Gaming is becoming a craze of people day by day. One of the games includes Bayonetta, which is full of action and was developed in 2009 by Platinum games. This game is set up in a Vigrid, a fictional city of Europe. Bayonetta is the main character of this game and has the most beautiful and charming personality. She is a witch who is used to making attacks and can select multiple weapons. It is a 3D action game, played from a third-person perspective. The player controls Bayonetta. The player can do several activities. Players can jump double-time to cross considerable heights, can destroy background objects, and can do backflips.
Players can use enemy weapons like guns. There are five different modes in this game: easy to hard and to non-stop climaxes. It will take around 11 hours to complete this game's main storyline, or much shorter if you use Cheat Engine and just rip through the game as fast as you can. You can find hidden objects and can unlock different skills, and show how you play. What are your playing skills? So try the game. I hope you will 100% like it. The backgrounds are impressive—lush green gardens of Vigrid, rainy corridors of Purgatorio, and burning flames Inferno. Graphics increases the player’s imagination and make him win in any condition.
Bayonetta Cheat Table - Invincibility, Unlimited Mana
Untieing the knots of multiple skills and opening up the roads to proceed and get going, we equip you with a Bayonetta cheat table. It’’s a long list. Being extended means there’s a lot to be offered. Cheats such as “graphic combo” will be boosting your fighting skills and make the game more immersive. With this, the cheats like “magic bar” and “inf health” will be looking after your skills backing them up. Lasting long width, a spray of power against the rivals will be more than enough to end on a higher note. Downloading the Bayonetta cheat table will let be your first-ever achievement.
Cheat Trainer Features
Example Cheat Engine Scripts
Players can use enemy weapons like guns. There are five different modes in this game: easy to hard and to non-stop climaxes. It will take around 11 hours to complete this game's main storyline, or much shorter if you use Cheat Engine and just rip through the game as fast as you can. You can find hidden objects and can unlock different skills, and show how you play. What are your playing skills? So try the game. I hope you will 100% like it. The backgrounds are impressive—lush green gardens of Vigrid, rainy corridors of Purgatorio, and burning flames Inferno. Graphics increases the player’s imagination and make him win in any condition.
Bayonetta Cheat Table - Invincibility, Unlimited Mana
Untieing the knots of multiple skills and opening up the roads to proceed and get going, we equip you with a Bayonetta cheat table. It’’s a long list. Being extended means there’s a lot to be offered. Cheats such as “graphic combo” will be boosting your fighting skills and make the game more immersive. With this, the cheats like “magic bar” and “inf health” will be looking after your skills backing them up. Lasting long width, a spray of power against the rivals will be more than enough to end on a higher note. Downloading the Bayonetta cheat table will let be your first-ever achievement.
Cheat Trainer Features
- Max damage
- High combos
- Infinite money
- Infinite Witch Time
- Disable countdown timers
- Infinite Time in Bird form
- Fast High Score mini Game
- Infinite bullets in mini game
- Free mini game items
Example Cheat Engine Scripts
Infinite Health Cheat:
[ENABLE]
aobscanmodule(health_subt,Bayonetta.exe,2B C1 89 86 08 35 09 00)
aobscanmodule(alternate_reality_health1,Bayonetta.exe,FF 8E 54 6B 09 00)
alloc(newmemb,$100)
alloc(newmem,$100)
label(codeb)
label(returnb)
label(code)
label(return)
newmem:
code:
//sub eax,ecx
mov [esi+00093508],eax
jmp return
health_subt:
jmp newmem
nop
nop
nop
return:
registersymbol(health_subt)
newmemb:
codeb:
mov [esi+00096B54],#5
jmp returnb
alternate_reality_health1:
jmp newmemb
nop
returnb:
registersymbol(alternate_reality_health1)
[DISABLE]
health_subt:
db 2B C1 89 86 08 35 09 00
alternate_reality_health1:
db FF 8E 54 6B 09 00
unregistersymbol(alternate_reality_health1)
unregistersymbol(health_subt)
dealloc(newmem)
dealloc(newmemb)
Massive attack damage hack:
[ENABLE]
aobscanmodule(bighits,Bayonetta.exe,2B C7 89 86 B4 06 00 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
label(extra)
label(evenmore)
label(one_hit)
label(insta)
registersymbol(evenmore)
registersymbol(one_hit)
newmem:
code:
cmp [evenmore],01
je extra
cmp [one_hit],01
je insta
mov edi,#2500
sub eax,edi
mov [esi+000006B4],eax
jmp return
extra:
cmp [one_hit],01
je insta
mov edi,#9000
sub eax,edi
mov [esi+000006B4],eax
jmp return
insta:
mov edi,#999999
sub eax,edi
mov [esi+000006B4],eax
jmp return
evenmore:
dd 0
one_hit:
dd 0
bighits:
jmp newmem
nop
nop
nop
return:
registersymbol(bighits)
[DISABLE]
bighits:
db 2B C7 89 86 B4 06 00 00
unregistersymbol(bighits)
unregistersymbol(evenmore)
unregistersymbol(one_hit)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Bayonetta.exe"+540F8
"Bayonetta.exe"+540CF: 74 10 - je Bayonetta.exe+540E1
"Bayonetta.exe"+540D1: A1 60 DA EA 00 - mov eax,[Bayonetta.exe+AADA60]
"Bayonetta.exe"+540D6: 83 B8 A0 6B 09 00 00 - cmp dword ptr [eax+00096BA0],00
"Bayonetta.exe"+540DD: 75 02 - jne Bayonetta.exe+540E1
"Bayonetta.exe"+540DF: 03 FF - add edi,edi
"Bayonetta.exe"+540E1: 83 BE 08 09 00 00 00 - cmp dword ptr [esi+00000908],00
"Bayonetta.exe"+540E8: 74 02 - je Bayonetta.exe+540EC
"Bayonetta.exe"+540EA: 33 FF - xor edi,edi
"Bayonetta.exe"+540EC: 8B 86 B4 06 00 00 - mov eax,[esi+000006B4]
"Bayonetta.exe"+540F2: 89 86 B8 06 00 00 - mov [esi+000006B8],eax
// ---------- INJECTING HERE ----------
"Bayonetta.exe"+540F8: 2B C7 - sub eax,edi
"Bayonetta.exe"+540FA: 89 86 B4 06 00 00 - mov [esi+000006B4],eax
// ---------- DONE INJECTING ----------
"Bayonetta.exe"+54100: 85 C0 - test eax,eax
"Bayonetta.exe"+54102: 7F 26 - jg Bayonetta.exe+5412A
"Bayonetta.exe"+54104: 83 7C 24 10 00 - cmp dword ptr [esp+10],00
"Bayonetta.exe"+54109: 75 15 - jne Bayonetta.exe+54120
"Bayonetta.exe"+5410B: 83 BE 04 09 00 00 00 - cmp dword ptr [esi+00000904],00
"Bayonetta.exe"+54112: 75 0C - jne Bayonetta.exe+54120
"Bayonetta.exe"+54114: C7 86 B4 06 00 00 00 00 00 00 - mov [esi+000006B4],00000000
"Bayonetta.exe"+5411E: EB 0A - jmp Bayonetta.exe+5412A
"Bayonetta.exe"+54120: C7 86 B4 06 00 00 01 00 00 00 - mov [esi+000006B4],00000001
"Bayonetta.exe"+5412A: 8B 86 BC 06 00 00 - mov eax,[esi+000006BC]
}
Infinite Money Cheat:
[ENABLE]
aobscanmodule(money2,Bayonetta.exe,01 81 E4 F5 00 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
cmp [ecx+0000F5E4],#99999999
jge code
mov [ecx+0000F5E4],#99999999
code:
add [ecx+0000F5E4],eax
jmp return
money2:
jmp newmem
nop
return:
registersymbol(money2)
[DISABLE]
money2:
db 01 81 E4 F5 00 00
unregistersymbol(money2)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Bayonetta.exe"+FEA44
"Bayonetta.exe"+FEA2D: CC - int 3
"Bayonetta.exe"+FEA2E: CC - int 3
"Bayonetta.exe"+FEA2F: CC - int 3
"Bayonetta.exe"+FEA30: 8B 44 24 04 - mov eax,[esp+04]
"Bayonetta.exe"+FEA34: 89 81 E4 F5 00 00 - mov [ecx+0000F5E4],eax
"Bayonetta.exe"+FEA3A: C2 04 00 - ret 0004
"Bayonetta.exe"+FEA3D: CC - int 3
"Bayonetta.exe"+FEA3E: CC - int 3
"Bayonetta.exe"+FEA3F: CC - int 3
"Bayonetta.exe"+FEA40: 8B 44 24 04 - mov eax,[esp+04]
// ---------- INJECTING HERE ----------
"Bayonetta.exe"+FEA44: 01 81 E4 F5 00 00 - add [ecx+0000F5E4],eax
// ---------- DONE INJECTING ----------
"Bayonetta.exe"+FEA4A: 01 81 E8 F5 00 00 - add [ecx+0000F5E8],eax
"Bayonetta.exe"+FEA50: 81 B9 E4 F5 00 00 FF E0 F5 05 - cmp [ecx+0000F5E4],05F5E0FF
"Bayonetta.exe"+FEA5A: 7E 0A - jle Bayonetta.exe+FEA66
"Bayonetta.exe"+FEA5C: C7 81 E4 F5 00 00 FF E0 F5 05 - mov [ecx+0000F5E4],05F5E0FF
"Bayonetta.exe"+FEA66: C2 04 00 - ret 0004
"Bayonetta.exe"+FEA69: CC - int 3
"Bayonetta.exe"+FEA6A: CC - int 3
"Bayonetta.exe"+FEA6B: CC - int 3
"Bayonetta.exe"+FEA6C: CC - int 3
"Bayonetta.exe"+FEA6D: CC - int 3
}