Assassin's Creed 1 Cheat Table

Assassin's Creed 1 Cheat Table 1

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A game that’s the heart of many, and so, the time of many devoted to only Assassin Creed. It’s not just the passion associated with gaming, but it’s the whole body lured by Assassin Creed. Add to the knowledge that it was 2007 when this game began creating impact.

The game takes place mostly around holy lands such as Damascus and Jerusalem of the past that’s strengthened with the plot set as a clash between Assassins and Templars highlighting the past events of several centuries ago. Both groups desire to create peace, but the difference that separates them is the Templars’ desire for control. But don't worry about the Templars, with Cheat Engine they don't stand a chance.

The player holds over the fictional character Desmond Miles (Altair). This sanctions them to use a device named ”Animus” to manage and manipulate the character’s forefathers’ initial memory.

Assassin's Creed 1 Cheat Table

Upon the order of the head of the assassins, Mualim, the character, is given the responsibility to carry out executions. As a player, you’ll help the character progress throughout the holy lands searching for the agent to keep safe and sound. There are multiple missions and objectives to be fulfilled. Like many other adventure games, you’ll take on quests and carry out assassinations to get yourself congested with rewards. To further earn these rewards, the game requires a gamer’s alertness and presence of mind. Using low and high-profile actions will depend upon the situation. It’s recommended to carry on with low profile actions to dispose of yourself from enemies’ wrath. In the same manner, with few amendments, go ahead, and experience yourself.

Everything we discussed is the gameplay, plot, and setting. Some might find it arduous, and some may find it easy to handle. Well, some complications keep on arising, so solve them as quickly as possible. Heaps of cheats lie under the Assassin's Creed cheat table. For instance, cheating like “invincibility” will let you overcome the assaults and be so powerful that any of your foes can’t slash you. Jam your game up with gaming rarely encountered. Download this Assassin's Creed cheat table and expect as mentioned, after opening it with Cheat Engine.

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Cheat Features
  • Invincibility
  • Unlimited Stealth
  • Infinite Knives
  • Teleporter

Example Cheat Engine Scripts
Infinite health cheat:
[ENABLE]

aobscanmodule(health2,AssassinsCreed_Dx9.exe,89 46 14 7D 33) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov eax,[esi+18]
  mov [esi+14],eax
  jnl AssassinsCreed_Dx9.exe+925647
  jmp return

health2:
  jmp newmem
return:
registersymbol(health2)

[DISABLE]

health2:
  db 89 46 14 7D 33

unregistersymbol(health2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "AssassinsCreed_Dx9.exe"+92560F

"AssassinsCreed_Dx9.exe"+9255F8: 83 F8 FF              -  cmp eax,-01
"AssassinsCreed_Dx9.exe"+9255FB: 5D                    -  pop ebp
"AssassinsCreed_Dx9.exe"+9255FC: 7D 05                 -  jnl AssassinsCreed_Dx9.exe+925603
"AssassinsCreed_Dx9.exe"+9255FE: 83 C8 FF              -  or eax,-01
"AssassinsCreed_Dx9.exe"+925601: EB 0A                 -  jmp AssassinsCreed_Dx9.exe+92560D
"AssassinsCreed_Dx9.exe"+925603: 8B 4C 24 0C           -  mov ecx,[esp+0C]
"AssassinsCreed_Dx9.exe"+925607: 3B C1                 -  cmp eax,ecx
"AssassinsCreed_Dx9.exe"+925609: 7C 02                 -  jl AssassinsCreed_Dx9.exe+92560D
"AssassinsCreed_Dx9.exe"+92560B: 8B C1                 -  mov eax,ecx
"AssassinsCreed_Dx9.exe"+92560D: 85 C0                 -  test eax,eax
// ---------- INJECTING HERE ----------
"AssassinsCreed_Dx9.exe"+92560F: 89 46 14              -  mov [esi+14],eax
"AssassinsCreed_Dx9.exe"+925612: 7D 33                 -  jnl AssassinsCreed_Dx9.exe+925647
// ---------- DONE INJECTING  ----------
"AssassinsCreed_Dx9.exe"+925614: E8 97 30 73 FF        -  call AssassinsCreed_Dx9.exe+586B0
"AssassinsCreed_Dx9.exe"+925619: 85 C0                 -  test eax,eax
"AssassinsCreed_Dx9.exe"+92561B: 74 2A                 -  je AssassinsCreed_Dx9.exe+925647
"AssassinsCreed_Dx9.exe"+92561D: 8B 88 94 00 00 00     -  mov ecx,[eax+00000094]
"AssassinsCreed_Dx9.exe"+925623: 8B 09                 -  mov ecx,[ecx]
"AssassinsCreed_Dx9.exe"+925625: E8 26 94 73 FF        -  call AssassinsCreed_Dx9.exe+5EA50
"AssassinsCreed_Dx9.exe"+92562A: 85 C0                 -  test eax,eax
"AssassinsCreed_Dx9.exe"+92562C: 74 19                 -  je AssassinsCreed_Dx9.exe+925647
"AssassinsCreed_Dx9.exe"+92562E: 8B C8                 -  mov ecx,eax
"AssassinsCreed_Dx9.exe"+925630: E8 FB CC 75 FF        -  call AssassinsCreed_Dx9.exe+82330
}
Infinite Throwing Knives:
[ENABLE]

aobscanmodule(knives1,AssassinsCreed_Dx9.exe,03 81 84 02 00 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [ecx+00000284],63
  add eax,[ecx+00000284]
  jmp return

knives1:
  jmp newmem
  nop
return:
registersymbol(knives1)

[DISABLE]

knives1:
  db 03 81 84 02 00 00

unregistersymbol(knives1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "AssassinsCreed_Dx9.exe"+AF428C

"AssassinsCreed_Dx9.exe"+AF426E: CC                       -  int 3
"AssassinsCreed_Dx9.exe"+AF426F: CC                       -  int 3
"AssassinsCreed_Dx9.exe"+AF4270: 8B 44 24 04              -  mov eax,[esp+04]
"AssassinsCreed_Dx9.exe"+AF4274: 89 81 8C 02 00 00        -  mov [ecx+0000028C],eax
"AssassinsCreed_Dx9.exe"+AF427A: C2 04 00                 -  ret 0004
"AssassinsCreed_Dx9.exe"+AF427D: CC                       -  int 3
"AssassinsCreed_Dx9.exe"+AF427E: CC                       -  int 3
"AssassinsCreed_Dx9.exe"+AF427F: CC                       -  int 3
"AssassinsCreed_Dx9.exe"+AF4280: 8B 81 8C 02 00 00        -  mov eax,[ecx+0000028C]
"AssassinsCreed_Dx9.exe"+AF4286: 03 81 88 02 00 00        -  add eax,[ecx+00000288]
// ---------- INJECTING HERE ----------
"AssassinsCreed_Dx9.exe"+AF428C: 03 81 84 02 00 00        -  add eax,[ecx+00000284]
// ---------- DONE INJECTING  ----------
"AssassinsCreed_Dx9.exe"+AF4292: C3                       -  ret
"AssassinsCreed_Dx9.exe"+AF4293: CC                       -  int 3
"AssassinsCreed_Dx9.exe"+AF4294: CC                       -  int 3
"AssassinsCreed_Dx9.exe"+AF4295: CC                       -  int 3
"AssassinsCreed_Dx9.exe"+AF4296: CC                       -  int 3
"AssassinsCreed_Dx9.exe"+AF4297: CC                       -  int 3
"AssassinsCreed_Dx9.exe"+AF4298: CC                       -  int 3
"AssassinsCreed_Dx9.exe"+AF4299: CC                       -  int 3
"AssassinsCreed_Dx9.exe"+AF429A: CC                       -  int 3
"AssassinsCreed_Dx9.exe"+AF429B: CC                       -  int 3
}
Infinite Stealth:
[ENABLE]

aobscanmodule(stealth1,AssassinsCreed_Dx9.exe,8B 51 04 85 D2 75 05) // should be unique
alloc(newmem,$100)
alloc(stealth_addy,8)
registersymbol(stealth)
registersymbol(stealth_addy)

label(code)
label(set_zero)
label(stealth)
label(return)

stealth_addy:

newmem:
cmp [stealth],01
jne set_zero
mov [ecx+04],02
jmp code

stealth:
dd 0

set_zero:
mov [ecx+04],00
jmp code

code:
mov edx,[ecx+04]
mov [stealth_addy],ecx
  test edx,edx
  jmp return

stealth1:
  jmp newmem
return:
registersymbol(stealth1)

[DISABLE]

stealth1:
  db 8B 51 04 85 D2


unregistersymbol(stealth1)
unregistersymbol(stealth)
unregistersymbol(stealth_addy)
dealloc(newmem)
dealloc(stealth_addy)

{
// ORIGINAL CODE - INJECTION POINT: "AssassinsCreed_Dx9.exe"+9517B0

"AssassinsCreed_Dx9.exe"+95179D: 85 41 14           -  test [ecx+14],eax
"AssassinsCreed_Dx9.exe"+9517A0: 74 05              -  je AssassinsCreed_Dx9.exe+9517A7
"AssassinsCreed_Dx9.exe"+9517A2: B0 01              -  mov al,01
"AssassinsCreed_Dx9.exe"+9517A4: C2 04 00           -  ret 0004
"AssassinsCreed_Dx9.exe"+9517A7: 32 C0              -  xor al,al
"AssassinsCreed_Dx9.exe"+9517A9: C2 04 00           -  ret 0004
"AssassinsCreed_Dx9.exe"+9517AC: CC                 -  int 3
"AssassinsCreed_Dx9.exe"+9517AD: CC                 -  int 3
"AssassinsCreed_Dx9.exe"+9517AE: CC                 -  int 3
"AssassinsCreed_Dx9.exe"+9517AF: CC                 -  int 3
// ---------- INJECTING HERE ----------
"AssassinsCreed_Dx9.exe"+9517B0: 8B 51 04           -  mov edx,[ecx+04]
"AssassinsCreed_Dx9.exe"+9517B3: 85 D2              -  test edx,edx
// ---------- DONE INJECTING  ----------
"AssassinsCreed_Dx9.exe"+9517B5: 75 05              -  jne AssassinsCreed_Dx9.exe+9517BC
"AssassinsCreed_Dx9.exe"+9517B7: 32 C0              -  xor al,al
"AssassinsCreed_Dx9.exe"+9517B9: C2 04 00           -  ret 0004
"AssassinsCreed_Dx9.exe"+9517BC: 8B 4C 24 04        -  mov ecx,[esp+04]
"AssassinsCreed_Dx9.exe"+9517C0: B8 01 00 00 00     -  mov eax,00000001
"AssassinsCreed_Dx9.exe"+9517C5: D3 E0              -  shl eax,cl
"AssassinsCreed_Dx9.exe"+9517C7: 23 C2              -  and eax,edx
"AssassinsCreed_Dx9.exe"+9517C9: F7 D8              -  neg eax
"AssassinsCreed_Dx9.exe"+9517CB: 1B C0              -  sbb eax,eax
"AssassinsCreed_Dx9.exe"+9517CD: F7 D8              -  neg eax
}
Author
ChrisFayte
Downloads
18
Views
780
First release
Last update
Rating
0.00 star(s) 0 ratings

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