Dead Rising 4 Cheat Table Trainer +27

Dead Rising 4 Cheat Table Trainer +27 2020-07-24

Login to enable download
Hexui Undetected CSGO Cheats Sinkicheat PUBG Cheat
Dead Rising 4 Cheat Table Trainer +27

1595553772436.png


Features
  • Zombies Can't Attack You (Collision Off, affect other players also)
  • Stealth Mode
  • Teleport
  • Save Position
  • Load Position
  • Undo Teleport
  • Teleport To Waypoint
  • Teleport To Yellow Mission
  • Teleport To Red Mission
  • Teleport To Blue Mission
  • Debug
  • Saved Waypoint Coord X
  • Saved Waypoint Coord Z
  • Saved Coord X
  • Saved Coord Y
  • Saved Coord Z
  • Infinite Health
  • Infinite Ammo
  • Infinite ExoSuite Battery
  • Infinite Vehicle Durability
  • Infnite Weapon Durability
  • Infinite Skill Points
  • Easy Kills (Max 2 Shots)
  • Infinite Money
  • PP Multiplier
  • Infinite Sprint
  • No Spread
  • Rapid Fire
  • Super Jump
  • Super Speed
  • Get Max Level
  • Get 9999 Max Health (heal to see effect)
  • Get Max Throwables Slots
  • Get Max Item Slots
  • Get Max Heal Slots
  • Get Max Weapon Slots
Pointers
  • Current Skill Points
  • Current Stamina
  • Stamina Max
  • Current Health
  • Max Health
  • Money
  • Current Level (does not match with ingame Value)
  • Current PP
  • Item Slots
  • Heal Slots
  • Weapon Slots
  • Throwables Slots
  • ExoSuite Item Slots
  • ExoSuite Throwables Slots
  • ExoSuite Weapon Slots
  • Exo Suite Battery
  • Jump Height
  • Fall Damage calc
  • Jump Time
  • Player Speed
  • Current Position X
  • Current Position Y
  • Current Position Z
  • Waypoint
  • Waypoint Coord X
  • Waypoint Coord Z
  • Mission Yellow
  • Mission Marker Yellow X
  • Mission Marker Yellow Y
  • Mission Marker Yellow Z
  • Mission Red
  • Mission Marker Red X
  • Mission Marker Red Y
  • Mission Marker Red Z
  • Mission Blue
  • Mission Marker Blue X
  • Mission Marker Blue Y
  • Mission Marker Blue Z
  • Test/WIP
  • Max Killed Zombies (Display)
  • Infinite Health Allies
Cheat Scripts
Main Script:
[ENABLE]

aobscanmodule(_GetHealthPointer,deadrising4.exe,8B 48 18 EB 02) // should be unique
aobscanmodule(_MasterCode,deadrising4.exe,8B 0C 01 41 89 0B)
aobscanmodule(_SkillPoints,deadrising4.exe,8B 80 60 1B 00 00)
aobscanmodule(_WeaponDurability,deadrising4.exe,66 0F 6E 70 18 66 0F 6E 40)
aobscanmodule(_InfiniteAmmo,deadrising4.exe,0F 2F 40 28 77 77)
aobscanmodule(_InfThrowables,deadrising4.exe,0F 2F 47 20 0F B6 77 1D)
aobscanmodule(_InfiniteHealth,deadrising4.exe,8B 40 18 48 83 C4 28 C3 33)
aobscanmodule(_Level,deadrising4.exe,8B 04 1A 48 83 C4 20 5B C3 48)
aobscanmodule(_Slots,deadrising4.exe,8B 84 CF 38 01 00 00)
aobscanmodule(_NoSpread,deadrising4.exe,F3 0F 10 4B 10 E8 08)
aobscanmodule(_RapidFire,deadrising4.exe,F3 0F 11 4B 0C EB 42)
aobscanmodule(_Teleport,deadrising4.exe,0F 28 51 70 0F 28 49 50)
aobscanmodule(_WaypointCoords,deadrising4.exe,F2 0F 10 80 EC 0A 00 00 4C)
aobscanmodule(_ExoSuite,deadrising4.exe,FE FF C3 CC CC 40 53 48 83 EC 20)
aobscanmodule(_VehicleDurability,deadrising4.exe,8B 42 18 89 44 24 78)
aobscanmodule(_PPPoints,deadrising4.exe,42 01 44 36 04)
aobscanmodule(_MapIconPosition,deadrising4.exe,F2 0F 11 47 10 41)
aobscanmodule(_OneHitKills,deadrising4.exe,83 78 18 00 0F 8E CA 00 00 00)


alloc(newmem,$1000,deadrising4.exe)
alloc(newmemMain,$2000,deadrising4.exe)
alloc(newmemSkill,$1000,deadrising4.exe)
alloc(newmemDur,$1000,deadrising4.exe)
alloc(newmemAmmo,$1000,deadrising4.exe)
alloc(newmemGrenades,$1000,deadrising4.exe)
alloc(newmemHealthCode,$1000,deadrising4.exe)
alloc(newmemLevel,$1000,deadrising4.exe)
alloc(newmemSlots,$1000,deadrising4.exe)
alloc(newmemSpread,$1000,deadrising4.exe)
alloc(newmemRapid,$1000,deadrising4.exe)
alloc(newmemTele,$1000,deadrising4.exe)
alloc(newmemWP,$1000,deadrising4.exe)
alloc(newmemMainCode2,$1000,deadrising4.exe)
alloc(newmemVehicle,$1000,deadrising4.exe)
alloc(newmemPP,$1000,deadrising4.exe)
alloc(newmemMMarker,$2000,deadrising4.exe)
alloc(newmemOhk,$1000,deadrising4.exe)


alloc(_enableGodMode,8)
alloc(_pHealth,8)
alloc(_enableInfMoney,8)
alloc(_pMoney,8)
alloc(_enableInfSprint,8)
alloc(_IncMaxHealth,8)
alloc(_pSkillPoints,8)
alloc(_enableInfSkillPoints,8)
alloc(_enableInfDurability,8)
alloc(_enableInfAmmo,8)
alloc(_enableInfGrenades,8)
alloc(_pLevel,8)
Alloc(_enableHealSlots,8)
alloc(_enableItemSlots,8)
alloc(_enableWeaponSlots,8)
alloc(_enableThrowablesSlots,8)
alloc(_pSlots,8)
alloc(_enableNoSpread,8)
alloc(_enableRapidFire,8)
alloc(_X_Coord,8)
alloc(_Y_Coord,8)
alloc(_Z_Coord,8)
alloc(_X_Coord_Undo,8)
alloc(_Y_Coord_Undo,8)
alloc(_Z_Coord_Undo,8)
alloc(_enable_SavePos,8)
alloc(_enable_LoadPos,8)
alloc(_enable_UndoPos,8)
alloc(_enableWaypointTeleport,8)
alloc(_enableTeleToMissionMarker,8)
alloc(_enableTeleToMissionMarker2,8)
alloc(_Waypoint_X,8)
alloc(_Waypoint_Z,8)
alloc(_pCoords,8)
alloc(_pCoordsWP,8)
alloc(_pExoSuiteBattery,8)
alloc(_enableInfExoSuiteBattery,8)
alloc(_enableSuperJump,8)
alloc(_enableSuperSpeed,8)
alloc(_enableInfiniteVehicleDurability,8)
alloc(_enableGetMaxLevel,8)
alloc(_enablePPMultiplier,8)
alloc(_MissionMarker_X,8)
alloc(_MissionMarker_Y,8)
alloc(_MissionMarker_Z,8)
alloc(_SideMissionMarker_X,8)
alloc(_SideMissionMarker_Y,8)
alloc(_SideMissionMarker_Z,8)
alloc(_SideMissionMarker2_X,8)
alloc(_SideMissionMarker2_Y,8)
alloc(_SideMissionMarker2_Z,8)
alloc(_enableTeleToSideMission,8)
alloc(_enableTeleToSideMission2,8)
alloc(_pMissionMarker,8)
alloc(_pSideMissionMarker,8)
alloc(_pSideMissionMarker2,8)
alloc(_enableEasyKills,8)

Registersymbol(_IncMaxHealth)
registersymbol(_MasterCode)
registersymbol(_GetHealthPointer)
registersymbol(_enableInfSprint)
registersymbol(_pHealth)
Registersymbol(_pMoney)
Registersymbol(_enableInfMoney)
registersymbol(_pSkillPoints)
registersymbol(_enableInfSkillPoints)
registersymbol(_SkillPoints)
registersymbol(_WeaponDurability)
registersymbol(_enableInfDurability)
registersymbol(_enableInfAmmo)
registersymbol(_InfiniteAmmo)
registersymbol(_enableInfGrenades)
registersymbol(_InfThrowables)
registersymbol(_enableGodMode)
registersymbol(_InfiniteHealth)
registersymbol(_pLevel)
registersymbol(_Level)
registersymbol(_enableHealSlots)
registersymbol(_enableItemSlots)
registersymbol(_enableWeaponSlots)
registersymbol(_enableThrowablesSlots)
registersymbol(_Slots)
registersymbol(_pSlots)
registersymbol(_enableNoSpread)
registersymbol(_NoSpread)
registersymbol(_enableRapidFire)
registersymbol(_RapidFire)
registersymbol(_X_Coord)
registersymbol(_Y_Coord)
registersymbol(_Z_Coord)
registersymbol(_X_Coord_Undo)
registersymbol(_Y_Coord_Undo)
registersymbol(_Z_Coord_Undo)
registersymbol(_enable_SavePos)
registersymbol(_enable_LoadPos)
registersymbol(_enable_UndoPos)
registersymbol(_Teleport)
registersymbol(_Waypoint_X)
registersymbol(_Waypoint_Z)
registersymbol(_WaypointCoords)
registersymbol(_enableWaypointTeleport)
registersymbol(_enableTeleToMissionMarker)
registersymbol(_enableTeleToMissionMarker2)
registersymbol(_pCoords)
registersymbol(_pCoordsWP)
registersymbol(_pExoSuiteBattery)
registersymbol(_enableInfExoSuiteBattery)
registersymbol(_ExoSuite)
registersymbol(_enableSuperJump)
registersymbol(_enableSuperSpeed)
registersymbol(_enableInfiniteVehicleDurability)
registersymbol(_VehicleDurability)
registersymbol(_enableGetMaxLevel)
registersymbol(_enablePPMultiplier)
registersymbol(_PPPoints)
registersymbol(_MissionMarker_X)
registersymbol(_MissionMarker_Y)
registersymbol(_MissionMarker_Z)
registersymbol(_SideMissionMarker_X)
registersymbol(_SideMissionMarker_Y)
registersymbol(_SideMissionMarker_Z)
registersymbol(_SideMissionMarker2_X)
registersymbol(_SideMissionMarker2_Y)
registersymbol(_SideMissionMarker2_Z)
registersymbol(_pMissionMarker)
registersymbol(_MapIconPosition)
registersymbol(_enableTeleToSideMission)
registersymbol(_pSideMissionMarker)
registersymbol(_pSideMissionMarker2)
registersymbol(_enableEasyKills)
registersymbol(_OneHitKills)

label(code)
label(return)
label(codeMain)
label(returnMain)
label(Money)
label(MaxHealth)
label(Sprint)
label(SprintMax)
label(codeSkill)
label(returnSkill)
label(codeDur)
label(returnDur)
label(codeAmmo)
label(returnAmmo)
label(codeGrenades)
label(returnGrenades)
label(codeHealthCode)
label(returnHealthCode)
label(codeLevel)
label(returnLevel)
label(codeSlots)
label(returnSlots)
label(HealSlots)
label(ItemSlots)
label(WeaponSlots)
label(ThrowablesSlots)
label(codeSpread)
label(returnSpread)
label(codeRapid)
label(returnRapid)
label(codeTele)
label(returnTele)
label(Save)
label(Load)
label(Undo)
label(codeWP)
label(returnWP)
label(Waypoint)
label(codeMainCode2)
label(returnMainCode2)
label(ExoSuite)
label(SuperJump)
label(SuperSpeed)
label(codeVehicle)
label(returnVehicle)
label(codePP)
label(returnPP)
label(codeMMarker)
label(returnMMarker)
label(MissionMarker)
label(TeleToMarker)
label(SideMissionMarker)
label(SideMissionMarker2)
label(TeleToSideMissionMarker)
label(TeleToSideMissionMarker2)
label(ExoItemSlots)
label(ExoWeaponSlots)
label(ExoThrowablesSlots)
label(codeOhk)
label(returnOhk)

newmem:
mov [_pHealth],rax
code:
  mov ecx,[rax+18]
  jmp deadrising4.frank_correctiveStorageSize+19FFDE
  jmp return


newmemMain:
cmp rcx,F2C
je Money
cmp rcx,F1C
je MaxHealth
cmp rcx,F04
je Sprint
cmp rcx,FA0
je SprintMax
jne codeMain
Money:
mov [_pMoney],rax
cmp [_enableInfMoney],1
jne codeMain
mov [rax+rcx],#999999999
jmp codeMain
MaxHealth:
cmp [_IncMaxHealth],1
jne codeMain
mov [rax+rcx],#9999
jmp codeMain
Sprint:
cmp [_enableInfSprint],1
jne codeMain
mov [rax+rcx],#1000
jmp codeMain
SprintMax:
cmp [_enableInfSprint],1
jne codeMain
mov [rax+rcx],#1000
jmp codeMain

codeMain:
  mov ecx,[rax+rcx]
  mov [r11],ecx
  jmp returnMain

newmemSkill:
mov [_pSkillPoints],rax
cmp [_enableInfSkillPoints],1
jne codeSkill
mov [rax+00001B60],#999

codeSkill:
  mov eax,[rax+00001B60]
  jmp returnSkill

newmemDur:
cmp [_enableInfDurability],1
jne codeDur
movss xmm10,[rax+1C]
movss [rax+18],xmm10
codeDur:
  movd xmm6,[rax+18]
  jmp returnDur

newmemAmmo:
cmp [_enableInfAmmo],1
jne codeAmmo
movss [rax+28],xmm1
codeAmmo:
  comiss xmm0,[rax+28]
  ja deadrising4.exe+7A24C70
  jmp returnAmmo

newmemGrenades:
cmp [_enableInfGrenades],1
jne codeGrenades
mov [rdi+20],(float)99
codeGrenades:
  comiss xmm0,[rdi+20]
  movzx esi,byte ptr [rdi+1D]
  jmp returnGrenades


newmemHealthCode:
cmp [_enableGodMode],1
jne codeHealthCode
mov [rax+18],#9999
mov [rax+1C],#9999

codeHealthCode:
  mov eax,[rax+18]
  add rsp,28
  jmp returnHealthCode

newmemLevel:
mov [_pLevel],rbx
cmp [_enableGetMaxLevel],1
jne codeLevel
mov [rbx+CAC8],#9999999
jmp codeLevel
codeLevel:
  mov eax,[rdx+rbx]
  add rsp,20
  jmp returnLevel

newmemSlots:
cmp rax,3
je HealSlots
cmp rax,0
je ItemSlots
cmp rax,1
je WeaponSlots
cmp rax,2
je ThrowablesSlots
cmp rax,4
je ExoItemSlots
cmp rax,5
je ExoWeaponSlots
cmp rax,6
je ExoThrowablesSlots
jne codeSlots

HealSlots:
mov [_pSlots],rdi
cmp [_enableHealSlots],1
jne codeSlots
mov [rdi+rcx*8+00000138],#8
jmp codeSlots

ItemSlots:
cmp [_enableItemSlots],1
jne codeSlots
mov [rdi+rcx*8+00000138],#8
jmp codeSlots

WeaponSlots:
cmp [_enableWeaponSlots],1
jne codeSlots
mov [rdi+rcx*8+00000138],#8
jmp codeSlots

ThrowablesSlots:
cmp [_enableThrowablesSlots],1
jne codeSlots
mov [rdi+rcx*8+00000138],#9
jmp codeSlots

ExoItemSlots:
jmp codeSlots

ExoWeaponSlots:
jmp codeSlots

ExoThrowablesSlots:
jmp codeSlots

codeSlots:
  mov eax,[rdi+rcx*8+00000138]
  jmp returnSlots

newmemSpread:
cmp [_enableNoSpread],1
jne codeSpread
mov [rbx+10],0
codeSpread:
  movss xmm1,[rbx+10]
  jmp returnSpread

newmemRapid:

codeRapid:
movss [rbx+0C],xmm1
  cmp [_enableRapidFire],1
  jne returnRapid
  cmp rsi,FFFFFFFFFFFFFFFF
  jne returnRapid
  mov [rbx+0C],0
  jmp returnRapid

newmemTele:
cmp rsi,20
jne codeTele
mov [_pCoords],rcx
cmp [_enable_SavePos],1
je Save
cmp [_enable_LoadPos],1
je Load
cmp [_enable_UndoPos],1
je Undo
cmp [_enableWaypointTeleport],1
je Waypoint
cmp [_enableTeleToMissionMarker],1
je TeleToMarker
cmp [_enableTeleToSideMission],1
je TeleToSideMissionMarker
cmp [_enableTeleToSideMission2],1
je TeleToSideMissionMarker2
jmp codeTele

Save:
mov [_enable_SavePos],0
movss xmm10,[rcx+70]
movss [_X_Coord],xmm10
movss xmm10,[rcx+74]
movss [_Y_Coord],xmm10
movss xmm10,[rcx+78]
movss [_Z_Coord],xmm10
jmp codeTele


Load:
mov [_enable_LoadPos],0
movss xmm11,[rcx+70]
movss [_X_Coord_Undo],xmm11
movss xmm11,[rcx+74]
movss [_Y_Coord_Undo],xmm11
movss xmm11,[rcx+78]
movss [_Z_Coord_Undo],xmm11

movss xmm10,[_X_Coord]
movss [rcx+70],xmm10
movss xmm10,[_Y_Coord]
movss [rcx+74],xmm10
movss xmm10,[_Z_Coord]
movss [rcx+78],xmm10
jmp codeTele

Undo:
mov [_enable_UndoPos],0
movss xmm11,[_X_Coord_Undo]
movss [rcx+70],xmm11
movss xmm11,[_Y_Coord_Undo]
movss [rcx+74],xmm11
movss xmm11,[_Z_Coord_Undo]
movss [rcx+78],xmm11
jmp codeTele

Waypoint:
mov [_enableWaypointTeleport],0
movss xmm12,[_Waypoint_X]
movss [rcx+70],xmm12
mov [rcx+74],(float)25
movss xmm12,[_Waypoint_Z]
movss [rcx+78],xmm12
jmp codeTele

TeleToMarker:
mov [_enableTeleToMissionMarker],0
movss xmm13,[_MissionMarker_X]
movss [rcx+70],xmm13
movss xmm13,[_MissionMarker_Y]
movss [rcx+74],xmm13
movss xmm13,[_MissionMarker_Z]
movss [rcx+78],xmm13
jmp codeTele

TeleToSideMissionMarker:
mov [_enableTeleToSideMission],0
movss xmm11,[_SideMissionMarker_X]
movss [rcx+70],xmm11
movss xmm11,[_SideMissionMarker_Y]
movss [rcx+74],xmm11
movss xmm11,[_SideMissionMarker_Z]
movss [rcx+78],xmm11
jmp codeTele

TeleToSideMissionMarker2:
mov [_enableTeleToSideMission2],0
movss xmm15,[_SideMissionMarker2_X]
movss [rcx+70],xmm15
movss xmm15,[_SideMissionMarker2_Y]
movss [rcx+74],xmm15
movss xmm15,[_SideMissionMarker2_Z]
movss [rcx+78],xmm15
jmp codeTele

codeTele:
  movaps xmm2,[rcx+70]
  movaps xmm1,[rcx+50]
  jmp returnTele

newmemWP:
mov [_pCoordsWP],rax
movss xmm12,[rax+00000AEC]
movss [_Waypoint_X],xmm12
movss xmm12,[rax+00000AF4]
movss [_Waypoint_Z],xmm12
codeWP:
  movsd xmm0,[rax+00000AEC]
  jmp returnWP

newmemMainCode2:
cmp rcx,ECC // Exo Suite Battery
je ExoSuite
cmp rcx,D9C // Jump Height
je SuperJump
cmp rcx,DF0 // Super Speed
je SuperSpeed
jmp codeMainCode2

ExoSuite:
cmp [_enableInfExoSuiteBattery],1
jne codeMainCode2
mov [rcx+rax],(float)0 //0 = Max
jmp codeMainCode2

SuperJump:
mov [_pExoSuiteBattery],rax
cmp [_enableSuperJump],1
jne codeMainCode2
mov [rcx+rax],(float)15
jmp codeMainCode2

SuperSpeed:
cmp [_enableSuperSpeed],1
jne codeMainCode2
mov [rcx+rax],(float)5
jmp codeMainCode2

codeMainCode2:
  mov ecx,[rcx+rax]
  mov [r11],ecx
  jmp returnMainCode2

newmemVehicle:

cmp [_enableInfiniteVehicleDurability],1
jne codeVehicle
movss xmm10,[rdx+1C]
movss [rdx+18],xmm10

codeVehicle:
  mov eax,[rdx+18]
  mov [rsp+78],eax
  jmp returnVehicle

newmemPP:

codePP:
add [rsi+r14+04],eax
cmp [_enablePPMultiplier],1
jne returnPP
imul eax,10
add [rsi+r14+04],eax
  jmp returnPP

newmemMMarker:
cmp [rdi+4],(int)14
//cmp rdx,2
//jne codeMMarker
//cmp rcx,1
je MissionMarker
//cmp [rdi+1F4],(float)1
cmp [rdi+4],(int)19
je SideMissionMarker
cmp [rdi+4],18
je SideMissionMarker2
jmp codeMMarker

MissionMarker:
mov [_pMissionMarker],rdi
movss xmm10,[rdi+10]
movss [_MissionMarker_X],xmm10
movss xmm10,[rdi+14]
movss [_MissionMarker_Y],xmm10
movss xmm10,[rdi+18]
movss [_MissionMarker_Z],xmm10
jmp codeMMarker

SideMissionMarker:
mov [_pSideMissionMarker],rdi
movss xmm11,[rdi+10]
movss [_SideMissionMarker_X],xmm11
movss xmm11,[rdi+14]
movss [_SideMissionMarker_Y],xmm11
movss xmm11,[rdi+18]
movss [_SideMissionMarker_Z],xmm11
jmp codeMMarker

SideMissionMarker2:
mov [_pSideMissionMarker2],rdi
movss xmm11,[rdi+10]
movss [_SideMissionMarker2_X],xmm11
movss xmm11,[rdi+14]
movss [_SideMissionMarker2_Y],xmm11
movss xmm11,[rdi+18]
movss [_SideMissionMarker2_Z],xmm11
jmp codeMMarker

codeMMarker:
  movsd [rdi+10],xmm0
  jmp returnMMarker

newmemOhk:
cmp [_enableEasyKills],1
jne codeOhk
mov dword ptr [rax+18],1
codeOhk:
  cmp dword ptr [rax+18],00
  jng deadrising4.exe+7CE5C9
  jmp returnOhk





_GetHealthPointer:
  jmp newmem
return:

_MasterCode:
  jmp newmemMain
  nop
returnMain:

_SkillPoints:
  jmp newmemSkill
  nop
returnSkill:

_WeaponDurability:
  jmp newmemDur
returnDur:

_InfiniteAmmo:
  jmp newmemAmmo
  nop
returnAmmo:

_InfThrowables:
  jmp newmemGrenades
  nop
  nop
  nop
returnGrenades:


_InfiniteHealth:
  jmp newmemHealthCode
  nop
  nop
returnHealthCode:

_Level:
  jmp newmemLevel
  nop
  nop
returnLevel:

_Slots:
  jmp newmemSlots
  nop
  nop
returnSlots:

_NoSpread:
  jmp newmemSpread
returnSpread:

_RapidFire:
  jmp newmemRapid
returnRapid:

_Teleport:
  jmp newmemTele
  nop
  nop
  nop
returnTele:

_WaypointCoords:
  jmp newmemWP
  nop
  nop
  nop
returnWP:

_ExoSuite+65:
  jmp newmemMainCode2
  nop
returnMainCode2:

_VehicleDurability:
  jmp newmemVehicle
  nop
  nop
returnVehicle:

_PPPoints:
  jmp newmemPP
returnPP:

_MapIconPosition:
  jmp newmemMMarker
returnMMarker:

_OneHitKills:
  jmp newmemOhk
  nop
  nop
  nop
  nop
  nop
returnOhk:


_pHealth:
dd 0
_pMoney:
dd 0
_enableInfMoney:
dd 0
_enableInfSprint:
dd 0
_IncMaxHealth:
dd 0
_pSkillPoints:
dd 0
_enableInfSkillPoints:
dd 0
_enableInfDurability:
dd 0
_enableInfAmmo:
dd 0
_enableInfGrenades:
dd 0
_enableGodMode:
dd 0
_pLevel:
dd 0
_enableHealSlots:
dd 0
_enableItemSlots:
dd 0
_enableWeaponSlots:
dd 0
_enableThrowablesSlots:
dd 0
_pSlots:
dd 0
_enableNoSpread:
dd 0
_enableRapidFire:
dd 0
_X_Coord:
dd 0
_Y_Coord:
dd 0
_Z_Coord:
dd 0
_X_Coord_Undo:
dd 0
_Y_Coord_Undo:
dd 0
_Z_Coord_Undo:
dd 0
_enable_SavePos:
dd 0
_enable_LoadPos:
dd 0
_enable_UndoPos:
dd 0
_Waypoint_X:
dd 0
_Waypoint_Z:
dd 0
_enableWaypointTeleport:
dd 0
_enableTeleToMissionMarker:
dd 0
_enableTeleToMissionMarker2:
dd 0
_pCoords:
dd 0
_pCoordsWP:
dd 0
_pExoSuiteBattery:
dd 0
_enableInfExoSuiteBattery:
dd 0
_enableSuperJump:
dd 0
_enableSuperSpeed:
dd 0
_enableInfiniteVehicleDurability:
dd 0
_enableGetMaxLevel:
dd 0
_enablePPMultiplier:
dd 0
_MissionMarker_X:
dd 0
_MissionMarker_Y:
dd 0
_MissionMarker_Z:
dd 0
_pMissionMarker:
dd 0
_SideMissionMarker_X:
dd 0
_SideMissionMarker_Y:
dd 0
_SideMissionMarker_Z:
dd 0
_enableTeleToSideMission:
dd 0
_pSideMissionMarker:
dd 0
_SideMissionMarker2_X:
dd 0
_SideMissionMarker2_Y:
dd 0
_SideMissionMarker2_Z:
dd 0
_enableTeleToSideMission2:
dd 0
_pSideMissionMarker2:
dd 0
_enableEasyKills:
dd 0

[DISABLE]

_GetHealthPointer:
  db 8B 48 18 EB 02
_MasterCode:
  db 8B 0C 01 41 89 0B
_SkillPoints:
  db 8B 80 60 1B 00 00
_WeaponDurability:
  db 66 0F 6E 70 18
_InfiniteAmmo:
  db 0F 2F 40 28 77 77
_InfThrowables:
  db 0F 2F 47 20 0F B6 77 1D
_InfiniteHealth:
  db 8B 40 18 48 83 C4 28
_Level:
  db 8B 04 1A 48 83 C4 20
_Slots:
  db 8B 84 CF 38 01 00 00
_NoSpread:
  db F3 0F 10 4B 10
_RapidFire:
  db F3 0F 11 4B 0C
_Teleport:
  db 0F 28 51 70 0F 28 49 50
_WaypointCoords:
  db F2 0F 10 80 EC 0A 00 00
_ExoSuite+65:
  db 8B 0C 01 41 89 0B
_VehicleDurability:
  db 8B 42 18 89 44 24 78
_PPPoints:
  db 42 01 44 36 04
_MapIconPosition:
  db F2 0F 11 47 10
_OneHitKills:
  db 83 78 18 00 0F 8E CA 00 00 00

unregistersymbol(_IncMaxHealth)
unregistersymbol(_MasterCode)
unregistersymbol(_GetHealthPointer)
unregistersymbol(_enableInfSprint)
unregistersymbol(_pHealth)
unregistersymbol(_pMoney)
unregistersymbol(_enableInfMoney)
unregistersymbol(_MasterCode)
unregistersymbol(_pSkillPoints)
unregistersymbol(_enableInfSkillPoints)
unregistersymbol(_SkillPoints)
unregistersymbol(_WeaponDurability)
unregistersymbol(_enableInfDurability)
unregistersymbol(_enableInfAmmo)
unregistersymbol(_InfiniteAmmo)
unregistersymbol(_enableInfGrenades)
unregistersymbol(_InfThrowables)
unregistersymbol(_enableGodMode)
unregistersymbol(_InfiniteHealth)
unregistersymbol(_pLevel)
unregistersymbol(_Level)
unregistersymbol(_enableHealSlots)
unregistersymbol(_enableItemSlots)
unregistersymbol(_enableWeaponSlots)
unregistersymbol(_enableThrowablesSlots)
unregistersymbol(_Slots)
unregistersymbol(_pSlots)
unregistersymbol(_enableNoSpread)
unregistersymbol(_NoSpread)
unregistersymbol(_enableRapidFire)
unregistersymbol(_RapidFire)
unregistersymbol(_X_Coord)
unregistersymbol(_Y_Coord)
unregistersymbol(_Z_Coord)
unregistersymbol(_X_Coord_Undo)
unregistersymbol(_Y_Coord_Undo)
unregistersymbol(_Z_Coord_Undo)
unregistersymbol(_enable_SavePos)
unregistersymbol(_enable_LoadPos)
unregistersymbol(_enable_UndoPos)
unregistersymbol(_Teleport)
unregistersymbol(_Waypoint_X)
unregistersymbol(_Waypoint_Z)
unregistersymbol(_WaypointCoords)
unregistersymbol(_enableWaypointTeleport)
unregistersymbol(_enableTeleToMissionMarker)
unregistersymbol(_enableTeleToMissionMarker2)
unregistersymbol(_pCoords)
unregistersymbol(_pCoordsWP)
unregistersymbol(_ExoSuite)
unregistersymbol(_pExoSuiteBattery)
unregistersymbol(_enableInfExoSuiteBattery)
unregistersymbol(_enableSuperJump)
unregistersymbol(_enableSuperSpeed)
unregistersymbol(_VehicleDurability)
unregistersymbol(_enableInfiniteVehicleDurability)
unregistersymbol(_enableGetMaxLevel)
unregistersymbol(_enablePPMultiplier)
unregistersymbol(_PPPoints)
unregistersymbol(_MissionMarker_X)
unregistersymbol(_MissionMarker_Y)
unregistersymbol(_MissionMarker_Z)
unregistersymbol(_pMissionMarker)
unregistersymbol(_MapIconPosition)
unregistersymbol(_SideMissionMarker_X)
unregistersymbol(_SideMissionMarker_Y)
unregistersymbol(_SideMissionMarker_Z)
unregistersymbol(_enableTeleToSideMission)
unregistersymbol(_pSideMissionMarker)
unregistersymbol(_SideMissionMarker2_X)
unregistersymbol(_SideMissionMarker2_Y)
unregistersymbol(_SideMissionMarker2_Z)
unregistersymbol(_enableTeleToSideMission2)
unregistersymbol(_pSideMissionMarker2)
unregistersymbol(_OneHitKills)
unregistersymbol(_enableEasyKills)



dealloc(newmem)
dealloc(newmemMain)
dealloc(newmemSkill)
dealloc(newmemDur)
dealloc(newmemAmmo)
dealloc(newmemGrenades)
dealloc(newmemHealthCode)
dealloc(newmemLevel)
dealloc(newmemSlots)
dealloc(newmemSpread)
dealloc(newmemRapid)
dealloc(newmemTele)
dealloc(newmemWP)
dealloc(_pHealth)
dealloc(_enableInfMoney)
dealloc(_pMoney)
dealloc(_enableInfSprint)
dealloc(_IncMaxHealth)
dealloc(_pSkillPoints)
dealloc(_enableInfSkillPoints)
dealloc(_enableInfDurability)
dealloc(_enableInfAmmo)
dealloc(_enableInfGrenades)
dealloc(_enableGodMode)
dealloc(_pLevel)
dealloc(_enableHealSlots)
dealloc(_enableItemSlots)
dealloc(_enableWeaponSlots)
dealloc(_enableThrowablesSlots)
dealloc(_pSlots)
dealloc(_enableNoSpread)
dealloc(_enableRapidFire)
dealloc(_X_Coord)
dealloc(_Y_Coord)
dealloc(_Z_Coord)
dealloc(_X_Coord_Undo)
dealloc(_Y_Coord_Undo)
dealloc(_Z_Coord_Undo)
dealloc(_enable_SavePos)
dealloc(_enable_LoadPos)
dealloc(_enable_UndoPos)
dealloc(_enableWaypointTeleport)
dealloc(_enableTeleToMissionMarker)
dealloc(_enableTeleToMissionMarker2)
dealloc(_Waypoint_X)
dealloc(_Waypoint_Z)
dealloc(_pCoords)
dealloc(_pCoordsWP)
dealloc(_pExoSuiteBattery)
dealloc(_enableInfExoSuiteBattery)
dealloc(_enableSuperJump)
dealloc(_enableSuperSpeed)
dealloc(newmemMainCode2)
dealloc(_enableInfiniteVehicleDurability)
dealloc(newmemVehicle)
dealloc(_enableGetMaxLevel)
dealloc(_enablePPMultiplier)
dealloc(newmemPP)
dealloc(_MissionMarker_X)
dealloc(_MissionMarker_Y)
dealloc(_MissionMarker_Z)
dealloc(_pMissionMarker)
dealloc(newmemMMarker)
dealloc(_SideMissionMarker_X)
dealloc(_SideMissionMarker_Y)
dealloc(_SideMissionMarker_Z)
dealloc(_enableTeleToSideMission)
dealloc(_pSideMissionMarker)
dealloc(_SideMissionMarker2_X)
dealloc(_SideMissionMarker2_Y)
dealloc(_SideMissionMarker2_Z)
dealloc(_enableTeleToSideMission2)
dealloc(_pSideMissionMarker2)
dealloc(newmemOhk)
dealloc(_enableEasyKills)




{
// ORIGINAL CODE - INJECTION POINT: "deadrising4.exe"+806AB7

"deadrising4.exe"+806A90: 48 83 EC 38              -  sub rsp,38
"deadrising4.exe"+806A94: 0F 29 74 24 20           -  movaps [rsp+20],xmm6
"deadrising4.exe"+806A99: E8 82 15 E1 FF           -  call deadrising4.exe+618020
"deadrising4.exe"+806A9E: 48 8B C8                 -  mov rcx,rax
"deadrising4.exe"+806AA1: E8 2A B6 92 00           -  call deadrising4.exe+11320D0
"deadrising4.exe"+806AA6: 48 85 C0                 -  test rax,rax
"deadrising4.exe"+806AA9: 74 11                    -  je deadrising4.exe+806ABC
"deadrising4.exe"+806AAB: 48 8B 80 48 01 00 00     -  mov rax,[rax+00000148]
"deadrising4.exe"+806AB2: 48 85 C0                 -  test rax,rax
"deadrising4.exe"+806AB5: 74 05                    -  je deadrising4.exe+806ABC
// ---------- INJECTING HERE ----------
"deadrising4.exe"+806AB7: 8B 48 18                 -  mov ecx,[rax+18]
"deadrising4.exe"+806ABA: EB 02                    -  jmp deadrising4.exe+806ABE
// ---------- DONE INJECTING  ----------
"deadrising4.exe"+806ABC: 33 C9                    -  xor ecx,ecx
"deadrising4.exe"+806ABE: 66 0F 6E F1              -  movd xmm6,ecx
"deadrising4.exe"+806AC2: 0F 5B F6                 -  cvtdq2ps xmm6,xmm6
"deadrising4.exe"+806AC5: C7 44 24 40 00 00 80 3F  -  mov [rsp+40],3F800000
"deadrising4.exe"+806ACD: E8 3E 00 00 00           -  call deadrising4.exe+806B10
"deadrising4.exe"+806AD2: 66 0F 6E C0              -  movd xmm0,eax
"deadrising4.exe"+806AD6: 0F 5B C0                 -  cvtdq2ps xmm0,xmm0
"deadrising4.exe"+806AD9: F3 0F 5E F0              -  divss xmm6,xmm0
"deadrising4.exe"+806ADD: F3 0F 10 05 83 AA 2E 01  -  movss xmm0,[deadrising4.exe+1AF1568]
"deadrising4.exe"+806AE5: 0F 28 C8                 -  movaps xmm1,xmm0
}
Zombies can't attack you:
[ENABLE]

aobscanmodule(_RealGodMode,deadrising4.exe,C3 CC CC CC CC CC CC CC CC CC CC CC 48 89 5C 24 18 55 48 83 EC 20 48 8B 59 78 49 8B E8 48 85 DB 74 76)
aobscanmodule(_RealGodMode2,deadrising4.exe,5F C3 CC CC CC CC CC CC CC CC CC CC CC CC CC 48 89 5C 24 18 55 48)
registersymbol(_RealGodMode)
registersymbol(_RealGodMode2)


_RealGodMode+0C:
  db C3 90 90 90 90
_RealGodMode2+0F:
  db C3 90 90 90 90

[DISABLE]

_RealGodMode+0C:
  db 48 89 5C 24 18
_RealGodMode2+0F:
  db 48 89 5C 24 18

unregistersymbol(_RealGodMode)
unregistersymbol(_RealGodMode2)

{
// ORIGINAL CODE - INJECTION POINT: "deadrising4.exe"+6735C0

"deadrising4.exe"+6735B6: CC              -  int 3
"deadrising4.exe"+6735B7: CC              -  int 3
"deadrising4.exe"+6735B8: CC              -  int 3
"deadrising4.exe"+6735B9: CC              -  int 3
"deadrising4.exe"+6735BA: CC              -  int 3
"deadrising4.exe"+6735BB: CC              -  int 3
"deadrising4.exe"+6735BC: CC              -  int 3
"deadrising4.exe"+6735BD: CC              -  int 3
"deadrising4.exe"+6735BE: CC              -  int 3
"deadrising4.exe"+6735BF: CC              -  int 3
// ---------- INJECTING HERE ----------
"deadrising4.exe"+6735C0: 48 89 5C 24 18  -  mov [rsp+18],rbx
// ---------- DONE INJECTING  ----------
"deadrising4.exe"+6735C5: 55              -  push rbp
"deadrising4.exe"+6735C6: 48 83 EC 20     -  sub rsp,20
"deadrising4.exe"+6735CA: 48 8B 59 78     -  mov rbx,[rcx+78]
"deadrising4.exe"+6735CE: 49 8B E8        -  mov rbp,r8
"deadrising4.exe"+6735D1: 48 85 DB        -  test rbx,rbx
"deadrising4.exe"+6735D4: 74 76           -  je deadrising4.exe+67364C
"deadrising4.exe"+6735D6: 48 89 74 24 30  -  mov [rsp+30],rsi
"deadrising4.exe"+6735DB: 8B 73 10        -  mov esi,[rbx+10]
"deadrising4.exe"+6735DE: 48 89 7C 24 38  -  mov [rsp+38],rdi
"deadrising4.exe"+6735E3: 48 8B 7B 28     -  mov rdi,[rbx+28]
}
Stealth Mode:
[ENABLE]
aobscanmodule(_StealthMode4,deadrising4.exe,4C 8B DC 49 89 53 10 56) // should be unique
registersymbol(_StealthMode4)

_StealthMode4:
  db C3 90 90
[DISABLE]

_StealthMode4:
  db 4C 8B DC

unregistersymbol(_StealthMode4)


{
// ORIGINAL CODE - INJECTION POINT: "deadrising4.exe"+12967D0

"deadrising4.exe"+12967C6: CC                       -  int 3
"deadrising4.exe"+12967C7: CC                       -  int 3
"deadrising4.exe"+12967C8: CC                       -  int 3
"deadrising4.exe"+12967C9: CC                       -  int 3
"deadrising4.exe"+12967CA: CC                       -  int 3
"deadrising4.exe"+12967CB: CC                       -  int 3
"deadrising4.exe"+12967CC: CC                       -  int 3
"deadrising4.exe"+12967CD: CC                       -  int 3
"deadrising4.exe"+12967CE: CC                       -  int 3
"deadrising4.exe"+12967CF: CC                       -  int 3
// ---------- INJECTING HERE ----------
"deadrising4.exe"+12967D0: 4C 8B DC                 -  mov r11,rsp
"deadrising4.exe"+12967D3: 49 89 53 10              -  mov [r11+10],rdx
// ---------- DONE INJECTING  ----------
"deadrising4.exe"+12967D7: 56                       -  push rsi
"deadrising4.exe"+12967D8: 41 56                    -  push r14
"deadrising4.exe"+12967DA: 48 81 EC 98 01 00 00     -  sub rsp,00000198
"deadrising4.exe"+12967E1: 48 8B 05 98 A0 ED 00     -  mov rax,[deadrising4.exe+2170880]
"deadrising4.exe"+12967E8: 48 33 C4                 -  xor rax,rsp
"deadrising4.exe"+12967EB: 48 89 84 24 50 01 00 00  -  mov [rsp+00000150],rax
"deadrising4.exe"+12967F3: 80 79 60 00              -  cmp byte ptr [rcx+60],00
"deadrising4.exe"+12967F7: 49 8B F0                 -  mov rsi,r8
"deadrising4.exe"+12967FA: 4C 8B F1                 -  mov r14,rcx
"deadrising4.exe"+12967FD: 0F 85 5B 02 00 00        -  jne deadrising4.exe+1296A5E
}
Author
l0wb1t
Downloads
7
Views
178
First release
Last update
Rating
0.00 star(s) 0 ratings

More resources from l0wb1t

Community Mods