Fallout 76 Cheat Table Trainer +25

Fallout 76 Cheat Table Trainer +25 Game v1.2.7.2 - Trainer v1.291

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Fallout 76 Cheat Table Trainer +25

1595554785681.png


Features
  • Power Armor Location
  • Fusion Core Generators
  • Fusion Core Generator Location
  • Save Position
  • Load Position
  • Undo Teleport
  • Teleport to Waypoint
  • Teleport to random Enemy
  • Teleport Enemys To Last Saved Position
  • Last Saved xCoord
  • Last Saved zCoord
  • Last Saved yCoord
  • Map Marker X Caclulated
  • Map Marker Z Calculated
  • X Coord
  • Y Coord
  • Z Coord
  • Movement Speed Mod
  • Jump Height Mod
  • Animation Speed Mod
  • Removements
  • Unlimited Carrying Weight
  • Unlimited AP
  • Weapon
  • Rapid Fire
  • Equip Broken Weapons (Credits ErectBAN)
  • Removements
  • No Recoil
  • No Spread
  • No Reload
  • Instant Reload
  • World
  • Time of Day
  • Add one Hour
  • Sub one Hour
  • Instant Lockpicking
  • Clipping thru Walls/Doors
  • Prevent Falling Damage
  • Air Walk/FLY
  • Visual/Display
  • Force Flashlight on
  • Keep Nameplates visible
  • Crosshair always closed
  • GetPlayerPtr
  • Map Marker X raw
  • Map Marker Z raw
  • Terminal Hack always accepted
Cheat Scripts
Main Script:
[ENABLE]
aobscanmodule(_PlayerCoords,Fallout76.exe,0F 28 40 70 0F 29 42 30 48 8B 81 A0)
aobscanmodule(_EnemyCoords,Fallout76.exe,0F 28 5F 30 0F 28 07)
aobscanmodule(_MapMarker,Fallout76.exe,D3 F3 0F 10 47 18 48)
aobscanmodule(_PlayerMovementSpeed,Fallout76.exe,F3 41 0F 11 86 68 01 00 00)
aobscanmodule(_SuperJump,Fallout76.exe,F3 0F 11 83 54 03 00 00 48)
aobscanmodule(_Clipping,Fallout76.exe,F3 0F 58 87 6C 04 00 00)
aobscanmodule(_NemetagDistance,Fallout76.exe,F3 0F 10 4A 18 F3 0F 2C)
aobscanmodule(_NametagActivate,Fallout76.exe,49 8D 8F 20 01 00 00 FF D3 49)
aobscanmodule(_Floating,Fallout76.exe,F3 0F 58 87 E0 00 00 00 48 89)
aobscanmodule(_PreventFallDamage,Fallout76.exe,0F 2F 87 58 03 00 00 72)
aobscanmodule(_PreventFallDamage2,Fallout76.exe,0F 2E B1 58 03 00 00)
aobscanmodule(_KillFallingFunction,Fallout76.exe,41 89 86 B8 01 00 00 45)
aobscanmodule(_SmallCrosshairAOB,Fallout76.exe,F3 0F 11 B7 64 01 00 00)
aobscanmodule(_UILockpickingEnter,Fallout76.exe,48 8B D0 41 ** ** ** ** ** 48 8B CB E8 ** ** ** ** EB ** 4C 8B 85 ** ** ** ** 48 8B 95) //Offset +29
aobscanmodule(_UILockpickingUnlockFlag,Fallout76.exe,C7 81 4C ** ** ** ** ** ** ** F3 0F 10 89 4C) //Offset +17
aobscanmodule(_TimeOfDay,Fallout76.exe,20 48 85 C0 74 06 F3 0F 10 40 30)
aobscanmodule(_TimeResetBypass,Fallout76.exe,F3 0F 10 40 30 F3 0F 5C C1 0F)
aobscanmodule(_WeaponStats,Fallout76.exe,F3 0F 59 45 2C)
aobscanmodule(_PlayerStats,Fallout76.exe,38 42 8B 04 C9 41 89 00)
aobscanmodule(_NoReload,Fallout76.exe,40 55 48 8D 6C 24 A9 48 81 EC 90 00 00 00 48 C7 45 EF FE FF FF FF C7) //*******
aobscanmodule(_EquipBrokenWeapons,Fallout76.exe,FF C7 89 7C 24 40 EB)
aobscanmodule(_BypassResetBrokenWeapon,Fallout76.exe,C6 44 24 48 01 48 8D 1D)
aobscanmodule(_HookFunctionBypassResetBrokenWeapon,Fallout76.exe,C3 CC CC CC CC CC CC CC 40 57 48 83 EC 30 48 C7 44 24 20 FE FF FF FF 48 89 5C 24 40 48 89 74 24 48 48 8B FA 48 8B F1 48 8D 59 18)
aobscanmodule(pPlayer,Fallout76.exe,F3 ** ** ** ** ** ** ** E8 ** ** ** FF 48 8B 98 C8 01 00 00)
alloc(newmem,$5000,Fallout76.exe)
alloc(_UILockpickingEnterAlloc,$1000,Fallout76.exe)
alloc(_pCoords,8)
alloc(_xCoord,8)
alloc(_yCoord,8)
alloc(_zCoord,8)
alloc(_xCoordUndo,8)
alloc(_yCoordUndo,8)
alloc(_zCoordUndo,8)
alloc(_SavePos,8)
alloc(_LoadPos,8)
alloc(_UndoPos,8)
alloc(_xCoordEnemy,8)
alloc(_yCoordEnemy,8)
alloc(_zCoordEnemy,8)
alloc(_TeleToEnemy,8)
alloc(_TeleEnemysToPos,8)
alloc(_MapMarkerX,8)
alloc(_MapMarkerZ,8)
alloc(_pMapMarker,8)
alloc(_Var,8)
alloc(_TeleToMarker,8)
alloc(_pMovement,8)
alloc(_SpeedMultyVar,8)
alloc(_JumpMultyVar,8)
alloc(_enableClipping,8)
alloc(_enableNametags,8)
alloc(_IncreaseSpaceBetweenGround,8)
alloc(_DecreaseSpaceBetweenGround,8)
alloc(_RestoreSpaceBetweenGround,8)
alloc(_enablePreventFallingDamage,8)
alloc(_enableKillFallingFunction,8)
alloc(_enableCrosshair,8)
globalalloc(_UILockpickingStoredBytes,8)
alloc(_enableInstantLockpick,8)
alloc(_Add1Hour,8)
alloc(_Sub1Hour,8)
alloc(_pTime,8)
alloc(_pWeaponStats,8)
alloc(_enableNoSpread,8)
alloc(_enableNoRecoil,8)
alloc(_enableRapidFire,8)
define(AnimationSpeed,2B)
define(RapidFire,1D)
define(CarryWeight,C)
define(ActionPoints,5)
define(FusionCoreCapacity,28)
define(Stealth,18)
define(InstantReload,1F)
alloc(_enableCarryWeight,8)
alloc(_enableUnlAp,8)
alloc(_enableInstantReload,8)
alloc(AnimationSpeedVar,8)
alloc(_TeleToLocation_Armor,8)
alloc(_TeleToLocation_FusionCore,8)
alloc(_enableNoReload,8)
alloc(_enableResetBrokenWeapon,4)
alloc(_pPlayer,8)
registersymbol(_pPlayer)
registersymbol(pPlayer)
registersymbol(_enableResetBrokenWeapon)
registersymbol(_EquipBrokenWeapons)
registersymbol(_BypassResetBrokenWeapon)
registersymbol(_HookFunctionBypassResetBrokenWeapon)
registersymbol(_enableNoReload)
registersymbol(_NoReload)
Registersymbol(AnimationSpeedVar)
Registersymbol(_pCoords)
registersymbol(_PlayerCoords)
Registersymbol(_xCoord)
Registersymbol(_yCoord)
Registersymbol(_zCoord)
Registersymbol(_xCoordUndo)
Registersymbol(_yCoordUndo)
Registersymbol(_zCoordUndo)
Registersymbol(_SavePos)
Registersymbol(_LoadPos)
Registersymbol(_UndoPos)
Registersymbol(_xCoordEnemy)
Registersymbol(_yCoordEnemy)
Registersymbol(_zCoordEnemy)
registersymbol(_EnemyCoords)
registersymbol(_TeleToEnemy)
registersymbol(_TeleEnemysToPos)
Registersymbol(_TeleToMarker)
registersymbol(_MapMarker)
registersymbol(_pMapMarker)alloc(newmem,
registersymbol(_MapMarkerX)
registersymbol(_MapMarkerZ)
Registersymbol(_Var)
registersymbol(_pMovement)
registersymbol(_PlayerMovementSpeed)
registersymbol(_SpeedMultyVar)
registersymbol(_SuperJump)
registersymbol(_JumpMultyVar)
registersymbol(_Clipping)
Registersymbol(_enableClipping)
registersymbol(_NemetagDistance)
registersymbol(_NametagActivate)
Registersymbol(_enableNametags)
registersymbol(_IncreaseSpaceBetweenGround)
registersymbol(_DecreaseSpaceBetweenGround)
registersymbol(_RestoreSpaceBetweenGround)
registersymbol(_Floating)
registersymbol(_PreventFallDamage)
registersymbol(_PreventFallDamage2)
registersymbol(_enablePreventFallingDamage)
registersymbol(_enableKillFallingFunction)
registersymbol(_KillFallingFunction)
registersymbol(_SmallCrosshairAOB)
registersymbol(_enableCrosshair)
registersymbol(_UILockpickingEnter)
registersymbol(_enableInstantLockpick)
registersymbol(_TimeResetBypass)
registersymbol(_TimeOfDay)
Registersymbol(_Add1Hour)
Registersymbol(_Sub1Hour)
Registersymbol(_pTime)
registersymbol(_enableNoSpread)
registersymbol(_enableNoRecoil)
registersymbol(_pWeaponStats)
registersymbol(_WeaponStats)
registersymbol(_enableRapidFire)
registersymbol(_PlayerStats)
Registersymbol(_enableCarryWeight)
Registersymbol(_enableUnlAp)
registersymbol(_enableInstantReload)
Registersymbol(_TeleToLocation_Armor)
Registersymbol(_TeleToLocation_FusionCore)
label(code)
label(code1)
label(code2)
label(return)
label(return1)
label(return2)
label(Save)
label(Load)
label(Undo)
label(Enemy)
label(Marker)
label(newmem1)
label(newmem2)
label(MovementSpeedMem)
label(Hero)
label(return)
label(EnemyCode)
label(return3)
label(code4)
label(return4)
label(JumpMem)
label(code5)
label(return5)
label(ClippingMem)
label(return6)
label(return7)
label(code7)
label(code6)
label(codeNTAOrg)
label(NametagActivateMem)
label(NametagDistanceMem)
label(NametagActivateMem)
label(code8)
label(return8)
label(CharFloatMem)
label(IncSpace)
label(DecSpace)
label(ResSpace)
label(code9)
label(return9)
label(code10)
label(return10)
label(PreventFallDamageMem)
label(PreventFallDamageMem2)
label(FallDmgCodeOrg)
label(FallDmgCodeOrg2)
label(code12)
label(return12)
label(KillFallFuncMem)
label(code13)
label(return13)
label(SmallCrosshairMem)
label(codeCrosshairOrg)
label(ZMarker)
label(_UILockpickingEnterAllocExit)
label(orgLockPickCode)
label(codeTime)
label(returnTime)
label(Add1Hour)
label(Sub1Hour)
label(SetTime1)
label(SetTime2)
label(newmemTime)
label(codeWeaponStats)
label(returnWeaponStats)
label(Recoil)
label(WeaponStatsMem)
label(PlayerStatsCode)
label(PlayerStatsReturn)
label(PlayerStatsMem)
label(CarryWeightBypass)
label(ActionPointsLabel)
label(InstantReloadLabel)
label(AnimationSpeedLabel)
label(Location_Armor_1)
label(Location_Armor_2)
label(Location_Armor_3)
label(Location_Armor_4)
label(Location_Armor_5)
label(Location_Armor_6)
label(Location_Armor_7)
label(Location_Armor_8)
label(Location_Armor_9)
label(Location_Armor_10)
label(Location_Armor_11)
label(Location_Armor_12)
label(Location_Armor_13)
label(Location_Armor_14)
label(Location_Armor_15)
label(Location_Armor_16)
label(Location_Armor_17)
label(Location_Armor_18)
label(Location_Armor_19)
label(Location_Armor_20)
label(Location_Armor_21)
label(Location_Armor_22)
label(Location_Armor_23)
label(Location_Armor_24)
label(Location_Armor_25)
label(Location_Armor_26)
label(Location_Armor_27)
label(Location_Armor_28)
label(Location_Armor_29)
label(Location_Armor_30)
label(Location_Armor_31)
label(Location_Armor_32)
label(Location_Armor_33)
label(Location_Armor_34)
label(Location_Armor_35)
label(Location_Armor_36)
label(Location_Armor_37)
label(Location_Armor_38)
label(Location_Armor_39)
label(Location_Armor_40)
label(Location_Armor_41)
label(Location_Armor_42)
label(Location_Armor_43)
label(Location_Armor_44)
label(Location_Armor_45)
label(Location_Armor_46)
label(Location_Armor_47)
label(Location_Armor_48)
label(Location_Armor_49)
label(Location_Armor_50)
label(Location_FusionCore_1)
label(Location_FusionCore_2)
label(Location_FusionCore_3)
label(Location_FusionCore_4)
label(Location_FusionCore_5)
label(Location_FusionCore_6)
label(Location_FusionCore_7)
label(Location_FusionCore_8)
label(Location_FusionCore_9)
label(Location_FusionCore_10)


newmem:
  mov [_pCoords],rax
  cmp [_SavePos],1
  je Save
  cmp [_LoadPos],1
  je Load
  cmp [_UndoPos],1
  je Undo
  cmp [_TeleToEnemy],1
  je Enemy
  cmp [_TeleToMarker],1
  je Marker
  cmp [_TeleToLocation_Armor],1
  je Location_Armor_1
  cmp [_TeleToLocation_Armor],2
  je Location_Armor_2
  cmp [_TeleToLocation_Armor],3
  je Location_Armor_3
  cmp [_TeleToLocation_Armor],4
  je Location_Armor_4
  cmp [_TeleToLocation_Armor],5
  je Location_Armor_5
  cmp [_TeleToLocation_Armor],6
  je Location_Armor_6
  cmp [_TeleToLocation_Armor],7
  je Location_Armor_7
  cmp [_TeleToLocation_Armor],8
  je Location_Armor_8
  cmp [_TeleToLocation_Armor],9
  je Location_Armor_9
  cmp [_TeleToLocation_Armor],#10
  je Location_Armor_10
  cmp [_TeleToLocation_Armor],#11
  je Location_Armor_11
  cmp [_TeleToLocation_Armor],#12
  je Location_Armor_12
  cmp [_TeleToLocation_Armor],#13
  je Location_Armor_13
  cmp [_TeleToLocation_Armor],#14
  je Location_Armor_14
  cmp [_TeleToLocation_Armor],#15
  je Location_Armor_15
  cmp [_TeleToLocation_Armor],#16
  je Location_Armor_16
  cmp [_TeleToLocation_Armor],#17
  je Location_Armor_17
  cmp [_TeleToLocation_Armor],#18
  je Location_Armor_18
  cmp [_TeleToLocation_Armor],#19
  je Location_Armor_19
  cmp [_TeleToLocation_Armor],#20
  je Location_Armor_20
  cmp [_TeleToLocation_Armor],#21
  je Location_Armor_21
  cmp [_TeleToLocation_Armor],#22
  je Location_Armor_22
  cmp [_TeleToLocation_Armor],#23
  je Location_Armor_23
  cmp [_TeleToLocation_Armor],#24
  je Location_Armor_24
  cmp [_TeleToLocation_Armor],#25
  je Location_Armor_25
  cmp [_TeleToLocation_Armor],#26
  je Location_Armor_26
  cmp [_TeleToLocation_Armor],#27
  je Location_Armor_27
  cmp [_TeleToLocation_Armor],#28
  je Location_Armor_28
  cmp [_TeleToLocation_Armor],#29
  je Location_Armor_29
  cmp [_TeleToLocation_Armor],#30
  je Location_Armor_30
  cmp [_TeleToLocation_Armor],#31
  je Location_Armor_31
  cmp [_TeleToLocation_Armor],#32
  je Location_Armor_32
  cmp [_TeleToLocation_Armor],#33
  je Location_Armor_33
  cmp [_TeleToLocation_Armor],#34
  je Location_Armor_34
  cmp [_TeleToLocation_Armor],#35
  je Location_Armor_35
  cmp [_TeleToLocation_Armor],#36
  je Location_Armor_36
  cmp [_TeleToLocation_Armor],#37
  je Location_Armor_37
  cmp [_TeleToLocation_Armor],#38
  je Location_Armor_38
  cmp [_TeleToLocation_Armor],#39
  je Location_Armor_39
  cmp [_TeleToLocation_Armor],#40
  je Location_Armor_40
  cmp [_TeleToLocation_Armor],#41
  je Location_Armor_41
  cmp [_TeleToLocation_Armor],#42
  je Location_Armor_42
  cmp [_TeleToLocation_Armor],#43
  je Location_Armor_43
  cmp [_TeleToLocation_Armor],#44
  je Location_Armor_44
  cmp [_TeleToLocation_Armor],#45
  je Location_Armor_45
  cmp [_TeleToLocation_Armor],#46
  je Location_Armor_46
  cmp [_TeleToLocation_Armor],#47
  je Location_Armor_47
  cmp [_TeleToLocation_Armor],#48
  je Location_Armor_48
  cmp [_TeleToLocation_Armor],#49
  je Location_Armor_49
  cmp [_TeleToLocation_Armor],#50
  je Location_Armor_50






  cmp [_TeleToLocation_FusionCore],1
  je Location_FusionCore_1
  cmp [_TeleToLocation_FusionCore],2
  je Location_FusionCore_2
  cmp [_TeleToLocation_FusionCore],3
  je Location_FusionCore_3
  cmp [_TeleToLocation_FusionCore],4
  je Location_FusionCore_4
  cmp [_TeleToLocation_FusionCore],5
  je Location_FusionCore_5
  cmp [_TeleToLocation_FusionCore],6
  je Location_FusionCore_6
  cmp [_TeleToLocation_FusionCore],7
  je Location_FusionCore_7
  cmp [_TeleToLocation_FusionCore],8
  je Location_FusionCore_8
  cmp [_TeleToLocation_FusionCore],9
  je Location_FusionCore_9
  cmp [_TeleToLocation_FusionCore],10
  je Location_FusionCore_10


  jmp code


Save:
  mov [_SavePos],0
  movss xmm8,[rax+70]
  movss [_xCoord],xmm8
  movss xmm8,[rax+74]
  movss [_zCoord],xmm8
  movss xmm8,[rax+78]
  movss [_yCoord],xmm8
  jmp code

Load:
  mov [_LoadPos],0
  movss xmm9,[rax+70]
  movss [_xCoordUndo],xmm9
  movss xmm9,[rax+74]
  movss [_zCoordUndo],xmm9
  movss xmm9,[rax+78]
  movss [_yCoordUndo],xmm9
  /////////////
  movss xmm8,[_xCoord]
  movss [rax+70],xmm8
  movss xmm8,[_zCoord]
  movss [rax+74],xmm8
  movss xmm8,[_yCoord]
  movss [rax+78],xmm8
jmp code

Undo:
  mov [_UndoPos],0
  movss xmm9,[_xCoordUndo]
  movss [rax+70],xmm9
  movss xmm9,[_zCoordUndo]
  movss [rax+74],xmm9
  movss xmm9,[_yCoordUndo]
  movss [rax+78],xmm9
  jmp code
Enemy:
  mov [_TeleToEnemy],0
  movss xmm12,[_xCoordEnemy]
  movss [rax+70],xmm12
  movss xmm12,[_zCoordEnemy]
  movss [rax+74],xmm12
  movss xmm12,[_yCoordEnemy]
  movss [rax+78],xmm12
  fld [rax+78]
  fld1
  faddp
  fstp [rax+78]
  jmp code

Marker:
  mov [_TeleToMarker],0
  movss xmm14,[_MapMarkerX]
  movss [rax+70],xmm14
  movss xmm14,[_MapMarkerZ]
  movss [rax+74],xmm14
  mov [rax+78],(float)20
  jmp code


Location_Armor_1:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)2.917313814
  mov [rax+74],(float)2626.990479
  mov [rax+78],(float)145.8182373
  jmp code

Location_Armor_2:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-1328.602173
  mov [rax+74],(float)2940.255615
  mov [rax+78],(float)259.8181763
  jmp code

Location_Armor_3:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-2367.345459
  mov [rax+74],(float)2705.88916
  mov [rax+78],(float)9.856659889
  jmp code

Location_Armor_4:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-1736.666992
  mov [rax+74],(float)2452.350342
  mov [rax+78],(float)82.90353394
  jmp code

Location_Armor_5:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)443.4305115
  mov [rax+74],(float)2721.198975
  mov [rax+78],(float)238.6513824
  jmp code

Location_Armor_6:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-296.8631287
  mov [rax+74],(float)2390.682861
  mov [rax+78],(float)135.9110718
  jmp code

Location_Armor_7:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-405.3846741
  mov [rax+74],(float)1843.772217
  mov [rax+78],(float)237.1865997
  jmp code

Location_Armor_8:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)52.86459351
  mov [rax+74],(float)1746.100586
  mov [rax+78],(float)193.4252014
  jmp code

Location_Armor_9: // not exact
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-2198.969238
  mov [rax+74],(float)1546.925659
  mov [rax+78],(float)26.54029083
  jmp code

Location_Armor_10:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)1314.193237
  mov [rax+74],(float)1415.600586
  mov [rax+78],(float)366.8612976
  jmp code

Location_Armor_11:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)1414.961548
  mov [rax+74],(float)1357.11145
  mov [rax+78],(float)145.8182373
  jmp code

Location_Armor_12:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-756.4050903
  mov [rax+74],(float)1288.676514
  mov [rax+78],(float)104.2516861
  jmp code

Location_Armor_13:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-438.7268677
  mov [rax+74],(float)1311.12085
  mov [rax+78],(float)146.6609802
  jmp code

Location_Armor_14:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-305.0310669
  mov [rax+74],(float)1169.075806
  mov [rax+78],(float)153.4784241
  jmp code

Location_Armor_15:
  mov [_TeleToLocation_Armor],0 //Point pleasant
  mov [rax+70],(float)-2534.086914
  mov [rax+74],(float)1121.775146
  mov [rax+78],(float)15.53644562
  jmp code

Location_Armor_16:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)1211.960083
  mov [rax+74],(float)711.7003784
  mov [rax+78],(float)455.1169739
  jmp code

Location_Armor_17: // Raider Arena Shanty Town
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)649.5352783
  mov [rax+74],(float)340.803833
  mov [rax+78],(float)476.6770935
  jmp code

Location_Armor_18:// Billings Homestead
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-2306.018311
  mov [rax+74],(float)-95.08198547
  mov [rax+78],(float)15.13607788
  jmp code

Location_Armor_19://Silva Homestead
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-2228.942383
  mov [rax+74],(float)-65.82711029
  mov [rax+78],(float)27.16383362
  jmp code

Location_Armor_20://New River Gorge Bridge
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-1767.626831
  mov [rax+74],(float)-150.4430237
  mov [rax+78],(float)177.6564331
  jmp code

Location_Armor_21: // Treehouse Building
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)2314.907715
  mov [rax+74],(float)675.5738525
  mov [rax+78],(float)107.6566162
  jmp code

Location_Armor_22://Cliffwatch
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-47.55726624
  mov [rax+74],(float)-112.7724075
  mov [rax+78],(float)286.4223328
  jmp code

Location_Armor_23://Beckwith Farm
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)749.0828857
  mov [rax+74],(float)-123.3646469
  mov [rax+78],(float)474.8849487
  jmp code

Location_Armor_24://New Appalachian Central Trainyard
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)162.944809
  mov [rax+74],(float)-332.098175
  mov [rax+78],(float)339.6965942
  jmp code

Location_Armor_25://Big B's Rest Stop
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)2339.670654
  mov [rax+74],(float)-232.4754028
  mov [rax+78],(float)118.2255173
  jmp code

Location_Armor_26://Lewis & Sons Farming Supply
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-2482.169922
  mov [rax+74],(float)-614.8887939
  mov [rax+78],(float)9.228879929
  jmp code

Location_Armor_27://Wade Airport(blue trailer)
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-1317.563477
  mov [rax+74],(float)-594.2252808
  mov [rax+78],(float)171.9415894
  jmp code

Location_Armor_28://Wade Airport (near fusalage)
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-1247.64917
  mov [rax+74],(float)-418.9795227
  mov [rax+78],(float)170.7376556
  jmp code

Location_Armor_29://Blackwater Mine
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)384.6644287
  mov [rax+74],(float)-672.4577026
  mov [rax+78],(float)347.7110291
  jmp code

Location_Armor_30://Middle Mountain Cabins
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)665.0047607
  mov [rax+74],(float)-533.3147583
  mov [rax+78],(float)407.841156
  jmp code


Location_Armor_31://National Isolated Radio Array
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)1211.837524
  mov [rax+74],(float)-538.4015503
  mov [rax+78],(float)364.3447571
  jmp code

Location_Armor_32: //Camp Venture
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)2294.210938
  mov [rax+74],(float)-556.6499634
  mov [rax+78],(float)132.8202667
  jmp code

Location_Armor_33://Solomon's Pond
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)498.5412903
  mov [rax+74],(float)-940.7671509
  mov [rax+78],(float)468.3314209
  jmp code

Location_Armor_34://Ripper Alley
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)1064.667358
  mov [rax+74],(float)-910.6051025
  mov [rax+78],(float)412.4224548
  jmp code

Location_Armor_35://The General's Steakhouse
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)2536.061035
  mov [rax+74],(float)-854.2022095
  mov [rax+78],(float)90.84741974
  jmp code

Location_Armor_36://Camden Park
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-2553.634033
  mov [rax+74],(float)-1187.140991
  mov [rax+78],(float)8.187957764
  jmp code

Location_Armor_37://Belching Betty
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-1687.339966
  mov [rax+74],(float)-1182.267456
  mov [rax+78],(float)197.1603546
  jmp code

Location_Armor_38://Huntersville - behind the metal garage
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)965.7301025
  mov [rax+74],(float)-1258.772095
  mov [rax+78],(float)416.0999756
  jmp code

Location_Armor_39:// Beckley
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-2683.307617
  mov [rax+74],(float)-1722.639282
  mov [rax+78],(float)96.92303467
  jmp code

Location_Armor_40://Mount Blair Trainyard
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-1903.932495
  mov [rax+74],(float)-1769.148438
  mov [rax+78],(float)270.0733643
  jmp code

Location_Armor_41://Abandoned Mine Shaft Elaine
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-1942.355225
  mov [rax+74],(float)-1670.970947
  mov [rax+78],(float)277.0167236
  jmp code

Location_Armor_42://Rollins Work Camp
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-1429.708252
  mov [rax+74],(float)-1655.230225
  mov [rax+78],(float)269.5362549
  jmp code

Location_Armor_43://Big Bend Tunnel West
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-758.4124756
  mov [rax+74],(float)-1721.825439
  mov [rax+78],(float)311.0297852
  jmp code

Location_Armor_44://Watoga
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)2029.192139
  mov [rax+74],(float)-1938.731567
  mov [rax+78],(float)128.8010254
  jmp code

Location_Armor_45:// Watoga - Near crashed vertibird
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)2091.372559
  mov [rax+74],(float)-1981.262573
  mov [rax+78],(float)104.0466766
  jmp code

Location_Armor_46://Survey Camp Alpha
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)2360.593018
  mov [rax+74],(float)-2219.458984
  mov [rax+78],(float)98.5483017
  jmp code

Location_Armor_47://Drop Site V9
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)2736.4104
  mov [rax+74],(float)-2260.358887
  mov [rax+78],(float)100.9371643
  jmp code

Location_Armor_48://Big Bend Tunnel - East
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)1622.79187
  mov [rax+74],(float)-2130.609131
  mov [rax+78],(float)132.7026978
  jmp code

Location_Armor_49://Johnson's Acre
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)1096.554688
  mov [rax+74],(float)-2569.09082
  mov [rax+78],(float)292.6166687
  jmp code

Location_Armor_50://Striker Row
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-1582.279541
  mov [rax+74],(float)-2422.727783
  mov [rax+78],(float)366.5054016
  jmp code







//////////////////////////////////

Location_FusionCore_1:
  mov [_TeleToLocation_FusionCore],0
  mov [rax+70],(float)0
  mov [rax+74],(float)0
  mov [rax+78],(float)0
  jmp code

Location_FusionCore_2:
  mov [_TeleToLocation_FusionCore],0
  mov [rax+70],(float)0
  mov [rax+74],(float)0
  mov [rax+78],(float)0
  jmp code

Location_FusionCore_3:
  mov [_TeleToLocation_FusionCore],0
  mov [rax+70],(float)0
  mov [rax+74],(float)0
  mov [rax+78],(float)0
  jmp code

Location_FusionCore_4:
  mov [_TeleToLocation_FusionCore],0
  mov [rax+70],(float)0
  mov [rax+74],(float)0
  mov [rax+78],(float)0
  jmp code

Location_FusionCore_5:
  mov [_TeleToLocation_FusionCore],0
  mov [rax+70],(float)0
  mov [rax+74],(float)0
  mov [rax+78],(float)0
  jmp code

Location_FusionCore_6:
  mov [_TeleToLocation_FusionCore],0
  mov [rax+70],(float)0
  mov [rax+74],(float)0
  mov [rax+78],(float)0
  jmp code

Location_FusionCore_7:
  mov [_TeleToLocation_FusionCore],0
  mov [rax+70],(float)0
  mov [rax+74],(float)0
  mov [rax+78],(float)0
  jmp code

Location_FusionCore_8:
  mov [_TeleToLocation_FusionCore],0
  mov [rax+70],(float)0
  mov [rax+74],(float)0
  mov [rax+78],(float)0
  jmp code

Location_FusionCore_9:
  mov [_TeleToLocation_FusionCore],0
  mov [rax+70],(float)0
  mov [rax+74],(float)0
  mov [rax+78],(float)0
  jmp code

 Location_FusionCore_10:
  mov [_TeleToLocation_FusionCore],0
  mov [rax+70],(float)0
  mov [rax+74],(float)0
  mov [rax+78],(float)0
  jmp code

code:
  movaps xmm0,[rax+70]
  movaps [rdx+30],xmm0
  jmp return


newmem1:
  cmp rax,30000
  jne code1
  cmp [rdi+38],0
  je ZMarker
  mov [_pMapMarker],rdi
  fld [rdi+18]
  fld [_Var]
  fdivp //Divide real marker X by 70
  fstp [_MapMarkerX]
  jmp code1

  ZMarker:
  fld [rdi+18]
  fld [_Var]
  fdivp //Divide real marker Z by 70
  fstp [_MapMarkerZ]
code1:
  movss xmm0,[rdi+18]
  jmp return1


newmem2:
  cmp r13,0
  je code2
  movss xmm10,[rdi+30]
  movss [_xCoordEnemy],xmm10
  movss xmm10,[rdi+34]
  movss [_zCoordEnemy],xmm10
  movss xmm10,[rdi+38]
  movss [_yCoordEnemy],xmm10
  cmp [_TeleEnemysToPos],1
  jne code2
  movss xmm12,[_xCoord]
  movss [rdi+30],xmm12
  movss xmm12,[_zCoord]
  movss [rdi+34],xmm12
  movss xmm12,[_yCoord]
  movss [rdi+38],xmm12

code2:
  movaps xmm3,[rdi+30]
  movaps xmm0,[rdi]
  jmp return2

MovementSpeedMem:
Hero:
  push rax
  mov rax,[r14+28]
  cmp [rax+28],'NoSu'
  jne EnemyCode
  mov [_pMovement],r14
  movss xmm12,[_SpeedMultyVar]
  movss [r14+00000168],xmm12
  //mov [r14+0000016C],(float)100
  pop rax
  jmp return3
EnemyCode:
  pop rax
  movss [r14+00000168],xmm0
  jmp return3



JumpMem:
code4:
  movss xmm12,[_JumpMultyVar]
  movss [rbx+00000354],xmm12
  jmp return4

ClippingMem:
  cmp [_enableClipping],1
  jne code5
  mov [rdi+0000046C],(float)10
  mov [rdi+00000470],(float)10
  jmp return5
code5:
  mov [rdi+0000046C],(float)0.4429124892
  mov [rdi+00000470],(float)0
  addss xmm0,[rdi+0000046C]
  jmp return5

NametagDistanceMem:
  cmp [_enableNametags],1
  jne code6
  mov [rdx+18],(float)-9999999
code6:
  movss xmm1,[rdx+18]
  jmp return6


NametagActivateMem:
code7:
  cmp [_enableNametags],1
  jne codeNTAOrg
  mov [r15+00000138],1
  jmp return7
codeNTAOrg:
  mov [r15+00000138],bl
  jmp return7

  CharFloatMem:
  cmp byte ptr [_IncreaseSpaceBetweenGround],1
  je IncSpace
  cmp byte ptr [_DecreaseSpaceBetweenGround],1
  je DecSpace
  cmp byte ptr [_RestoreSpaceBetweenGround],1
  je ResSpace
  jmp code8

IncSpace:
  mov byte ptr [_IncreaseSpaceBetweenGround],0
  fld [rdi+000000E0]
  fld1
  faddp
  fstp [rdi+000000E0]
  jmp code8

DecSpace:
  mov byte ptr [_DecreaseSpaceBetweenGround],0
  cmp [rdi+000000E0],(float)1
  jl code8
  fld [rdi+000000E0]
  fld1
  fsubp
  fstp [rdi+000000E0]
  jmp code8

ResSpace:
  mov byte ptr [_RestoreSpaceBetweenGround],0
  mov [rdi+000000E0],(float)0.05000019073
  jmp code8

code8:
  addss xmm0,[rdi+000000E0]
  jmp return8

PreventFallDamageMem:
  cmp [_enablePreventFallingDamage],1
  jne FallDmgCodeOrg
code10:
  mov [rdi+00000354],(float)0
  mov [rdi+00000358],(float)0
  mov [rdi+0000033c],(float)0
  mov [rdi+000002f8],0
  mov [rdi+000002fc],(float)0
  mov [rdi+00000300],(float)0
  mov [rdi+00000304],(float)0
  jmp return10

FallDmgCodeOrg:
  comiss xmm0,[rdi+00000358]
  jmp return10

PreventFallDamageMem2:
  cmp [_enablePreventFallingDamage],1
  jne FallDmgCodeOrg2
code9:
  mov [rcx+0000035C],(float)0
  mov [rcx+00000358],(float)0
  mov [rcx+00000354],(float)0
  mov [rcx+000002f8],0
  mov [rcx+000002fc],(float)0
  mov [rcx+00000300],(float)0
  mov [rcx+00000304],(float)0
  jmp return9

  FallDmgCodeOrg2:
  ucomiss xmm6,[rcx+00000358]
  jmp return9

KillFallFuncMem:
  cmp [_enableKillFallingFunction],1
  jne code12
  mov [r14+360],(float)0
  mov [r14+000001B8],eax
  jmp return12
code12:
  mov [r14+360],(float)1
  mov [r14+000001B8],eax
  jmp return12

SmallCrosshairMem:
  cmp [_enableCrosshair],1
  jne code13
  mov [rdi+00000168],(float)0
  mov [rdi+00000164],(float)0
  mov [rdi+00000160],(float)0
  mov [rdi+0000015c],(float)40
  mov [rdi+00000158],(float)40
  mov [rdi+00000150],(float)0
  mov [rdi+00000148],(float)0
  jmp return13
code13:
  cmp [_enableCrosshair],0
  jz codeCrosshairOrg
  mov [rdi+00000168],(float)0
  mov [rdi+00000164],(float)0
  mov [rdi+00000160],(float)0
  mov [rdi+0000015c],(float)40
  mov [rdi+00000158],(float)40
  mov [rdi+00000150],(float)0
  mov [rdi+00000148],(float)0
  mov [_enableCrosshair],0
codeCrosshairOrg:
  movss [rdi+00000164],xmm6
  jmp return13

newmemTime:
  cmp [_Add1Hour],1
  je Add1Hour
  cmp [_Sub1Hour],1
  je Sub1Hour
  jmp codeTime

Add1Hour:
  mov [_Add1Hour],0
  cmp [rax+30],(float)23
  jae SetTime1
  fld [rax+30]
  fld1
  faddp
  fstp [rax+30]
  jmp codeTime

Sub1Hour:
  mov [_Sub1Hour],0
  cmp [rax+30],(float)1
  jle SetTime2
  fld [rax+30]
  fld1
  fsubp
  fstp [rax+30]
  jmp codeTime

SetTime1:
  mov [rax+30],(float)0
  jmp codeTime

SetTime2:
  mov [rax+30],(float)23
  jmp codeTime

codeTime:
  mov [_pTime],rax
  movss xmm0,[rax+30]
  jmp returnTime

WeaponStatsMem:
  mov [_pWeaponStats],rbp
  cmp [_enableNoSpread],1
  jne Recoil
  mov [rbp+2c],(float)0   // crosshair size
  mov [rbp+28],(float)0   // crosshair size
  jmp Recoil
Recoil:
  cmp [_enableNoRecoil],1
  jne codeWeaponStats
  mov [rbp+40],(float)0
    mov [rbp+44],(float)0
      mov [rbp+48],(float)0
  mov [rbp+4c],(float)0
    mov [rbp+50],(float)0
codeWeaponStats:
  mulss xmm0,[rbp+2C]
  jmp returnWeaponStats


PlayerStatsMem:
  cmp rdi,[_pPlayer]
  jne PlayerStatsCode
  cmp [_enableRapidFire],1
  jne CarryWeightBypass
  cmp r9,RapidFire
  jne CarryWeightBypass
  mov [rcx+r9*8],(float)44444
  jmp PlayerStatsCode
CarryWeightBypass:
  cmp [_enableCarryWeight],1
  jne ActionPointsLabel
  cmp r9,CarryWeight
  jne ActionPointsLabel
  mov [rcx+r9*8],(float)999999
  jmp PlayerStatsCode
ActionPointsLabel:
  cmp [_enableUnlAp],1
  jne InstantReloadLabel
  cmp r9,ActionPoints
  jne InstantReloadLabel
  mov [rcx+r9*8],(float)999999
  jmp PlayerStatsCode
InstantReloadLabel:
  cmp [_enableInstantReload],1
  jne AnimationSpeedLabel
  cmp r9,InstantReload
  jne AnimationSpeedLabel
  mov [rcx+r9*8],(float)10000
  jmp PlayerStatsCode
AnimationSpeedLabel:
  cmp r9,AnimationSpeed
  jne PlayerStatsCode
  movss xmm12,[AnimationSpeedVar]
  movss [rcx+r9*8],xmm12
  jmp PlayerStatsCode

PlayerStatsCode:
  mov eax,[rcx+r9*8]
  mov [r8],eax
  jmp PlayerStatsReturn

newmemNoReload:
cmp [_enableNoReload],1
jne codeNoReload
RET
codeNoReload:
  push rbp
  lea rbp,[rsp-57]
  jmp returnNoReload

newmemEquipBrokenWeapons:
  cmp byte ptr [_enableResetBrokenWeapon],1
  jne codeEquipBrokenWeapons
  mov [rsp+40],edi
  jmp returnEquipBrokenWeapons

codeEquipBrokenWeapons:
  inc edi
  mov [rsp+40],edi
  jmp returnEquipBrokenWeapons

newmemBypassResetBrokenWeapon:
  cmp byte ptr [_enableResetBrokenWeapon],1
  jne codeBypassResetBrokenWeapon
  RET
codeBypassResetBrokenWeapon:
  push rbx
  sub rsp,50
  jmp returnBypassResetBrokenWeapon

newmemHookFunctionBypassResetBrokenWeapon:
  mov byte ptr [_enableResetBrokenWeapon],0
codeHookFunctionBypassResetBrokenWeapon:
  lea r8d,[rdx+01]
  mov rcx,rbx
  jmp returnHookFunctionBypassResetBrokenWeapon

newmemPlayer:
mov [_pPlayer],rsi
codePlayer:
  mov rax,[rsi]
  mov rdi,[rax+08]
  jmp returnPlayer
////////////////////////////////////////////////////////////////////

_TimeResetBypass:
  db 90 90 90 90 90


_UILockpickingStoredBytes:
  readmem(_UILockpickingEnter+29,7) {read 7 bytes from our location}

_UILockpickingEnterAlloc:
  cmp [_enableInstantLockpick],1
  jne short orgLockPickCode
  reassemble(_UILockpickingUnlockFlag+28)
  reassemble(_UILockpickingUnlockFlag+21)
  jmp _UILockpickingEnterAllocExit

  orgLockPickCode:
  reassemble(_UILockpickingEnter+29)
  jmp _UILockpickingEnterAllocExit
_UILockpickingEnter+29:
  jmp _UILockpickingEnterAlloc
  db 90 90
_UILockpickingEnterAllocExit:





_PlayerCoords:
  jmp newmem
  nop
  nop
  nop
return:

_EnemyCoords:
  jmp newmem2
  nop
  nop
return2:

_MapMarker+01:
  jmp newmem1
return1:

_PlayerMovementSpeed:
  jmp MovementSpeedMem
  nop
  nop
  nop
  nop
return3:

_SuperJump:
  jmp JumpMem
  nop
  nop
  nop
return4:

_Clipping:
  jmp ClippingMem
  nop
  nop
  nop
return5:

_NemetagDistance:
  jmp NametagDistanceMem
return6:

_NametagActivate-1D:
  jmp NametagActivateMem
  nop
  nop
return7:

_Floating:
  jmp CharFloatMem
  nop
  nop
  nop
return8:

_PreventFallDamage:
  jmp PreventFallDamageMem
  nop
  nop
return10:

_PreventFallDamage2:
  jmp PreventFallDamageMem2
  nop
  nop
return9:

_KillFallingFunction:
  jmp KillFallFuncMem
  nop
  nop
return12:

_SmallCrosshairAOB:
  jmp SmallCrosshairMem
  nop
  nop
  nop
return13:

_TimeOfDay+06:
  jmp newmemTime
returnTime:


_WeaponStats:
  jmp WeaponStatsMem
returnWeaponStats:


_PlayerStats+01:
  jmp PlayerStatsMem
  nop
  nop
PlayerStatsReturn:

_NoReload:
  jmp newmemNoReload
  nop
  nop
returnNoReload:

_EquipBrokenWeapons:
  jmp newmemEquipBrokenWeapons
  nop
returnEquipBrokenWeapons:

_BypassResetBrokenWeapon-25:
  jmp newmemBypassResetBrokenWeapon
  nop
returnBypassResetBrokenWeapon:

_HookFunctionBypassResetBrokenWeapon+2D:
  jmp newmemHookFunctionBypassResetBrokenWeapon
  nop
  nop
returnHookFunctionBypassResetBrokenWeapon:

pPlayer+14:
  jmp newmemPlayer
  nop
  nop
returnPlayer:

_pCoords:
  dd 0
_xCoord:
  dd 0
_yCoord:
  dd 0
_zCoord:
  dd 0
_xCoordUndo:
  dd 0
_yCoordUndo:
  dd 0
_zCoordUndo:
  dd 0
_SavePos:
  dd 0
_LoadPos:
  dd 0
_UndoPos:
  dd 0
_xCoordEnemy:
  dd 0
_yCoordEnemy:
  dd 0
_zCoordEnemy:
  dd 0
_TeleToEnemy:
  dd 0
_TeleEnemysToPos:
   dd 0
_MapMarkerX:
  dd 0
_MapMarkerZ:
  dd 0
_pMapMarker:
  dd 0
registersymbol(_MapMarker)
_Var:
  dd (float)70.01000214
_TeleToMarker:
  dd 0
_pMovement:
  dd 0
_SpeedMultyVar:
  dd (float)0.02000000131
_JumpMultyVar:
  dd (float)2.571749926
_enableClipping:
  dd 1
_enableNametags:
  dd 1
_IncreaseSpaceBetweenGround:
  dd 0
_DecreaseSpaceBetweenGround:
  dd 0
_RestoreSpaceBetweenGround:
  dd 0
_enablePreventFallingDamage:
  dd 0
_enableKillFallingFunction:
  dd 1
_enableCrosshair:
  dd 0
_enableInstantLockpick:
dd 1
_Add1Hour:
dd 0
_Sub1Hour:
dd 0
_pTime:
dq 0
_pWeaponStats:
dq 0
_enableNoSpread:
dd 1
_enableNoRecoil:
dd 1
_enableRapidFire:
dd 1
_enableCarryWeight:
dd 1
_enableUnlAp:
dd 1
_enableInstantReload:
dd 1
AnimationSpeedVar:
dq (float)100.0
_TeleToLocation_Armor:
dd 0
_TeleToLocation_FusionCore:
dd 0
_enableNoReload:
dd 1
_enableResetBrokenWeapon:
dd 0
_pPlayer:
dd 0
[DISABLE]

_PlayerCoords:
  db 0F 28 40 70 0F 29 42 30
_EnemyCoords:
  db 0F 28 5F 30 0F 28 07
_MapMarker+01:
  db F3 0F 10 47 18
_PlayerMovementSpeed:
  db F3 41 0F 11 86 68 01 00 00
_SuperJump:
  db F3 0F 11 83 54 03 00 00
_Clipping:
  db F3 0F 58 87 6C 04 00 00
_NemetagDistance:
  db F3 0F 10 4A 18
_NametagActivate-1D:
  db 41 88 9F 38 01 00 00
_Floating:
  db F3 0F 58 87 E0 00 00 00
_PreventFallDamage2:
  db 0F 2E B1 58 03 00 00
_PreventFallDamage:
  db 0F 2F 87 58 03 00 00
_KillFallingFunction:
  db 41 89 86 B8 01 00 00
_SmallCrosshairAOB:
  db F3 0F 11 B7 64 01 00 00
_UILockpickingEnter+29:
  readmem(_UILockpickingStoredBytes,7)
_TimeOfDay+06:
  db F3 0F 10 40 30
_TimeResetBypass:
  db F3 0F 10 40 30
_WeaponStats:
  db F3 0F 59 45 2C
_PlayerStats+01:
  db 42 8B 04 C9 41 89 00
_NoReload:
  db 40 55 48 8D 6C 24 A9
_EquipBrokenWeapons:
  db FF C7 89 7C 24 40
_BypassResetBrokenWeapon-25:
  db 40 53 48 83 EC 50
_HookFunctionBypassResetBrokenWeapon+2D:
  db 44 8D 42 01 48 8B CB
pPlayer+14:
  db 48 8B 06 48 8B 78 08
unregistersymbol(_pCoords)
unregistersymbol(_PlayerCoords)
unregistersymbol(_xCoord)
unregistersymbol(_yCoord)
unregistersymbol(_zCoord)
unregistersymbol(_xCoordUndo)
unregistersymbol(_yCoordUndo)
unregistersymbol(_zCoordUndo)
unregistersymbol(_SavePos)
unregistersymbol(_LoadPos)
unregistersymbol(_UndoPos)
unregistersymbol(_xCoordEnemy)
unregistersymbol(_yCoordEnemy)
unregistersymbol(_zCoordEnemy)
unregistersymbol(_EnemyCoords)
unregistersymbol(_TeleToEnemy)
unregistersymbol(_TeleEnemysToPos)
unregistersymbol(_TeleToMarker)
unregistersymbol(_MapMarker)
unregistersymbol(_pMapMarker)
unregistersymbol(_MapMarkerX)
unregistersymbol(_MapMarkerZ)
unregistersymbol(_Var)
unregistersymbol(_PlayerMovementSpeed)
unregistersymbol(_pMovement)
unregistersymbol(_SpeedMultyVar)
unregistersymbol(_SuperJump)
unregistersymbol(_JumpMultyVar)
unregistersymbol(_Clipping)
unregistersymbol(_enableClipping)
unregistersymbol(_NemetagDistance)
unregistersymbol(_NametagActivate)
unregistersymbol(_enableNametags)
unregistersymbol(_Floating)
unregistersymbol(_IncreaseSpaceBetweenGround)
unregistersymbol(_DecreaseSpaceBetweenGround)
unregistersymbol(_RestoreSpaceBetweenGround)
unregistersymbol(_PreventFallDamage2)
unregistersymbol(_PreventFallDamage)
unregistersymbol(_enablePreventFallingDamage)
unregistersymbol(_KillFallingFunction)
unregistersymbol(_enableKillFallingFunction)
unregistersymbol(_SmallCrosshairAOB)
unregistersymbol(_enableCrosshair)
unregistersymbol(_enableInstantLockpick)
unregistersymbol(_UILockpickingEnter)
unregistersymbol(_TimeOfDay)
unregistersymbol(_Add1Hour)
unregistersymbol(_Sub1Hour)
unregistersymbol(_pTime)
//unregistersymbol(_WeaponStats)
unregistersymbol(_enableNoRecoil)
unregistersymbol(_enableNoSpread)
unregistersymbol(_pWeaponStats)
unregistersymbol(_PlayerStats)
unregistersymbol(_enableRapidFire)
unregistersymbol(_enableCarryWeight)
unregistersymbol(_enableUnlAp)
unregistersymbol(_enableInstantReload)
unregistersymbol(AnimationSpeedVar)
unregistersymbol(_TeleToLocation_Armor)
unregistersymbol(_TeleToLocation_FusionCore)
//unregistersymbol(_NoReload)
//unregistersymbol(_enableNoReload)
unregistersymbol(_EquipBrokenWeapons)
unregistersymbol(_enableResetBrokenWeapon)
unregistersymbol(_BypassResetBrokenWeapon)
unregistersymbol(_HookFunctionBypassResetBrokenWeapon)
unregistersymbol(pPlayer)
unregistersymbol(_pPlayer)
dealloc(_pPlayer)
dealloc(_enableResetBrokenWeapon)
dealloc(_enableNoReload)
dealloc(_pCoords)
dealloc(_xCoord)
dealloc(_yCoord)
dealloc(_zCoord)
dealloc(_xCoordUndo)
dealloc(_yCoordUndo)
dealloc(_zCoordUndo)
dealloc(_SavePos)
dealloc(_LoadPos)
dealloc(_UndoPos)
dealloc(_xCoordEnemy)
dealloc(_yCoordEnemy)
dealloc(_zCoordEnemy)
dealloc(_TeleToEnemy)
dealloc(_TeleEnemysToPos)
dealloc(_MapMarkerX)
dealloc(_MapMarkerZ)
dealloc(_pMapMarker)
dealloc(_Var)
dealloc(_TeleToMarker)
dealloc(_pMovement)
dealloc(_SpeedMultyVar)
dealloc(_JumpMultyVar)
dealloc(_enableClipping)
dealloc(_enableNametags)
dealloc(_IncreaseSpaceBetweenGround)
dealloc(_DecreaseSpaceBetweenGround)
dealloc(_RestoreSpaceBetweenGround)
dealloc(_enablePreventFallingDamage)
dealloc(_enableKillFallingFunction)
dealloc(newmem)
dealloc(_enableCrosshair)
dealloc(_UILockpickingStoredBytes)
dealloc(_UILockpickingEnterAlloc)
dealloc(_enableInstantLockpick)
dealloc(newmemTime)
dealloc(_Add1Hour)
dealloc(_Sub1Hour)
dealloc(_pTime)
dealloc(_enableNoRecoil)
dealloc(_enableNoSpread)
dealloc(_pWeaponStats)
dealloc(WeaponStatsMem)
dealloc(_enableRapidFire)
dealloc(PlayerStatsMem)
dealloc(_enableCarryWeight)
dealloc(_enableUnlAp)
dealloc(_enableInstantReload)
dealloc(AnimationSpeedVar)
dealloc(_TeleToLocation_Armor)
dealloc(_TeleToLocation_FusionCore)
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Author
l0wb1t
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165
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1,909
First release
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