Fallout 76 Cheat Table Trainer +25

Fallout 76 Cheat Table Trainer +25 Game v1.2.7.2 - Trainer v1.291

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Fallout 76 is the first multiplayer game in the Fallout series, from Bethesda, a studio that typically only makes massive open world single player games. The launch of this game was extremely rocky, it had thousands of bugs and was ridiculed for years. Even two years later, Fallout 76 is still a buggy mess that is made fun of. It's identical to all the other Fallout games except it has graphics that are 15% better and you can play it online. But playing online has lots of downsides, for example, very poor mod support. Modding was one of the best parts of the previous Fallout games. There are basically no good mods for Fallout76.

Fallout 76 Cheat Table Trainer +25

If you like the Fallout series, you should still definitely play it. If you buy the Microsoft Game Pass, the game comes with it for free. It's still a lot of fun, you just have to ignore the couple bugs you will have each week. If you love collecting caps and killing ghouls, it's a new game in a new location with new stories and some neat new ideas. So give it a try. This is gonna be hard to believe, but Cheat Engine works on Fallout 76. You can use Cheat Engine to hack the game, even in multiplayer. Apparently Bethesda didn't know how popular hacking multiplayer games is. So today we're sharing our Fallout 76 cheat table featuring 25 different features. You can easily get your player coordinates so you can teleport, you can change the movement speed, jump height and animation speed. All these cheat features will help you speed through this game without all the annoying grinding. There's a few pointers in the cheat table, so you can access the current itme of day, character movement address, and the stats for your weapons. You can essentially use a nospread no recoil cheat. Amazingly, carry weight is client side, you can enable the unlimited carrying weight and unlimited action points cheat. Rapid fire, instant reload, instant locking picking, it's unbelievable that these work online! you can download the complete Fallout 76 Cheat table from the green button at the top right of the page.

1595554785681.png


Cheat Features
  • Power Armor Location
  • Fusion Core Generators
  • Fusion Core Generator Location
  • Save Position
  • Load Position
  • Undo Teleport
  • Teleport to Waypoint
  • Teleport to random Enemy
  • Teleport Enemys To Last Saved Position
  • Last Saved xCoord
  • Last Saved zCoord
  • Last Saved yCoord
  • Map Marker X Caclulated
  • Map Marker Z Calculated
  • X Coord
  • Y Coord
  • Z Coord
  • Movement Speed Mod
  • Jump Height Mod
  • Animation Speed Mod
  • Removements
  • Unlimited Carrying Weight
  • Unlimited AP
  • Weapon
  • Rapid Fire
  • Equip Broken Weapons (Credits ErectBAN)
  • Removements
  • No Recoil
  • No Spread
  • No Reload
  • Instant Reload
  • World
  • Time of Day
  • Add one Hour
  • Sub one Hour
  • Instant Lockpicking
  • Clipping thru Walls/Doors
  • Prevent Falling Damage
  • Air Walk/FLY
  • Visual/Display
  • Force Flashlight on
  • Keep Nameplates visible
  • Crosshair always closed
  • GetPlayerPtr
  • Map Marker X raw
  • Map Marker Z raw
  • Terminal Hack always accepted
Fallout 76 Cheat Engine Scripts
Main Script:
[ENABLE]
aobscanmodule(_PlayerCoords,Fallout76.exe,0F 28 40 70 0F 29 42 30 48 8B 81 A0)
aobscanmodule(_EnemyCoords,Fallout76.exe,0F 28 5F 30 0F 28 07)
aobscanmodule(_MapMarker,Fallout76.exe,D3 F3 0F 10 47 18 48)
aobscanmodule(_PlayerMovementSpeed,Fallout76.exe,F3 41 0F 11 86 68 01 00 00)
aobscanmodule(_SuperJump,Fallout76.exe,F3 0F 11 83 54 03 00 00 48)
aobscanmodule(_Clipping,Fallout76.exe,F3 0F 58 87 6C 04 00 00)
aobscanmodule(_NemetagDistance,Fallout76.exe,F3 0F 10 4A 18 F3 0F 2C)
aobscanmodule(_NametagActivate,Fallout76.exe,49 8D 8F 20 01 00 00 FF D3 49)
aobscanmodule(_Floating,Fallout76.exe,F3 0F 58 87 E0 00 00 00 48 89)
aobscanmodule(_PreventFallDamage,Fallout76.exe,0F 2F 87 58 03 00 00 72)
aobscanmodule(_PreventFallDamage2,Fallout76.exe,0F 2E B1 58 03 00 00)
aobscanmodule(_KillFallingFunction,Fallout76.exe,41 89 86 B8 01 00 00 45)
aobscanmodule(_SmallCrosshairAOB,Fallout76.exe,F3 0F 11 B7 64 01 00 00)
aobscanmodule(_UILockpickingEnter,Fallout76.exe,48 8B D0 41 ** ** ** ** ** 48 8B CB E8 ** ** ** ** EB ** 4C 8B 85 ** ** ** ** 48 8B 95) //Offset +29
aobscanmodule(_UILockpickingUnlockFlag,Fallout76.exe,C7 81 4C ** ** ** ** ** ** ** F3 0F 10 89 4C) //Offset +17
aobscanmodule(_TimeOfDay,Fallout76.exe,20 48 85 C0 74 06 F3 0F 10 40 30)
aobscanmodule(_TimeResetBypass,Fallout76.exe,F3 0F 10 40 30 F3 0F 5C C1 0F)
aobscanmodule(_WeaponStats,Fallout76.exe,F3 0F 59 45 2C)
aobscanmodule(_PlayerStats,Fallout76.exe,38 42 8B 04 C9 41 89 00)
aobscanmodule(_NoReload,Fallout76.exe,40 55 48 8D 6C 24 A9 48 81 EC 90 00 00 00 48 C7 45 EF FE FF FF FF C7) //*******
aobscanmodule(_EquipBrokenWeapons,Fallout76.exe,FF C7 89 7C 24 40 EB)
aobscanmodule(_BypassResetBrokenWeapon,Fallout76.exe,C6 44 24 48 01 48 8D 1D)
aobscanmodule(_HookFunctionBypassResetBrokenWeapon,Fallout76.exe,C3 CC CC CC CC CC CC CC 40 57 48 83 EC 30 48 C7 44 24 20 FE FF FF FF 48 89 5C 24 40 48 89 74 24 48 48 8B FA 48 8B F1 48 8D 59 18)
aobscanmodule(pPlayer,Fallout76.exe,F3 ** ** ** ** ** ** ** E8 ** ** ** FF 48 8B 98 C8 01 00 00)
alloc(newmem,$5000,Fallout76.exe)
alloc(_UILockpickingEnterAlloc,$1000,Fallout76.exe)
alloc(_pCoords,8)
alloc(_xCoord,8)
alloc(_yCoord,8)
alloc(_zCoord,8)
alloc(_xCoordUndo,8)
alloc(_yCoordUndo,8)
alloc(_zCoordUndo,8)
alloc(_SavePos,8)
alloc(_LoadPos,8)
alloc(_UndoPos,8)
alloc(_xCoordEnemy,8)
alloc(_yCoordEnemy,8)
alloc(_zCoordEnemy,8)
alloc(_TeleToEnemy,8)
alloc(_TeleEnemysToPos,8)
alloc(_MapMarkerX,8)
alloc(_MapMarkerZ,8)
alloc(_pMapMarker,8)
alloc(_Var,8)
alloc(_TeleToMarker,8)
alloc(_pMovement,8)
alloc(_SpeedMultyVar,8)
alloc(_JumpMultyVar,8)
alloc(_enableClipping,8)
alloc(_enableNametags,8)
alloc(_IncreaseSpaceBetweenGround,8)
alloc(_DecreaseSpaceBetweenGround,8)
alloc(_RestoreSpaceBetweenGround,8)
alloc(_enablePreventFallingDamage,8)
alloc(_enableKillFallingFunction,8)
alloc(_enableCrosshair,8)
globalalloc(_UILockpickingStoredBytes,8)
alloc(_enableInstantLockpick,8)
alloc(_Add1Hour,8)
alloc(_Sub1Hour,8)
alloc(_pTime,8)
alloc(_pWeaponStats,8)
alloc(_enableNoSpread,8)
alloc(_enableNoRecoil,8)
alloc(_enableRapidFire,8)
define(AnimationSpeed,2B)
define(RapidFire,1D)
define(CarryWeight,C)
define(ActionPoints,5)
define(FusionCoreCapacity,28)
define(Stealth,18)
define(InstantReload,1F)
alloc(_enableCarryWeight,8)
alloc(_enableUnlAp,8)
alloc(_enableInstantReload,8)
alloc(AnimationSpeedVar,8)
alloc(_TeleToLocation_Armor,8)
alloc(_TeleToLocation_FusionCore,8)
alloc(_enableNoReload,8)
alloc(_enableResetBrokenWeapon,4)
alloc(_pPlayer,8)
registersymbol(_pPlayer)
registersymbol(pPlayer)
registersymbol(_enableResetBrokenWeapon)
registersymbol(_EquipBrokenWeapons)
registersymbol(_BypassResetBrokenWeapon)
registersymbol(_HookFunctionBypassResetBrokenWeapon)
registersymbol(_enableNoReload)
registersymbol(_NoReload)
Registersymbol(AnimationSpeedVar)
Registersymbol(_pCoords)
registersymbol(_PlayerCoords)
Registersymbol(_xCoord)
Registersymbol(_yCoord)
Registersymbol(_zCoord)
Registersymbol(_xCoordUndo)
Registersymbol(_yCoordUndo)
Registersymbol(_zCoordUndo)
Registersymbol(_SavePos)
Registersymbol(_LoadPos)
Registersymbol(_UndoPos)
Registersymbol(_xCoordEnemy)
Registersymbol(_yCoordEnemy)
Registersymbol(_zCoordEnemy)
registersymbol(_EnemyCoords)
registersymbol(_TeleToEnemy)
registersymbol(_TeleEnemysToPos)
Registersymbol(_TeleToMarker)
registersymbol(_MapMarker)
registersymbol(_pMapMarker)alloc(newmem,
registersymbol(_MapMarkerX)
registersymbol(_MapMarkerZ)
Registersymbol(_Var)
registersymbol(_pMovement)
registersymbol(_PlayerMovementSpeed)
registersymbol(_SpeedMultyVar)
registersymbol(_SuperJump)
registersymbol(_JumpMultyVar)
registersymbol(_Clipping)
Registersymbol(_enableClipping)
registersymbol(_NemetagDistance)
registersymbol(_NametagActivate)
Registersymbol(_enableNametags)
registersymbol(_IncreaseSpaceBetweenGround)
registersymbol(_DecreaseSpaceBetweenGround)
registersymbol(_RestoreSpaceBetweenGround)
registersymbol(_Floating)
registersymbol(_PreventFallDamage)
registersymbol(_PreventFallDamage2)
registersymbol(_enablePreventFallingDamage)
registersymbol(_enableKillFallingFunction)
registersymbol(_KillFallingFunction)
registersymbol(_SmallCrosshairAOB)
registersymbol(_enableCrosshair)
registersymbol(_UILockpickingEnter)
registersymbol(_enableInstantLockpick)
registersymbol(_TimeResetBypass)
registersymbol(_TimeOfDay)
Registersymbol(_Add1Hour)
Registersymbol(_Sub1Hour)
Registersymbol(_pTime)
registersymbol(_enableNoSpread)
registersymbol(_enableNoRecoil)
registersymbol(_pWeaponStats)
registersymbol(_WeaponStats)
registersymbol(_enableRapidFire)
registersymbol(_PlayerStats)
Registersymbol(_enableCarryWeight)
Registersymbol(_enableUnlAp)
registersymbol(_enableInstantReload)
Registersymbol(_TeleToLocation_Armor)
Registersymbol(_TeleToLocation_FusionCore)
label(code)
label(code1)
label(code2)
label(return)
label(return1)
label(return2)
label(Save)
label(Load)
label(Undo)
label(Enemy)
label(Marker)
label(newmem1)
label(newmem2)
label(MovementSpeedMem)
label(Hero)
label(return)
label(EnemyCode)
label(return3)
label(code4)
label(return4)
label(JumpMem)
label(code5)
label(return5)
label(ClippingMem)
label(return6)
label(return7)
label(code7)
label(code6)
label(codeNTAOrg)
label(NametagActivateMem)
label(NametagDistanceMem)
label(NametagActivateMem)
label(code8)
label(return8)
label(CharFloatMem)
label(IncSpace)
label(DecSpace)
label(ResSpace)
label(code9)
label(return9)
label(code10)
label(return10)
label(PreventFallDamageMem)
label(PreventFallDamageMem2)
label(FallDmgCodeOrg)
label(FallDmgCodeOrg2)
label(code12)
label(return12)
label(KillFallFuncMem)
label(code13)
label(return13)
label(SmallCrosshairMem)
label(codeCrosshairOrg)
label(ZMarker)
label(_UILockpickingEnterAllocExit)
label(orgLockPickCode)
label(codeTime)
label(returnTime)
label(Add1Hour)
label(Sub1Hour)
label(SetTime1)
label(SetTime2)
label(newmemTime)
label(codeWeaponStats)
label(returnWeaponStats)
label(Recoil)
label(WeaponStatsMem)
label(PlayerStatsCode)
label(PlayerStatsReturn)
label(PlayerStatsMem)
label(CarryWeightBypass)
label(ActionPointsLabel)
label(InstantReloadLabel)
label(AnimationSpeedLabel)
label(Location_Armor_1)
label(Location_Armor_2)
label(Location_Armor_3)
label(Location_Armor_4)
label(Location_Armor_5)
label(Location_Armor_6)
label(Location_Armor_7)
label(Location_Armor_8)
label(Location_Armor_9)
label(Location_Armor_10)
label(Location_Armor_11)
label(Location_Armor_12)
label(Location_Armor_13)
label(Location_Armor_14)
label(Location_Armor_15)
label(Location_Armor_16)
label(Location_Armor_17)
label(Location_Armor_18)
label(Location_Armor_19)
label(Location_Armor_20)
label(Location_Armor_21)
label(Location_Armor_22)
label(Location_Armor_23)
label(Location_Armor_24)
label(Location_Armor_25)
label(Location_Armor_26)
label(Location_Armor_27)
label(Location_Armor_28)
label(Location_Armor_29)
label(Location_Armor_30)
label(Location_Armor_31)
label(Location_Armor_32)
label(Location_Armor_33)
label(Location_Armor_34)
label(Location_Armor_35)
label(Location_Armor_36)
label(Location_Armor_37)
label(Location_Armor_38)
label(Location_Armor_39)
label(Location_Armor_40)
label(Location_Armor_41)
label(Location_Armor_42)
label(Location_Armor_43)
label(Location_Armor_44)
label(Location_Armor_45)
label(Location_Armor_46)
label(Location_Armor_47)
label(Location_Armor_48)
label(Location_Armor_49)
label(Location_Armor_50)
label(Location_FusionCore_1)
label(Location_FusionCore_2)
label(Location_FusionCore_3)
label(Location_FusionCore_4)
label(Location_FusionCore_5)
label(Location_FusionCore_6)
label(Location_FusionCore_7)
label(Location_FusionCore_8)
label(Location_FusionCore_9)
label(Location_FusionCore_10)


newmem:
  mov [_pCoords],rax
  cmp [_SavePos],1
  je Save
  cmp [_LoadPos],1
  je Load
  cmp [_UndoPos],1
  je Undo
  cmp [_TeleToEnemy],1
  je Enemy
  cmp [_TeleToMarker],1
  je Marker
  cmp [_TeleToLocation_Armor],1
  je Location_Armor_1
  cmp [_TeleToLocation_Armor],2
  je Location_Armor_2
  cmp [_TeleToLocation_Armor],3
  je Location_Armor_3
  cmp [_TeleToLocation_Armor],4
  je Location_Armor_4
  cmp [_TeleToLocation_Armor],5
  je Location_Armor_5
  cmp [_TeleToLocation_Armor],6
  je Location_Armor_6
  cmp [_TeleToLocation_Armor],7
  je Location_Armor_7
  cmp [_TeleToLocation_Armor],8
  je Location_Armor_8
  cmp [_TeleToLocation_Armor],9
  je Location_Armor_9
  cmp [_TeleToLocation_Armor],#10
  je Location_Armor_10
  cmp [_TeleToLocation_Armor],#11
  je Location_Armor_11
  cmp [_TeleToLocation_Armor],#12
  je Location_Armor_12
  cmp [_TeleToLocation_Armor],#13
  je Location_Armor_13
  cmp [_TeleToLocation_Armor],#14
  je Location_Armor_14
  cmp [_TeleToLocation_Armor],#15
  je Location_Armor_15
  cmp [_TeleToLocation_Armor],#16
  je Location_Armor_16
  cmp [_TeleToLocation_Armor],#17
  je Location_Armor_17
  cmp [_TeleToLocation_Armor],#18
  je Location_Armor_18
  cmp [_TeleToLocation_Armor],#19
  je Location_Armor_19
  cmp [_TeleToLocation_Armor],#20
  je Location_Armor_20
  cmp [_TeleToLocation_Armor],#21
  je Location_Armor_21
  cmp [_TeleToLocation_Armor],#22
  je Location_Armor_22
  cmp [_TeleToLocation_Armor],#23
  je Location_Armor_23
  cmp [_TeleToLocation_Armor],#24
  je Location_Armor_24
  cmp [_TeleToLocation_Armor],#25
  je Location_Armor_25
  cmp [_TeleToLocation_Armor],#26
  je Location_Armor_26
  cmp [_TeleToLocation_Armor],#27
  je Location_Armor_27
  cmp [_TeleToLocation_Armor],#28
  je Location_Armor_28
  cmp [_TeleToLocation_Armor],#29
  je Location_Armor_29
  cmp [_TeleToLocation_Armor],#30
  je Location_Armor_30
  cmp [_TeleToLocation_Armor],#31
  je Location_Armor_31
  cmp [_TeleToLocation_Armor],#32
  je Location_Armor_32
  cmp [_TeleToLocation_Armor],#33
  je Location_Armor_33
  cmp [_TeleToLocation_Armor],#34
  je Location_Armor_34
  cmp [_TeleToLocation_Armor],#35
  je Location_Armor_35
  cmp [_TeleToLocation_Armor],#36
  je Location_Armor_36
  cmp [_TeleToLocation_Armor],#37
  je Location_Armor_37
  cmp [_TeleToLocation_Armor],#38
  je Location_Armor_38
  cmp [_TeleToLocation_Armor],#39
  je Location_Armor_39
  cmp [_TeleToLocation_Armor],#40
  je Location_Armor_40
  cmp [_TeleToLocation_Armor],#41
  je Location_Armor_41
  cmp [_TeleToLocation_Armor],#42
  je Location_Armor_42
  cmp [_TeleToLocation_Armor],#43
  je Location_Armor_43
  cmp [_TeleToLocation_Armor],#44
  je Location_Armor_44
  cmp [_TeleToLocation_Armor],#45
  je Location_Armor_45
  cmp [_TeleToLocation_Armor],#46
  je Location_Armor_46
  cmp [_TeleToLocation_Armor],#47
  je Location_Armor_47
  cmp [_TeleToLocation_Armor],#48
  je Location_Armor_48
  cmp [_TeleToLocation_Armor],#49
  je Location_Armor_49
  cmp [_TeleToLocation_Armor],#50
  je Location_Armor_50






  cmp [_TeleToLocation_FusionCore],1
  je Location_FusionCore_1
  cmp [_TeleToLocation_FusionCore],2
  je Location_FusionCore_2
  cmp [_TeleToLocation_FusionCore],3
  je Location_FusionCore_3
  cmp [_TeleToLocation_FusionCore],4
  je Location_FusionCore_4
  cmp [_TeleToLocation_FusionCore],5
  je Location_FusionCore_5
  cmp [_TeleToLocation_FusionCore],6
  je Location_FusionCore_6
  cmp [_TeleToLocation_FusionCore],7
  je Location_FusionCore_7
  cmp [_TeleToLocation_FusionCore],8
  je Location_FusionCore_8
  cmp [_TeleToLocation_FusionCore],9
  je Location_FusionCore_9
  cmp [_TeleToLocation_FusionCore],10
  je Location_FusionCore_10


  jmp code


Save:
  mov [_SavePos],0
  movss xmm8,[rax+70]
  movss [_xCoord],xmm8
  movss xmm8,[rax+74]
  movss [_zCoord],xmm8
  movss xmm8,[rax+78]
  movss [_yCoord],xmm8
  jmp code

Load:
  mov [_LoadPos],0
  movss xmm9,[rax+70]
  movss [_xCoordUndo],xmm9
  movss xmm9,[rax+74]
  movss [_zCoordUndo],xmm9
  movss xmm9,[rax+78]
  movss [_yCoordUndo],xmm9
  /////////////
  movss xmm8,[_xCoord]
  movss [rax+70],xmm8
  movss xmm8,[_zCoord]
  movss [rax+74],xmm8
  movss xmm8,[_yCoord]
  movss [rax+78],xmm8
jmp code

Undo:
  mov [_UndoPos],0
  movss xmm9,[_xCoordUndo]
  movss [rax+70],xmm9
  movss xmm9,[_zCoordUndo]
  movss [rax+74],xmm9
  movss xmm9,[_yCoordUndo]
  movss [rax+78],xmm9
  jmp code
Enemy:
  mov [_TeleToEnemy],0
  movss xmm12,[_xCoordEnemy]
  movss [rax+70],xmm12
  movss xmm12,[_zCoordEnemy]
  movss [rax+74],xmm12
  movss xmm12,[_yCoordEnemy]
  movss [rax+78],xmm12
  fld [rax+78]
  fld1
  faddp
  fstp [rax+78]
  jmp code

Marker:
  mov [_TeleToMarker],0
  movss xmm14,[_MapMarkerX]
  movss [rax+70],xmm14
  movss xmm14,[_MapMarkerZ]
  movss [rax+74],xmm14
  mov [rax+78],(float)20
  jmp code


Location_Armor_1:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)2.917313814
  mov [rax+74],(float)2626.990479
  mov [rax+78],(float)145.8182373
  jmp code

Location_Armor_2:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-1328.602173
  mov [rax+74],(float)2940.255615
  mov [rax+78],(float)259.8181763
  jmp code

Location_Armor_3:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-2367.345459
  mov [rax+74],(float)2705.88916
  mov [rax+78],(float)9.856659889
  jmp code

Location_Armor_4:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-1736.666992
  mov [rax+74],(float)2452.350342
  mov [rax+78],(float)82.90353394
  jmp code

Location_Armor_5:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)443.4305115
  mov [rax+74],(float)2721.198975
  mov [rax+78],(float)238.6513824
  jmp code

Location_Armor_6:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-296.8631287
  mov [rax+74],(float)2390.682861
  mov [rax+78],(float)135.9110718
  jmp code

Location_Armor_7:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-405.3846741
  mov [rax+74],(float)1843.772217
  mov [rax+78],(float)237.1865997
  jmp code

Location_Armor_8:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)52.86459351
  mov [rax+74],(float)1746.100586
  mov [rax+78],(float)193.4252014
  jmp code

Location_Armor_9: // not exact
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-2198.969238
  mov [rax+74],(float)1546.925659
  mov [rax+78],(float)26.54029083
  jmp code

Location_Armor_10:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)1314.193237
  mov [rax+74],(float)1415.600586
  mov [rax+78],(float)366.8612976
  jmp code

Location_Armor_11:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)1414.961548
  mov [rax+74],(float)1357.11145
  mov [rax+78],(float)145.8182373
  jmp code

Location_Armor_12:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-756.4050903
  mov [rax+74],(float)1288.676514
  mov [rax+78],(float)104.2516861
  jmp code

Location_Armor_13:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-438.7268677
  mov [rax+74],(float)1311.12085
  mov [rax+78],(float)146.6609802
  jmp code

Location_Armor_14:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-305.0310669
  mov [rax+74],(float)1169.075806
  mov [rax+78],(float)153.4784241
  jmp code

Location_Armor_15:
  mov [_TeleToLocation_Armor],0 //Point pleasant
  mov [rax+70],(float)-2534.086914
  mov [rax+74],(float)1121.775146
  mov [rax+78],(float)15.53644562
  jmp code

Location_Armor_16:
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)1211.960083
  mov [rax+74],(float)711.7003784
  mov [rax+78],(float)455.1169739
  jmp code

Location_Armor_17: // Raider Arena Shanty Town
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)649.5352783
  mov [rax+74],(float)340.803833
  mov [rax+78],(float)476.6770935
  jmp code

Location_Armor_18:// Billings Homestead
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-2306.018311
  mov [rax+74],(float)-95.08198547
  mov [rax+78],(float)15.13607788
  jmp code

Location_Armor_19://Silva Homestead
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-2228.942383
  mov [rax+74],(float)-65.82711029
  mov [rax+78],(float)27.16383362
  jmp code

Location_Armor_20://New River Gorge Bridge
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-1767.626831
  mov [rax+74],(float)-150.4430237
  mov [rax+78],(float)177.6564331
  jmp code

Location_Armor_21: // Treehouse Building
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)2314.907715
  mov [rax+74],(float)675.5738525
  mov [rax+78],(float)107.6566162
  jmp code

Location_Armor_22://Cliffwatch
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-47.55726624
  mov [rax+74],(float)-112.7724075
  mov [rax+78],(float)286.4223328
  jmp code

Location_Armor_23://Beckwith Farm
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)749.0828857
  mov [rax+74],(float)-123.3646469
  mov [rax+78],(float)474.8849487
  jmp code

Location_Armor_24://New Appalachian Central Trainyard
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)162.944809
  mov [rax+74],(float)-332.098175
  mov [rax+78],(float)339.6965942
  jmp code

Location_Armor_25://Big B's Rest Stop
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)2339.670654
  mov [rax+74],(float)-232.4754028
  mov [rax+78],(float)118.2255173
  jmp code

Location_Armor_26://Lewis & Sons Farming Supply
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-2482.169922
  mov [rax+74],(float)-614.8887939
  mov [rax+78],(float)9.228879929
  jmp code

Location_Armor_27://Wade Airport(blue trailer)
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-1317.563477
  mov [rax+74],(float)-594.2252808
  mov [rax+78],(float)171.9415894
  jmp code

Location_Armor_28://Wade Airport (near fusalage)
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-1247.64917
  mov [rax+74],(float)-418.9795227
  mov [rax+78],(float)170.7376556
  jmp code

Location_Armor_29://Blackwater Mine
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)384.6644287
  mov [rax+74],(float)-672.4577026
  mov [rax+78],(float)347.7110291
  jmp code

Location_Armor_30://Middle Mountain Cabins
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)665.0047607
  mov [rax+74],(float)-533.3147583
  mov [rax+78],(float)407.841156
  jmp code


Location_Armor_31://National Isolated Radio Array
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)1211.837524
  mov [rax+74],(float)-538.4015503
  mov [rax+78],(float)364.3447571
  jmp code

Location_Armor_32: //Camp Venture
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)2294.210938
  mov [rax+74],(float)-556.6499634
  mov [rax+78],(float)132.8202667
  jmp code

Location_Armor_33://Solomon's Pond
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)498.5412903
  mov [rax+74],(float)-940.7671509
  mov [rax+78],(float)468.3314209
  jmp code

Location_Armor_34://Ripper Alley
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)1064.667358
  mov [rax+74],(float)-910.6051025
  mov [rax+78],(float)412.4224548
  jmp code

Location_Armor_35://The General's Steakhouse
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)2536.061035
  mov [rax+74],(float)-854.2022095
  mov [rax+78],(float)90.84741974
  jmp code

Location_Armor_36://Camden Park
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-2553.634033
  mov [rax+74],(float)-1187.140991
  mov [rax+78],(float)8.187957764
  jmp code

Location_Armor_37://Belching Betty
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-1687.339966
  mov [rax+74],(float)-1182.267456
  mov [rax+78],(float)197.1603546
  jmp code

Location_Armor_38://Huntersville - behind the metal garage
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)965.7301025
  mov [rax+74],(float)-1258.772095
  mov [rax+78],(float)416.0999756
  jmp code

Location_Armor_39:// Beckley
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-2683.307617
  mov [rax+74],(float)-1722.639282
  mov [rax+78],(float)96.92303467
  jmp code

Location_Armor_40://Mount Blair Trainyard
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-1903.932495
  mov [rax+74],(float)-1769.148438
  mov [rax+78],(float)270.0733643
  jmp code

Location_Armor_41://Abandoned Mine Shaft Elaine
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-1942.355225
  mov [rax+74],(float)-1670.970947
  mov [rax+78],(float)277.0167236
  jmp code

Location_Armor_42://Rollins Work Camp
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-1429.708252
  mov [rax+74],(float)-1655.230225
  mov [rax+78],(float)269.5362549
  jmp code

Location_Armor_43://Big Bend Tunnel West
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-758.4124756
  mov [rax+74],(float)-1721.825439
  mov [rax+78],(float)311.0297852
  jmp code

Location_Armor_44://Watoga
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)2029.192139
  mov [rax+74],(float)-1938.731567
  mov [rax+78],(float)128.8010254
  jmp code

Location_Armor_45:// Watoga - Near crashed vertibird
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)2091.372559
  mov [rax+74],(float)-1981.262573
  mov [rax+78],(float)104.0466766
  jmp code

Location_Armor_46://Survey Camp Alpha
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)2360.593018
  mov [rax+74],(float)-2219.458984
  mov [rax+78],(float)98.5483017
  jmp code

Location_Armor_47://Drop Site V9
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)2736.4104
  mov [rax+74],(float)-2260.358887
  mov [rax+78],(float)100.9371643
  jmp code

Location_Armor_48://Big Bend Tunnel - East
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)1622.79187
  mov [rax+74],(float)-2130.609131
  mov [rax+78],(float)132.7026978
  jmp code

Location_Armor_49://Johnson's Acre
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)1096.554688
  mov [rax+74],(float)-2569.09082
  mov [rax+78],(float)292.6166687
  jmp code

Location_Armor_50://Striker Row
  mov [_TeleToLocation_Armor],0
  mov [rax+70],(float)-1582.279541
  mov [rax+74],(float)-2422.727783
  mov [rax+78],(float)366.5054016
  jmp code







//////////////////////////////////

Location_FusionCore_1:
  mov [_TeleToLocation_FusionCore],0
  mov [rax+70],(float)0
  mov [rax+74],(float)0
  mov [rax+78],(float)0
  jmp code

Location_FusionCore_2:
  mov [_TeleToLocation_FusionCore],0
  mov [rax+70],(float)0
  mov [rax+74],(float)0
  mov [rax+78],(float)0
  jmp code

Location_FusionCore_3:
  mov [_TeleToLocation_FusionCore],0
  mov [rax+70],(float)0
  mov [rax+74],(float)0
  mov [rax+78],(float)0
  jmp code

Location_FusionCore_4:
  mov [_TeleToLocation_FusionCore],0
  mov [rax+70],(float)0
  mov [rax+74],(float)0
  mov [rax+78],(float)0
  jmp code

Location_FusionCore_5:
  mov [_TeleToLocation_FusionCore],0
  mov [rax+70],(float)0
  mov [rax+74],(float)0
  mov [rax+78],(float)0
  jmp code

Location_FusionCore_6:
  mov [_TeleToLocation_FusionCore],0
  mov [rax+70],(float)0
  mov [rax+74],(float)0
  mov [rax+78],(float)0
  jmp code

Location_FusionCore_7:
  mov [_TeleToLocation_FusionCore],0
  mov [rax+70],(float)0
  mov [rax+74],(float)0
  mov [rax+78],(float)0
  jmp code

Location_FusionCore_8:
  mov [_TeleToLocation_FusionCore],0
  mov [rax+70],(float)0
  mov [rax+74],(float)0
  mov [rax+78],(float)0
  jmp code

Location_FusionCore_9:
  mov [_TeleToLocation_FusionCore],0
  mov [rax+70],(float)0
  mov [rax+74],(float)0
  mov [rax+78],(float)0
  jmp code

Location_FusionCore_10:
  mov [_TeleToLocation_FusionCore],0
  mov [rax+70],(float)0
  mov [rax+74],(float)0
  mov [rax+78],(float)0
  jmp code

code:
  movaps xmm0,[rax+70]
  movaps [rdx+30],xmm0
  jmp return


newmem1:
  cmp rax,30000
  jne code1
  cmp [rdi+38],0
  je ZMarker
  mov [_pMapMarker],rdi
  fld [rdi+18]
  fld [_Var]
  fdivp //Divide real marker X by 70
  fstp [_MapMarkerX]
  jmp code1

  ZMarker:
  fld [rdi+18]
  fld [_Var]
  fdivp //Divide real marker Z by 70
  fstp [_MapMarkerZ]
code1:
  movss xmm0,[rdi+18]
  jmp return1


newmem2:
  cmp r13,0
  je code2
  movss xmm10,[rdi+30]
  movss [_xCoordEnemy],xmm10
  movss xmm10,[rdi+34]
  movss [_zCoordEnemy],xmm10
  movss xmm10,[rdi+38]
  movss [_yCoordEnemy],xmm10
  cmp [_TeleEnemysToPos],1
  jne code2
  movss xmm12,[_xCoord]
  movss [rdi+30],xmm12
  movss xmm12,[_zCoord]
  movss [rdi+34],xmm12
  movss xmm12,[_yCoord]
  movss [rdi+38],xmm12

code2:
  movaps xmm3,[rdi+30]
  movaps xmm0,[rdi]
  jmp return2

MovementSpeedMem:
Hero:
  push rax
  mov rax,[r14+28]
  cmp [rax+28],'NoSu'
  jne EnemyCode
  mov [_pMovement],r14
  movss xmm12,[_SpeedMultyVar]
  movss [r14+00000168],xmm12
  //mov [r14+0000016C],(float)100
  pop rax
  jmp return3
EnemyCode:
  pop rax
  movss [r14+00000168],xmm0
  jmp return3



JumpMem:
code4:
  movss xmm12,[_JumpMultyVar]
  movss [rbx+00000354],xmm12
  jmp return4

ClippingMem:
  cmp [_enableClipping],1
  jne code5
  mov [rdi+0000046C],(float)10
  mov [rdi+00000470],(float)10
  jmp return5
code5:
  mov [rdi+0000046C],(float)0.4429124892
  mov [rdi+00000470],(float)0
  addss xmm0,[rdi+0000046C]
  jmp return5

NametagDistanceMem:
  cmp [_enableNametags],1
  jne code6
  mov [rdx+18],(float)-9999999
code6:
  movss xmm1,[rdx+18]
  jmp return6


NametagActivateMem:
code7:
  cmp [_enableNametags],1
  jne codeNTAOrg
  mov [r15+00000138],1
  jmp return7
codeNTAOrg:
  mov [r15+00000138],bl
  jmp return7

  CharFloatMem:
  cmp byte ptr [_IncreaseSpaceBetweenGround],1
  je IncSpace
  cmp byte ptr [_DecreaseSpaceBetweenGround],1
  je DecSpace
  cmp byte ptr [_RestoreSpaceBetweenGround],1
  je ResSpace
  jmp code8

IncSpace:
  mov byte ptr [_IncreaseSpaceBetweenGround],0
  fld [rdi+000000E0]
  fld1
  faddp
  fstp [rdi+000000E0]
  jmp code8

DecSpace:
  mov byte ptr [_DecreaseSpaceBetweenGround],0
  cmp [rdi+000000E0],(float)1
  jl code8
  fld [rdi+000000E0]
  fld1
  fsubp
  fstp [rdi+000000E0]
  jmp code8

ResSpace:
  mov byte ptr [_RestoreSpaceBetweenGround],0
  mov [rdi+000000E0],(float)0.05000019073
  jmp code8

code8:
  addss xmm0,[rdi+000000E0]
  jmp return8

PreventFallDamageMem:
  cmp [_enablePreventFallingDamage],1
  jne FallDmgCodeOrg
code10:
  mov [rdi+00000354],(float)0
  mov [rdi+00000358],(float)0
  mov [rdi+0000033c],(float)0
  mov [rdi+000002f8],0
  mov [rdi+000002fc],(float)0
  mov [rdi+00000300],(float)0
  mov [rdi+00000304],(float)0
  jmp return10

FallDmgCodeOrg:
  comiss xmm0,[rdi+00000358]
  jmp return10

PreventFallDamageMem2:
  cmp [_enablePreventFallingDamage],1
  jne FallDmgCodeOrg2
code9:
  mov [rcx+0000035C],(float)0
  mov [rcx+00000358],(float)0
  mov [rcx+00000354],(float)0
  mov [rcx+000002f8],0
  mov [rcx+000002fc],(float)0
  mov [rcx+00000300],(float)0
  mov [rcx+00000304],(float)0
  jmp return9

  FallDmgCodeOrg2:
  ucomiss xmm6,[rcx+00000358]
  jmp return9

KillFallFuncMem:
  cmp [_enableKillFallingFunction],1
  jne code12
  mov [r14+360],(float)0
  mov [r14+000001B8],eax
  jmp return12
code12:
  mov [r14+360],(float)1
  mov [r14+000001B8],eax
  jmp return12

SmallCrosshairMem:
  cmp [_enableCrosshair],1
  jne code13
  mov [rdi+00000168],(float)0
  mov [rdi+00000164],(float)0
  mov [rdi+00000160],(float)0
  mov [rdi+0000015c],(float)40
  mov [rdi+00000158],(float)40
  mov [rdi+00000150],(float)0
  mov [rdi+00000148],(float)0
  jmp return13
code13:
  cmp [_enableCrosshair],0
  jz codeCrosshairOrg
  mov [rdi+00000168],(float)0
  mov [rdi+00000164],(float)0
  mov [rdi+00000160],(float)0
  mov [rdi+0000015c],(float)40
  mov [rdi+00000158],(float)40
  mov [rdi+00000150],(float)0
  mov [rdi+00000148],(float)0
  mov [_enableCrosshair],0
codeCrosshairOrg:
  movss [rdi+00000164],xmm6
  jmp return13

newmemTime:
  cmp [_Add1Hour],1
  je Add1Hour
  cmp [_Sub1Hour],1
  je Sub1Hour
  jmp codeTime

Add1Hour:
  mov [_Add1Hour],0
  cmp [rax+30],(float)23
  jae SetTime1
  fld [rax+30]
  fld1
  faddp
  fstp [rax+30]
  jmp codeTime

Sub1Hour:
  mov [_Sub1Hour],0
  cmp [rax+30],(float)1
  jle SetTime2
  fld [rax+30]
  fld1
  fsubp
  fstp [rax+30]
  jmp codeTime

SetTime1:
  mov [rax+30],(float)0
  jmp codeTime

SetTime2:
  mov [rax+30],(float)23
  jmp codeTime

codeTime:
  mov [_pTime],rax
  movss xmm0,[rax+30]
  jmp returnTime

WeaponStatsMem:
  mov [_pWeaponStats],rbp
  cmp [_enableNoSpread],1
  jne Recoil
  mov [rbp+2c],(float)0   // crosshair size
  mov [rbp+28],(float)0   // crosshair size
  jmp Recoil
Recoil:
  cmp [_enableNoRecoil],1
  jne codeWeaponStats
  mov [rbp+40],(float)0
    mov [rbp+44],(float)0
      mov [rbp+48],(float)0
  mov [rbp+4c],(float)0
    mov [rbp+50],(float)0
codeWeaponStats:
  mulss xmm0,[rbp+2C]
  jmp returnWeaponStats


PlayerStatsMem:
  cmp rdi,[_pPlayer]
  jne PlayerStatsCode
  cmp [_enableRapidFire],1
  jne CarryWeightBypass
  cmp r9,RapidFire
  jne CarryWeightBypass
  mov [rcx+r9*8],(float)44444
  jmp PlayerStatsCode
CarryWeightBypass:
  cmp [_enableCarryWeight],1
  jne ActionPointsLabel
  cmp r9,CarryWeight
  jne ActionPointsLabel
  mov [rcx+r9*8],(float)999999
  jmp PlayerStatsCode
ActionPointsLabel:
  cmp [_enableUnlAp],1
  jne InstantReloadLabel
  cmp r9,ActionPoints
  jne InstantReloadLabel
  mov [rcx+r9*8],(float)999999
  jmp PlayerStatsCode
InstantReloadLabel:
  cmp [_enableInstantReload],1
  jne AnimationSpeedLabel
  cmp r9,InstantReload
  jne AnimationSpeedLabel
  mov [rcx+r9*8],(float)10000
  jmp PlayerStatsCode
AnimationSpeedLabel:
  cmp r9,AnimationSpeed
  jne PlayerStatsCode
  movss xmm12,[AnimationSpeedVar]
  movss [rcx+r9*8],xmm12
  jmp PlayerStatsCode

PlayerStatsCode:
  mov eax,[rcx+r9*8]
  mov [r8],eax
  jmp PlayerStatsReturn

newmemNoReload:
cmp [_enableNoReload],1
jne codeNoReload
RET
codeNoReload:
  push rbp
  lea rbp,[rsp-57]
  jmp returnNoReload

newmemEquipBrokenWeapons:
  cmp byte ptr [_enableResetBrokenWeapon],1
  jne codeEquipBrokenWeapons
  mov [rsp+40],edi
  jmp returnEquipBrokenWeapons

codeEquipBrokenWeapons:
  inc edi
  mov [rsp+40],edi
  jmp returnEquipBrokenWeapons

newmemBypassResetBrokenWeapon:
  cmp byte ptr [_enableResetBrokenWeapon],1
  jne codeBypassResetBrokenWeapon
  RET
codeBypassResetBrokenWeapon:
  push rbx
  sub rsp,50
  jmp returnBypassResetBrokenWeapon

newmemHookFunctionBypassResetBrokenWeapon:
  mov byte ptr [_enableResetBrokenWeapon],0
codeHookFunctionBypassResetBrokenWeapon:
  lea r8d,[rdx+01]
  mov rcx,rbx
  jmp returnHookFunctionBypassResetBrokenWeapon

newmemPlayer:
mov [_pPlayer],rsi
codePlayer:
  mov rax,[rsi]
  mov rdi,[rax+08]
  jmp returnPlayer
////////////////////////////////////////////////////////////////////

_TimeResetBypass:
  db 90 90 90 90 90


_UILockpickingStoredBytes:
  readmem(_UILockpickingEnter+29,7) {read 7 bytes from our location}

_UILockpickingEnterAlloc:
  cmp [_enableInstantLockpick],1
  jne short orgLockPickCode
  reassemble(_UILockpickingUnlockFlag+28)
  reassemble(_UILockpickingUnlockFlag+21)
  jmp _UILockpickingEnterAllocExit

  orgLockPickCode:
  reassemble(_UILockpickingEnter+29)
  jmp _UILockpickingEnterAllocExit
_UILockpickingEnter+29:
  jmp _UILockpickingEnterAlloc
  db 90 90
_UILockpickingEnterAllocExit:





_PlayerCoords:
  jmp newmem
  nop
  nop
  nop
return:

_EnemyCoords:
  jmp newmem2
  nop
  nop
return2:

_MapMarker+01:
  jmp newmem1
return1:

_PlayerMovementSpeed:
  jmp MovementSpeedMem
  nop
  nop
  nop
  nop
return3:

_SuperJump:
  jmp JumpMem
  nop
  nop
  nop
return4:

_Clipping:
  jmp ClippingMem
  nop
  nop
  nop
return5:

_NemetagDistance:
  jmp NametagDistanceMem
return6:

_NametagActivate-1D:
  jmp NametagActivateMem
  nop
  nop
return7:

_Floating:
  jmp CharFloatMem
  nop
  nop
  nop
return8:

_PreventFallDamage:
  jmp PreventFallDamageMem
  nop
  nop
return10:

_PreventFallDamage2:
  jmp PreventFallDamageMem2
  nop
  nop
return9:

_KillFallingFunction:
  jmp KillFallFuncMem
  nop
  nop
return12:

_SmallCrosshairAOB:
  jmp SmallCrosshairMem
  nop
  nop
  nop
return13:

_TimeOfDay+06:
  jmp newmemTime
returnTime:


_WeaponStats:
  jmp WeaponStatsMem
returnWeaponStats:


_PlayerStats+01:
  jmp PlayerStatsMem
  nop
  nop
PlayerStatsReturn:

_NoReload:
  jmp newmemNoReload
  nop
  nop
returnNoReload:

_EquipBrokenWeapons:
  jmp newmemEquipBrokenWeapons
  nop
returnEquipBrokenWeapons:

_BypassResetBrokenWeapon-25:
  jmp newmemBypassResetBrokenWeapon
  nop
returnBypassResetBrokenWeapon:

_HookFunctionBypassResetBrokenWeapon+2D:
  jmp newmemHookFunctionBypassResetBrokenWeapon
  nop
  nop
returnHookFunctionBypassResetBrokenWeapon:

pPlayer+14:
  jmp newmemPlayer
  nop
  nop
returnPlayer:

_pCoords:
  dd 0
_xCoord:
  dd 0
_yCoord:
  dd 0
_zCoord:
  dd 0
_xCoordUndo:
  dd 0
_yCoordUndo:
  dd 0
_zCoordUndo:
  dd 0
_SavePos:
  dd 0
_LoadPos:
  dd 0
_UndoPos:
  dd 0
_xCoordEnemy:
  dd 0
_yCoordEnemy:
  dd 0
_zCoordEnemy:
  dd 0
_TeleToEnemy:
  dd 0
_TeleEnemysToPos:
   dd 0
_MapMarkerX:
  dd 0
_MapMarkerZ:
  dd 0
_pMapMarker:
  dd 0
registersymbol(_MapMarker)
_Var:
  dd (float)70.01000214
_TeleToMarker:
  dd 0
_pMovement:
  dd 0
_SpeedMultyVar:
  dd (float)0.02000000131
_JumpMultyVar:
  dd (float)2.571749926
_enableClipping:
  dd 1
_enableNametags:
  dd 1
_IncreaseSpaceBetweenGround:
  dd 0
_DecreaseSpaceBetweenGround:
  dd 0
_RestoreSpaceBetweenGround:
  dd 0
_enablePreventFallingDamage:
  dd 0
_enableKillFallingFunction:
  dd 1
_enableCrosshair:
  dd 0
_enableInstantLockpick:
dd 1
_Add1Hour:
dd 0
_Sub1Hour:
dd 0
_pTime:
dq 0
_pWeaponStats:
dq 0
_enableNoSpread:
dd 1
_enableNoRecoil:
dd 1
_enableRapidFire:
dd 1
_enableCarryWeight:
dd 1
_enableUnlAp:
dd 1
_enableInstantReload:
dd 1
AnimationSpeedVar:
dq (float)100.0
_TeleToLocation_Armor:
dd 0
_TeleToLocation_FusionCore:
dd 0
_enableNoReload:
dd 1
_enableResetBrokenWeapon:
dd 0
_pPlayer:
dd 0
[DISABLE]

_PlayerCoords:
  db 0F 28 40 70 0F 29 42 30
_EnemyCoords:
  db 0F 28 5F 30 0F 28 07
_MapMarker+01:
  db F3 0F 10 47 18
_PlayerMovementSpeed:
  db F3 41 0F 11 86 68 01 00 00
_SuperJump:
  db F3 0F 11 83 54 03 00 00
_Clipping:
  db F3 0F 58 87 6C 04 00 00
_NemetagDistance:
  db F3 0F 10 4A 18
_NametagActivate-1D:
  db 41 88 9F 38 01 00 00
_Floating:
  db F3 0F 58 87 E0 00 00 00
_PreventFallDamage2:
  db 0F 2E B1 58 03 00 00
_PreventFallDamage:
  db 0F 2F 87 58 03 00 00
_KillFallingFunction:
  db 41 89 86 B8 01 00 00
_SmallCrosshairAOB:
  db F3 0F 11 B7 64 01 00 00
_UILockpickingEnter+29:
  readmem(_UILockpickingStoredBytes,7)
_TimeOfDay+06:
  db F3 0F 10 40 30
_TimeResetBypass:
  db F3 0F 10 40 30
_WeaponStats:
  db F3 0F 59 45 2C
_PlayerStats+01:
  db 42 8B 04 C9 41 89 00
_NoReload:
  db 40 55 48 8D 6C 24 A9
_EquipBrokenWeapons:
  db FF C7 89 7C 24 40
_BypassResetBrokenWeapon-25:
  db 40 53 48 83 EC 50
_HookFunctionBypassResetBrokenWeapon+2D:
  db 44 8D 42 01 48 8B CB
pPlayer+14:
  db 48 8B 06 48 8B 78 08
unregistersymbol(_pCoords)
unregistersymbol(_PlayerCoords)
unregistersymbol(_xCoord)
unregistersymbol(_yCoord)
unregistersymbol(_zCoord)
unregistersymbol(_xCoordUndo)
unregistersymbol(_yCoordUndo)
unregistersymbol(_zCoordUndo)
unregistersymbol(_SavePos)
unregistersymbol(_LoadPos)
unregistersymbol(_UndoPos)
unregistersymbol(_xCoordEnemy)
unregistersymbol(_yCoordEnemy)
unregistersymbol(_zCoordEnemy)
unregistersymbol(_EnemyCoords)
unregistersymbol(_TeleToEnemy)
unregistersymbol(_TeleEnemysToPos)
unregistersymbol(_TeleToMarker)
unregistersymbol(_MapMarker)
unregistersymbol(_pMapMarker)
unregistersymbol(_MapMarkerX)
unregistersymbol(_MapMarkerZ)
unregistersymbol(_Var)
unregistersymbol(_PlayerMovementSpeed)
unregistersymbol(_pMovement)
unregistersymbol(_SpeedMultyVar)
unregistersymbol(_SuperJump)
unregistersymbol(_JumpMultyVar)
unregistersymbol(_Clipping)
unregistersymbol(_enableClipping)
unregistersymbol(_NemetagDistance)
unregistersymbol(_NametagActivate)
unregistersymbol(_enableNametags)
unregistersymbol(_Floating)
unregistersymbol(_IncreaseSpaceBetweenGround)
unregistersymbol(_DecreaseSpaceBetweenGround)
unregistersymbol(_RestoreSpaceBetweenGround)
unregistersymbol(_PreventFallDamage2)
unregistersymbol(_PreventFallDamage)
unregistersymbol(_enablePreventFallingDamage)
unregistersymbol(_KillFallingFunction)
unregistersymbol(_enableKillFallingFunction)
unregistersymbol(_SmallCrosshairAOB)
unregistersymbol(_enableCrosshair)
unregistersymbol(_enableInstantLockpick)
unregistersymbol(_UILockpickingEnter)
unregistersymbol(_TimeOfDay)
unregistersymbol(_Add1Hour)
unregistersymbol(_Sub1Hour)
unregistersymbol(_pTime)
//unregistersymbol(_WeaponStats)
unregistersymbol(_enableNoRecoil)
unregistersymbol(_enableNoSpread)
unregistersymbol(_pWeaponStats)
unregistersymbol(_PlayerStats)
unregistersymbol(_enableRapidFire)
unregistersymbol(_enableCarryWeight)
unregistersymbol(_enableUnlAp)
unregistersymbol(_enableInstantReload)
unregistersymbol(AnimationSpeedVar)
unregistersymbol(_TeleToLocation_Armor)
unregistersymbol(_TeleToLocation_FusionCore)
//unregistersymbol(_NoReload)
//unregistersymbol(_enableNoReload)
unregistersymbol(_EquipBrokenWeapons)
unregistersymbol(_enableResetBrokenWeapon)
unregistersymbol(_BypassResetBrokenWeapon)
unregistersymbol(_HookFunctionBypassResetBrokenWeapon)
unregistersymbol(pPlayer)
unregistersymbol(_pPlayer)
dealloc(_pPlayer)
dealloc(_enableResetBrokenWeapon)
dealloc(_enableNoReload)
dealloc(_pCoords)
dealloc(_xCoord)
dealloc(_yCoord)
dealloc(_zCoord)
dealloc(_xCoordUndo)
dealloc(_yCoordUndo)
dealloc(_zCoordUndo)
dealloc(_SavePos)
dealloc(_LoadPos)
dealloc(_UndoPos)
dealloc(_xCoordEnemy)
dealloc(_yCoordEnemy)
dealloc(_zCoordEnemy)
dealloc(_TeleToEnemy)
dealloc(_TeleEnemysToPos)
dealloc(_MapMarkerX)
dealloc(_MapMarkerZ)
dealloc(_pMapMarker)
dealloc(_Var)
dealloc(_TeleToMarker)
dealloc(_pMovement)
dealloc(_SpeedMultyVar)
dealloc(_JumpMultyVar)
dealloc(_enableClipping)
dealloc(_enableNametags)
dealloc(_IncreaseSpaceBetweenGround)
dealloc(_DecreaseSpaceBetweenGround)
dealloc(_RestoreSpaceBetweenGround)
dealloc(_enablePreventFallingDamage)
dealloc(_enableKillFallingFunction)
dealloc(newmem)
dealloc(_enableCrosshair)
dealloc(_UILockpickingStoredBytes)
dealloc(_UILockpickingEnterAlloc)
dealloc(_enableInstantLockpick)
dealloc(newmemTime)
dealloc(_Add1Hour)
dealloc(_Sub1Hour)
dealloc(_pTime)
dealloc(_enableNoRecoil)
dealloc(_enableNoSpread)
dealloc(_pWeaponStats)
dealloc(WeaponStatsMem)
dealloc(_enableRapidFire)
dealloc(PlayerStatsMem)
dealloc(_enableCarryWeight)
dealloc(_enableUnlAp)
dealloc(_enableInstantReload)
dealloc(AnimationSpeedVar)
dealloc(_TeleToLocation_Armor)
dealloc(_TeleToLocation_FusionCore)
Author
l0wb1t
Downloads
543
Views
6,777
First release
Last update
Rating
0.00 star(s) 0 ratings

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