Dragon Quest XI Cheat Table - God Mode, Hero Attributes, Infinite Mana

Dragon Quest XI Cheat Table - God Mode, Hero Attributes, Infinite Mana 2020-07-22

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Dragon Quest XI: Echoes of an Elusive Age is a dynamic role playing video game (RPG). It was released in 2018,from the Square Enix developer. It is the sixth installment in the successful Dragon Quest series. It is an action adventure video game featuring the fantasy world named ‘the world of Erdea’. The player has to set foot in the wild and explore the world filled with hungry monsters and fierce dragons. It is upto the player to tread triumphantly on his quest and defeat hostile enemies (with the help of Cheat Engine ofcourse) which is infact a whole army of brutal monsters! Saving the kingdom is now up to you.

Dragon Quest XI Cheat Table

Enthrall yourself with the most stupendous cheat engine for Dragon Quest XI. Now, you can breakfree all restrictions and play by your own rules. You can simply download our Dragon Quest XI Cheat Table and maximize your gaming experience in Dragon Quest XI. You can improve your gaming skills and get assistance throughout the gameplay. Not only your performance will have a boost but you will see the entire gameplay transform. These cheat codes will leave you hooked on Dragon Quest XI.

You will be able to increase your skill points whenever you want by enabling the infinite skill points cheat code. Get as much as cash you want with the help of the money hack. Boost your lovely horse’s energy and enjoy your ride by enabling the infinite horse stamina hack. Gather your magic points and increase your hero strength, get fast level ups and get Hero attributes! The list does not end here, the player can even get infinite Mana and become the mightiest player in the God mode. Just download the Dragon Quest XI Cheat Table for free and use all the cheats to exhilarate your gameplay.

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Dragon Quest XI Cheat Features
  • God Mode
  • Hero Attributes
  • Infinite Mana
  • fast level up
  • infinite skill points
  • money hack
  • Infinite horse stamina
  • Increase hero strength and magic points

Sample Cheat Engine Scripts
Get hero stats:
{ Game   : DRAGON QUEST XI.exe
  Version:
  Date   : 2018-10-15
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(health_lookup2,DRAGON QUEST XI.exe,48 81 C4 E0 00 00 00 5B C3 CC 31) // should be unique
alloc(newmem,$1000,"DRAGON QUEST XI.exe"+A8818B0)

label(code)
label(return)
label(hero_base)
registersymbol(hero_base)

newmem:
pushf
//cmp [rbx+48],6   //comment out all cmps and conditional jmps for all allies to go up levels
//jne code
//cmp [rbx+2C],#1702
//jne code
mov [hero_base],rbx

code:
popf
db 48 81 C4 E0 00 00 00
  jmp return

  hero_base:
  dd 0

health_lookup2:
  jmp newmem
  nop
  nop
return:
registersymbol(health_lookup2)

[DISABLE]

health_lookup2:
  db 48 81 C4 E0 00 00 00

unregistersymbol(health_lookup2)
unregistersymbol(hero_base)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DRAGON QUEST XI.exe"+A8818B0

"DRAGON QUEST XI.exe"+A881885: 48 8D 05 24 2E B2 F7           -  lea rax,["DRAGON QUEST XI.exe"+23A46B0]
"DRAGON QUEST XI.exe"+A88188C: 41 B0 01                       -  mov r8l,01
"DRAGON QUEST XI.exe"+A88188F: 48 89 44 24 30                 -  mov [rsp+30],rax
"DRAGON QUEST XI.exe"+A881894: 48 89 CB                       -  mov rbx,rcx
"DRAGON QUEST XI.exe"+A881897: E8 54 1E D8 F5                 -  call "DRAGON QUEST XI.exe"+6036F0
"DRAGON QUEST XI.exe"+A88189C: 66 0F 6E 43 6C                 -  movd xmm0,[rbx+6C]
"DRAGON QUEST XI.exe"+A8818A1: 0F 5B C0                       -  cvtdq2ps xmm0,xmm0
"DRAGON QUEST XI.exe"+A8818A4: 66 0F 6E 48 1C                 -  movd xmm1,[rax+1C]
"DRAGON QUEST XI.exe"+A8818A9: 0F 5B C9                       -  cvtdq2ps xmm1,xmm1
"DRAGON QUEST XI.exe"+A8818AC: F3 0F 5E C1                    -  divss xmm0,xmm1
// ---------- INJECTING HERE ----------
"DRAGON QUEST XI.exe"+A8818B0: 48 81 C4 E0 00 00 00           -  add rsp,000000E0
// ---------- DONE INJECTING  ----------
"DRAGON QUEST XI.exe"+A8818B7: 5B                             -  pop rbx
"DRAGON QUEST XI.exe"+A8818B8: C3                             -  ret
"DRAGON QUEST XI.exe"+A8818B9: CC                             -  int 3
"DRAGON QUEST XI.exe"+A8818BA: 31 FF                          -  xor edi,edi
"DRAGON QUEST XI.exe"+A8818BC: 48 8D 35 F2 D2 88 FE           -  lea rsi,["DRAGON QUEST XI.exe"+910EBB5]
"DRAGON QUEST XI.exe"+A8818C3: 41 0F BA EE 18                 -  bts r14d,18
"DRAGON QUEST XI.exe"+A8818C8: 4C 8D 35 D1 49 70 01           -  lea r14,["DRAGON QUEST XI.exe"+BF862A0]
"DRAGON QUEST XI.exe"+A8818CF: F7 1C 24                       -  neg [rsp]
"DRAGON QUEST XI.exe"+A8818D2: 03 1C 24                       -  add ebx,[rsp]
"DRAGON QUEST XI.exe"+A8818D5: 48 8D 64 24 08                 -  lea rsp,[rsp+08]
}
Infinite Health:
[ENABLE]

aobscanmodule(health1,DRAGON QUEST XI.exe,0F 4E C6 89 43 6C) // should be unique
alloc(newmem,$1000,"DRAGON QUEST XI.exe"+A8ED489)

label(code)
label(return)
label(health)
registersymbol(health)

newmem:
//cmp [rbx+684],0// BC 0/2 188 1/2
//je code
pushf
mov rcx,[hero_base]
cmp rbx,rcx
jne code
popf
mov [health],rbx
mov eax,[rbx+90]
  mov [rbx+6C],eax
  jmp return

code:
popf
  cmovle eax,esi
  mov [rbx+6C],eax
  jmp return

  health:
  dd 0

health1:
  jmp newmem
  nop
return:
registersymbol(health1)

[DISABLE]

health1:
  db 0F 4E C6 89 43 6C

unregistersymbol(health1)
unregistersymbol(health)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DRAGON QUEST XI.exe"+A8ED489

"DRAGON QUEST XI.exe"+A8ED45E: 41 B0 01                 -  mov r8l,01
"DRAGON QUEST XI.exe"+A8ED461: 48 89 6C 24 60           -  mov [rsp+60],rbp
"DRAGON QUEST XI.exe"+A8ED466: 48 8D 94 24 80 00 00 00  -  lea rdx,[rsp+00000080]
"DRAGON QUEST XI.exe"+A8ED46E: 89 6C 24 70              -  mov [rsp+70],ebp
"DRAGON QUEST XI.exe"+A8ED472: 48 89 D9                 -  mov rcx,rbx
"DRAGON QUEST XI.exe"+A8ED475: 4C 89 74 24 30           -  mov [rsp+30],r14
"DRAGON QUEST XI.exe"+A8ED47A: C6 44 24 20 01           -  mov byte ptr [rsp+20],01
"DRAGON QUEST XI.exe"+A8ED47F: E8 6C 62 D1 F5           -  call "DRAGON QUEST XI.exe"+6036F0
"DRAGON QUEST XI.exe"+A8ED484: 8B 40 1C                 -  mov eax,[rax+1C]
"DRAGON QUEST XI.exe"+A8ED487: 39 C6                    -  cmp esi,eax
// ---------- INJECTING HERE ----------
"DRAGON QUEST XI.exe"+A8ED489: 0F 4E C6                 -  cmovle eax,esi
"DRAGON QUEST XI.exe"+A8ED48C: 89 43 6C                 -  mov [rbx+6C],eax
// ---------- DONE INJECTING  ----------
"DRAGON QUEST XI.exe"+A8ED48F: 39 F8                    -  cmp eax,edi
"DRAGON QUEST XI.exe"+A8ED491: 7D 06                    -  jnl "DRAGON QUEST XI.exe"+A8ED499
"DRAGON QUEST XI.exe"+A8ED493: 29 C7                    -  sub edi,eax
"DRAGON QUEST XI.exe"+A8ED495: 89 F8                    -  mov eax,edi
"DRAGON QUEST XI.exe"+A8ED497: EB 02                    -  jmp "DRAGON QUEST XI.exe"+A8ED49B
"DRAGON QUEST XI.exe"+A8ED499: 29 F8                    -  sub eax,edi
"DRAGON QUEST XI.exe"+A8ED49B: 4C 8D 9C 24 E0 00 00 00  -  lea r11,[rsp+000000E0]
"DRAGON QUEST XI.exe"+A8ED4A3: 49 8B 5B 10              -  mov rbx,[r11+10]
"DRAGON QUEST XI.exe"+A8ED4A7: 49 8B 6B 18              -  mov rbp,[r11+18]
"DRAGON QUEST XI.exe"+A8ED4AB: 49 8B 73 20              -  mov rsi,[r11+20]
}
Infinite Skill points cheat:
[ENABLE]

aobscanmodule(skillpnts1,DRAGON QUEST XI.exe,8B 81 A4 00 00 00 89 42 2C)
alloc(newmem,$1000,"DRAGON QUEST XI.exe"+A86C61F)

label(code)
label(return)

newmem:

code:
mov [rcx+A4],3E7
mov [rcx+A8],0
  mov eax,[rcx+000000A4]
  jmp return

skillpnts1:
  jmp newmem
  nop
return:
registersymbol(skillpnts1)

[DISABLE]

skillpnts1:
  db 8B 81 A4 00 00 00

unregistersymbol(skillpnts1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DRAGON QUEST XI.exe"+A86C61F

"DRAGON QUEST XI.exe"+A86C5F4: 89 42 10              -  mov [rdx+10],eax
"DRAGON QUEST XI.exe"+A86C5F7: 8B 81 88 00 00 00     -  mov eax,[rcx+00000088]
"DRAGON QUEST XI.exe"+A86C5FD: 89 42 14              -  mov [rdx+14],eax
"DRAGON QUEST XI.exe"+A86C600: 8B 81 8C 00 00 00     -  mov eax,[rcx+0000008C]
"DRAGON QUEST XI.exe"+A86C606: 89 42 18              -  mov [rdx+18],eax
"DRAGON QUEST XI.exe"+A86C609: 8B 81 90 00 00 00     -  mov eax,[rcx+00000090]
"DRAGON QUEST XI.exe"+A86C60F: 89 42 1C              -  mov [rdx+1C],eax
"DRAGON QUEST XI.exe"+A86C612: 8B 81 94 00 00 00     -  mov eax,[rcx+00000094]
"DRAGON QUEST XI.exe"+A86C618: 89 42 20              -  mov [rdx+20],eax
"DRAGON QUEST XI.exe"+A86C61B: 4C 89 7A 24           -  mov [rdx+24],r15
// ---------- INJECTING HERE ----------
"DRAGON QUEST XI.exe"+A86C61F: 8B 81 A4 00 00 00     -  mov eax,[rcx+000000A4]
// ---------- DONE INJECTING  ----------
"DRAGON QUEST XI.exe"+A86C625: 89 42 2C              -  mov [rdx+2C],eax
"DRAGON QUEST XI.exe"+A86C628: 4C 89 7A 30           -  mov [rdx+30],r15
"DRAGON QUEST XI.exe"+A86C62C: 4C 89 7A 38           -  mov [rdx+38],r15
"DRAGON QUEST XI.exe"+A86C630: 4C 89 7A 40           -  mov [rdx+40],r15
"DRAGON QUEST XI.exe"+A86C634: 4C 89 7A 48           -  mov [rdx+48],r15
"DRAGON QUEST XI.exe"+A86C638: 8B 81 C8 00 00 00     -  mov eax,[rcx+000000C8]
"DRAGON QUEST XI.exe"+A86C63E: 89 42 50              -  mov [rdx+50],eax
"DRAGON QUEST XI.exe"+A86C641: 8B 81 CC 00 00 00     -  mov eax,[rcx+000000CC]
"DRAGON QUEST XI.exe"+A86C647: 48 8D 0D 2A 27 7A F8  -  lea rcx,["DRAGON QUEST XI.exe"+300ED78]
"DRAGON QUEST XI.exe"+A86C64E: 89 42 54              -  mov [rdx+54],eax
}
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Author
ChrisFayte
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19
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