Okay guys. Here is the newest installment of my free ESP. It now includes signature scanning, so it should continue to work for a very long time. (even after updates).
Adjustable ESP Color
A ton of people have been asking me for the source so here it is. The source(C#) is a little messy. As I have said in my previous posts: It's a very simple project that I didn't want to spend a ton of time on. So it is by no means a coding masterpiece. It is however, a great learning resource by nature since it is so simple. All of the classes are very straight forward, and I spent about 15 extra mins adding some comments to help comprehend some things that people(noobs) may find confusing. Honestly just made it for fun to see what all could be done with GDI in C#. I would never use GDI in a private hack because it is way too slow. BUT for a free hack, it's pretty good. For those who want to start making their own esps using directx I would recommend starting this route.
Again. This is undetected as of now, but you do risk a ban (as you do using any hack) by using this online. So use at your own risk.
To use this hack, run the game first (must be in windowed, or borderless mode) and then run the hack.
You can hide/show the menu by pressing 'INSERT'. Navigate the menu using up/down arrow keys. left/right to toggle features on and... [Read More]
Here we go guys, part 3 of the How to Call Game Functions tutorial. In this tutorial you will learn how to reverse engineer __thiscall member functions and call them in your hacks. __thiscall functions are much different from calling functions of normal calling conventions like stdcall and cdecl, and sooner or later you will have to learn how to do this to call a game function in one of your hacks.
We're gonna be using, C++, x64dbg and IDA Pro to reverse engineer a little test program I made.
Like the last videos, We will reverse engineer the function prototypes using x64dbg and IDA Pro disassembler and write a internal DLL hack that will call the functions by address using a DLL injector.
Make sure to watch the first 2 parts of this tutorial before watching this one.
Here we go guys, part 2 of the How to Call Game Functions tutorial.
We're gonna be using, C++, Cheat Engine, x64dbg, IDA Pro to reverse engineer and hack Assault Cube. Showing you how to call the print to chat function from the game. Make sure you watch the first part of this tutorial!
Like the last video, We will reverse engineer the function prototypes using x64dbg and IDA Pro disassemblers and write a internal DLL hack that will call the functions by address when a key is pressed using a DLL injector. These really are fantastic tutorials if you want to be a pro game hacker someday and I hope you watch all of our videos.
Welcome to another installment of Guided Hacking's renowned video tutorials! In this tutorial you will learn how to call game functions and reverse engineer functions using x64dbg. Once learning how to do this, it becomes very easy to call any game function you want it only takes a few minutes.
In this episode we'll be covering calling a game's function from our game hack. This lesson will be split into two parts with part one covering a very basic introduction into the topic through the use of a test console application we write ourselves. We will reverse engineer the function prototypes using x64dbg disassembler and write a internal DLL hack that will call the functions by address when a key is pressed using a DLL injector.