Crash Bandicoot N. Sane Trilogy Cheat Table Trainer +7

Crash Bandicoot N. Sane Trilogy Cheat Table Trainer +7 1

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Crash Bandicoot N. Sane Trilogy Cheat Table Trainer +7

1595553473656.png


Features
  • Freeze Rolling Obstacles
  • Unlimited Jumps
  • Unlimited Lives
  • Current Lives
  • Mask [2 or 3 = God Mode]
  • Apples v2
  • Boxes
  • Save Position
  • Load Position
  • Undo Teleport
Cheat Scripts
Main Script:
[ENABLE]

aobscanmodule(_UnlimitedJumps,CrashBandicootNSaneTrilogy.exe,88 48 2C 48 8D 4D B0)
aobscanmodule(_lIVES,CrashBandicootNSaneTrilogy.exe,45 8B 40 10 48 8B 5C 24 30)
aobscanmodule(_MaiNCode,CrashBandicootNSaneTrilogy.exe,3B 7B 10 0F 95 C3)
aobscanmodule(_Teleport,CrashBandicootNSaneTrilogy.exe,41 0F 28 00 48 8B 44 24 40)
alloc(newmem1,$1000,CrashBandicootNSaneTrilogy.exe)
alloc(newmem,$1000,CrashBandicootNSaneTrilogy.exe)
alloc(newmem3,$1000,CrashBandicootNSaneTrilogy.exe)
alloc(newmem4,$1000,CrashBandicootNSaneTrilogy.exe)
alloc(_enableUnlJumps,8)
alloc(_pLives,8)
alloc(_enableInfLives,8)
alloc(_pApples,8)
alloc(_pBoxes,8)
alloc(_pMask,8)
alloc(_enableGM,8)
alloc(_SavePosition,8)
alloc(_LoadPosition,8)
alloc(_UndoTele,8)
alloc(_xPos,8)
alloc(_yPos,8)
alloc(_zPos,8)
alloc(_xPosUndo,8)
alloc(_yPosUndo,8)
alloc(_zPosUndo,8)
registersymbol(_enableUnlJumps)
registersymbol(_UnlimitedJumps)
registersymbol(_pLives)
registersymbol(_enableInfLives)
registersymbol(_lIVES)
registersymbol(_pApples)
registersymbol(_pBoxes)
registersymbol(_pMask)
registersymbol(_MaiNCode)
registersymbol(_enableGM)
Registersymbol(_SavePosition)
Registersymbol(_LoadPosition)
Registersymbol(_UndoTele)
Registersymbol(_xPos)
Registersymbol(_yPos)
Registersymbol(_zPos)
Registersymbol(_xPosUndo)
Registersymbol(_yPosUndo)
Registersymbol(_zPosUndo)
registersymbol(_Teleport)

label(code1)
label(return1)
label(code)
label(return)
label(code3)
label(return3)
label(Check1)
label(Check2)
label(Check3)
label(code4)
label(return4)
label(Save)
label(Load)
label(Undo)


newmem4:
cmp rdi,21080 // Crash, R11 = FF01
jne code4
cmp [_SavePosition],1
je Save
cmp [_LoadPosition],1
je Load
cmp [_UndoTele],1
je Undo
jmp code4

Save:
mov [_SavePosition],0
movss xmm1,[r8]
movss [_xPos],xmm1
movss xmm1,[r8+04]
movss [_yPos],xmm1
movss xmm1,[r8+08]
movss [_zPos],xmm1
jmp code4

Load:
mov [_LoadPosition],0
movss xmm2,[r8]
movss [_xPosUndo],xmm2
movss xmm2,[r8+04]
movss [_yPosUndo],xmm2
movss xmm2,[r8+08]
movss [_zPosUndo],xmm2

movss xmm1,[_xPos]
movss [r8],xmm1
movss xmm1,[_yPos]
movss [r8+04],xmm1
movss xmm1,[_zPos]
movss [r8+08],xmm1
jmp code4

Undo:
mov [_UndoTele],0
movss xmm1,[_xPosUndo]
movss [r8],xmm1
movss xmm1,[_yPosUndo]
movss [r8+04],xmm1
movss xmm1,[_zPosUndo]
movss [r8+08],xmm1
jmp code4

code4:
  movaps xmm0,[r8]
  mov rax,[rsp+40]
  jmp return4


newmem3:
  cmp [rbx+790],1
  jne Check1
  mov [_pMask],rbx
  cmp [_enableGM],1
  jne Check1
  mov [rbx+10],#3
  jmp Check1

Check1:
  cmp [rbx+770],0
  jne Check2
  mov [_pBoxes],rbx
  jmp Check2

Check2:
  cmp [rbx+7F0],(int)72
  jne Check3
  mov [_pApples],rbx
  jmp Check3

Check3:
  jmp code3

code3:
  cmp edi,[rbx+10]
  setne bl
  jmp return3



newmem:
mov [_pLives],r8
cmp byte ptr [_enableInfLives],1
jne code
mov [r8+10],#999
code:
  mov r8d,[r8+10]
  mov rbx,[rsp+30]
  jmp return




newmem1:
code1:
  mov [rax+2C],cl
  lea rcx,[rbp-50]
  cmp [_enableUnlJumps],1
  jne return1
  mov [rax+2C],#1
  jmp return1

_UnlimitedJumps:
  jmp newmem1
  nop
  nop
return1:

_lIVES:
  jmp newmem
  nop
  nop
  nop
  nop
return:


_MaiNCode:
  jmp newmem3
  nop
return3:



_Teleport:
  jmp newmem4
  nop
  nop
  nop
  nop
return4:

_enableUnlJumps:
dq 0
_pLives:
dq 0
_enableInfLives:
dq 0
_pApples:
dq 0
_pBoxes:
dq 0
_pMask:
dq 0
_enableGM:
dq 0
_SavePosition:
dq 0
_LoadPosition:
dq 0
_UndoTele:
dq 0
_xPos:
dq 0
_yPos:
dq 0
_zPos:
dq 0
_xPosUndo:
dq 0
_yPosUndo:
dq 0
_zPosUndo:
dq 0

[DISABLE]

_UnlimitedJumps:
  db 88 48 2C 48 8D 4D B0
_lIVES:
  db 45 8B 40 10 48 8B 5C 24 30
_MaiNCode:
  db 3B 7B 10 0F 95 C3
_Teleport:
  db 41 0F 28 00 48 8B 44 24 40

unregistersymbol(_UnlimitedJumps)
unregistersymbol(_enableUnlJumps)
unregistersymbol(_lIVES)
unregistersymbol(_pLives)
unregistersymbol(_enableInfLives)
unregistersymbol(_MaiNCode)
unregistersymbol(_pApples)
unregistersymbol(_pBoxes)
unregistersymbol(_pMask)
unregistersymbol(_enableGM)
unregistersymbol(_Teleport)
unregistersymbol(_SavePosition)
unregistersymbol(_LoadPosition)
unregistersymbol(_UndoTele)
unregistersymbol(_xPos)
unregistersymbol(_yPos)
unregistersymbol(_zPos)
unregistersymbol(_xPosUndo)
unregistersymbol(_yPosUndo)
unregistersymbol(_zPosUndo)
dealloc(_enableUnlJumps)
dealloc(newmem1)
dealloc(_pLives)
dealloc(_enableInfLives)
dealloc(newmem)
dealloc(_pApples)
dealloc(_pBoxes)
dealloc(_pMask)
dealloc(newmem3)
dealloc(_enableGM)
dealloc(newmem4)
dealloc(_SavePosition)
dealloc(_LoadPosition)
dealloc(_UndoTele)
dealloc(_xPos)
dealloc(_yPos)
dealloc(_zPos)
dealloc(_xPosUndo)
dealloc(_yPosUndo)
dealloc(_zPosUndo)
{
// ORIGINAL CODE - INJECTION POINT: "CrashBandicootNSaneTrilogy.exe"+58B1C2

"CrashBandicootNSaneTrilogy.exe"+58B198: FF C3                 -  inc ebx
"CrashBandicootNSaneTrilogy.exe"+58B19A: 48 83 C7 04           -  add rdi,04
"CrashBandicootNSaneTrilogy.exe"+58B19E: 41 3B 5E 08           -  cmp ebx,[r14+08]
"CrashBandicootNSaneTrilogy.exe"+58B1A2: 0F 8C 58 FF FF FF     -  jl CrashBandicootNSaneTrilogy.exe+58B100
"CrashBandicootNSaneTrilogy.exe"+58B1A8: 0F 28 74 24 50        -  movaps xmm6,[rsp+50]
"CrashBandicootNSaneTrilogy.exe"+58B1AD: 45 33 ED              -  xor r13d,r13d
"CrashBandicootNSaneTrilogy.exe"+58B1B0: 48 8B 46 70           -  mov rax,[rsi+70]
"CrashBandicootNSaneTrilogy.exe"+58B1B4: 80 78 22 02           -  cmp byte ptr [rax+22],02
"CrashBandicootNSaneTrilogy.exe"+58B1B8: 48 8B 86 90 00 00 00  -  mov rax,[rsi+00000090]
"CrashBandicootNSaneTrilogy.exe"+58B1BF: 0F 94 C1              -  sete cl
// ---------- INJECTING HERE ----------
"CrashBandicootNSaneTrilogy.exe"+58B1C2: 88 48 2C              -  mov [rax+2C],cl
"CrashBandicootNSaneTrilogy.exe"+58B1C5: 48 8D 4D B0           -  lea rcx,[rbp-50]
// ---------- DONE INJECTING  ----------
"CrashBandicootNSaneTrilogy.exe"+58B1C9: 48 8B 56 70           -  mov rdx,[rsi+70]
"CrashBandicootNSaneTrilogy.exe"+58B1CD: 48 8B 9E 90 00 00 00  -  mov rbx,[rsi+00000090]
"CrashBandicootNSaneTrilogy.exe"+58B1D4: 48 83 C2 30           -  add rdx,30
"CrashBandicootNSaneTrilogy.exe"+58B1D8: E8 43 13 25 00        -  call CrashBandicootNSaneTrilogy.exe+7DC520
"CrashBandicootNSaneTrilogy.exe"+58B1DD: 48 8D 4D B0           -  lea rcx,[rbp-50]
"CrashBandicootNSaneTrilogy.exe"+58B1E1: F2 0F 10 00           -  movsd xmm0,[rax]
"CrashBandicootNSaneTrilogy.exe"+58B1E5: F2 0F 11 43 10        -  movsd [rbx+10],xmm0
"CrashBandicootNSaneTrilogy.exe"+58B1EA: 8B 40 08              -  mov eax,[rax+08]
"CrashBandicootNSaneTrilogy.exe"+58B1ED: 89 43 18              -  mov [rbx+18],eax
"CrashBandicootNSaneTrilogy.exe"+58B1F0: 48 8B 56 70           -  mov rdx,[rsi+70]
}
Freeze Rolling Obstacles:
[ENABLE]
aobscanmodule(_FreezeMovingObstacles,CrashBandicootNSaneTrilogy.exe,48 89 5C 24 10 48 89 6C 24 18 56 48 83 EC 40 49 8B E9) // should be unique
registersymbol(_FreezeMovingObstacles)

_FreezeMovingObstacles:
  db C3 90 90 90 90


[DISABLE]

_FreezeMovingObstacles:
  db 48 89 5C 24 10

unregistersymbol(_FreezeMovingObstacles)


{
// ORIGINAL CODE - INJECTION POINT: "CrashBandicootNSaneTrilogy.exe"+50F170

"CrashBandicootNSaneTrilogy.exe"+50F15F: 5E                       -  pop rsi
"CrashBandicootNSaneTrilogy.exe"+50F160: 5B                       -  pop rbx
"CrashBandicootNSaneTrilogy.exe"+50F161: 5D                       -  pop rbp
"CrashBandicootNSaneTrilogy.exe"+50F162: C3                       -  ret
"CrashBandicootNSaneTrilogy.exe"+50F163: B0 01                    -  mov al,01
"CrashBandicootNSaneTrilogy.exe"+50F165: 48 81 C4 B0 00 00 00     -  add rsp,000000B0
"CrashBandicootNSaneTrilogy.exe"+50F16C: 5E                       -  pop rsi
"CrashBandicootNSaneTrilogy.exe"+50F16D: 5B                       -  pop rbx
"CrashBandicootNSaneTrilogy.exe"+50F16E: 5D                       -  pop rbp
"CrashBandicootNSaneTrilogy.exe"+50F16F: C3                       -  ret
// ---------- INJECTING HERE ----------
"CrashBandicootNSaneTrilogy.exe"+50F170: 48 89 5C 24 10           -  mov [rsp+10],rbx
// ---------- DONE INJECTING  ----------
"CrashBandicootNSaneTrilogy.exe"+50F175: 48 89 6C 24 18           -  mov [rsp+18],rbp
"CrashBandicootNSaneTrilogy.exe"+50F17A: 56                       -  push rsi
"CrashBandicootNSaneTrilogy.exe"+50F17B: 48 83 EC 40              -  sub rsp,40
"CrashBandicootNSaneTrilogy.exe"+50F17F: 49 8B E9                 -  mov rbp,r9
"CrashBandicootNSaneTrilogy.exe"+50F182: 48 8B F2                 -  mov rsi,rdx
"CrashBandicootNSaneTrilogy.exe"+50F185: 48 8B D9                 -  mov rbx,rcx
"CrashBandicootNSaneTrilogy.exe"+50F188: 48 85 D2                 -  test rdx,rdx
"CrashBandicootNSaneTrilogy.exe"+50F18B: 0F 84 3E 01 00 00        -  je CrashBandicootNSaneTrilogy.exe+50F2CF
"CrashBandicootNSaneTrilogy.exe"+50F191: F3 0F 10 51 28           -  movss xmm2,[rcx+28]
"CrashBandicootNSaneTrilogy.exe"+50F196: 0F 5A C2                 -  cvtps2pd xmm0,xmm2
}
Author
l0wb1t
Downloads
3
Views
57
First release
Last update
Rating
0.00 star(s) 0 ratings

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