Forgotten Anne is a story about lost objects, and their lives after humans forget about them. These objects are referred to as Forgotlings. You'll meet many of them during your adventure. Anne and her guardian, Master Bonku, are working on the way to get all the Forgotlings back home to their human owners. But there is a resistance movement working against Master Bonku. You must make your way through the realm to finish the way home while addressing those Forgotlings in the resistance.
There are several float modifiers that can be changed to modify how you fly. Our Forgotten Anne Cheat Table has a bunch of features, mostly focused on your ability to fly. First you want to activate the first 2 cheat scripts, then you can use the features themselves. If you do not have wings, you can easily modify your jump height, air movement speed, forward jump height, spring jump height & forward force. If you do have your wings, you can use the cheats to increase the jump up force, forward jump force & movement air speed. You can download our Forgotten Anne cheat table by clicking the green button at the top right of the page.
Cheat Trainer Features
There are several float modifiers that can be changed to modify how you fly. Our Forgotten Anne Cheat Table has a bunch of features, mostly focused on your ability to fly. First you want to activate the first 2 cheat scripts, then you can use the features themselves. If you do not have wings, you can easily modify your jump height, air movement speed, forward jump height, spring jump height & forward force. If you do have your wings, you can use the cheats to increase the jump up force, forward jump force & movement air speed. You can download our Forgotten Anne cheat table by clicking the green button at the top right of the page.
Cheat Trainer Features
- Super jump
- flight speed modifiers
- jump height
- in air movement speed
- spring jump height
- with and without wings
Jump Higher:
{ Game : ForgottonAnne.exe
Version:
Date : 2018-05-17
Author : ChrisPC
This script does blah blah blah
}
[ENABLE]
aobscan(jumpheight1,D9 80 EC 00 00 00 D9)
aobscan(jmpvector,D9 80 04 01 00 00 D9)
alloc(newmem,$100)
alloc(newmema,$100)
label(codea)
label(returna)
label(code)
label(return)
label(jmpvar1)
registersymbol(jmpvar1)
newmem:
code:
fld dword ptr [jmpvar1]
jmp return
jmpvar1:
dd (float)10
jumpheight1:
jmp newmem
nop
return:
registersymbol(jumpheight1)
newmema:
codea:
fld dword ptr [jmpvar1]
jmp returna
jmpvector:
jmp newmema
nop
returna:
registersymbol(jmpvector)
[DISABLE]
jumpheight1:
db D9 80 EC 00 00 00
jmpvector:
db D9 80 04 01 00 00
unregistersymbol(jmpvector)
unregistersymbol(jumpheight1)
unregistersymbol(jmpvar1)
dealloc(newmem)
dealloc(newmema)
{
// ORIGINAL CODE - INJECTION POINT: 0CF16854
""+CF16835: 8B 77 10 - mov esi,[edi+10]
""+CF16838: 83 FE 08 - cmp esi,08
""+CF1683B: 0F 83 63 01 00 00 - jae <StartJumpMovement>c__Iterator1:MoveNext+234
""+CF16841: 8B CE - mov ecx,esi
""+CF16843: C1 E1 02 - shl ecx,02
""+CF16846: B8 B8 6B F1 0C - mov eax,0CF16BB8
""+CF1684B: 03 C1 - add eax,ecx
""+CF1684D: 8B 00 - mov eax,[eax]
""+CF1684F: FF E0 - jmp eax
""+CF16851: 8B 47 08 - mov eax,[edi+08]
// ---------- INJECTING HERE ----------
""+CF16854: D9 80 EC 00 00 00 - fld dword ptr [eax+000000EC]
// ---------- DONE INJECTING ----------
""+CF1685A: D9 5F 18 - fstp dword ptr [edi+18]
""+CF1685D: 8B 47 08 - mov eax,[edi+08]
""+CF16860: D9 80 E8 00 00 00 - fld dword ptr [eax+000000E8]
""+CF16866: D9 5F 1C - fstp dword ptr [edi+1C]
""+CF16869: 0F B6 47 20 - movzx eax,byte ptr [edi+20]
""+CF1686D: 85 C0 - test eax,eax
""+CF1686F: 0F 84 2F 01 00 00 - je <StartJumpMovement>c__Iterator1:MoveNext+234
""+CF16875: 8B 47 08 - mov eax,[edi+08]
""+CF16878: 8B 40 0C - mov eax,[eax+0C]
""+CF1687B: 8B 40 68 - mov eax,[eax+68]
}