Assassin's Creed 2 Cheat Table - Invincibility, Infinite Money & more
Gaming is becoming one of the top hobbies day by day. I incredibly like games that are full of action and adventure. The game Assassin's Creed 2 was developed by Ubisoft Montreal in 2009. The game is set in fictional history, which follows the war between Assassins and knight templars. The game is ideal, and you will love it. You can swim in the water and can identify specific people. Leonardo da Vinci helps the player in creating modern ammunition, which includes poison blades and small wheellock firearms. Daggers, axes, swords can be purchased by vendors in town.
Further, this game’s most fantastic feature is to dye clothes, build your own villa, and sell items. This helps you to explore the game world. The new fan-favorite character is Ezio Auditore, who is a protagonist and had a likable personality. The graphics of this game are appealing. The scenery is beautiful. The sounds are unusual and clear. The game is super perfect, and the game took 19 hours to complete. The stunning combat and cool storyline, and ideal graphics give this game five stars and add to the world’s best game in 2009. A confounding game that you should try!
Assassin's Creed 2 Cheats
As a gamer, you’ll be well aware of cheat tables and surely know how crucial they play. A cheat list of a considerable height under the cheat table grasps your attention as it's a treat for a player to get. Advancing further in the game, raises new questions demanding skill boost. Various cheats such as “invincibility,” “infinite health,” and “ remove notoriety” will defend your motive and show you as a powerful force. You’ll be reckoned amongst the fierce competitors amongst your foes. Download the cheat table to achieve all that you eye at.
Cheat Features
Example Cheat Engine Scripts
Gaming is becoming one of the top hobbies day by day. I incredibly like games that are full of action and adventure. The game Assassin's Creed 2 was developed by Ubisoft Montreal in 2009. The game is set in fictional history, which follows the war between Assassins and knight templars. The game is ideal, and you will love it. You can swim in the water and can identify specific people. Leonardo da Vinci helps the player in creating modern ammunition, which includes poison blades and small wheellock firearms. Daggers, axes, swords can be purchased by vendors in town.
Further, this game’s most fantastic feature is to dye clothes, build your own villa, and sell items. This helps you to explore the game world. The new fan-favorite character is Ezio Auditore, who is a protagonist and had a likable personality. The graphics of this game are appealing. The scenery is beautiful. The sounds are unusual and clear. The game is super perfect, and the game took 19 hours to complete. The stunning combat and cool storyline, and ideal graphics give this game five stars and add to the world’s best game in 2009. A confounding game that you should try!
Assassin's Creed 2 Cheats
As a gamer, you’ll be well aware of cheat tables and surely know how crucial they play. A cheat list of a considerable height under the cheat table grasps your attention as it's a treat for a player to get. Advancing further in the game, raises new questions demanding skill boost. Various cheats such as “invincibility,” “infinite health,” and “ remove notoriety” will defend your motive and show you as a powerful force. You’ll be reckoned amongst the fierce competitors amongst your foes. Download the cheat table to achieve all that you eye at.
Cheat Features
- Invincibility
- Infinite Health
- Extra florins on pickup
- Remove notoriety
- Infinite throwing knives
- Increased stealth
- Infinite florins / money
Example Cheat Engine Scripts
Invincibility:
[ENABLE]
aobscanmodule(health1,AssassinsCreedIIGame.exe,89 46 58 E8 63 C8 34 FF) // should be unique
alloc(newmem,$100)
label(code)
label(return)
newmem:
code:
//mov [esi+5C],(float)9999
mov eax,[esi+5C]
mov [esi+58],eax
call AssassinsCreedIIGame.exe+548280
jmp return
health1:
jmp newmem
nop
nop
nop
return:
registersymbol(health1)
[DISABLE]
health1:
db 89 46 58 E8 63 C8 34 FF
unregistersymbol(health1)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "AssassinsCreedIIGame.exe"+11FBA15
"AssassinsCreedIIGame.exe"+11FBA00: 3B FB - cmp edi,ebx
"AssassinsCreedIIGame.exe"+11FBA02: 8B C7 - mov eax,edi
"AssassinsCreedIIGame.exe"+11FBA04: 7E 02 - jle AssassinsCreedIIGame.exe+11FBA08
"AssassinsCreedIIGame.exe"+11FBA06: 8B C3 - mov eax,ebx
"AssassinsCreedIIGame.exe"+11FBA08: 33 C9 - xor ecx,ecx
"AssassinsCreedIIGame.exe"+11FBA0A: 85 C0 - test eax,eax
"AssassinsCreedIIGame.exe"+11FBA0C: 0F 9E C1 - setle cl
"AssassinsCreedIIGame.exe"+11FBA0F: 56 - push esi
"AssassinsCreedIIGame.exe"+11FBA10: 83 E9 01 - sub ecx,01
"AssassinsCreedIIGame.exe"+11FBA13: 23 C1 - and eax,ecx
// ---------- INJECTING HERE ----------
"AssassinsCreedIIGame.exe"+11FBA15: 89 46 58 - mov [esi+58],eax
"AssassinsCreedIIGame.exe"+11FBA18: E8 63 C8 34 FF - call AssassinsCreedIIGame.exe+548280
// ---------- DONE INJECTING ----------
"AssassinsCreedIIGame.exe"+11FBA1D: 50 - push eax
"AssassinsCreedIIGame.exe"+11FBA1E: E8 6D CC AB FF - call AssassinsCreedIIGame.exe+CB8690
"AssassinsCreedIIGame.exe"+11FBA23: 83 C4 08 - add esp,08
"AssassinsCreedIIGame.exe"+11FBA26: 85 C0 - test eax,eax
"AssassinsCreedIIGame.exe"+11FBA28: 74 0D - je AssassinsCreedIIGame.exe+11FBA37
"AssassinsCreedIIGame.exe"+11FBA2A: 8B 56 58 - mov edx,[esi+58]
"AssassinsCreedIIGame.exe"+11FBA2D: 8B CE - mov ecx,esi
"AssassinsCreedIIGame.exe"+11FBA2F: 89 50 08 - mov [eax+08],edx
"AssassinsCreedIIGame.exe"+11FBA32: E8 69 F1 FF FF - call AssassinsCreedIIGame.exe+11FABA0
"AssassinsCreedIIGame.exe"+11FBA37: 85 DB - test ebx,ebx
}
Increase florins on pickup:
[ENABLE]
aobscanmodule(florins3,AssassinsCreedIIGame.exe,8B 4E 10 8B 55 08 03) // should be unique
alloc(newmem,$100)
label(code)
label(return)
newmem:
cmp [esi+10],#999999
jge code
mov [esi+10],#999999
code:
mov ecx,[esi+10]
mov edx,[ebp+08]
jmp return
florins3:
jmp newmem
nop
return:
registersymbol(florins3)
[DISABLE]
florins3:
db 8B 4E 10 8B 55 08
unregistersymbol(florins3)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "AssassinsCreedIIGame.exe"+ED5A7B
"AssassinsCreedIIGame.exe"+ED5A69: 5D - pop ebp
"AssassinsCreedIIGame.exe"+ED5A6A: C2 04 00 - ret 0004
"AssassinsCreedIIGame.exe"+ED5A6D: CC - int 3
"AssassinsCreedIIGame.exe"+ED5A6E: CC - int 3
"AssassinsCreedIIGame.exe"+ED5A6F: CC - int 3
"AssassinsCreedIIGame.exe"+ED5A70: 55 - push ebp
"AssassinsCreedIIGame.exe"+ED5A71: 8B EC - mov ebp,esp
"AssassinsCreedIIGame.exe"+ED5A73: 56 - push esi
"AssassinsCreedIIGame.exe"+ED5A74: 8B F1 - mov esi,ecx
"AssassinsCreedIIGame.exe"+ED5A76: E8 55 68 E0 FF - call AssassinsCreedIIGame.exe+CDC2D0
// ---------- INJECTING HERE ----------
"AssassinsCreedIIGame.exe"+ED5A7B: 8B 4E 10 - mov ecx,[esi+10]
"AssassinsCreedIIGame.exe"+ED5A7E: 8B 55 08 - mov edx,[ebp+08]
// ---------- DONE INJECTING ----------
"AssassinsCreedIIGame.exe"+ED5A81: 03 CA - add ecx,edx
"AssassinsCreedIIGame.exe"+ED5A83: 3B C8 - cmp ecx,eax
"AssassinsCreedIIGame.exe"+ED5A85: 76 08 - jna AssassinsCreedIIGame.exe+ED5A8F
"AssassinsCreedIIGame.exe"+ED5A87: 89 46 10 - mov [esi+10],eax
"AssassinsCreedIIGame.exe"+ED5A8A: 5E - pop esi
"AssassinsCreedIIGame.exe"+ED5A8B: 5D - pop ebp
"AssassinsCreedIIGame.exe"+ED5A8C: C2 04 00 - ret 0004
"AssassinsCreedIIGame.exe"+ED5A8F: 89 4E 10 - mov [esi+10],ecx
"AssassinsCreedIIGame.exe"+ED5A92: 5E - pop esi
"AssassinsCreedIIGame.exe"+ED5A93: 5D - pop ebp
}
infinite throwing knives:
[ENABLE]
aobscanmodule(knives_addy,AssassinsCreedIIGame.exe,0F B7 41 1E 25 FF 3F 00 00 C3 CC CC CC CC CC CC 8B) // should be unique
alloc(newmem,$1000)
globalalloc(knives,8)
label(code)
label(return)
newmem:
cmp [esp+40],3999998F
jne code
mov [knives],ecx
movzx eax,word ptr [ecx+1E]
mov eax,63
and eax,00003FFF
jmp return
code:
movzx eax,word ptr [ecx+1E]
and eax,00003FFF
jmp return
knives_addy:
jmp newmem
nop
nop
nop
nop
return:
registersymbol(knives_addy)
[DISABLE]
knives_addy:
db 0F B7 41 1E 25 FF 3F 00 00
unregistersymbol(knives_addy)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "AssassinsCreedIIGame.exe"+CDC690
"AssassinsCreedIIGame.exe"+CDC67D: 83 C6 04 - add esi,04
"AssassinsCreedIIGame.exe"+CDC680: 3B F7 - cmp esi,edi
"AssassinsCreedIIGame.exe"+CDC682: 75 EC - jne AssassinsCreedIIGame.exe+CDC670
"AssassinsCreedIIGame.exe"+CDC684: 5F - pop edi
"AssassinsCreedIIGame.exe"+CDC685: 5E - pop esi
"AssassinsCreedIIGame.exe"+CDC686: 8B CB - mov ecx,ebx
"AssassinsCreedIIGame.exe"+CDC688: 5B - pop ebx
"AssassinsCreedIIGame.exe"+CDC689: E9 62 3D 93 FF - jmp AssassinsCreedIIGame.exe+6103F0
"AssassinsCreedIIGame.exe"+CDC68E: CC - int 3
"AssassinsCreedIIGame.exe"+CDC68F: CC - int 3
// ---------- INJECTING HERE ----------
"AssassinsCreedIIGame.exe"+CDC690: 0F B7 41 1E - movzx eax,word ptr [ecx+1E]
"AssassinsCreedIIGame.exe"+CDC694: 25 FF 3F 00 00 - and eax,00003FFF
// ---------- DONE INJECTING ----------
"AssassinsCreedIIGame.exe"+CDC699: C3 - ret
"AssassinsCreedIIGame.exe"+CDC69A: CC - int 3
"AssassinsCreedIIGame.exe"+CDC69B: CC - int 3
"AssassinsCreedIIGame.exe"+CDC69C: CC - int 3
"AssassinsCreedIIGame.exe"+CDC69D: CC - int 3
"AssassinsCreedIIGame.exe"+CDC69E: CC - int 3
"AssassinsCreedIIGame.exe"+CDC69F: CC - int 3
"AssassinsCreedIIGame.exe"+CDC6A0: 8B 41 04 - mov eax,[ecx+04]
"AssassinsCreedIIGame.exe"+CDC6A3: C1 E8 0F - shr eax,0F
"AssassinsCreedIIGame.exe"+CDC6A6: F6 D0 - not al
}