Chicken Invaders 4 Cheat Table

Chicken Invaders 4 Cheat Table 2020-07-22

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Games are getting popular day by day. A time will come when video games would be the first top hobby in the world, and the people will make their livelihood by playing games. When hearing the game name for the first time, I was like that there would be a chicken and the player had to kill it and invade it, and I was surprised that I got right. You have to kill all the chickens, squawking and flying. Ahh! Awesome. You can play with your friend in a multiplayer mode and will enjoy playing it. This game was released on six October 2014, we've given it plenty of time to rest, now let's annihilate it with Cheat Engine.

In this game, you can unlock many levels, and you can power up your weapons, which resembles gift boxes. The most outstanding characteristic of this game is that when you kill all chickens, the chickens drop a drumstick that the player should collect to earn a weapon named missile that clears the enemies’ screen. The gameplay of this game is never-ending, and the strenuous increases as the levels increase. The enemies move faster, and you will surely get jollification while playing this game. Gamin is one that relaxes you in every case.

Chicken Invaders 4 Cheat Table

It’s an innovative game that’s special for its graphics, storylines, and gameplays. Sorting out the issues building up through the game demands a solidified show of skills. The hacks are a crucial part of every game. The cheat engine for the case of Chicken invader will be the absolute pick. Downloading and loading the Chicken Invaders 4 cheat table will endorse you with the confidence and courage to go onward. Satisfying performance you’ll be able to create through cheats such as “inf lives” and “auto assemble script”. Be quick to lead from the front and be an ideal example.

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Chicken Invaders 4 Cheat Features

  • Infinite Lives
  • Infinite Lives
  • Infinite Rockets
Sample Cheat Engine Scripts
Infinite Lives Cheat:
[ENABLE]

aobscanmodule(lives,CI4.exe,50 8B CE E8 7B CC EB FF) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov eax,63
  push eax
  mov ecx,esi
  call CI4.exe+4D720
  jmp return

lives:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(lives)

[DISABLE]

lives:
  db 50 8B CE E8 7B CC EB FF

unregistersymbol(lives)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "CI4.exe"+190A9D

"CI4.exe"+190A72: A1 A8 2C 70 00           -  mov eax,[CI4.exe+302CA8]
"CI4.exe"+190A77: 33 C4                    -  xor eax,esp
"CI4.exe"+190A79: 50                       -  push eax
"CI4.exe"+190A7A: 8D 44 24 14              -  lea eax,[esp+14]
"CI4.exe"+190A7E: 64 A3 00 00 00 00        -  mov fs:[00000000],eax
"CI4.exe"+190A84: 8B E9                    -  mov ebp,ecx
"CI4.exe"+190A86: 80 BD 10 07 00 00 00     -  cmp byte ptr [ebp+00000710],00
"CI4.exe"+190A8D: 0F 85 BB 00 00 00        -  jne CI4.exe+190B4E
"CI4.exe"+190A93: 8B 44 24 24              -  mov eax,[esp+24]
"CI4.exe"+190A97: 8D B5 E0 01 00 00        -  lea esi,[ebp+000001E0]
// ---------- INJECTING HERE ----------
"CI4.exe"+190A9D: 50                       -  push eax
"CI4.exe"+190A9E: 8B CE                    -  mov ecx,esi
"CI4.exe"+190AA0: E8 7B CC EB FF           -  call CI4.exe+4D720
// ---------- DONE INJECTING  ----------
"CI4.exe"+190AA5: 8B 0D 9C 7C 71 00        -  mov ecx,[CI4.exe+317C9C]
"CI4.exe"+190AAB: 8B 51 24                 -  mov edx,[ecx+24]
"CI4.exe"+190AAE: 8B 42 0C                 -  mov eax,[edx+0C]
"CI4.exe"+190AB1: 80 B8 D0 01 00 00 00     -  cmp byte ptr [eax+000001D0],00
"CI4.exe"+190AB8: 8A 98 01 03 00 00        -  mov bl,[eax+00000301]
"CI4.exe"+190ABE: B2 01                    -  mov dl,01
"CI4.exe"+190AC0: 88 5C 24 24              -  mov [esp+24],bl
"CI4.exe"+190AC4: 88 54 24 25              -  mov [esp+25],dl
"CI4.exe"+190AC8: 74 18                    -  je CI4.exe+190AE2
"CI4.exe"+190ACA: 8B 41 24                 -  mov eax,[ecx+24]
}
Infinite Rockets:
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov eax,63
push eax
lea ecx,[edx+000003F0]

exit:
jmp returnhere

"CI4.exe"+191693:
jmp newmem
nop
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"CI4.exe"+191693:
push eax
lea ecx,[edx+000003F0]
//Alt: db 50 8D 8A F0 03 00 00
Get Rocket for every Food:
{ Game   : CI4.exe
  Version:
  Date   : 2019-11-24
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,CI4.exe,03 87 FC 02 00 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [edi+000002FC],63
  add eax,[edi+000002FC]
  jmp return

INJECT:
  jmp newmem
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 03 87 FC 02 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "CI4.exe"+12482F

"CI4.exe"+12480B: 55                    -  push ebp
"CI4.exe"+12480C: E8 3F D4 FF FF        -  call CI4.exe+121C50
"CI4.exe"+124811: 8B 8D BC 00 00 00     -  mov ecx,[ebp+000000BC]
"CI4.exe"+124817: E8 D4 25 05 00        -  call CI4.exe+176DF0
"CI4.exe"+12481C: 8B F0                 -  mov esi,eax
"CI4.exe"+12481E: 33 DB                 -  xor ebx,ebx
"CI4.exe"+124820: 3B F3                 -  cmp esi,ebx
"CI4.exe"+124822: 74 21                 -  je CI4.exe+124845
"CI4.exe"+124824: 8D 8E E8 02 00 00     -  lea ecx,[esi+000002E8]
"CI4.exe"+12482A: E8 E1 8E F2 FF        -  call CI4.exe+4D710
// ---------- INJECTING HERE ----------
"CI4.exe"+12482F: 03 87 FC 02 00 00     -  add eax,[edi+000002FC]
// ---------- DONE INJECTING  ----------
"CI4.exe"+124835: 51                    -  push ecx
"CI4.exe"+124836: 8B CC                 -  mov ecx,esp
"CI4.exe"+124838: 89 01                 -  mov [ecx],eax
"CI4.exe"+12483A: 8B CE                 -  mov ecx,esi
"CI4.exe"+12483C: 89 64 24 2C           -  mov [esp+2C],esp
"CI4.exe"+124840: E8 0B C6 06 00        -  call CI4.exe+190E50
"CI4.exe"+124845: 83 BF 00 03 00 00 09  -  cmp dword ptr [edi+00000300],09
"CI4.exe"+12484C: 75 1D                 -  jne CI4.exe+12486B
"CI4.exe"+12484E: 51                    -  push ecx
"CI4.exe"+12484F: 8B C4                 -  mov eax,esp
}
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Author
ChrisFayte
Downloads
1
Views
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