Fallout 4 Cheat Table Trainer +22

Fallout 4 Cheat Table Trainer +22 2020-07-24

Login to enable download
Hexui Undetected CSGO Cheats Sinkicheat PUBG Cheat
Fallout 4 Cheat Table Trainer +22

1595554572072.png


Features
  • ADD 10000 CAPS
  • Add Caps
  • ENGiNE GOD MODE
  • Enable GodMode
  • Disable GodMode
  • ENGiNE NOCLIP
  • Enable Noclip
  • Disable Noclip
  • SUPER JUMP
  • TELEPORT
  • Jump
  • Jump Height
  • Load Position
  • Save Position
  • Undo Teleport
  • TiME OF DAY
  • Add 1 Hour
  • Sub 1 Hour
  • UNLOCK ALL DOORS
  • UNLiMiTED WEiGHT TO CARRY
  • UNLOCK MAP
  • RAPiD FiRE
  • iNViSiBLE
Cheat Scripts
God Mode:
[ENABLE]

aobscanmodule(_EngineGodMode,Fallout4.exe,0F B6 05 AC 95 E6 05) // should be unique
alloc(newmem,$1000,Fallout4.exe)
alloc(GodModeOn,4)
alloc(GodModeOff,4)
label(code)
label(return)
label(On)
label(Off)

newmem:
cmp byte ptr [GodModeOn],1
je On
cmp byte ptr [GodModeOff],1
je Off
jmp code

On:
mov byte ptr [GodModeOn],0
mov [Fallout4.exe+7041D43],1
jmp code

Off:
mov byte ptr [GodModeOff],0
mov [Fallout4.exe+7041D43],0
jmp code


code:
  movzx eax,byte ptr [Fallout4.exe+7041D43]
  jmp return

_EngineGodMode:
  jmp newmem
  nop
  nop
return:

GodModeOn:
dd 0
GodModeOff:
dd 0

registersymbol(_EngineGodMode)
Registersymbol(GodModeOn)
Registersymbol(GodModeOff)


[DISABLE]

_EngineGodMode:
  db 0F B6 05 AC 95 E6 05

unregistersymbol(_EngineGodMode)
unregistersymbol(GodModeOn)
unregistersymbol(GodModeOff)
dealloc(newmem)
dealloc(GodModeOn)
dealloc(GodModeOff)

{
// ORIGINAL CODE - INJECTION POINT: "Fallout4.exe"+11D8790

"Fallout4.exe"+11D8786: C3                       -  ret
"Fallout4.exe"+11D8787: CC                       -  int 3
"Fallout4.exe"+11D8788: CC                       -  int 3
"Fallout4.exe"+11D8789: CC                       -  int 3
"Fallout4.exe"+11D878A: CC                       -  int 3
"Fallout4.exe"+11D878B: CC                       -  int 3
"Fallout4.exe"+11D878C: CC                       -  int 3
"Fallout4.exe"+11D878D: CC                       -  int 3
"Fallout4.exe"+11D878E: CC                       -  int 3
"Fallout4.exe"+11D878F: CC                       -  int 3
// ---------- INJECTING HERE ----------
"Fallout4.exe"+11D8790: 0F B6 05 AC 95 E6 05     -  movzx eax,byte ptr [Fallout4.exe+7041D43]
// ---------- DONE INJECTING  ----------
"Fallout4.exe"+11D8797: C3                       -  ret
"Fallout4.exe"+11D8798: CC                       -  int 3
"Fallout4.exe"+11D8799: CC                       -  int 3
"Fallout4.exe"+11D879A: CC                       -  int 3
"Fallout4.exe"+11D879B: CC                       -  int 3
"Fallout4.exe"+11D879C: CC                       -  int 3
"Fallout4.exe"+11D879D: CC                       -  int 3
"Fallout4.exe"+11D879E: CC                       -  int 3
"Fallout4.exe"+11D879F: CC                       -  int 3
"Fallout4.exe"+11D87A0: 88 0D AA 95 E6 05        -  mov [Fallout4.exe+7041D50],cl
}
NoClip:
[ENABLE]

aobscanmodule(_NoClip,Fallout4.exe,80 3D 02 6A AF 05 00) // should be unique
alloc(newmem,$1000,"Fallout4.exe"+11D19B7)
alloc(NoClipOn,4)
alloc(NoClipOff,4)
label(code)
label(return)
label(On)
label(Off)

newmem:
cmp byte ptr [NoClipOn],1
je On
cmp byte ptr [NoClipOff],1
je Off
jmp code

On:
mov byte ptr [NoClipOn],0
mov [Fallout4.exe+6CC83C0],1
jmp code

Off:
mov byte ptr [NoClipOn],0
mov byte ptr [NoClipOff],0
mov byte ptr [Fallout4.exe+6CC83C0],0
jmp code


code:
  cmp byte ptr [Fallout4.exe+6CC83C0],00
  jmp return

_NoClip:
  jmp newmem
  nop
  nop
return:

NoClipOn:
dd 0
NoClipOff:
dd 0

registersymbol(_NoClip)
Registersymbol(NoClipOn)
Registersymbol(NoClipOff)


[DISABLE]
_NoClip:
  db 80 3D 02 6A AF 05 00

unregistersymbol(_NoClip)
unregistersymbol(NoClipOn)
unregistersymbol(NoClipOff)
dealloc(newmem)
dealloc(NoClipOn)
dealloc(NoClipOff)

{
// ORIGINAL CODE - INJECTION POINT: "Fallout4.exe"+11D19B7

"Fallout4.exe"+11D1988: 75 0C                    -  jne Fallout4.exe+11D1996
"Fallout4.exe"+11D198A: 49 8B 8F 00 01 00 00     -  mov rcx,[r15+00000100]
"Fallout4.exe"+11D1991: E8 98 FD E9 FE           -  call Fallout4.exe+7172E
"Fallout4.exe"+11D1996: 49 8B 8F A8 02 00 00     -  mov rcx,[r15+000002A8]
"Fallout4.exe"+11D199D: 49 8B D7                 -  mov rdx,r15
"Fallout4.exe"+11D19A0: E8 11 4D E5 FE           -  call Fallout4.exe+266B6
"Fallout4.exe"+11D19A5: 41 F6 87 7D 0D 00 00 04  -  test byte ptr [r15+00000D7D],04
"Fallout4.exe"+11D19AD: 74 08                    -  je Fallout4.exe+11D19B7
"Fallout4.exe"+11D19AF: 49 8B CF                 -  mov rcx,r15
"Fallout4.exe"+11D19B2: E8 F1 F8 EC FE           -  call Fallout4.exe+A12A8
// ---------- INJECTING HERE ----------
"Fallout4.exe"+11D19B7: 80 3D 02 6A AF 05 00     -  cmp byte ptr [Fallout4.exe+6CC83C0],00
// ---------- DONE INJECTING  ----------
"Fallout4.exe"+11D19BE: 75 18                    -  jne Fallout4.exe+11D19D8
"Fallout4.exe"+11D19C0: 80 3D 41 8E 2F 03 00     -  cmp byte ptr [Fallout4.exe+44CA808],00
"Fallout4.exe"+11D19C7: 75 0F                    -  jne Fallout4.exe+11D19D8
"Fallout4.exe"+11D19C9: 33 D2                    -  xor edx,edx
"Fallout4.exe"+11D19CB: 49 8B CF                 -  mov rcx,r15
"Fallout4.exe"+11D19CE: E8 89 E7 EA FE           -  call Fallout4.exe+8015C
"Fallout4.exe"+11D19D3: E9 81 00 00 00           -  jmp Fallout4.exe+11D1A59
"Fallout4.exe"+11D19D8: 49 8B CF                 -  mov rcx,r15
"Fallout4.exe"+11D19DB: E8 82 15 E4 FE           -  call Fallout4.exe+12F62
"Fallout4.exe"+11D19E0: 84 C0                    -  test al,al
}
Teleporter:
[ENABLE]
aobscanmodule(_TeleportCode,Fallout4.exe,0F 28 00 48 8B CF)
alloc(teleportmem,$1000,Fallout4.exe)
alloc(Jump,4)
alloc(Value,8)
registersymbol(z_coord)
registersymbol(x_coord)
registersymbol(y_coord)
registersymbol(z_coord_undo)
registersymbol(x_coord_undo)
registersymbol(y_coord_undo)
registersymbol(s_enable)
registersymbol(l_enable)
registersymbol(u_enable)
Registersymbol(_TeleportCode)
registersymbol(Jump)
registersymbol(Value)

alloc(s_enable,4)
alloc(l_enable,4)
alloc(u_enable,4)
alloc(z_coord,4)
alloc(x_coord,4)
alloc(y_coord,4)
alloc(z_coord_undo,4)
alloc(x_coord_undo,4)
alloc(y_coord_undo,4)

label(returnteleport)
label(originalcodeteleport)
label(exitteleport)
label(save_coord)
label(load_coord)
label(undo_coord)
label(SuperJump)


teleportmem:
cmp [s_enable],1
je save_coord
cmp [l_enable],1
je load_coord
cmp [u_enable],1
je undo_coord
cmp [Jump],1
je SuperJump
jmp originalcodeteleport

save_coord:
mov [s_enable],0
movss xmm12,[rax] // Save Value of X-Coordinate into xmm12
movss [x_coord],xmm12// Load Value of xmm12 into x_coord
movss xmm12,[rax+4] // Save Value of Z-Coordinate into xmm12
movss [z_coord],xmm12// Load Value of xmm12 into z_coord
movss xmm12,[rax+8] // Save Value of Y-Coordinate into xmm12
movss [y_coord],xmm12// Load Value of xmm12 into y_coord
jmp originalcodeteleport

load_coord:
mov [l_enable],0
cmp [z_coord],0
je originalcodeteleport
// Save current Player position again for UNDO TELEPORT
movss xmm11,[rax]// Save Value of X-Coordinate into xmm12
movss [x_coord_undo],xmm11// Load Value of xmm12 into x_coord_undo
movss xmm11,[rax+4] // Save Value of Z-Coordinate into xmm12
movss [z_coord_undo],xmm11// Load Value of xmm12 into z_coord_undo
movss xmm11,[rax+8] // Save Value of Y-Coordinate into xmm12
movss [y_coord_undo],xmm11// Load Value of xmm12 into y_coord_undo

// Load last saved Player Position
movss xmm12,[x_coord]
movss [rax],xmm12
movss xmm12,[z_coord]
movss [rax+4],xmm12
movss xmm12,[y_coord]
movss [rax+8],xmm12
jmp originalcodeteleport


undo_coord:
mov [l_enable],0
mov [s_enable],0
mov [u_enable],0
cmp [z_coord_undo],0
je originalcodeteleport

// Do undo teleportation here
movss xmm11,[x_coord_undo]
movss [rax],xmm11
movss xmm11,[z_coord_undo]
movss [rax+4],xmm11
movss xmm11,[y_coord_undo]
movss [rax+8],xmm11
jmp originalcodeteleport

SuperJump:
mov byte ptr [Jump],0
fld [rax+8]
fld [Value]
faddp
fstp [rax+8]


originalcodeteleport:
  movaps xmm0,[rax]
  mov rcx,rdi

exitteleport:
jmp returnteleport


_TeleportCode:
jmp teleportmem
nop

returnteleport:



x_coord:
dd 0
z_coord:
dd 0
y_coord:
dd 0
s_enable:
dd 0
l_enable:
dd 0
x_coord_undo:
dd 0
z_coord_undo:
dd 0
y_coord_undo:
dd 0
u_enable:
dd 0
Jump:
dd 0
Value:
dd (float)7


[DISABLE]
Unregistersymbol(z_coord)
Unregistersymbol(x_coord)
Unregistersymbol(y_coord)
Unregistersymbol(z_coord_undo)
Unregistersymbol(x_coord_undo)
Unregistersymbol(y_coord_undo)
Unregistersymbol(s_enable)
Unregistersymbol(l_enable)
Unregistersymbol(u_enable)
Unregistersymbol(_TeleportCode)
unregistersymbol(Jump)
unregistersymbol(Value)

dealloc(z_coord)
dealloc(x_coord)
dealloc(y_coord)
dealloc(z_coord_undo)
dealloc(x_coord_undo)
dealloc(y_coord_undo)
dealloc(s_enable)
dealloc(l_enable)
dealloc(u_enable)
dealloc(teleportmem)
dealloc(newmem)
dealloc(Jump)
dealloc(Value)


_TeleportCode:
  db 0F 28 00 48 8B CF

{
// ORIGINAL CODE - INJECTION POINT: "Fallout4.exe"+1EE0DB5

"Fallout4.exe"+1EE0D8F: 66 0F 72 D1 01           -  psrld xmm1,01
"Fallout4.exe"+1EE0D94: 0F C2 C8 02              -  cmpps xmm1,xmm0,02
"Fallout4.exe"+1EE0D98: 0F 50 C1                 -  movmskps ecx,xmm0
"Fallout4.exe"+1EE0D9B: 83 E0 07                 -  and eax,07
"Fallout4.exe"+1EE0D9E: 3C 07                    -  cmp al,07
"Fallout4.exe"+1EE0DA0: 0F 84 20 02 00 00        -  je Fallout4.exe+1EE0FC6
"Fallout4.exe"+1EE0DA6: 48 8D 4D 60              -  lea rcx,[rbp+60]
"Fallout4.exe"+1EE0DAA: E8 C1 0A 00 00           -  call Fallout4.exe+1EE1870
"Fallout4.exe"+1EE0DAF: 49 8B 7E 38              -  mov rdi,[r14+38]
"Fallout4.exe"+1EE0DB3: 33 C9                    -  xor ecx,ecx
// ---------- INJECTING HERE ----------
"Fallout4.exe"+1EE0DB5: 41 0F 28 6E 70           -  movaps xmm5,[r14+70]
// ---------- DONE INJECTING  ----------
"Fallout4.exe"+1EE0DBA: 0F 28 15 AF 30 A5 01     -  movaps xmm2,[Fallout4.exe+3933E70]
"Fallout4.exe"+1EE0DC1: 0F 28 CE                 -  movaps xmm1,xmm6
"Fallout4.exe"+1EE0DC4: B8 FF FF 00 00           -  mov eax,0000FFFF
"Fallout4.exe"+1EE0DC9: 89 4D 8C                 -  mov [rbp-74],ecx
"Fallout4.exe"+1EE0DCC: 48 89 4D 90              -  mov [rbp-70],rcx
"Fallout4.exe"+1EE0DD0: 0F 58 CD                 -  addps xmm1,xmm5
"Fallout4.exe"+1EE0DD3: 0F 5C CD                 -  subps xmm1,xmm5
"Fallout4.exe"+1EE0DD6: 0F 29 6D B0              -  movaps [rbp-50],xmm5
"Fallout4.exe"+1EE0DDA: 0F 28 C1                 -  movaps xmm0,xmm1
"Fallout4.exe"+1EE0DDD: 66 89 45 88              -  mov [rbp-78],ax
}
Author
l0wb1t
Downloads
3
Views
73
First release
Last update
Rating
0.00 star(s) 0 ratings

More resources from l0wb1t

Resource starter Similar resources Category Downloads Last update
L Fallout 76 Cheat Table Trainer +25 Cheat Engine Tables 15
Icew0lf Fallout 4 Multi Hack - Aimbot - ESP & More Hacks 207
Community Mods League of Legends Accounts