Final Fantasy 7 Cheat Table Trainer

Final Fantasy 7 Cheat Table Trainer 2020-07-23

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Final Fantasy 7 Cheat Table Trainer
1595538608311.png


Features
  • God mode
  • infinite magic
  • fast level up
  • instant limit break
  • money hack
  • Save Anywhere
Cheat Scripts
infinite health cheat:
[ENABLE]

aobscanmodule(health1,FF7_EN.exe,89 41 2C 8B 55 F8 83) // should be unique
alloc(newmem,$100)
registersymbol(health1)
label(code)
label(return)

newmem:
cmp [ecx+278],(int)255
jne code
mov eax,[ecx+30]
mov [ecx+2C],eax
  mov edx,[ebp-08]
  jmp return

code:
  mov [ecx+2C],eax
  mov edx,[ebp-08]
  jmp return

health1:
  jmp newmem
  nop
return:


[DISABLE]

health1:
  db 89 41 2C 8B 55 F8

unregistersymbol(health1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "FF7_EN.exe"+1DF1B3

"FF7_EN.exe"+1DF193: 8B 42 30              -  mov eax,[edx+30]
"FF7_EN.exe"+1DF196: 50                    -  push eax
"FF7_EN.exe"+1DF197: 8B 0D 0C CE 99 00     -  mov ecx,[FF7_EN.exe+59CE0C]
"FF7_EN.exe"+1DF19D: 8B 91 14 02 00 00     -  mov edx,[ecx+00000214]
"FF7_EN.exe"+1DF1A3: 52                    -  push edx
"FF7_EN.exe"+1DF1A4: 8B 45 F4              -  mov eax,[ebp-0C]
"FF7_EN.exe"+1DF1A7: 50                    -  push eax
"FF7_EN.exe"+1DF1A8: E8 79 8F FE FF        -  call FF7_EN.exe+1C8126
"FF7_EN.exe"+1DF1AD: 83 C4 10              -  add esp,10
"FF7_EN.exe"+1DF1B0: 8B 4D F8              -  mov ecx,[ebp-08]
// ---------- INJECTING HERE ----------
"FF7_EN.exe"+1DF1B3: 89 41 2C              -  mov [ecx+2C],eax
"FF7_EN.exe"+1DF1B6: 8B 55 F8              -  mov edx,[ebp-08]
// ---------- DONE INJECTING  ----------
"FF7_EN.exe"+1DF1B9: 83 7A 2C 00           -  cmp dword ptr [edx+2C],00
"FF7_EN.exe"+1DF1BD: 75 2D                 -  jne FF7_EN.exe+1DF1EC
"FF7_EN.exe"+1DF1BF: 83 7D F4 00           -  cmp dword ptr [ebp-0C],00
"FF7_EN.exe"+1DF1C3: 74 27                 -  je FF7_EN.exe+1DF1EC
"FF7_EN.exe"+1DF1C5: 8B 45 F8              -  mov eax,[ebp-08]
"FF7_EN.exe"+1DF1C8: 8B 08                 -  mov ecx,[eax]
"FF7_EN.exe"+1DF1CA: 83 C9 01              -  or ecx,01
"FF7_EN.exe"+1DF1CD: 8B 55 F8              -  mov edx,[ebp-08]
"FF7_EN.exe"+1DF1D0: 89 0A                 -  mov [edx],ecx
"FF7_EN.exe"+1DF1D2: A1 0C CE 99 00        -  mov eax,[FF7_EN.exe+59CE0C]
}
fast level ups:
[ENABLE]

aobscanmodule(exp1,FF7_EN.exe,89 50 3C 8B 45 08) // should be unique
alloc(newmem,$100)

label(code)
label(return)

newmem:

code:

add edx,edx
add edx,[eax+3C]
//add edx,[FF7_EN.exe+59E2CC]
mov [eax+3C],edx
  mov eax,[ebp+08]

  jmp return

exp1:
  jmp code
  nop
return:
registersymbol(exp1)

[DISABLE]

exp1:
  db 89 50 3C 8B 45 08

unregistersymbol(exp1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "FF7_EN.exe"+1C764F

"FF7_EN.exe"+1C762D: 8B 4D 08                       -  mov ecx,[ebp+08]
"FF7_EN.exe"+1C7630: 66 8B 51 24                    -  mov dx,[ecx+24]
"FF7_EN.exe"+1C7634: 66 89 50 2E                    -  mov [eax+2E],dx
"FF7_EN.exe"+1C7638: 8B 45 0C                       -  mov eax,[ebp+0C]
"FF7_EN.exe"+1C763B: 8B 4D 08                       -  mov ecx,[ebp+08]
"FF7_EN.exe"+1C763E: 66 8B 51 26                    -  mov dx,[ecx+26]
"FF7_EN.exe"+1C7642: 66 89 50 32                    -  mov [eax+32],dx
"FF7_EN.exe"+1C7646: 8B 45 0C                       -  mov eax,[ebp+0C]
"FF7_EN.exe"+1C7649: 8B 4D 08                       -  mov ecx,[ebp+08]
"FF7_EN.exe"+1C764C: 8B 51 30                       -  mov edx,[ecx+30]
// ---------- INJECTING HERE ----------
"FF7_EN.exe"+1C764F: 89 50 3C                       -  mov [eax+3C],edx
"FF7_EN.exe"+1C7652: 8B 45 08                       -  mov eax,[ebp+08]
// ---------- DONE INJECTING  ----------
"FF7_EN.exe"+1C7655: 8B 4D 08                       -  mov ecx,[ebp+08]
"FF7_EN.exe"+1C7658: 8B 90 80 00 00 00              -  mov edx,[eax+00000080]
"FF7_EN.exe"+1C765E: 2B 51 30                       -  sub edx,[ecx+30]
"FF7_EN.exe"+1C7661: 8B 45 0C                       -  mov eax,[ebp+0C]
"FF7_EN.exe"+1C7664: 89 90 80 00 00 00              -  mov [eax+00000080],edx
"FF7_EN.exe"+1C766A: 8B 4D 0C                       -  mov ecx,[ebp+0C]
"FF7_EN.exe"+1C766D: C6 41 21 00                    -  mov byte ptr [ecx+21],00
"FF7_EN.exe"+1C7671: 8B 55 08                       -  mov edx,[ebp+08]
"FF7_EN.exe"+1C7674: 8B 45 08                       -  mov eax,[ebp+08]
"FF7_EN.exe"+1C7677: 8B 8A 80 00 00 00              -  mov ecx,[edx+00000080]
}
money hack:
[ENABLE]

aobscanmodule(money1,FF7_EN.exe,2B 55 08 89 15 B4 08 DC 00) // should be unique
alloc(newmem,$100)

label(code)
label(return)

aobscanmodule(money2,FF7_EN.exe,03 4D 08 89 0D B4 08 DC 00) // should be unique
alloc(newmema,$100)

label(codea)
label(returna)

newmem:

code:
  //sub edx,[ebp+08]
  mov edx,(int)999999
  mov [FF7_EN.exe+9C08B4],edx
  jmp return

money1:
  jmp code
  nop
  nop
  nop
  nop
return:
registersymbol(money1)

newmema:

codea:
mov [ebp+08],(int)99999
  mov ecx,[ebp+08]
  mov [FF7_EN.exe+9C08B4],ecx
  jmp returna

money2:
  jmp codea
  nop
  nop
  nop
  nop
returna:
registersymbol(money2)

[DISABLE]

money1:
  db 2B 55 08 89 15 B4 08 DC 00

unregistersymbol(money1)
dealloc(newmem)

money2:
  db 03 4D 08 89 0D B4 08 DC 00

unregistersymbol(money2)
dealloc(newmema)
{
// ORIGINAL CODE - INJECTION POINT: "FF7_EN.exe"+2CBCA9

"FF7_EN.exe"+2CBC7F: 51                             -  push ecx
"FF7_EN.exe"+2CBC80: 8B 45 08                       -  mov eax,[ebp+08]
"FF7_EN.exe"+2CBC83: 3B 05 B4 08 DC 00              -  cmp eax,[FF7_EN.exe+9C08B4]
"FF7_EN.exe"+2CBC89: 76 18                          -  jna FF7_EN.exe+2CBCA3
"FF7_EN.exe"+2CBC8B: 8B 0D B4 08 DC 00              -  mov ecx,[FF7_EN.exe+9C08B4]
"FF7_EN.exe"+2CBC91: 89 4D FC                       -  mov [ebp-04],ecx
"FF7_EN.exe"+2CBC94: C7 05 B4 08 DC 00 00 00 00 00  -  mov [FF7_EN.exe+9C08B4],00000000
"FF7_EN.exe"+2CBC9E: 8B 45 FC                       -  mov eax,[ebp-04]
"FF7_EN.exe"+2CBCA1: EB 12                          -  jmp FF7_EN.exe+2CBCB5
"FF7_EN.exe"+2CBCA3: 8B 15 B4 08 DC 00              -  mov edx,[FF7_EN.exe+9C08B4]
// ---------- INJECTING HERE ----------
"FF7_EN.exe"+2CBCA9: 2B 55 08                       -  sub edx,[ebp+08]
"FF7_EN.exe"+2CBCAC: 89 15 B4 08 DC 00              -  mov [FF7_EN.exe+9C08B4],edx
// ---------- DONE INJECTING  ----------
"FF7_EN.exe"+2CBCB2: 8B 45 08                       -  mov eax,[ebp+08]
"FF7_EN.exe"+2CBCB5: 8B E5                          -  mov esp,ebp
"FF7_EN.exe"+2CBCB7: 5D                             -  pop ebp
"FF7_EN.exe"+2CBCB8: C3                             -  ret
"FF7_EN.exe"+2CBCB9: 55                             -  push ebp
"FF7_EN.exe"+2CBCBA: 8B EC                          -  mov ebp,esp
"FF7_EN.exe"+2CBCBC: A1 B4 08 DC 00                 -  mov eax,[FF7_EN.exe+9C08B4]
"FF7_EN.exe"+2CBCC1: 03 45 08                       -  add eax,[ebp+08]
"FF7_EN.exe"+2CBCC4: 3B 05 B4 08 DC 00              -  cmp eax,[FF7_EN.exe+9C08B4]
"FF7_EN.exe"+2CBCCA: 73 0C                          -  jae FF7_EN.exe+2CBCD8
}
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Author
ChrisFayte
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Views
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