FINAL FANTASY XIII Cheat Table Trainer

FINAL FANTASY XIII Cheat Table Trainer 2020-07-23

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If you just bought the Final Fantasy XIII 2 game from steam/origin and you have a hard time completing the missions, then you are not alone. We know these latest games are tough and difficult to beat. Even on easy difficult it can be a challenge. So we have uploaded this tested and working Final Fantasy XIII cheat table.

Easy CP, Gil, and experience items
Use the following trick to get easy CP, Gil, and experience items. Once you are back inside the airship and get to the area shown below, save at first save point. Then, run along the route until you reach save point 2. Save there, then run back. Repeat this multiple times to get Credit Chips, Incentive Chips, and Perfect Conductors (the highest experience item at that point in the game). You will also get approximately 3,000 to 5,000 CP for each run through. Or you can just download our cheat table and modify your gil with 1 button press :)

FINAL FANTASY XIII Cheat Table Trainer

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Cheat Trainer Features
  • God mode
  • infinite attack gauge
  • gil / money cheat
  • max damage
  • Max melee and magic attributes
Other Tips & Tricks

Super Weapon Exploit

Each character has one superweapon that can be obtained by fully upgrading one of his/her stock weapons. Each player has seven stock weapons, but the final result after maximum upgrades yields the same superweapon. Upgrading is done through the shop at save points. There are two parts to upgrading:

(1) Spamming items that give a low amount of EXP to increase multipliers, and (2) Using items that give a lot of EXP and that now give even more EXP due to your multiplier to upgrade your weapon substantially.

An efficient way to build the multiplier is to go to the Creature Comforts store and buy Vibrant Ooze. Apply 36 of those to your weapon, and you will have a 3x multiplier. Then you can apply Perfect Conductor for 2577 EXP.

Cheat Tips
Study Bones / Ooze / Tail are the three 80gil items that take 36 to equal a 3x multiplier. So, 2880 Gil gets you 3x. If you're a Gil pincher - save money and wait until you can upgrade an item to max level in one shot - save the investment to a one time shot at the multiplier. Furthermore, you won't need to level up any weapons until you're at a point you should afford the expense.

If you would rather just play and a level updo that - don't worry about the Gil it costs you - just have fun and be happy.

While Fluids and Oils may give more EXP, they're a waste since the inorganic items are so much better - you are better off getting to 3x as soon as possible and then switching to inorganic.

Cheat Engine Scripts
god mode :
[ENABLE]

aobscanmodule(player_health,ffxiiiimg.exe,8B 80 90 02 00 00 8B E5) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(hero_base)
label(leader)
registersymbol(hero_base)

newmem:
cmp [eax+2E0],00
jne code
push ecx
mov ecx,[eax+000002C8]
mov [eax+00000290],ecx
pop ecx
cmp [eax+180],#13
je leader
cmp [eax+180],#16
je leader

code:
  mov eax,[eax+00000290]
  jmp return

leader:
push ecx
mov ecx,[eax+000002D0]
mov [eax+000002A0],ecx
pop ecx
mov [hero_base],eax
jmp code

hero_base:
dd 0

player_health:
  jmp newmem
  nop
return:
registersymbol(player_health)

[DISABLE]

player_health:
  db 8B 80 90 02 00 00

unregistersymbol(player_health)
unregistersymbol(hero_base)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "ffxiiiimg.exe"+6E313

"ffxiiiimg.exe"+6E2F9: 23 C8                    -  and ecx,eax
"ffxiiiimg.exe"+6E2FB: F7 D9                    -  neg ecx
"ffxiiiimg.exe"+6E2FD: 1B C9                    -  sbb ecx,ecx
"ffxiiiimg.exe"+6E2FF: F7 D9                    -  neg ecx
"ffxiiiimg.exe"+6E301: 74 0D                    -  je ffxiiiimg.exe+6E310
"ffxiiiimg.exe"+6E303: 8B 55 FC                 -  mov edx,[ebp-04]
"ffxiiiimg.exe"+6E306: 8B 82 98 02 00 00        -  mov eax,[edx+00000298]
"ffxiiiimg.exe"+6E30C: EB 0B                    -  jmp ffxiiiimg.exe+6E319
"ffxiiiimg.exe"+6E30E: EB 09                    -  jmp ffxiiiimg.exe+6E319
"ffxiiiimg.exe"+6E310: 8B 45 FC                 -  mov eax,[ebp-04]
// ---------- INJECTING HERE ----------
"ffxiiiimg.exe"+6E313: 8B 80 90 02 00 00        -  mov eax,[eax+00000290]
// ---------- DONE INJECTING  ----------
"ffxiiiimg.exe"+6E319: 8B E5                    -  mov esp,ebp
"ffxiiiimg.exe"+6E31B: 5D                       -  pop ebp
"ffxiiiimg.exe"+6E31C: C3                       -  ret
"ffxiiiimg.exe"+6E31D: CC                       -  int 3
"ffxiiiimg.exe"+6E31E: CC                       -  int 3
"ffxiiiimg.exe"+6E31F: CC                       -  int 3
"ffxiiiimg.exe"+6E320: 55                       -  push ebp
"ffxiiiimg.exe"+6E321: 8B EC                    -  mov ebp,esp
"ffxiiiimg.exe"+6E323: 83 EC 18                 -  sub esp,18
"ffxiiiimg.exe"+6E326: 89 4D F0                 -  mov [ebp-10],ecx
}
Max melee and magic attributes:
[ENABLE]

aobscanmodule(light_stats,ffxiiiimg.exe,8B 84 8A B4 0D 00 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(check)
label(light_base)
label(hero)
label(leader)
registersymbol(light_base)
registersymbol(leader)

newmem:
cmp [leader],01
jne code


hero:
mov [leader],00
mov [edx+DC8],#99999
mov [edx+DCC],#99999
jmp code



check:


code:

  mov eax,[edx+ecx*4+00000DB4]
  jmp return

  light_base:
  dd 0

leader:
dd 0

light_stats:
  jmp newmem
  nop
  nop
return:
registersymbol(light_stats)

[DISABLE]

light_stats:
  db 8B 84 8A B4 0D 00 00

unregistersymbol(light_stats)
unregistersymbol(light_base)
unregistersymbol(leader)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "ffxiiiimg.exe"+768F68

"ffxiiiimg.exe"+768F48: E8 53 42 93 FF        -  call ffxiiiimg.exe+9D1A0
"ffxiiiimg.exe"+768F4D: 8B 45 08              -  mov eax,[ebp+08]
"ffxiiiimg.exe"+768F50: 50                    -  push eax
"ffxiiiimg.exe"+768F51: E8 8A BC FF FF        -  call ffxiiiimg.exe+764BE0
"ffxiiiimg.exe"+768F56: 83 C4 04              -  add esp,04
"ffxiiiimg.exe"+768F59: 89 45 FC              -  mov [ebp-04],eax
"ffxiiiimg.exe"+768F5C: 83 7D FC 00           -  cmp dword ptr [ebp-04],00
"ffxiiiimg.exe"+768F60: 74 10                 -  je ffxiiiimg.exe+768F72
"ffxiiiimg.exe"+768F62: 8B 4D 0C              -  mov ecx,[ebp+0C]
"ffxiiiimg.exe"+768F65: 8B 55 FC              -  mov edx,[ebp-04]
// ---------- INJECTING HERE ----------
"ffxiiiimg.exe"+768F68: 8B 84 8A B4 0D 00 00  -  mov eax,[edx+ecx*4+00000DB4]
// ---------- DONE INJECTING  ----------
"ffxiiiimg.exe"+768F6F: 89 45 F8              -  mov [ebp-08],eax
"ffxiiiimg.exe"+768F72: 8B 0D 30 B2 82 02     -  mov ecx,[ffxiiiimg.exe+242B230]
"ffxiiiimg.exe"+768F78: 81 C1 10 72 02 00     -  add ecx,00027210
"ffxiiiimg.exe"+768F7E: E8 9D 42 93 FF        -  call ffxiiiimg.exe+9D220
"ffxiiiimg.exe"+768F83: 8B 45 F8              -  mov eax,[ebp-08]
"ffxiiiimg.exe"+768F86: 8B E5                 -  mov esp,ebp
"ffxiiiimg.exe"+768F88: 5D                    -  pop ebp
"ffxiiiimg.exe"+768F89: C3                    -  ret
"ffxiiiimg.exe"+768F8A: CC                    -  int 3
"ffxiiiimg.exe"+768F8B: CC                    -  int 3
}
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Author
ChrisFayte
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