Dying Light Cheat Table - Teleporter

Dying Light Cheat Table - Teleporter 2020-07-27

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Dying Light Cheat Table - Teleporter
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Features
  • Teleporter
Cheat Scripts
Teleporter Script:
[ENABLE]
aobscanmodule(_TeleportCode,engine_x64_rwdi.dll,F3 0F 58 83 C4 00 00 00 48)
aobscanmodule(_GetWaypointCoord,gamedll_x64_rwdi.dll,F3 0F 10 83 38 08 00 00 F3)
alloc(teleportmem,$1000,engine_x64_rwdi.dll)
alloc(newmem,$1000,gamedll_x64_rwdi.dll)
registersymbol(z_coord)
registersymbol(x_coord)
registersymbol(y_coord)
registersymbol(z_coord_undo)
registersymbol(x_coord_undo)
registersymbol(y_coord_undo)
registersymbol(s_enable)
registersymbol(l_enable)
registersymbol(u_enable)
Registersymbol(_TeleportCode)
Registersymbol(_GetWayPointCoord_X)
Registersymbol(_GetWayPointCoord_Y)
Registersymbol(_GetWayPointCoord_Z)
registersymbol(_GetWaypointCoord)
Registersymbol(_WriteWayPointCoordsToPlayerLocation)

alloc(s_enable,4)
alloc(l_enable,4)
alloc(u_enable,4)
alloc(z_coord,4)
alloc(x_coord,4)
alloc(y_coord,4)
alloc(z_coord_undo,4)
alloc(x_coord_undo,4)
alloc(y_coord_undo,4)
alloc(_GetWayPointCoord_X,4)
alloc(_GetWayPointCoord_Y,4)
alloc(_GetWayPointCoord_Z,4)
alloc(_WriteWayPointCoordsToPlayerLocation,4)

label(returnteleport)
label(originalcodeteleport)
label(exitteleport)
label(save_coord)
label(load_coord)
label(undo_coord)
label(returnhere)
label(originalcode)
label(exit)
label(WriteWayPointCoordsToPlayerLocation)

newmem: //this is allocated memory, you have read,write,execute access
movss xmm12,[rbx+00000838]
movss [_GetWayPointCoord_X],xmm12
movss xmm12,[rbx+0000083C]
movss [_GetWayPointCoord_Y],xmm12
movss xmm12,[rbx+00000840]
movss [_GetWayPointCoord_Z],xmm12

originalcode:
movss xmm0,[rbx+00000838]
exit:
jmp returnhere



teleportmem:
cmp [s_enable],1
je save_coord
cmp [l_enable],1
je load_coord
cmp [u_enable],1
je undo_coord
cmp [_WriteWayPointCoordsToPlayerLocation],1
je WriteWayPointCoordsToPlayerLocation
jmp originalcodeteleport

save_coord:
mov [s_enable],0
cmp r9,0
jne originalcodeteleport
movss xmm12,[rbx+BC] // Save Value of X-Coordinate into xmm12
movss [x_coord],xmm12// Load Value of xmm12 into x_coord
movss xmm12,[rbx+C0] // Save Value of Z-Coordinate into xmm12
movss [z_coord],xmm12// Load Value of xmm12 into z_coord
movss xmm12,[rbx+C4] // Save Value of Y-Coordinate into xmm12
movss [y_coord],xmm12// Load Value of xmm12 into y_coord
jmp originalcodeteleport

load_coord:
mov [l_enable],0
cmp [z_coord],0
je originalcodeteleport
cmp r9,0
jne originalcodeteleport
// Save current Player position again for UNDO TELEPORT
movss xmm12,[rbx+BC] // Save Value of X-Coordinate into xmm12
movss [x_coord_undo],xmm12// Load Value of xmm12 into x_coord_undo
movss xmm12,[rbx+C0] // Save Value of Z-Coordinate into xmm12
movss [z_coord_undo],xmm12// Load Value of xmm12 into z_coord_undo
movss xmm12,[rbx+C4] // Save Value of Y-Coordinate into xmm12
movss [y_coord_undo],xmm12// Load Value of xmm12 into y_coord_undo

// Load last saved Player Position
movss xmm12,[x_coord]
movss [rbx+BC],xmm12
movss xmm12,[z_coord]
movss [rbx+C0],xmm12
movss xmm12,[y_coord]
movss [rbx+C4],xmm12
jmp originalcodeteleport


undo_coord:
mov [l_enable],0
mov [s_enable],0
mov [u_enable],0
cmp [z_coord_undo],0
je originalcodeteleport
cmp r9,0
jne originalcodeteleport
// Do undo teleportation here
movss xmm12,[x_coord_undo]
movss [rbx+BC],xmm12
movss xmm12,[z_coord_undo]
movss [rbx+C0],xmm12
movss xmm12,[y_coord_undo]
movss [rbx+C4],xmm12
jmp originalcodeteleport


///////////////TELEPORT TO WAYPOiNT//////////////
WriteWayPointCoordsToPlayerLocation:
mov byte ptr [_WriteWayPointCoordsToPlayerLocation],0
cmp r9,0
jne originalcodeteleport
// Save current Player position again for UNDO TELEPORT
movss xmm12,[rbx+BC] // Save Value of X-Coordinate into xmm12
movss [x_coord_undo],xmm12// Load Value of xmm12 into x_coord_undo
movss xmm12,[rbx+C0] // Save Value of Z-Coordinate into xmm12
movss [z_coord_undo],xmm12// Load Value of xmm12 into z_coord_undo
movss xmm12,[rbx+C4] // Save Value of Y-Coordinate into xmm12
movss [y_coord_undo],xmm12// Load Value of xmm12 into y_coord_undo

// Do Waypoint Teleportation here
movss xmm11,[_GetWayPointCoord_X]
movss [rbx+BC],xmm11
movss xmm11,[_GetWayPointCoord_Y]
movss [rbx+C0],xmm11
movss xmm11,[_GetWayPointCoord_Z]
movss [rbx+C4],xmm11

//Fix teleporting into ground (adds +3.0 to our Up/Down Axis on Teleport)
fld [rbx+C0]
fld1
faddp
fld1
faddp
fld1
faddp
fstp [rbx+C0]
jmp originalcodeteleport



originalcodeteleport:
addss xmm0,[rbx+000000C4]

exitteleport:
jmp returnteleport


_TeleportCode:
jmp teleportmem
nop
nop
nop
returnteleport:

_GetWaypointCoord:
jmp newmem
nop
nop
nop
returnhere:


x_coord:
dd 0
z_coord:
dd 0
y_coord:
dd 0
s_enable:
dd 0
l_enable:
dd 0
x_coord_undo:
dd 0
z_coord_undo:
dd 0
y_coord_undo:
dd 0
u_enable:
dd 0


[DISABLE]
Unregistersymbol(z_coord)
Unregistersymbol(x_coord)
Unregistersymbol(y_coord)
Unregistersymbol(z_coord_undo)
Unregistersymbol(x_coord_undo)
Unregistersymbol(y_coord_undo)
Unregistersymbol(s_enable)
Unregistersymbol(l_enable)
Unregistersymbol(u_enable)
Unregistersymbol(_TeleportCode)
Unregistersymbol(_GetWayPointCoord_X)
Unregistersymbol(_GetWayPointCoord_Y)
Unregistersymbol(_GetWayPointCoord_Z)
Unregistersymbol(_GetWaypointCoord)
Unregistersymbol(_WriteWayPointCoordsToPlayerLocation)

dealloc(z_coord)
dealloc(x_coord)
dealloc(y_coord)
dealloc(z_coord_undo)
dealloc(x_coord_undo)
dealloc(y_coord_undo)
dealloc(s_enable)
dealloc(l_enable)
dealloc(u_enable)
dealloc(teleportmem)
dealloc(_GetWayPointCoord_X)
dealloc(_GetWayPointCoord_Y)
dealloc(_GetWayPointCoord_Z)
dealloc(newmem)
dealloc(_WriteWayPointCoordsToPlayerLocation)


_TeleportCode:
addss xmm0,[rbx+000000C4]

_GetWaypointCoord:
movss xmm0,[rbx+00000838]
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Author
l0wb1t
Downloads
4
Views
239
First release
Last update
Rating
0.00 star(s) 0 ratings

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