FINAL FANTASY XIII Cheat Table Trainer

FINAL FANTASY XIII Cheat Table Trainer 2020-07-23

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FINAL FANTASY XIII Cheat Table Trainer

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Features
  • God mode
  • infinite attack gauge
  • gil / money cheat
  • max damage
  • Max melee and magic attributes
Cheat Scripts
god mode :
[ENABLE]

aobscanmodule(player_health,ffxiiiimg.exe,8B 80 90 02 00 00 8B E5) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(hero_base)
label(leader)
registersymbol(hero_base)

newmem:
cmp [eax+2E0],00
jne code
push ecx
mov ecx,[eax+000002C8]
mov [eax+00000290],ecx
pop ecx
cmp [eax+180],#13
je leader
cmp [eax+180],#16
je leader

code:
  mov eax,[eax+00000290]
  jmp return

leader:
push ecx
mov ecx,[eax+000002D0]
mov [eax+000002A0],ecx
pop ecx
mov [hero_base],eax
jmp code

hero_base:
dd 0

player_health:
  jmp newmem
  nop
return:
registersymbol(player_health)

[DISABLE]

player_health:
  db 8B 80 90 02 00 00

unregistersymbol(player_health)
unregistersymbol(hero_base)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "ffxiiiimg.exe"+6E313

"ffxiiiimg.exe"+6E2F9: 23 C8                    -  and ecx,eax
"ffxiiiimg.exe"+6E2FB: F7 D9                    -  neg ecx
"ffxiiiimg.exe"+6E2FD: 1B C9                    -  sbb ecx,ecx
"ffxiiiimg.exe"+6E2FF: F7 D9                    -  neg ecx
"ffxiiiimg.exe"+6E301: 74 0D                    -  je ffxiiiimg.exe+6E310
"ffxiiiimg.exe"+6E303: 8B 55 FC                 -  mov edx,[ebp-04]
"ffxiiiimg.exe"+6E306: 8B 82 98 02 00 00        -  mov eax,[edx+00000298]
"ffxiiiimg.exe"+6E30C: EB 0B                    -  jmp ffxiiiimg.exe+6E319
"ffxiiiimg.exe"+6E30E: EB 09                    -  jmp ffxiiiimg.exe+6E319
"ffxiiiimg.exe"+6E310: 8B 45 FC                 -  mov eax,[ebp-04]
// ---------- INJECTING HERE ----------
"ffxiiiimg.exe"+6E313: 8B 80 90 02 00 00        -  mov eax,[eax+00000290]
// ---------- DONE INJECTING  ----------
"ffxiiiimg.exe"+6E319: 8B E5                    -  mov esp,ebp
"ffxiiiimg.exe"+6E31B: 5D                       -  pop ebp
"ffxiiiimg.exe"+6E31C: C3                       -  ret
"ffxiiiimg.exe"+6E31D: CC                       -  int 3
"ffxiiiimg.exe"+6E31E: CC                       -  int 3
"ffxiiiimg.exe"+6E31F: CC                       -  int 3
"ffxiiiimg.exe"+6E320: 55                       -  push ebp
"ffxiiiimg.exe"+6E321: 8B EC                    -  mov ebp,esp
"ffxiiiimg.exe"+6E323: 83 EC 18                 -  sub esp,18
"ffxiiiimg.exe"+6E326: 89 4D F0                 -  mov [ebp-10],ecx
}
Max melee and magic attributes:
[ENABLE]

aobscanmodule(light_stats,ffxiiiimg.exe,8B 84 8A B4 0D 00 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(check)
label(light_base)
label(hero)
label(leader)
registersymbol(light_base)
registersymbol(leader)

newmem:
cmp [leader],01
jne code


hero:
mov [leader],00
mov [edx+DC8],#99999
mov [edx+DCC],#99999
jmp code



check:


code:

  mov eax,[edx+ecx*4+00000DB4]
  jmp return

  light_base:
  dd 0

leader:
dd 0

light_stats:
  jmp newmem
  nop
  nop
return:
registersymbol(light_stats)

[DISABLE]

light_stats:
  db 8B 84 8A B4 0D 00 00

unregistersymbol(light_stats)
unregistersymbol(light_base)
unregistersymbol(leader)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "ffxiiiimg.exe"+768F68

"ffxiiiimg.exe"+768F48: E8 53 42 93 FF        -  call ffxiiiimg.exe+9D1A0
"ffxiiiimg.exe"+768F4D: 8B 45 08              -  mov eax,[ebp+08]
"ffxiiiimg.exe"+768F50: 50                    -  push eax
"ffxiiiimg.exe"+768F51: E8 8A BC FF FF        -  call ffxiiiimg.exe+764BE0
"ffxiiiimg.exe"+768F56: 83 C4 04              -  add esp,04
"ffxiiiimg.exe"+768F59: 89 45 FC              -  mov [ebp-04],eax
"ffxiiiimg.exe"+768F5C: 83 7D FC 00           -  cmp dword ptr [ebp-04],00
"ffxiiiimg.exe"+768F60: 74 10                 -  je ffxiiiimg.exe+768F72
"ffxiiiimg.exe"+768F62: 8B 4D 0C              -  mov ecx,[ebp+0C]
"ffxiiiimg.exe"+768F65: 8B 55 FC              -  mov edx,[ebp-04]
// ---------- INJECTING HERE ----------
"ffxiiiimg.exe"+768F68: 8B 84 8A B4 0D 00 00  -  mov eax,[edx+ecx*4+00000DB4]
// ---------- DONE INJECTING  ----------
"ffxiiiimg.exe"+768F6F: 89 45 F8              -  mov [ebp-08],eax
"ffxiiiimg.exe"+768F72: 8B 0D 30 B2 82 02     -  mov ecx,[ffxiiiimg.exe+242B230]
"ffxiiiimg.exe"+768F78: 81 C1 10 72 02 00     -  add ecx,00027210
"ffxiiiimg.exe"+768F7E: E8 9D 42 93 FF        -  call ffxiiiimg.exe+9D220
"ffxiiiimg.exe"+768F83: 8B 45 F8              -  mov eax,[ebp-08]
"ffxiiiimg.exe"+768F86: 8B E5                 -  mov esp,ebp
"ffxiiiimg.exe"+768F88: 5D                    -  pop ebp
"ffxiiiimg.exe"+768F89: C3                    -  ret
"ffxiiiimg.exe"+768F8A: CC                    -  int 3
"ffxiiiimg.exe"+768F8B: CC                    -  int 3
}
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Author
ChrisFayte
Downloads
1
Views
97
First release
Last update
Rating
0.00 star(s) 0 ratings

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