Dragon Quest XI Cheat Table - God Mode, Hero Attributes, Infinite Mana

Dragon Quest XI Cheat Table - God Mode, Hero Attributes, Infinite Mana 2020-07-22

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Dragon Quest XI Cheat Table

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Features
  • God Mode
  • Hero Attributes
  • Infinite Mana
  • fast level up
  • infinite skill points
  • money hack
  • Infinite horse stamina
  • Increase hero strength and magic points

Sample Scripts
Get hero stats:
{ Game   : DRAGON QUEST XI.exe
  Version:
  Date   : 2018-10-15
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(health_lookup2,DRAGON QUEST XI.exe,48 81 C4 E0 00 00 00 5B C3 CC 31) // should be unique
alloc(newmem,$1000,"DRAGON QUEST XI.exe"+A8818B0)

label(code)
label(return)
label(hero_base)
registersymbol(hero_base)

newmem:
pushf
//cmp [rbx+48],6   //comment out all cmps and conditional jmps for all allies to go up levels
//jne code
//cmp [rbx+2C],#1702
//jne code
mov [hero_base],rbx

code:
popf
db 48 81 C4 E0 00 00 00
  jmp return

  hero_base:
  dd 0

health_lookup2:
  jmp newmem
  nop
  nop
return:
registersymbol(health_lookup2)

[DISABLE]

health_lookup2:
  db 48 81 C4 E0 00 00 00

unregistersymbol(health_lookup2)
unregistersymbol(hero_base)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DRAGON QUEST XI.exe"+A8818B0

"DRAGON QUEST XI.exe"+A881885: 48 8D 05 24 2E B2 F7           -  lea rax,["DRAGON QUEST XI.exe"+23A46B0]
"DRAGON QUEST XI.exe"+A88188C: 41 B0 01                       -  mov r8l,01
"DRAGON QUEST XI.exe"+A88188F: 48 89 44 24 30                 -  mov [rsp+30],rax
"DRAGON QUEST XI.exe"+A881894: 48 89 CB                       -  mov rbx,rcx
"DRAGON QUEST XI.exe"+A881897: E8 54 1E D8 F5                 -  call "DRAGON QUEST XI.exe"+6036F0
"DRAGON QUEST XI.exe"+A88189C: 66 0F 6E 43 6C                 -  movd xmm0,[rbx+6C]
"DRAGON QUEST XI.exe"+A8818A1: 0F 5B C0                       -  cvtdq2ps xmm0,xmm0
"DRAGON QUEST XI.exe"+A8818A4: 66 0F 6E 48 1C                 -  movd xmm1,[rax+1C]
"DRAGON QUEST XI.exe"+A8818A9: 0F 5B C9                       -  cvtdq2ps xmm1,xmm1
"DRAGON QUEST XI.exe"+A8818AC: F3 0F 5E C1                    -  divss xmm0,xmm1
// ---------- INJECTING HERE ----------
"DRAGON QUEST XI.exe"+A8818B0: 48 81 C4 E0 00 00 00           -  add rsp,000000E0
// ---------- DONE INJECTING  ----------
"DRAGON QUEST XI.exe"+A8818B7: 5B                             -  pop rbx
"DRAGON QUEST XI.exe"+A8818B8: C3                             -  ret
"DRAGON QUEST XI.exe"+A8818B9: CC                             -  int 3
"DRAGON QUEST XI.exe"+A8818BA: 31 FF                          -  xor edi,edi
"DRAGON QUEST XI.exe"+A8818BC: 48 8D 35 F2 D2 88 FE           -  lea rsi,["DRAGON QUEST XI.exe"+910EBB5]
"DRAGON QUEST XI.exe"+A8818C3: 41 0F BA EE 18                 -  bts r14d,18
"DRAGON QUEST XI.exe"+A8818C8: 4C 8D 35 D1 49 70 01           -  lea r14,["DRAGON QUEST XI.exe"+BF862A0]
"DRAGON QUEST XI.exe"+A8818CF: F7 1C 24                       -  neg [rsp]
"DRAGON QUEST XI.exe"+A8818D2: 03 1C 24                       -  add ebx,[rsp]
"DRAGON QUEST XI.exe"+A8818D5: 48 8D 64 24 08                 -  lea rsp,[rsp+08]
}
Infinite Health:
[ENABLE]

aobscanmodule(health1,DRAGON QUEST XI.exe,0F 4E C6 89 43 6C) // should be unique
alloc(newmem,$1000,"DRAGON QUEST XI.exe"+A8ED489)

label(code)
label(return)
label(health)
registersymbol(health)

newmem:
//cmp [rbx+684],0// BC 0/2 188 1/2
//je code
pushf
mov rcx,[hero_base]
cmp rbx,rcx
jne code
popf
mov [health],rbx
mov eax,[rbx+90]
  mov [rbx+6C],eax
  jmp return

code:
popf
  cmovle eax,esi
  mov [rbx+6C],eax
  jmp return

  health:
  dd 0

health1:
  jmp newmem
  nop
return:
registersymbol(health1)

[DISABLE]

health1:
  db 0F 4E C6 89 43 6C

unregistersymbol(health1)
unregistersymbol(health)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DRAGON QUEST XI.exe"+A8ED489

"DRAGON QUEST XI.exe"+A8ED45E: 41 B0 01                 -  mov r8l,01
"DRAGON QUEST XI.exe"+A8ED461: 48 89 6C 24 60           -  mov [rsp+60],rbp
"DRAGON QUEST XI.exe"+A8ED466: 48 8D 94 24 80 00 00 00  -  lea rdx,[rsp+00000080]
"DRAGON QUEST XI.exe"+A8ED46E: 89 6C 24 70              -  mov [rsp+70],ebp
"DRAGON QUEST XI.exe"+A8ED472: 48 89 D9                 -  mov rcx,rbx
"DRAGON QUEST XI.exe"+A8ED475: 4C 89 74 24 30           -  mov [rsp+30],r14
"DRAGON QUEST XI.exe"+A8ED47A: C6 44 24 20 01           -  mov byte ptr [rsp+20],01
"DRAGON QUEST XI.exe"+A8ED47F: E8 6C 62 D1 F5           -  call "DRAGON QUEST XI.exe"+6036F0
"DRAGON QUEST XI.exe"+A8ED484: 8B 40 1C                 -  mov eax,[rax+1C]
"DRAGON QUEST XI.exe"+A8ED487: 39 C6                    -  cmp esi,eax
// ---------- INJECTING HERE ----------
"DRAGON QUEST XI.exe"+A8ED489: 0F 4E C6                 -  cmovle eax,esi
"DRAGON QUEST XI.exe"+A8ED48C: 89 43 6C                 -  mov [rbx+6C],eax
// ---------- DONE INJECTING  ----------
"DRAGON QUEST XI.exe"+A8ED48F: 39 F8                    -  cmp eax,edi
"DRAGON QUEST XI.exe"+A8ED491: 7D 06                    -  jnl "DRAGON QUEST XI.exe"+A8ED499
"DRAGON QUEST XI.exe"+A8ED493: 29 C7                    -  sub edi,eax
"DRAGON QUEST XI.exe"+A8ED495: 89 F8                    -  mov eax,edi
"DRAGON QUEST XI.exe"+A8ED497: EB 02                    -  jmp "DRAGON QUEST XI.exe"+A8ED49B
"DRAGON QUEST XI.exe"+A8ED499: 29 F8                    -  sub eax,edi
"DRAGON QUEST XI.exe"+A8ED49B: 4C 8D 9C 24 E0 00 00 00  -  lea r11,[rsp+000000E0]
"DRAGON QUEST XI.exe"+A8ED4A3: 49 8B 5B 10              -  mov rbx,[r11+10]
"DRAGON QUEST XI.exe"+A8ED4A7: 49 8B 6B 18              -  mov rbp,[r11+18]
"DRAGON QUEST XI.exe"+A8ED4AB: 49 8B 73 20              -  mov rsi,[r11+20]
}
Infinite Skill points cheat:
[ENABLE]

aobscanmodule(skillpnts1,DRAGON QUEST XI.exe,8B 81 A4 00 00 00 89 42 2C)
alloc(newmem,$1000,"DRAGON QUEST XI.exe"+A86C61F)

label(code)
label(return)

newmem:

code:
mov [rcx+A4],3E7
mov [rcx+A8],0
  mov eax,[rcx+000000A4]
  jmp return

skillpnts1:
  jmp newmem
  nop
return:
registersymbol(skillpnts1)

[DISABLE]

skillpnts1:
  db 8B 81 A4 00 00 00

unregistersymbol(skillpnts1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DRAGON QUEST XI.exe"+A86C61F

"DRAGON QUEST XI.exe"+A86C5F4: 89 42 10              -  mov [rdx+10],eax
"DRAGON QUEST XI.exe"+A86C5F7: 8B 81 88 00 00 00     -  mov eax,[rcx+00000088]
"DRAGON QUEST XI.exe"+A86C5FD: 89 42 14              -  mov [rdx+14],eax
"DRAGON QUEST XI.exe"+A86C600: 8B 81 8C 00 00 00     -  mov eax,[rcx+0000008C]
"DRAGON QUEST XI.exe"+A86C606: 89 42 18              -  mov [rdx+18],eax
"DRAGON QUEST XI.exe"+A86C609: 8B 81 90 00 00 00     -  mov eax,[rcx+00000090]
"DRAGON QUEST XI.exe"+A86C60F: 89 42 1C              -  mov [rdx+1C],eax
"DRAGON QUEST XI.exe"+A86C612: 8B 81 94 00 00 00     -  mov eax,[rcx+00000094]
"DRAGON QUEST XI.exe"+A86C618: 89 42 20              -  mov [rdx+20],eax
"DRAGON QUEST XI.exe"+A86C61B: 4C 89 7A 24           -  mov [rdx+24],r15
// ---------- INJECTING HERE ----------
"DRAGON QUEST XI.exe"+A86C61F: 8B 81 A4 00 00 00     -  mov eax,[rcx+000000A4]
// ---------- DONE INJECTING  ----------
"DRAGON QUEST XI.exe"+A86C625: 89 42 2C              -  mov [rdx+2C],eax
"DRAGON QUEST XI.exe"+A86C628: 4C 89 7A 30           -  mov [rdx+30],r15
"DRAGON QUEST XI.exe"+A86C62C: 4C 89 7A 38           -  mov [rdx+38],r15
"DRAGON QUEST XI.exe"+A86C630: 4C 89 7A 40           -  mov [rdx+40],r15
"DRAGON QUEST XI.exe"+A86C634: 4C 89 7A 48           -  mov [rdx+48],r15
"DRAGON QUEST XI.exe"+A86C638: 8B 81 C8 00 00 00     -  mov eax,[rcx+000000C8]
"DRAGON QUEST XI.exe"+A86C63E: 89 42 50              -  mov [rdx+50],eax
"DRAGON QUEST XI.exe"+A86C641: 8B 81 CC 00 00 00     -  mov eax,[rcx+000000CC]
"DRAGON QUEST XI.exe"+A86C647: 48 8D 0D 2A 27 7A F8  -  lea rcx,["DRAGON QUEST XI.exe"+300ED78]
"DRAGON QUEST XI.exe"+A86C64E: 89 42 54              -  mov [rdx+54],eax
}
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Author
ChrisFayte
Downloads
3
Views
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