Battlefield 4 Cheat Table Trainer +13

Battlefield 4 Cheat Table Trainer +13 2020-07-27

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Battlefield 4 Cheat Table Trainer +13
1595892157790.png


Features
  • iNFiNiTE HEALTH + TEAMMATES
  • iNFiNiTE GRENADES
  • iNFiNiTE AMMO
  • RAPiD FIRE
  • Rapid Fire 2
  • ONE HiT KiLLS
  • NO SPREAD
  • NO RELOAD
  • NO RECOiL
  • TELEPORT
  • SAVE POSiTiON
  • LOAD POSiTiON
  • UNDO TELEPORT
Cheat Scripts
god mode:
[ENABLE]

aobscanmodule(_InfiniteHealth,bf4.exe,F3 0F 10 7B 20 48 8B 10) // should be unique
alloc(newmem,$1000,bf4.exe)

label(code)
label(return)

newmem:
cmp rcx,1 // Is Player + Team ?
jne code
  mov [rbx+20],(float)999

code:
  movss xmm7,[rbx+20]
  jmp return

_InfiniteHealth:
  jmp newmem
return:
registersymbol(_InfiniteHealth)

[DISABLE]

_InfiniteHealth:
  db F3 0F 10 7B 20

unregistersymbol(_InfiniteHealth)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "bf4.exe"+EF2536

"bf4.exe"+EF250F: CC                       -  int 3
"bf4.exe"+EF2510: 40 53                    -  push rbx
"bf4.exe"+EF2512: 48 83 EC 50              -  sub rsp,50
"bf4.exe"+EF2516: 0F 29 74 24 40           -  movaps [rsp+40],xmm6
"bf4.exe"+EF251B: 0F 29 7C 24 30           -  movaps [rsp+30],xmm7
"bf4.exe"+EF2520: 44 0F 29 44 24 20        -  movaps [rsp+20],xmm8
"bf4.exe"+EF2526: 48 8B D9                 -  mov rbx,rcx
"bf4.exe"+EF2529: 44 0F 28 C1              -  movaps xmm8,xmm1
"bf4.exe"+EF252D: E8 BE A2 FF FF           -  call bf4.exe+EEC7F0
"bf4.exe"+EF2532: 48 8B 43 08              -  mov rax,[rbx+08]
// ---------- INJECTING HERE ----------
"bf4.exe"+EF2536: F3 0F 10 7B 20           -  movss xmm7,[rbx+20]
// ---------- DONE INJECTING  ----------
"bf4.exe"+EF253B: 48 8B 10                 -  mov rdx,[rax]
"bf4.exe"+EF253E: 0F 28 F0                 -  movaps xmm6,xmm0
"bf4.exe"+EF2541: 48 8B 8A B0 07 00 00     -  mov rcx,[rdx+000007B0]
"bf4.exe"+EF2548: 48 85 C9                 -  test rcx,rcx
"bf4.exe"+EF254B: 74 53                    -  je bf4.exe+EF25A0
"bf4.exe"+EF254D: E8 BE 17 00 00           -  call bf4.exe+EF3D10
"bf4.exe"+EF2552: 0F 2F 05 E3 38 AA 00     -  comiss xmm0,[bf4.exe+1995E3C]
"bf4.exe"+EF2559: 76 45                    -  jna bf4.exe+EF25A0
"bf4.exe"+EF255B: 0F 2F FE                 -  comiss xmm7,xmm6
"bf4.exe"+EF255E: 73 40                    -  jae bf4.exe+EF25A0
}
one hit kills:
[ENABLE]
aobscanmodule(_OneHitKills,bf4.exe,F3 0F 10 41 20 C3 CC) // should be unique
alloc(newmem,$1000,bf4.exe)

label(code)
label(return)

newmem:
cmp rdx,8F // Should be all enemys
jne code
mov [rcx+20],(float)0.001

code:
  movss xmm0,[rcx+20]
  jmp return

_OneHitKills:
  jmp newmem
return:
registersymbol(_OneHitKills)

[DISABLE]

_OneHitKills:
  db F3 0F 10 41 20

unregistersymbol(_OneHitKills)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "bf4.exe"+F26D60

"bf4.exe"+F26D56: CC                                -  int 3
"bf4.exe"+F26D57: CC                                -  int 3
"bf4.exe"+F26D58: CC                                -  int 3
"bf4.exe"+F26D59: CC                                -  int 3
"bf4.exe"+F26D5A: CC                                -  int 3
"bf4.exe"+F26D5B: CC                                -  int 3
"bf4.exe"+F26D5C: CC                                -  int 3
"bf4.exe"+F26D5D: CC                                -  int 3
"bf4.exe"+F26D5E: CC                                -  int 3
"bf4.exe"+F26D5F: CC                                -  int 3
// ---------- INJECTING HERE ----------
"bf4.exe"+F26D60: F3 0F 10 41 20                    -  movss xmm0,[rcx+20]
// ---------- DONE INJECTING  ----------
"bf4.exe"+F26D65: C3                                -  ret
"bf4.exe"+F26D66: CC                                -  int 3
"bf4.exe"+F26D67: CC                                -  int 3
"bf4.exe"+F26D68: CC                                -  int 3
"bf4.exe"+F26D69: CC                                -  int 3
"bf4.exe"+F26D6A: CC                                -  int 3
"bf4.exe"+F26D6B: CC                                -  int 3
"bf4.exe"+F26D6C: CC                                -  int 3
"bf4.exe"+F26D6D: CC                                -  int 3
"bf4.exe"+F26D6E: CC                                -  int 3
}
no recoil cheat:
[ENABLE]

aobscanmodule(_NoRecoil,bf4.exe,F3 0F 10 81 30 01 00 00 C3) // should be unique
alloc(newmem,$1000,bf4.exe)

label(code)
label(return)

newmem:
mov [rcx+00000130],0
mov [rcx+00000134],0
mov [rcx+00000138],0
code:
  movss xmm0,[rcx+00000130]
  jmp return

_NoRecoil:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(_NoRecoil)

[DISABLE]

_NoRecoil:
  db F3 0F 10 81 30 01 00 00

unregistersymbol(_NoRecoil)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "bf4.exe"+297D40

"bf4.exe"+297D36: 5B                       -  pop rbx
"bf4.exe"+297D37: C3                       -  ret
"bf4.exe"+297D38: CC                       -  int 3
"bf4.exe"+297D39: CC                       -  int 3
"bf4.exe"+297D3A: CC                       -  int 3
"bf4.exe"+297D3B: CC                       -  int 3
"bf4.exe"+297D3C: CC                       -  int 3
"bf4.exe"+297D3D: CC                       -  int 3
"bf4.exe"+297D3E: CC                       -  int 3
"bf4.exe"+297D3F: CC                       -  int 3
// ---------- INJECTING HERE ----------
"bf4.exe"+297D40: F3 0F 10 81 30 01 00 00  -  movss xmm0,[rcx+00000130]
// ---------- DONE INJECTING  ----------
"bf4.exe"+297D48: C3                       -  ret
"bf4.exe"+297D49: CC                       -  int 3
"bf4.exe"+297D4A: CC                       -  int 3
"bf4.exe"+297D4B: CC                       -  int 3
"bf4.exe"+297D4C: CC                       -  int 3
"bf4.exe"+297D4D: CC                       -  int 3
"bf4.exe"+297D4E: CC                       -  int 3
"bf4.exe"+297D4F: CC                       -  int 3
"bf4.exe"+297D50: F3 0F 10 81 34 01 00 00  -  movss xmm0,[rcx+00000134]
"bf4.exe"+297D58: C3                       -  ret
}
Author
l0wb1t
Downloads
2
Views
42
First release
Last update
Rating
0.00 star(s) 0 ratings

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