Batman Arkham Knight Cheats - Invincibility & more

Batman Arkham Knight Cheats - Invincibility & more 1

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Batman Arkham knight carries on with the Batman Arkham City as it is set just nine months after its predecessor. The batman yet again gets into trouble, with the most significant rivals, Scarecrow and the Arkham knight setting up the plots while attacking Gotham city. To perish, Batman, these creatures do all they can to put him down in their domain. You, commanding Batman, need to take charge which is quite easy if you're using Cheat Engine. To lead and overcome these mysterious foes, using various skills in terms of placement and timing matters. Multiple features and weapons from the Arkham series, such as detective vision, line launchers, and grapnel gun, dominate the game. The new updates, such as the voice synthesizer, will edify the already existing ones. You can easily mimic the voice of your foes to set up traps and entangle them.

Further, the FreeFlow combat system, the dodging, the stealth abilities, the assault launching, the gadget operations, puzzle solvation, and the collection of requisite stuff seems to be enough to evade the rival creativity. The list is too long to be discussed.

The plot, the setting, and the gameplay will permanently catch with your eyes and brain.

Batman Arkham Knight Cheats

The game has a lot of ups and downs. To smoothen the curve of these happenings and reduce its sleepiness, we enrich you with the Batman: Arkham Knight cheat table. It’ll be supportive and will be a game topping strategy. So, it becomes the utmost responsibility of your prop to do it well. There are quite a several cheats that you can avail of by downloading the Arkham Knight cheat table. It’ll then be loaded onto your gaming folder to get it into action. Time to unveil the best of the best.

Cheat Features
  • Invincibility cheat
  • Max combo hack
  • Instant Special Attack
  • Infinite Missile Barrage
  • Infinite afterburn
1595367848112.png


Example Cheat Engine Scripts

Infinite health cheat:
[ENABLE]

aobscanmodule(Health1,BatmanAK.exe,29 3E 8B 06 48 8B 5C 24 40) // should be unique
alloc(newmem,$100,"BatmanAK.exe"+508D291)

label(code)
label(secondary)
label(return)

newmem:
cmp [rsi+774],FFFFFFFF
jne code
sub [rsi],edi
mov [rsi],64
  mov eax,[rsi]
  mov rbx,[rsp+40]
  jmp return

secondary:
sub [rsi],edi
mov [rsi],64
  mov eax,[rsi]
  mov rbx,[rsp+40]
  jmp return

code:
cmp [rsi+778],FFFFFFFF
je secondary
  sub [rsi],edi
  mov eax,[rsi]
  mov rbx,[rsp+40]
  jmp return

Health1:
  jmp newmem
  nop
  nop
  nop
  nop
return:
registersymbol(Health1)

[DISABLE]

Health1:
  db 29 3E 8B 06 48 8B 5C 24 40

unregistersymbol(Health1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "BatmanAK.exe"+508D291

"BatmanAK.exe"+508D26D: 48 FF 43 1C                                   -  inc [rbx+1C]
"BatmanAK.exe"+508D271: 48 8B 43 1C                                   -  mov rax,[rbx+1C]
"BatmanAK.exe"+508D275: 80 38 41                                      -  cmp byte ptr [rax],41
"BatmanAK.exe"+508D278: 75 17                                         -  jne BatmanAK.exe+508D291
"BatmanAK.exe"+508D27A: 48 8B 4B 14                                   -  mov rcx,[rbx+14]
"BatmanAK.exe"+508D27E: 48 FF C0                                      -  inc rax
"BatmanAK.exe"+508D281: 45 31 C0                                      -  xor r8d,r8d
"BatmanAK.exe"+508D284: 48 89 DA                                      -  mov rdx,rbx
"BatmanAK.exe"+508D287: 48 89 43 1C                                   -  mov [rbx+1C],rax
"BatmanAK.exe"+508D28B: FF 15 57 05 81 FE                             -  call qword ptr [BatmanAK.exe+389D7E8]
// ---------- INJECTING HERE ----------
"BatmanAK.exe"+508D291: 29 3E                                         -  sub [rsi],edi
"BatmanAK.exe"+508D293: 8B 06                                         -  mov eax,[rsi]
"BatmanAK.exe"+508D295: 48 8B 5C 24 40                                -  mov rbx,[rsp+40]
// ---------- DONE INJECTING  ----------
"BatmanAK.exe"+508D29A: 89 45 00                                      -  mov [rbp+00],eax
"BatmanAK.exe"+508D29D: 48 8B 6C 24 58                                -  mov rbp,[rsp+58]
"BatmanAK.exe"+508D2A2: 48 83 C4 20                                   -  add rsp,20
"BatmanAK.exe"+508D2A6: 41 5C                                         -  pop r12
"BatmanAK.exe"+508D2A8: 5F                                            -  pop rdi
"BatmanAK.exe"+508D2A9: 5E                                            -  pop rsi
"BatmanAK.exe"+508D2AA: C3                                            -  ret
"BatmanAK.exe"+508D2AB: CC                                            -  int 3
"BatmanAK.exe"+508D2AC: CC                                            -  int 3
"BatmanAK.exe"+508D2AD: CC                                            -  int 3
}
Instant Specials:
[ENABLE]

{$LUA}

timer = createTimer(true)
timer:setInterval(10)
timer.OnTimer = function()
writeFloat('[[[[["BatmanAK.exe"+0397FE68]+170]+478]+0]+22c0]+1D34',8)

end

{$ASM}


[DISABLE]

{$LUA}

timer:setEnabled(false)
writeFloat('[[[[["BatmanAK.exe"+0397FE68]+170]+478]+0]+22c0]+1D34',0)

{$ASM}
Infinite AfterBurn Cheat:
[ENABLE]

aobscanmodule(afterburn,BatmanAK.exe,F3 0F 11 86 28 03 00 00 44 0F 2F) // should be unique
alloc(newmem,$100,"BatmanAK.exe"+40D636D)

label(code)
label(return)

aobscanmodule(afterburn2,BatmanAK.exe,F3 0F 11 86 28 03 00 00 44 0F 28) // should be unique
alloc(newmema,$100,"BatmanAK.exe"+40D658B)

label(codea)
label(returna)

newmem:

code:
  //movss [rsi+00000328],xmm0
mov [rsi+00000328],(float)1
  jmp return

afterburn:
  jmp code
  nop
  nop
  nop
return:
registersymbol(afterburn)

newmema:

codea:
//movss [rsi+00000328],xmm0
mov [rsi+00000328],(float)1
  jmp returna

afterburn2:
  jmp codea
  nop
  nop
  nop
returna:
registersymbol(afterburn2)

[DISABLE]

afterburn:
  db F3 0F 11 86 28 03 00 00

unregistersymbol(afterburn)
dealloc(newmem)

afterburn2:
  db F3 0F 11 86 28 03 00 00

unregistersymbol(afterburn2)
dealloc(newmema)

{
// ORIGINAL CODE - INJECTION POINT: "BatmanAK.exe"+40D636D

"BatmanAK.exe"+40D6338: F7 85 8C 06 00 00 00 00 20 00  -  test [rbp+0000068C],200000
"BatmanAK.exe"+40D6342: F3 0F 10 86 28 03 00 00        -  movss xmm0,[rsi+00000328]
"BatmanAK.exe"+40D634A: 0F 28 CF                       -  movaps xmm1,xmm7
"BatmanAK.exe"+40D634D: 74 12                          -  je BatmanAK.exe+40D6361
"BatmanAK.exe"+40D634F: F3 0F 5E 8E B0 02 00 00        -  divss xmm1,[rsi+000002B0]
"BatmanAK.exe"+40D6357: EB 10                          -  jmp BatmanAK.exe+40D6369
"BatmanAK.exe"+40D6359: 86 10                          -  xchg [rax],dl
"BatmanAK.exe"+40D635B: 80 B6 72 07 E4 D9 F3           -  xor byte ptr [rsi-261BF88E],-0D
"BatmanAK.exe"+40D6362: 0F 5E 8E 98 02 00 00           -  divps xmm1,[rsi+00000298]
"BatmanAK.exe"+40D6369: F3 0F 5C C1                    -  subss xmm0,xmm1
// ---------- INJECTING HERE ----------
"BatmanAK.exe"+40D636D: F3 0F 11 86 28 03 00 00        -  movss [rsi+00000328],xmm0
// ---------- DONE INJECTING  ----------
"BatmanAK.exe"+40D6375: 44 0F 2F 8E 28 03 00 00        -  comiss xmm9,[rsi+00000328]
"BatmanAK.exe"+40D637D: 76 07                          -  jna BatmanAK.exe+40D6386
"BatmanAK.exe"+40D637F: 44 89 AE 28 03 00 00           -  mov [rsi+00000328],r13d
"BatmanAK.exe"+40D6386: 48 8D 96 DC 01 00 00           -  lea rdx,[rsi+000001DC]
"BatmanAK.exe"+40D638D: 48 8D 8E 04 01 00 00           -  lea rcx,[rsi+00000104]
"BatmanAK.exe"+40D6394: E8 E7 21 02 01                 -  call BatmanAK.exe+50F8580
"BatmanAK.exe"+40D6399: 44 0F B6 9E EC 01 00 00        -  movzx r11d,byte ptr [rsi+000001EC]
"BatmanAK.exe"+40D63A1: 48 8D 96 2C 02 00 00           -  lea rdx,[rsi+0000022C]
"BatmanAK.exe"+40D63A8: 48 8D 8E C8 00 00 00           -  lea rcx,[rsi+000000C8]
"BatmanAK.exe"+40D63AF: 44 88 9E 14 01 00 00           -  mov [rsi+00000114],r11l
}
Author
ChrisFayte
Downloads
17
Views
368
First release
Last update
Rating
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