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Asura is an Indian game whose name is derived from the Sanskrit language, meaning devil. The game was finalized by 2017 by the developer Ogre Head Studio. It’s a rare Indian game focused on the sub-genre of RPGs, the rogue-like. This game is up with vengeance expansion along with the additional features.

The introduction of vengeance mode sanction you to go against the rivals and perish them. The cheat engine will help you with vengeance expansion to top the leaderboard. Another exciting feature is its Chakra system that demands you to conquer over the bosses to untie the accessories’ knot and unlock upcoming occurring.

The newer difficult mode named Mahasura’s difficulty build upon the challenges. And remember, it’s a rogue-like set; on losing the life, you’ll retreat to the initial start point. But don't worry, if you use Cheat Engine, you won't have to worry about dying in Asura.

New accessories and the addition of rooms is the joy booster. Multiple artifacts and weaponry will serve you in combats. Furthermore, the procedurally generated skill tree is a fascinating aspect of letting the user modify the character with 80+ skills.

Asura Cheat Table

Slash your opponents with a variety of weapons to collect unique materials. Boost your morale and keep heading while utilizing the characteristics of new characters. Establish fear and emit the rays of fright upon your enemies. It’s an epic game to be a part of.

Superlative and super generated the game becomes with the use of a cheat table. Jumbling and sticking between the occurring of the game raises the question of whether you have loaded the cheat engine or not. This Indian game is easily controllable through multiple cheats. You don’t need to tangle up from now, as downloading the Asura cheat table will aid you. The “melee damage” cheat boosts your melee attacks during combat. Similarly, “unlimited ammo” will let you continually attack the rivals, vanquishing them from the surface of the game’s world.

Asura Cheat Features
  • Unlimited ammo
  • Unlimited health
  • infinite stamina
  • range damage modifier
  • mage damage
  • melee damage
  • piercing damage
  • critical damage
  • luck
  • agility
  • health range
  • Spell bonus

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Example Cheat Engine Scripts

ammo:
[ENABLE]

aobscan(rng_ammo1,2B C7 89 46 14) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov edi,00
  sub eax,edi
  mov [esi+14],eax
  jmp return

rng_ammo1:
  jmp newmem
return:
registersymbol(rng_ammo1)

[DISABLE]

rng_ammo1:
  db 2B C7 89 46 14

unregistersymbol(rng_ammo1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 08AED1EA

""+8AED1CF: 74 16                 -  je 08AED1E7
""+8AED1D1: 8B 05 40 BC D5 03     -  mov eax,[03D5BC40]
""+8AED1D7: 8B C8                 -  mov ecx,eax
""+8AED1D9: 39 09                 -  cmp [ecx],ecx
""+8AED1DB: 8B 40 44              -  mov eax,[eax+44]
""+8AED1DE: 8B C8                 -  mov ecx,eax
""+8AED1E0: 39 09                 -  cmp [ecx],ecx
""+8AED1E2: 8B 40 20              -  mov eax,[eax+20]
""+8AED1E5: 03 F8                 -  add edi,eax
""+8AED1E7: 8B 46 14              -  mov eax,[esi+14]
// ---------- INJECTING HERE ----------
""+8AED1EA: 2B C7                 -  sub eax,edi
""+8AED1EC: 89 46 14              -  mov [esi+14],eax
// ---------- DONE INJECTING  ----------
""+8AED1EF: 85 C0                 -  test eax,eax
""+8AED1F1: 7F 07                 -  jg 08AED1FA
""+8AED1F3: C7 46 14 00 00 00 00  -  mov [esi+14],00000000
""+8AED1FA: 83 EC 0C              -  sub esp,0C
""+8AED1FD: 56                    -  push esi
""+8AED1FE: E8 85 91 C0 FB        -  call 046F6388
""+8AED203: 83 C4 10              -  add esp,10
""+8AED206: 8D 65 F8              -  lea esp,[ebp-08]
""+8AED209: 5E                    -  pop esi
""+8AED20A: 5F                    -  pop edi
}
Get player base:
{$lua}
if (LaunchMonoDataCollector()==0) then
error ('Failed To Launch Mono')
end

{$asm}

[ENABLE]

alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(ply_base)
registersymbol(ply_base)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
cmp [eax],eax
mov [ply_base],eax
call "UnityEngine:Component:get_transform"

exit:
jmp returnhere

ply_base:
dd 0

InteractiveObstacle:FixedUpdate+84:
jmp newmem
nop
nop
returnhere:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
InteractiveObstacle:FixedUpdate+84:
db db 39 00 E8 95 D1 21 DE
//Alt: db 39 00 E8 95 D1 21 DE
unregistersymbol(ply_base)
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