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Fallout 4 Multi Hack - Aimbot - ESP & More 1.10.163.0.1

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*Current supported Gameversion: 1.10.163.0.1*

Use in windowmode. Its an Internal with external overlay
Media:


1578939676239.png

1578939684173.png


Feature List:

Aimbot/Weapon settings:

[*] Closest to Crosshair Aimbot
[*] Aimbot Aimline
[*] Unlimited Ammo
[*] No Spread
[*] No Recoil
[*] Rapidfire (Semi-Automatic)

Visual settings:
[*] Name ESP
[*] Distance ESP
[*] SnapLine

MISC settings:
[*] FLY
[*] Fly Speed Slider
[*] Gravity Slider to change Gravity
[*] Item duping
[*] Infinite Stamina
[*] Speedup Daytime
[*] No RAD
[*] No weight

Controls:
  • [Insert] = Show/Hide the menu

    In "NoClip-Mode":
    Fly with Arrow-Keys, gain Height with SPACE
  • Aimbot = Right mouse button
Bugs:
  • FLY & "Speedup Daytime" can crash the game in rare occasions
How to use:
You need to Inject the DLL with an DLL Injector of your choice.
https://guidedhacking.com/resources/guided-hacking-dll-injector.4/
VirusTotal

The hack was developed without additional mods installed! I dont know if it runs fine with additional mods and i dont support those.
Credits & BIG thanks to @metrix @BDKPlayer @Lukor @Oskars @Raylands ! Your help was incredible useful.


If you want to experiment yourself with Fallout 4, here are some Reversing Infos which will get you starting (I will leave some for you to reverse):
Classes, Sigs & Addresses:
Entitylist Sig    : "8B 83 D8 00 00 00 41 89 46 08 F3 41 0F 11 76 24" (you need to hook there)

DWORD64 VM = (DWORD64)modInfo.lpBaseOfDll + 0x5A66A70;  //ViewMatrix start
DWORD64 gravityaddy = (DWORD64)modInfo.lpBaseOfDll + 0x3863690;  // orig: 1.850000024 float
Localplayer PTR : Fallout4.exe+0x59D6FA0

class localplayerClass
{
public:
    char pad_0x0000[0xD0]; //0x0000
    vec3 coords; //0x00D0
    char pad_0x00DC[0x4]; //0x00DC
    nameptr3class* nameptr3; //0x00E0
    char pad_0x00E8[0x8]; //0x00E8
    boneptr3class* boneptr3; //0x00F0
    weightclass* weightptr; //0x00F8
    char pad_0x0100[0x208]; //0x0100
    ActorMover2class* ActorMover2; //0x0308
    char pad_0x0310[0xDA8]; //0x0310
    weapon2class* weapon2; //0x10B8
    char pad_0x10C0[0x150]; //0x10C0
    wcoords2class* wcoords2; //0x1210  (writable coords)
    char pad_0x1218[0x628]; //0x1218
}; //Size=0x1840

class Entity
{
public:
    char pad_0x0000[0xD0]; //0x0000
    vec3 coords; //0x00D0
    char pad_0x00DC[0x4]; //0x00DC
    nameptr3class* nameptr3; //0x00E0
    char pad_0x00E8[0x8]; //0x00E8
    boneptr3class* boneptr3; //0x00F0
    char pad_0x00F8[0x8]; //0x00F8
    creaturelvl2class* creaturelvl2ptr; //0x0100
    char pad_0x0108[0x2A]; //0x0108
    __int8 deathflag4; //0x0132
    char pad_0x0133[0x15]; //0x0133
    Entity* validation1; //0x0148
    Entity* validation2; //0x0150
    Entity* validation3; //0x0158
    Entity* validation4; //0x0160
    char pad_0x0168[0x198]; //0x0168
    healthmax1ptrclass* healthmax1ptr; //0x0300
    minushealth1ptrclass* minushealth1ptr; //0x0308
    char pad_0x0310[0x130]; //0x0310
}; //Size=0x0440

class healthmax1ptrclass
{
public:
    char pad_0x0000[0x58]; //0x0000
    healthmax2ptrclass* healthmax2ptr; //0x0058
    char pad_0x0060[0x7A8]; //0x0060
}; //Size=0x0808

class healthmax2ptrclass
{
public:
    char pad_0x0000[0x30]; //0x0000
    healthmax3ptrclass* healthmax3ptr; //0x0030
    char pad_0x0038[0x10]; //0x0038
}; //Size=0x0048

class healthmax3ptrclass
{
public:
    char pad_0x0000[0x18]; //0x0000
    float maxhealth; //0x0018
    char pad_0x001C[0x2C]; //0x001C
}; //Size=0x0048

class minushealth1ptrclass
{
public:
    char pad_0x0000[0x8]; //0x0000
    minushealth2ptrclass* minushealth2ptr; //0x0008
    char pad_0x0010[0x3F8]; //0x0010
}; //Size=0x0408

class minushealth2ptrclass
{
public:
    char pad_0x0000[0x44C]; //0x0000
    float minushealth; //0x044C
    char pad_0x0450[0x38]; //0x0450
}; //Size=0x0488

class nameptr3class
{
public:
    char pad_0x0000[0x10]; //0x0000
    __int32 TypeCheck; //0x0010
    __int32 EntID; //0x0014
    char pad_0x0018[0x110]; //0x0018
    nameptr2class* nameptr2; //0x0128
    char pad_0x0130[0x140]; //0x0130
    char pad_0x0278[0x190]; //0x0278
}; //Size=0x0408

class nameptr2class
{
public:
    char pad_0x0000[0x10]; //0x0000
    nameptr1class* nameptr1; //0x0010
    char name2pos[1]; //0x2C46E9C0
    char pad_0x0030[0x54]; //0x0030
    __int16 nameespcheck; //0x0084
    char pad_0x0088[0x38C]; //0x0088
}; //Size=0x0414

class nameptr1class
{
public:
    char pad_0x0000[0x10]; //0x0000
    __int64 name1length; //0x0010
    char name1pos[1]; //0x0018
    char pad_0x001C[0x3EC]; //0x001C
}; //Size=0x0408

class ActorMover2class
{
public:
    char pad_0x0000[0x8]; //0x0000
    ActorMover1class* ActorMover1; //0x0008
    char pad_0x0010[0x38]; //0x0010
}; //Size=0x0048

class ActorMover1class
{
public:
    char pad_0x0000[0xC0]; //0x0000
    vec3 angles; //0x00C0
    char pad_0x00CC[0x380]; //0x00CC
    float health; //0x044C
    char pad_0x0450[0x8]; //0x0450
    float stamina; //0x0458
    char pad_0x045C[0x14]; //0x045C
    float rad; //0x0470
    char pad_0x0474[0x41C]; //0x0474
}; //Size=0x0890

class weapon1class
{
public:
    char pad_0x0000[0x18]; //0x0000
    __int64 CurrentWeaponAmmo; //0x0018
    weaponpropertiesclass* weaponpropertiesptr; //0x0020
    char pad_0x0028[0x7E0]; //0x0028
}; //Size=0x0808

class weapon2class
{
public:
    char pad_0x0000[0x20]; //0x0000
    weapon1class* weapon1; //0x0020
    char pad_0x0028[0x3E0]; //0x0028
}; //Size=0x0408

class weaponpropertiesclass
{
public:
    float nospreadmin; //0x0000
    float nospreadmax; //0x0004
    char pad_0x0008[0x18]; //0x0008
    float norecoilmin; //0x0020
    float norecoilmax; //0x0024
    char pad_0x0028[0x3E0]; //0x0028
}; //Size=0x0408

class weightclass
{
public:
    char pad_0x0000[0x70]; //0x0000
    float weight; //0x0070
    char pad_0x0074[0x394]; //0x0074
}; //Size=0x0408
Enjoy
Icew0lf
Author
Icew0lf
Downloads
211
Views
3,250
First release
Last update
Rating
5.00 star(s) 2 ratings

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Latest reviews

Really good looking cheat and I hope more people come and support more single player cheats like this one
Icew0lf
Icew0lf
thank you!
Best hack ever made for Fallout 4, superb
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