFCD: 8B F8                 -  mov edi,eax
"Game.dll"+AAFCF: 85 FF                 -  test edi,edi
"Game.dll"+AAFD1: 74 50                 -  je Game.dll+AB023
"Game.dll"+AAFD3: 8B 87 F0 0C 00 00     -  mov eax,[edi+00000CF0]
"Game.dll"+AAFD9: 85 C0                 -  test eax,eax
"Game.dll"+AAFDB: 74 07                 -  je Game.dll+AAFE4
"Game.dll"+AAFDD: 48                    -  dec eax
// ---------- INJECTING HERE ----------
"Game.dll"+AAFDE: 89 87 F0 0C 00 00     -  mov [edi+00000CF0],eax
// ---------- DONE INJECTING  ----------
"Game.dll"+AAFE4: 56                    -  push esi
"Game.dll"+AAFE5: 6A 0C                 -  push 0C
"Game.dll"+AAFE7: E8 0E 94 27 00        -  call Game.dll+3243FA
"Game.dll"+AAFEC: 8B F0                 -  mov esi,eax
"Game.dll"+AAFEE: 83 C4 04              -  add esp,04
"Game.dll"+AAFF1: 89 75 F0              -  mov [ebp-10],esi
"Game.dll"+AAFF4: C7 45 FC 00 00 00 00  -  mov [ebp-04],00000000
"Game.dll"+AAFFB: 8B CE                 -  mov ecx,esi
"Game.dll"+AAFFD: FF 73 24              -  push [ebx+24]
"Game.dll"+AB000: FF 15 B0 06 68 6C     -  call dword ptr [Game.dll+3406B0]
}
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Author
ChrisFayte
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