A Plague Tale Innocence Cheat Table

A Plague Tale Innocence Cheat Table 1

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Bring thrill in your life and hit the boredom that you are suffering these days. Full of action, adventure, secrecy, and horror. An ideal game created by Asobo studio. It's a game about serene villages of France’s great kingdom where armies were at the gates and plague everywhere. It's the game in which two orphans Hugo and Amica, lost alone but survived. Amica is a stubborn young girl, who wants her life full of adventure and thrill, and Hugo is afflicted with some type of illness since his birth. While hunting with her father Robert in the forest, an inquisition troop lead by Nicholas arrived in search of Hugo, execute her father, and her mother successfully made Amica and Hugo escape, and she was also killed. The village where children went was under cover of black plague(spreading of ravenous rats).

This game is a series of survival puzzles containing the method to scare rats. The perfect way to fear rats is fire as rats run away and enter a burning brazier’s radius. The player controls Amica, a sling thrower who threw rocks to shatter drawbridge chains long enough for rats to ambush them. Hogu is directed for specific tasks when Amica is busy.

The Plague tale innocence cheat table will grow up your gaming skills deleting all the weaknesses from your gaming book. Gear yourself up, add on to the dominance and supremacy and maintain it with its appropriate presentation throughout the game. To further transform and upgrade your gaming level, use the following cheats, for example, “Infinite Torch light,” “Unlimited Items,” and “unlimited stealth.” Download it as it verifies your success and triumph, playing the role of a trump-card. Self-pace your performance and be on the highest degree of the game.

A Plague Tale Innocence Cheat Table Cheat Trainer Features
  • Infinite Ammo
  • Unlimited Items
  • Unlimited Stealth
  • Infinite Torch Light

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Example Cheat Engine Scripts
Infinite ammo & items:
{ Game   : APlagueTaleInnocence_x64.exe
  Version:
  Date   : 2019-05-15
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ammo_subtract,APlagueTaleInnocence_x64.exe,2B CE 89 48 30) // should be unique
alloc(newmem,$1000,"APlagueTaleInnocence_x64.exe"+1EB3AA)

label(code)
label(return)

newmem:

code:
mov ecx,63
  mov [rax+30],ecx
  jmp return

ammo_subtract:
  jmp newmem
return:
registersymbol(ammo_subtract)

[DISABLE]

ammo_subtract:
  db 2B CE 89 48 30

unregistersymbol(ammo_subtract)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "APlagueTaleInnocence_x64.exe"+1EB3AA

"APlagueTaleInnocence_x64.exe"+1EB38B: 48 8B CF                    -  mov rcx,rdi
"APlagueTaleInnocence_x64.exe"+1EB38E: E8 ED 01 00 00              -  call APlagueTaleInnocence_x64.exe+1EB580
"APlagueTaleInnocence_x64.exe"+1EB393: 3B C6                       -  cmp eax,esi
"APlagueTaleInnocence_x64.exe"+1EB395: 7C 18                       -  jl APlagueTaleInnocence_x64.exe+1EB3AF
"APlagueTaleInnocence_x64.exe"+1EB397: 48 8B 0F                    -  mov rcx,[rdi]
"APlagueTaleInnocence_x64.exe"+1EB39A: 48 8B D3                    -  mov rdx,rbx
"APlagueTaleInnocence_x64.exe"+1EB39D: E8 5E FC FF FF              -  call APlagueTaleInnocence_x64.exe+1EB000
"APlagueTaleInnocence_x64.exe"+1EB3A2: 48 85 C0                    -  test rax,rax
"APlagueTaleInnocence_x64.exe"+1EB3A5: 74 08                       -  je APlagueTaleInnocence_x64.exe+1EB3AF
"APlagueTaleInnocence_x64.exe"+1EB3A7: 8B 48 30                    -  mov ecx,[rax+30]
// ---------- INJECTING HERE ----------
"APlagueTaleInnocence_x64.exe"+1EB3AA: 2B CE                       -  sub ecx,esi
"APlagueTaleInnocence_x64.exe"+1EB3AC: 89 48 30                    -  mov [rax+30],ecx
// ---------- DONE INJECTING  ----------
"APlagueTaleInnocence_x64.exe"+1EB3AF: 48 8B 5C 24 30              -  mov rbx,[rsp+30]
"APlagueTaleInnocence_x64.exe"+1EB3B4: 48 8B 74 24 38              -  mov rsi,[rsp+38]
"APlagueTaleInnocence_x64.exe"+1EB3B9: 48 83 C4 20                 -  add rsp,20
"APlagueTaleInnocence_x64.exe"+1EB3BD: 5F                          -  pop rdi
"APlagueTaleInnocence_x64.exe"+1EB3BE: C3                          -  ret
"APlagueTaleInnocence_x64.exe"+1EB3BF: CC                          -  int 3
"APlagueTaleInnocence_x64.exe"+1EB3C0: CC                          -  int 3
"APlagueTaleInnocence_x64.exe"+1EB3C1: CC                          -  int 3
"APlagueTaleInnocence_x64.exe"+1EB3C2: CC                          -  int 3
"APlagueTaleInnocence_x64.exe"+1EB3C3: CC                          -  int 3
}
Unlimited Stealth:
{ Game   : APlagueTaleInnocence_x64.exe
  Version:
  Date   : 2019-05-15
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]
aobscanmodule(stealth2,APlagueTaleInnocence_x64.exe,F3 0F 10 83 40 01 00 00 48)
aobscanmodule(stealth3,APlagueTaleInnocence_x64.exe,E8 7D 15 EE FF)
alloc(newmem,$1000,"APlagueTaleInnocence_x64.exe"+6F41E)
registersymbol(stealth3)

stealth3:
db 90 90 90 90 90


label(code)
label(return)

newmem:

code:
xorps xmm0,xmm0
movss [rbx+00000140],xmm0
  movss xmm0,[rbx+00000140]
  jmp return

stealth2:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(stealth2)

[DISABLE]

stealth2:
  db F3 0F 10 83 40 01 00 00
stealth3:
  db E8 7D 15 EE FF

unregistersymbol(stealth3)
unregistersymbol(stealth2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "APlagueTaleInnocence_x64.exe"+6F41E

"APlagueTaleInnocence_x64.exe"+6F3FC: BA 0F 00 00 00           -  mov edx,0000000F
"APlagueTaleInnocence_x64.exe"+6F401: EB 05                    -  jmp APlagueTaleInnocence_x64.exe+6F408
"APlagueTaleInnocence_x64.exe"+6F403: BA 0E 00 00 00           -  mov edx,0000000E
"APlagueTaleInnocence_x64.exe"+6F408: 48 8D 4B 40              -  lea rcx,[rbx+40]
"APlagueTaleInnocence_x64.exe"+6F40C: E8 EF 4B AD 00           -  call APlagueTaleInnocence_x64.exe+B44000
"APlagueTaleInnocence_x64.exe"+6F411: 8B C8                    -  mov ecx,eax
"APlagueTaleInnocence_x64.exe"+6F413: E8 88 D3 60 00           -  call APlagueTaleInnocence_x64.exe+67C7A0
"APlagueTaleInnocence_x64.exe"+6F418: 48 83 C4 20              -  add rsp,20
"APlagueTaleInnocence_x64.exe"+6F41C: 5B                       -  pop rbx
"APlagueTaleInnocence_x64.exe"+6F41D: C3                       -  ret
// ---------- INJECTING HERE ----------
"APlagueTaleInnocence_x64.exe"+6F41E: F3 0F 10 83 40 01 00 00  -  movss xmm0,[rbx+00000140]
// ---------- DONE INJECTING  ----------
"APlagueTaleInnocence_x64.exe"+6F426: 48 83 C4 20              -  add rsp,20
"APlagueTaleInnocence_x64.exe"+6F42A: 5B                       -  pop rbx
"APlagueTaleInnocence_x64.exe"+6F42B: C3                       -  ret
"APlagueTaleInnocence_x64.exe"+6F42C: CC                       -  int 3
"APlagueTaleInnocence_x64.exe"+6F42D: CC                       -  int 3
"APlagueTaleInnocence_x64.exe"+6F42E: CC                       -  int 3
"APlagueTaleInnocence_x64.exe"+6F42F: CC                       -  int 3
"APlagueTaleInnocence_x64.exe"+6F430: CC                       -  int 3
"APlagueTaleInnocence_x64.exe"+6F431: CC                       -  int 3
"APlagueTaleInnocence_x64.exe"+6F432: CC                       -  int 3
}
Infinite Torch Light:
{ Game   : APlagueTaleInnocence_x64.exe
  Version:
  Date   : 2019-05-15
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(light1,APlagueTaleInnocence_x64.exe,F3 0F 5C C7 0F 2F C6 F3 0F 11 83 F8) // should be unique
alloc(newmem,$1000,"APlagueTaleInnocence_x64.exe"+99A00)

label(code)
label(return)

newmem:

code:
  //subss xmm0,xmm7
  comiss xmm0,xmm6
  jmp return

light1:
  jmp newmem
  nop
  nop
return:
registersymbol(light1)

[DISABLE]

light1:
  db F3 0F 5C C7 0F 2F C6

unregistersymbol(light1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "APlagueTaleInnocence_x64.exe"+99A00

"APlagueTaleInnocence_x64.exe"+999D6: 73 46                    -  jae APlagueTaleInnocence_x64.exe+99A1E
"APlagueTaleInnocence_x64.exe"+999D8: 48 81 C1 68 01 00 00     -  add rcx,00000168
"APlagueTaleInnocence_x64.exe"+999DF: 80 BB 20 02 00 00 00     -  cmp byte ptr [rbx+00000220],00
"APlagueTaleInnocence_x64.exe"+999E6: 74 09                    -  je APlagueTaleInnocence_x64.exe+999F1
"APlagueTaleInnocence_x64.exe"+999E8: B2 01                    -  mov dl,01
"APlagueTaleInnocence_x64.exe"+999EA: E8 31 1B 13 00           -  call APlagueTaleInnocence_x64.exe+1CB520
"APlagueTaleInnocence_x64.exe"+999EF: EB 2D                    -  jmp APlagueTaleInnocence_x64.exe+99A1E
"APlagueTaleInnocence_x64.exe"+999F1: 33 D2                    -  xor edx,edx
"APlagueTaleInnocence_x64.exe"+999F3: E8 28 1B 13 00           -  call APlagueTaleInnocence_x64.exe+1CB520
"APlagueTaleInnocence_x64.exe"+999F8: F3 0F 10 83 F8 00 00 00  -  movss xmm0,[rbx+000000F8]
// ---------- INJECTING HERE ----------
"APlagueTaleInnocence_x64.exe"+99A00: F3 0F 5C C7              -  subss xmm0,xmm7
"APlagueTaleInnocence_x64.exe"+99A04: 0F 2F C6                 -  comiss xmm0,xmm6
// ---------- DONE INJECTING  ----------
"APlagueTaleInnocence_x64.exe"+99A07: F3 0F 11 83 F8 00 00 00  -  movss [rbx+000000F8],xmm0
"APlagueTaleInnocence_x64.exe"+99A0F: 77 0D                    -  ja APlagueTaleInnocence_x64.exe+99A1E
"APlagueTaleInnocence_x64.exe"+99A11: 45 33 C0                 -  xor r8d,r8d
"APlagueTaleInnocence_x64.exe"+99A14: 33 D2                    -  xor edx,edx
"APlagueTaleInnocence_x64.exe"+99A16: 48 8B CB                 -  mov rcx,rbx
"APlagueTaleInnocence_x64.exe"+99A19: E8 A2 1F 00 00           -  call APlagueTaleInnocence_x64.exe+9B9C0
"APlagueTaleInnocence_x64.exe"+99A1E: F3 0F 10 83 FC 00 00 00  -  movss xmm0,[rbx+000000FC]
"APlagueTaleInnocence_x64.exe"+99A26: 0F 2F C6                 -  comiss xmm0,xmm6
"APlagueTaleInnocence_x64.exe"+99A29: 76 0C                    -  jna APlagueTaleInnocence_x64.exe+99A37
"APlagueTaleInnocence_x64.exe"+99A2B: F3 0F 5C C7              -  subss xmm0,xmm7
}
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Author
ChrisFayte
Downloads
3
Views
704
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