Batman Arkham City Cheat Table - Invincibility, Max Damage & skill points

Batman Arkham City Cheat Table - Invincibility, Max Damage & skill points 1

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Batman is already quite popular amongst the generation. The game involves the superhero Batman of the comic book published by DC Comics. After the Batman Asylum launch in 2009, this Batman city is just the second addition to the Batman Arkham series.

The game revolves around everybody’s favorite, Batman, under the frontier of Arkham city. This city resembles Gotham’s fictional city of the comic book, surrounded by shantytowns and slums.

The Arkham city, a cage for the batman, is skill testing and an adventure made even more fun with Cheat Engine. It’ll be you who’ll be controlling batman to revive his name. Being a superhero, he’ll jump upon all the opportunities that he’ll find worth grab on. Well, the batman’s qualities of using stealth, to detect, and to combat while exploration will be sanctioning you to wipe out the foes and roll through the missions and quests. All this brings new areas into the game and a collection of some of the valuables that can enhance the skills and prove them worthy. Moreover, there’s another character named Cat woman that also has a significant role to play, being an ally of batman. Different modes in the game bring the features into play, and the game’s compatibility with various devices is more than precious.

Batman Arkham City Cheat Trainer

Gathering up the cheats all over the sites throughout the internet? Or busy searching for a cheat engine. Its’s time to zero this effort. You are at the right place as we present you the Arkham City trainer and some of the hotkeys to up the ante. Featuring the Batman Arkham City cheat table with all the effective picks: unlimited stealth, Fast movement, sprint and walk speed, et cetera. Grow upon the gaming abilities you have a holdover. To keep those abilities stiff and unvarying, download the Arkham City cheat table without exhausting even a single second.

Cheat Features
  • Invincibility
  • Freeze combos
  • Special moves
  • Max skill points
  • Combo streak

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Example Cheat Engine Scripts


Infinite Health:
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
cmp [ebx+0944],00000000
jne originalcode
mov [ebx],00000064
mov ebx,[ebx]
mov ecx,[esp+14]
jmp exit

originalcode:
sub [ebx],eax
mov ebx,[ebx]
mov ecx,[esp+14]

exit:
jmp returnhere

"BatmanAC.exe"+37097:
jmp newmem
nop
nop
nop
returnhere:


[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"BatmanAC.exe"+37097:
sub [ebx],eax
mov ebx,[ebx]
mov ecx,[esp+14]
//Alt: db 29 03 8B 1B 8B 4C 24 14
Max Skillpoints:
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat



aobscanmodule(SkillP,BatmanAC.exe,8B 07 8B 4C 24 14 89 01 FF 0F) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [edi],(int)100
  mov eax,[edi]
  mov ecx,[esp+14]
  jmp return

SkillP:
  jmp code
  nop
return:
registersymbol(SkillP)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
SkillP:
  db 8B 07 8B 4C 24 14

unregistersymbol(SkillP)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "BatmanAC.exe"+3725F

"BatmanAC.exe"+37244: FF 46 10                       -  inc [esi+10]
"BatmanAC.exe"+37247: 8B 46 10                       -  mov eax,[esi+10]
"BatmanAC.exe"+3724A: 80 38 41                       -  cmp byte ptr [eax],41
"BatmanAC.exe"+3724D: 75 10                          -  jne BatmanAC.exe+3725F
"BatmanAC.exe"+3724F: 8B 4E 0C                       -  mov ecx,[esi+0C]
"BatmanAC.exe"+37252: 6A 00                          -  push 00
"BatmanAC.exe"+37254: 40                             -  inc eax
"BatmanAC.exe"+37255: 56                             -  push esi
"BatmanAC.exe"+37256: 89 46 10                       -  mov [esi+10],eax
"BatmanAC.exe"+37259: FF 15 94 48 5B 01              -  call dword ptr [BatmanAC.exe+11B4894]
// ---------- INJECTING HERE ----------
"BatmanAC.exe"+3725F: 8B 07                          -  mov eax,[edi]
"BatmanAC.exe"+37261: 8B 4C 24 14                    -  mov ecx,[esp+14]
// ---------- DONE INJECTING  ----------
"BatmanAC.exe"+37265: 89 01                          -  mov [ecx],eax
"BatmanAC.exe"+37267: FF 0F                          -  dec [edi]
"BatmanAC.exe"+37269: 5F                             -  pop edi
"BatmanAC.exe"+3726A: 5E                             -  pop esi
"BatmanAC.exe"+3726B: 59                             -  pop ecx
"BatmanAC.exe"+3726C: C2 08 00                       -  ret 0008
"BatmanAC.exe"+3726F: CC                             -  int 3
"BatmanAC.exe"+37270: 55                             -  push ebp
"BatmanAC.exe"+37271: 8B EC                          -  mov ebp,esp
"BatmanAC.exe"+37273: 83 E4 F0                       -  and esp,-10
}
Max Damage:
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
cmp [ebx+0070],00000000
jne originalcode
mov [esp+10],(int)999
mov eax,[esp+10]
add [ebx],eax
jmp exit

originalcode:
mov eax,[esp+10]
add [ebx],eax

exit:
jmp returnhere

"BatmanAC.exe"+36FF3:
jmp newmem
nop
returnhere:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"BatmanAC.exe"+36FF3:
mov eax,[esp+10]
add [ebx],eax
//Alt: db 8B 44 24 10 01 03
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ChrisFayte
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