Control is a 2019 video game developed by Remedy entertainment. It is an inception of game addiction for action lovers. It is a dynamic display of action, stealth and adventure altogether. It gives a third person view to the player who assumes control of fearless Jesse Faden who can be made even more dangerous using Cheat Engine.
Supernatural Altered World Events are being controlled by the Federal Bureau of Control (FBC), a clandestine U.S. government agency. Strangely the FBC also controls a mysterious place called the Oldest house, just where the mind boggling plot of the game begins. In the beginning of the game, Jesse finds herself caught up in a fight against the Hiss. Little did she know that her whole life would be changing.
The player has to delve in main story missions and unlock control points by defeating foes. There are also side quests that can be completed to earn rewards like essential skill points and amazing psychokinetic powers to seize enemies.
Control Cheat Table Trainer
How about having some ingenious hacks under your sleeve? You can outsmart the game itself with a few indigenously designed hacks. Cheat codes can help you get closer to victory by assisting you throughout the gameplay. Plus, it boosts the thrill factor and bewitches the game. Here we have the Control Cheat for you with a bunch of amazing hacks for you to get hooked on to.
The Control Cheat Table will allow the player to be able to reach the far limits of the horizon by its fly hack. Players may engage in combat and assault enemies fiercely without running short of ammo by using the infinite ammo hack. Not only this, players may choose to become relentless, exultant and unstoppable with the help of the God mode cheat code. You can make your victory inevitable! Simply download the Control Cheat Table for free and use them all in your gameplay!
Cheat Trainer Features
Supernatural Altered World Events are being controlled by the Federal Bureau of Control (FBC), a clandestine U.S. government agency. Strangely the FBC also controls a mysterious place called the Oldest house, just where the mind boggling plot of the game begins. In the beginning of the game, Jesse finds herself caught up in a fight against the Hiss. Little did she know that her whole life would be changing.
The player has to delve in main story missions and unlock control points by defeating foes. There are also side quests that can be completed to earn rewards like essential skill points and amazing psychokinetic powers to seize enemies.
Control Cheat Table Trainer
How about having some ingenious hacks under your sleeve? You can outsmart the game itself with a few indigenously designed hacks. Cheat codes can help you get closer to victory by assisting you throughout the gameplay. Plus, it boosts the thrill factor and bewitches the game. Here we have the Control Cheat for you with a bunch of amazing hacks for you to get hooked on to.
The Control Cheat Table will allow the player to be able to reach the far limits of the horizon by its fly hack. Players may engage in combat and assault enemies fiercely without running short of ammo by using the infinite ammo hack. Not only this, players may choose to become relentless, exultant and unstoppable with the help of the God mode cheat code. You can make your victory inevitable! Simply download the Control Cheat Table for free and use them all in your gameplay!
Cheat Trainer Features
- God Mode
- infinite ammo
- flyhack
godmode:
{ Game : Control_DX11.exe
Version:
Date : 2019-09-01
Author : ChrisFaytePC
This script does blah blah blah
}
[ENABLE]
aobscanmodule(health1,Control_DX11.exe,F3 0F 11 73 64) // should be unique
alloc(newmem,$1000,"Control_DX11.exe"+2C834A)
label(code)
label(return)
newmem:
cmp [rbx+88],#500
jne code
mov [rbx+64],(float)1
jmp return
code:
movss [rbx+64],xmm6
jmp return
health1:
jmp newmem
return:
registersymbol(health1)
[DISABLE]
health1:
db F3 0F 11 73 64
unregistersymbol(health1)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Control_DX11.exe"+2C834A
"Control_DX11.exe"+2C8321: 66 0F 38 14 FA - blendvps xmm7,xmm2,xmm0
"Control_DX11.exe"+2C8326: 80 BB A4 00 00 00 00 - cmp byte ptr [rbx+000000A4],00
"Control_DX11.exe"+2C832D: 41 0F 28 C0 - movaps xmm0,xmm8
"Control_DX11.exe"+2C8331: 0F 28 D8 - movaps xmm3,xmm0
"Control_DX11.exe"+2C8334: 0F 28 C5 - movaps xmm0,xmm5
"Control_DX11.exe"+2C8337: F3 41 0F 5C C1 - subss xmm0,xmm9
"Control_DX11.exe"+2C833C: 0F 28 F0 - movaps xmm6,xmm0
"Control_DX11.exe"+2C833F: 0F 28 C7 - movaps xmm0,xmm7
"Control_DX11.exe"+2C8342: F3 0F 5F F7 - maxss xmm6,xmm7
"Control_DX11.exe"+2C8346: F3 0F 5D F3 - minss xmm6,xmm3
// ---------- INJECTING HERE ----------
"Control_DX11.exe"+2C834A: F3 0F 11 73 64 - movss [rbx+64],xmm6
// ---------- DONE INJECTING ----------
"Control_DX11.exe"+2C834F: 0F 84 CE 00 00 00 - je Control_DX11.exe+2C8423
"Control_DX11.exe"+2C8355: F3 0F 10 8B B0 00 00 00 - movss xmm1,[rbx+000000B0]
"Control_DX11.exe"+2C835D: 0F 2F CC - comiss xmm1,xmm4
"Control_DX11.exe"+2C8360: 72 3F - jb Control_DX11.exe+2C83A1
"Control_DX11.exe"+2C8362: F3 0F 5C EE - subss xmm5,xmm6
"Control_DX11.exe"+2C8366: 0F 2F EC - comiss xmm5,xmm4
"Control_DX11.exe"+2C8369: 76 36 - jna Control_DX11.exe+2C83A1
"Control_DX11.exe"+2C836B: 0F 2F A3 80 00 00 00 - comiss xmm4,[rbx+00000080]
"Control_DX11.exe"+2C8372: F3 0F 58 6B 7C - addss xmm5,dword ptr [rbx+7C]
"Control_DX11.exe"+2C8377: 0F 28 C5 - movaps xmm0,xmm5
}
Infinite Ammo:
{ Game : Control_DX11.exe
Version:
Date : 2019-09-01
Author : ChrisFaytePC
This script does blah blah blah
}
[ENABLE]
aobscanmodule(ammo1,Control_DX11.exe,F3 0F 5D DA F3 0F 11 99 F0 01 00 00 48) // should be unique
alloc(newmem,$1000,"Control_DX11.exe"+357D9F)
label(code)
label(return)
newmem:
code:
movss xmm3,xmm0
movss [rcx+000001F0],xmm3
jmp return
ammo1:
jmp newmem
nop
nop
nop
nop
nop
nop
nop
return:
registersymbol(ammo1)
[DISABLE]
ammo1:
db F3 0F 5D DA F3 0F 11 99 F0 01 00 00
unregistersymbol(ammo1)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Control_DX11.exe"+357D9F
"Control_DX11.exe"+357D6C: F3 0F 10 81 F8 01 00 00 - movss xmm0,[rcx+000001F8]
"Control_DX11.exe"+357D74: 0F 57 DB - xorps xmm3,xmm3
"Control_DX11.exe"+357D77: 0F 57 05 A2 41 AE 00 - xorps xmm0,[Control_DX11.exe+E3BF20]
"Control_DX11.exe"+357D7E: 0F 57 C9 - xorps xmm1,xmm1
"Control_DX11.exe"+357D81: 0F 57 25 98 41 AE 00 - xorps xmm4,[Control_DX11.exe+E3BF20]
"Control_DX11.exe"+357D88: F3 0F 10 C8 - movss xmm1,xmm0
"Control_DX11.exe"+357D8C: F3 0F 58 A1 F0 01 00 00 - addss xmm4,dword ptr [rcx+000001F0]
"Control_DX11.exe"+357D94: 0F 28 C2 - movaps xmm0,xmm2
"Control_DX11.exe"+357D97: F3 0F 10 DC - movss xmm3,xmm4
"Control_DX11.exe"+357D9B: F3 0F 5F D9 - maxss xmm3,xmm1
// ---------- INJECTING HERE ----------
"Control_DX11.exe"+357D9F: F3 0F 5D DA - minss xmm3,xmm2
"Control_DX11.exe"+357DA3: F3 0F 11 99 F0 01 00 00 - movss [rcx+000001F0],xmm3
// ---------- DONE INJECTING ----------
"Control_DX11.exe"+357DAB: 48 81 C1 D8 00 00 00 - add rcx,000000D8
"Control_DX11.exe"+357DB2: 48 8D 15 5B 01 E4 00 - lea rdx,[Control_DX11.exe+1197F14]
"Control_DX11.exe"+357DB9: 45 33 C0 - xor r8d,r8d
"Control_DX11.exe"+357DBC: 48 FF 25 1D 70 98 00 - jmp qword ptr [Control_DX11.exe+CDEDE0]
"Control_DX11.exe"+357DC3: C3 - ret
"Control_DX11.exe"+357DC4: CC - int 3
"Control_DX11.exe"+357DC5: CC - int 3
"Control_DX11.exe"+357DC6: CC - int 3
"Control_DX11.exe"+357DC7: CC - int 3
"Control_DX11.exe"+357DC8: CC - int 3
}
Fly hack:
{ Game : Control_DX11.exe
Version:
Date : 2019-09-09
Author : ChrisFaytePC
This script does blah blah blah
}
[ENABLE]
aobscanmodule(coord,Control_DX11.exe,0F 10 80 D0 00 00 00 0F 11 47) // should be unique
alloc(newmem,$1000,"Control_DX11.exe"+10FF41)
label(code)
label(return)
label(ycoord)
registersymbol(ycoord)
newmem:
code:
mov [ycoord],rax
//mov [rax+D4],(float)-31
movups xmm0,[rax+000000D0]
jmp return
newmem+500:
ycoord:
dq 0
coord:
jmp newmem
nop
nop
return:
registersymbol(coord)
[DISABLE]
coord:
db 0F 10 80 D0 00 00 00
unregistersymbol(coord)
unregistersymbol(ycoord)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Control_DX11.exe"+10FF41
"Control_DX11.exe"+10FF1C: 0F B6 41 18 - movzx eax,byte ptr [rcx+18]
"Control_DX11.exe"+10FF20: F3 0F 10 41 64 - movss xmm0,[rcx+64]
"Control_DX11.exe"+10FF25: F3 0F 11 44 24 54 - movss [rsp+54],xmm0
"Control_DX11.exe"+10FF2B: 88 44 24 58 - mov [rsp+58],al
"Control_DX11.exe"+10FF2F: 8B 47 14 - mov eax,[rdi+14]
"Control_DX11.exe"+10FF32: 41 39 46 28 - cmp [r14+28],eax
"Control_DX11.exe"+10FF36: 75 4D - jne Control_DX11.exe+10FF85
"Control_DX11.exe"+10FF38: 48 8B 43 20 - mov rax,[rbx+20]
"Control_DX11.exe"+10FF3C: 48 85 C0 - test rax,rax
"Control_DX11.exe"+10FF3F: 74 10 - je Control_DX11.exe+10FF51
// ---------- INJECTING HERE ----------
"Control_DX11.exe"+10FF41: 0F 10 80 D0 00 00 00 - movups xmm0,[rax+000000D0]
// ---------- DONE INJECTING ----------
"Control_DX11.exe"+10FF48: 0F 11 47 20 - movups [rdi+20],xmm0
"Control_DX11.exe"+10FF4C: E9 C8 00 00 00 - jmp Control_DX11.exe+110019
"Control_DX11.exe"+10FF51: 49 8B 06 - mov rax,[r14]
"Control_DX11.exe"+10FF54: 48 8D 54 24 20 - lea rdx,[rsp+20]
"Control_DX11.exe"+10FF59: 49 8B CE - mov rcx,r14
"Control_DX11.exe"+10FF5C: FF 90 90 02 00 00 - call qword ptr [rax+00000290]
"Control_DX11.exe"+10FF62: 0F 57 C9 - xorps xmm1,xmm1
"Control_DX11.exe"+10FF65: F3 0F 10 40 08 - movss xmm0,[rax+08]
"Control_DX11.exe"+10FF6A: F3 0F 10 50 04 - movss xmm2,[rax+04]
"Control_DX11.exe"+10FF6F: F3 0F 10 18 - movss xmm3,[rax]
}