Battlefield 4 Cheat Table Trainer +13

Battlefield 4 Cheat Table Trainer +13 2020-07-27

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Battlefield 4 is in continuation of its previous version Battlefield 3. Immensely loved by gamers, Battlefield 4 is a first-person shooter video game that focuses on teamwork mainly. It is developed by EA Dice and published by ‘Electronic Arts’.

The most admired features of this game are its graphics, gameplay and multi-player mode. However, wait for the most amazing and unique up-gradation which is the option to allow color-blind players to change the on-screen color indicators isn’t it just mind-blowing! Levelling up your excitement by saying yes! it is compatible with not only Microsoft windows, PlayStation 3 and Xbox but also with PlayStation 4 and Xbox One.

The game has come back with a bang with some new and thrilling features. The location of the battlefield is inspired by historical events that give gamer feels of traveling in time and entering a battlefield like a warrior. Icing on the cake is that the player also gets to use world war weapons creating an environment of visual stimulation. The player in this game controls the character of Daniel ‘Reck’, during the fictional world war of 2020.

This Battlefield 4 cheat table can also give you surplus grenades and ammo, once you have these you will become the most dominating and powerful player. And the hacks go on and on, want me to tell you best of them all? The ones that are most effective, try using RAPID FIRE and one hit kills. Our Battlefield 4 cheat table is the ultimate way to win this game, it also contains no spread, no recoil, unlimited health & teleport cheats. You can download the cheat table by clicking the green button at the top right of the page.

Battlefield 4 Cheat Table Trainer +13
1595892157790.png


Cheat Trainer Features
  • iNFiNiTE HEALTH + TEAMMATES
  • iNFiNiTE GRENADES
  • iNFiNiTE AMMO
  • RAPiD FIRE
  • Rapid Fire 2
  • ONE HiT KiLLS
  • NO SPREAD
  • NO RELOAD
  • NO RECOiL
  • TELEPORT
  • SAVE POSiTiON
  • LOAD POSiTiON
  • UNDO TELEPORT
Cheat Engine Scripts
god mode:
[ENABLE]

aobscanmodule(_InfiniteHealth,bf4.exe,F3 0F 10 7B 20 48 8B 10) // should be unique
alloc(newmem,$1000,bf4.exe)

label(code)
label(return)

newmem:
cmp rcx,1 // Is Player + Team ?
jne code
  mov [rbx+20],(float)999

code:
  movss xmm7,[rbx+20]
  jmp return

_InfiniteHealth:
  jmp newmem
return:
registersymbol(_InfiniteHealth)

[DISABLE]

_InfiniteHealth:
  db F3 0F 10 7B 20

unregistersymbol(_InfiniteHealth)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "bf4.exe"+EF2536

"bf4.exe"+EF250F: CC                       -  int 3
"bf4.exe"+EF2510: 40 53                    -  push rbx
"bf4.exe"+EF2512: 48 83 EC 50              -  sub rsp,50
"bf4.exe"+EF2516: 0F 29 74 24 40           -  movaps [rsp+40],xmm6
"bf4.exe"+EF251B: 0F 29 7C 24 30           -  movaps [rsp+30],xmm7
"bf4.exe"+EF2520: 44 0F 29 44 24 20        -  movaps [rsp+20],xmm8
"bf4.exe"+EF2526: 48 8B D9                 -  mov rbx,rcx
"bf4.exe"+EF2529: 44 0F 28 C1              -  movaps xmm8,xmm1
"bf4.exe"+EF252D: E8 BE A2 FF FF           -  call bf4.exe+EEC7F0
"bf4.exe"+EF2532: 48 8B 43 08              -  mov rax,[rbx+08]
// ---------- INJECTING HERE ----------
"bf4.exe"+EF2536: F3 0F 10 7B 20           -  movss xmm7,[rbx+20]
// ---------- DONE INJECTING  ----------
"bf4.exe"+EF253B: 48 8B 10                 -  mov rdx,[rax]
"bf4.exe"+EF253E: 0F 28 F0                 -  movaps xmm6,xmm0
"bf4.exe"+EF2541: 48 8B 8A B0 07 00 00     -  mov rcx,[rdx+000007B0]
"bf4.exe"+EF2548: 48 85 C9                 -  test rcx,rcx
"bf4.exe"+EF254B: 74 53                    -  je bf4.exe+EF25A0
"bf4.exe"+EF254D: E8 BE 17 00 00           -  call bf4.exe+EF3D10
"bf4.exe"+EF2552: 0F 2F 05 E3 38 AA 00     -  comiss xmm0,[bf4.exe+1995E3C]
"bf4.exe"+EF2559: 76 45                    -  jna bf4.exe+EF25A0
"bf4.exe"+EF255B: 0F 2F FE                 -  comiss xmm7,xmm6
"bf4.exe"+EF255E: 73 40                    -  jae bf4.exe+EF25A0
}
one hit kills:
[ENABLE]
aobscanmodule(_OneHitKills,bf4.exe,F3 0F 10 41 20 C3 CC) // should be unique
alloc(newmem,$1000,bf4.exe)

label(code)
label(return)

newmem:
cmp rdx,8F // Should be all enemys
jne code
mov [rcx+20],(float)0.001

code:
  movss xmm0,[rcx+20]
  jmp return

_OneHitKills:
  jmp newmem
return:
registersymbol(_OneHitKills)

[DISABLE]

_OneHitKills:
  db F3 0F 10 41 20

unregistersymbol(_OneHitKills)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "bf4.exe"+F26D60

"bf4.exe"+F26D56: CC                                -  int 3
"bf4.exe"+F26D57: CC                                -  int 3
"bf4.exe"+F26D58: CC                                -  int 3
"bf4.exe"+F26D59: CC                                -  int 3
"bf4.exe"+F26D5A: CC                                -  int 3
"bf4.exe"+F26D5B: CC                                -  int 3
"bf4.exe"+F26D5C: CC                                -  int 3
"bf4.exe"+F26D5D: CC                                -  int 3
"bf4.exe"+F26D5E: CC                                -  int 3
"bf4.exe"+F26D5F: CC                                -  int 3
// ---------- INJECTING HERE ----------
"bf4.exe"+F26D60: F3 0F 10 41 20                    -  movss xmm0,[rcx+20]
// ---------- DONE INJECTING  ----------
"bf4.exe"+F26D65: C3                                -  ret
"bf4.exe"+F26D66: CC                                -  int 3
"bf4.exe"+F26D67: CC                                -  int 3
"bf4.exe"+F26D68: CC                                -  int 3
"bf4.exe"+F26D69: CC                                -  int 3
"bf4.exe"+F26D6A: CC                                -  int 3
"bf4.exe"+F26D6B: CC                                -  int 3
"bf4.exe"+F26D6C: CC                                -  int 3
"bf4.exe"+F26D6D: CC                                -  int 3
"bf4.exe"+F26D6E: CC                                -  int 3
}
no recoil cheat:
[ENABLE]

aobscanmodule(_NoRecoil,bf4.exe,F3 0F 10 81 30 01 00 00 C3) // should be unique
alloc(newmem,$1000,bf4.exe)

label(code)
label(return)

newmem:
mov [rcx+00000130],0
mov [rcx+00000134],0
mov [rcx+00000138],0
code:
  movss xmm0,[rcx+00000130]
  jmp return

_NoRecoil:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(_NoRecoil)

[DISABLE]

_NoRecoil:
  db F3 0F 10 81 30 01 00 00

unregistersymbol(_NoRecoil)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "bf4.exe"+297D40

"bf4.exe"+297D36: 5B                       -  pop rbx
"bf4.exe"+297D37: C3                       -  ret
"bf4.exe"+297D38: CC                       -  int 3
"bf4.exe"+297D39: CC                       -  int 3
"bf4.exe"+297D3A: CC                       -  int 3
"bf4.exe"+297D3B: CC                       -  int 3
"bf4.exe"+297D3C: CC                       -  int 3
"bf4.exe"+297D3D: CC                       -  int 3
"bf4.exe"+297D3E: CC                       -  int 3
"bf4.exe"+297D3F: CC                       -  int 3
// ---------- INJECTING HERE ----------
"bf4.exe"+297D40: F3 0F 10 81 30 01 00 00  -  movss xmm0,[rcx+00000130]
// ---------- DONE INJECTING  ----------
"bf4.exe"+297D48: C3                       -  ret
"bf4.exe"+297D49: CC                       -  int 3
"bf4.exe"+297D4A: CC                       -  int 3
"bf4.exe"+297D4B: CC                       -  int 3
"bf4.exe"+297D4C: CC                       -  int 3
"bf4.exe"+297D4D: CC                       -  int 3
"bf4.exe"+297D4E: CC                       -  int 3
"bf4.exe"+297D4F: CC                       -  int 3
"bf4.exe"+297D50: F3 0F 10 81 34 01 00 00  -  movss xmm0,[rcx+00000134]
"bf4.exe"+297D58: C3                       -  ret
}
Author
l0wb1t
Downloads
28
Views
795
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