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  • Page 2 of 5 FirstFirst 1234 ... LastLast
    Results 11 to 20 of 41
    1. #11
      Coder
      Wishing Trove had logical
      values.
       
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      maymonaise's Avatar
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      Cheats-n-Trainers
      When do you expect part two to be available?
      "All you need is ignorance and confidence and the success is sure."
      -- Mark Twain

      "For a long time it puzzled me how something so expensive, so leading edge, could be so useless, and then it occurred to me that a computer
      is a stupid machine with the ability to do incredibly smart things, while computer programmers are smart people with the ability to do incredibly
      stupid things. They are, in short, a perfect match."
      -- Bill Bryson

    2. #12
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      Thank you! I like your style,you explain things so good and noob friendly,also you said How we can find assault/pistol ammo without scan.
      Cheat Engine How To Hack Any Game [1/10 Difficulty] [Part 1/2]
      Hacking is like sex...
      You get in, you get out, and hope that you didn't leave something that can be traced back to you.

    3. #13
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      screaming wont unrape you
       
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      Thank you for posting this tutorial, I already knew about these methods but it helped me clarify what to do.

    4. #14
      Newbie
      Learning to hack games!
       
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      Mr.Nobody's Avatar
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      Good tutorial, very useful! For people complaining about the game, those concepts are the same and can be applied to any game, so challenge yourself and try to hack a different game of your choice (preferably without anti-cheat stuff).

      Just a question about when you got the 3 static address pointing to Player Object.
      All of them will work the same way (as a pointer to player) every time you start the game ?

      And a suggestion for a future video: I felt lost at beginning when people said about Entity List, CPlayer, CGame, CWorld and etc... so I think that would be great if you explain what mean these concepts (in a nutshell ofc because it would take a long time to explain step by step).

    5. #15
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      [GH]Rake's Avatar
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      Quote Originally Posted by Mr.Nobody View Post
      I felt lost at beginning when people said about Entity List, CPlayer, CGame, CWorld
      Entity List = this is any area of data storage where you can locate all the player objects. This could be an array of player objects, an array of player object pointers, a vector or something like that. "entity" was a word used by Fleep and others to describe the Player Object which is a fundamental concept of object oriented programming.

      PlayerBase = Address of player object. The x86 instructions don't know what a "playerBase" is, it knows that at a certain address there are a collection of variables. The more you start thinking like a CPU the more everything makes sense :P

      CPlayer = Client Player, this is your local player
      CGame = Client Game?
      CWorld = Client World?

    6. #16
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      Quote Originally Posted by [GH]Rake View Post
      Entity List = this is any area of data storage where you can locate all the player objects. This could be an array of player objects, an array of player object pointers, a vector or something like that. "entity" was a word used by Fleep and others to describe the Player Object which is a fundamental concept of object oriented programming.

      PlayerBase = Address of player object. The x86 instructions don't know what a "playerBase" is, it knows that at a certain address there are a collection of variables. The more you start thinking like a CPU the more everything makes sense :P

      CPlayer = Client Player, this is your local player
      CGame = Client Game?
      CWorld = Client World?
      Thanks, sir. As I suggested, I think would be great if Solaris cover these concepts in a nutshell for those who are starting now.

      Just complementing your definition, "entity" is a word, commonly used in game developing and database models, that refers to any object (such as weapon, item, player, server, world and etc). And to be honest, I never seen a normal programming book covering dynamic objects as entity, this is why I was lost when I heard it for the first time.

      CPlayer = Client Player, this is your local player
      CGame = Client Game? I'm not sure but I saw it once following a tutorial teaching how to hack minesweeper and using Reclass. I think he was refering to the program/game entry point.
      CWorld = Client World? Yes, world is for server.

    7. #17
      Respected Hacker
      PRAISE THE SUUUUUUUUUUUUUUN
       
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      Solaire's Avatar
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      Quote Originally Posted by Mr.Nobody View Post
      Thanks, sir. As I suggested, I think would be great if Solaris cover these concepts in a nutshell for those who are starting now.

      Just complementing your definition, "entity" is a word, commonly used in game developing and database models, that refers to any object (such as weapon, item, player, server, world and etc). And to be honest, I never seen a normal programming book covering dynamic objects as entity, this is why I was lost when I heard it for the first time.

      CPlayer = Client Player, this is your local player
      CGame = Client Game? I'm not sure but I saw it once following a tutorial teaching how to hack minesweeper and using Reclass. I think he was refering to the program/game entry point.
      CWorld = Client World? Yes, world is for server.
      Client player is your local player, Client game most likely handles everything for the game, and Client world likely handles all world based events. It all depends on the programmer and the game itself.

      I use the term entity as it loosely describes an object such as a player. The player entity, the entity list, etc all are an easier and more understandable way of describing the objects than just saying "Player base pointer" or "Enemy list pointer". It brings into terms a more OOP concept since entities contain lots of variables.
      Cheat Engine How To Hack Any Game [1/10 Difficulty] [Part 1/2]

      [02-02, 21:50] AnomanderRake: jeans, skinny jeans, MC hammer pants, yoga pants & hot pants
      [02-02, 21:50] AnomanderRake: Only one of them isn't gay
      [02-02, 21:51] Krampus: MC hammer pants, duh
      [02-02, 21:54] Krampus: Actually, trick pants. All questions are gay, duh
      [02-02, 21:56] AnomanderRake: aight now I know you're hitting the bong :P
      [02-02, 21:58] Krampus: Trick bong, there is no spoon

    8. #18
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      SoXeationist's Avatar
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      Great tutorial, will there be more to come?

    9. #19
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      This is very interesting to me! What all do I need to download for windows 8?
      Assault cube
      Cheat engine
      And where do I get Visual Basic at? That is what you will be using to code in c++??

    10. #20
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      Quote Originally Posted by T.B.A View Post
      This is very interesting to me! What all do I need to download for windows 8?
      Assault cube
      Cheat engine
      And where do I get Visual Basic at? That is what you will be using to code in c++??
      You need Cheat Engine, Assault Cube, and Visual Studio.
      Cheat Engine How To Hack Any Game [1/10 Difficulty] [Part 1/2]

      [02-02, 21:50] AnomanderRake: jeans, skinny jeans, MC hammer pants, yoga pants & hot pants
      [02-02, 21:50] AnomanderRake: Only one of them isn't gay
      [02-02, 21:51] Krampus: MC hammer pants, duh
      [02-02, 21:54] Krampus: Actually, trick pants. All questions are gay, duh
      [02-02, 21:56] AnomanderRake: aight now I know you're hitting the bong :P
      [02-02, 21:58] Krampus: Trick bong, there is no spoon

    Page 2 of 5 FirstFirst 1234 ... LastLast

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