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    1. #1
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      [Fleep Hack Updated for CS GO] cs go hack source code

      Cheats-n-Trainers
      Hello again
      Today i finally solved the ESP problem.

      [Fleep Hack Updated for CS GO] cs go hack source code

      There was parts in the code that was terrible wrong.

      1. Offsets, The offsets were old ones
      2. There are no such thing as PlayerCountOffs in CSGO
      And now the last one.

      in fleeps tutorials when he explain that it is for CSS i mentioned that he is using __dwordEngine.

      Fleeps code [CSS]


      ReadProcessMemory(fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordEngine + dw_vMatrix), &WorldToScreenMatrix, sizeof(WorldToScreenMatrix), 0);



      My code [CSGO]


      ReadProcessMemory(fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordClient + dw_vMatrix), &WorldToScreenMatrix, sizeof(WorldToScreenMatrix), 0);



      What i did was simply to change dwordEngine to dwordClient.
      And now for the final one.
      You need to set Window Name to "Counter-Strike: Global Offensive" and not "Counter-Strike Source"
      And the process should be "csgo.exe" and not "hl2.exe"


      Here is the code.


      Main.cpp


      #include <Windows.h>
      #include <sstream>
      #include <iostream>
      #include <math.h>
      #include "HackProcess.h"
      #include <vector>
      #include <algorithm>

      /*----------------AIMBOT RELATED CODE------------------*/
      //Create our 'hooking' and process managing object
      CHackProcess fProcess;
      using namespace std;
      #define F6_Key 0x75
      #define RIGHT_MOUSE 0x02
      int NumOfPlayers = 32;
      //const DWORD dw_PlayerCountOffs = 0x14D317B3;//Engine.dll **in csgo, u dont need this one lmao**
      const DWORD LocalPlayer = 0xA7F14C;//0x00574560;
      const DWORD dw_mTeamOffset = 0xF0;//client
      const DWORD dw_Health = 0xFC;//client
      const DWORD dw_Pos = 0x134;//client
      const DWORD EntityList = 0x4A21554;
      const DWORD EntityLoopDistance = 0x10;
      const DWORD dw_vMatrix = 0x4A16AE4;

      /*
      This are the new offsets.
      But.. it will only draw esp box, health distance etc if i use the offsets i have written down up there ^
      EntityList = 0x04A18BD4
      LocalPlayer = 0x00A76CDC
      ViewMatrix = 0x04A0E164

      */



      //ViewAngles
      //We find these by moving our mouse around constantly looking for changed/unchanged value,
      //the alternative is to use cl_pdump 1 and search for the value assigned to m_angRotation vector
      //const DWORD dw_m_angRotation = 0x461A9C;
      RECT m_Rect;

      //Set of initial variables you'll need
      //Our desktop handle
      HDC HDC_Desktop;
      //Brush to paint ESP etc
      HBRUSH EnemyBrush;
      HFONT Font; //font we use to write text with

      //ESP VARS
      const DWORD dw_vMatrix_2 = 0xE6D00168;
      const DWORD dw_vMatrix_3 = 0xE6D00478;

      HWND TargetWnd;
      HWND Handle;
      DWORD DwProcId;

      COLORREF SnapLineCOLOR;
      COLORREF TextCOLOR;

      typedef struct
      {
      float flMatrix[4][4];
      }WorldToScreenMatrix_t;

      float Get3dDistance(float * myCoords, float * enemyCoords)
      {
      return sqrt(
      pow(double(enemyCoords[0] - myCoords[0]), 2.0) +
      pow(double(enemyCoords[1] - myCoords[1]), 2.0) +
      pow(double(enemyCoords[2] - myCoords[2]), 2.0));

      }


      void SetupDrawing(HDC hDesktop, HWND handle)
      {
      HDC_Desktop = hDesktop;
      Handle = handle;
      EnemyBrush = CreateSolidBrush(RGB(255, 0, 0));
      //Color
      SnapLineCOLOR = RGB(0, 0, 255);
      TextCOLOR = RGB(0, 255, 0);
      }

      //We will use this struct throughout all other tutorials adding more variables every time
      struct MyPlayer_t
      {
      DWORD CLocalPlayer;
      int Team;
      int Health;
      WorldToScreenMatrix_t WorldToScreenMatrix;
      float Position[3];
      int flickerCheck;
      void ReadInformation()
      {
      // Reading CLocalPlayer Pointer to our "CLocalPlayer" DWORD.
      ReadProcessMemory(fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordClient + LocalPlayer), &CLocalPlayer, sizeof(DWORD), 0);
      // Reading out our Team to our "Team" Varible.
      ReadProcessMemory(fProcess.__HandleProcess, (PBYTE*)(CLocalPlayer + dw_mTeamOffset), &Team, sizeof(int), 0);
      // Reading out our Health to our "Health" Varible.
      ReadProcessMemory(fProcess.__HandleProcess, (PBYTE*)(CLocalPlayer + dw_Health), &Health, sizeof(int), 0);
      // Reading out our Position to our "Position" Varible.
      ReadProcessMemory(fProcess.__HandleProcess, (PBYTE*)(CLocalPlayer + dw_Pos), &Position, sizeof(float[3]), 0);

      //Here we find how many player entities exist in our game, through this we make sure to only loop the amount of times we need
      //when grabbing player data
      //Note that this call could be even better at a regular 15 or so seconds timer but performance shouldn't vary a great deal
      //ReadProcessMemory(fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordEngine + dw_PlayerCountOffs), &NumOfPlayers, sizeof(int), 0);



      //anti flicker
      //VMATRIX

      ReadProcessMemory(fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordClient + dw_vMatrix), &WorldToScreenMatrix, sizeof(WorldToScreenMatrix), 0);

      //-1A4 = ANTI FLICKER
      //Engine.dll+0x58C45C
      }
      }MyPlayer;






      //ENemy struct
      struct PlayerList_t
      {
      DWORD CBaseEntity;
      int Team;
      int Health;
      float Position[3];
      float AimbotAngle[3];
      char Name[39];

      void ReadInformation(int Player)
      {
      // Reading CBaseEntity Pointer to our "CBaseEntity" DWORD + Current Player in the loop. 0x10 is the CBaseEntity List Size
      //"client.dll"+00545204 //0x571A5204
      ReadProcessMemory(fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordClient + EntityList + (Player * EntityLoopDistance)), &CBaseEntity, sizeof(DWORD), 0);
      // Reading out our Team to our "Team" Varible.
      ReadProcessMemory(fProcess.__HandleProcess, (PBYTE*)(CBaseEntity + dw_mTeamOffset), &Team, sizeof(int), 0);
      // Reading out our Health to our "Health" Varible.
      ReadProcessMemory(fProcess.__HandleProcess, (PBYTE*)(CBaseEntity + dw_Health), &Health, sizeof(int), 0);
      // Reading out our Position to our "Position" Varible.
      ReadProcessMemory(fProcess.__HandleProcess, (PBYTE*)(CBaseEntity + dw_Pos), &Position, sizeof(float[3]), 0);
      }
      }PlayerList[32];


      bool WorldToScreen(float * from, float * to)
      {
      float w = 0.0f;

      to[0] = MyPlayer.WorldToScreenMatrix.flMatrix[0][0] * from[0] + MyPlayer.WorldToScreenMatrix.flMatrix[0][1] * from[1] + MyPlayer.WorldToScreenMatrix.flMatrix[0][2] * from[2] + MyPlayer.WorldToScreenMatrix.flMatrix[0][3];
      to[1] = MyPlayer.WorldToScreenMatrix.flMatrix[1][0] * from[0] + MyPlayer.WorldToScreenMatrix.flMatrix[1][1] * from[1] + MyPlayer.WorldToScreenMatrix.flMatrix[1][2] * from[2] + MyPlayer.WorldToScreenMatrix.flMatrix[1][3];
      w = MyPlayer.WorldToScreenMatrix.flMatrix[3][0] * from[0] + MyPlayer.WorldToScreenMatrix.flMatrix[3][1] * from[1] + MyPlayer.WorldToScreenMatrix.flMatrix[3][2] * from[2] + MyPlayer.WorldToScreenMatrix.flMatrix[3][3];

      if (w < 0.01f)
      return false;

      float invw = 1.0f / w;
      to[0] *= invw;
      to[1] *= invw;

      int width = (int)(m_Rect.right - m_Rect.left);
      int height = (int)(m_Rect.bottom - m_Rect.top);

      float x = width / 2;
      float y = height / 2;

      x += 0.5 * to[0] * width + 0.5;
      y -= 0.5 * to[1] * height + 0.5;

      to[0] = x + m_Rect.left;
      to[1] = y + m_Rect.top;

      return true;
      }









      //We receive the 2-D Coordinates the colour and the device we want to use to draw those colours with
      //HDC so we know where to draw and brush because we need it to draw
      void DrawFilledRect(int x, int y, int w, int h)
      {
      //We create our rectangle to draw on screen
      RECT rect = { x, y, x + w, y + h };
      //We clear that portion of the screen and display our rectangle
      FillRect(HDC_Desktop, &rect, EnemyBrush);
      }

      void DrawBoxer(int x, int y, int w, int h, char* string) {
      DrawBoxer(x, y, w, h, string);
      }





      void DrawBorderBox(int x, int y, int w, int h, int thickness)
      {
      //Top horiz line
      DrawFilledRect(x, y, w, thickness);
      //Left vertical line
      DrawFilledRect(x, y, thickness, h);
      //right vertical line
      DrawFilledRect((x + w), y, thickness, h);
      //bottom horiz line
      DrawFilledRect(x, y + h, w + thickness, thickness);
      }


      //Here is where we draw our line from point A to Point B
      void DrawLine(float StartX, float StartY, float EndX, float EndY, COLORREF Pen)
      {
      int a, b = 0;
      HPEN hOPen;
      // penstyle, width, color
      HPEN hNPen = CreatePen(PS_SOLID, 2, Pen);
      hOPen = (HPEN)SelectObject(HDC_Desktop, hNPen);
      // starting point of line
      MoveToEx(HDC_Desktop, StartX, StartY, NULL);
      // ending point of line
      a = LineTo(HDC_Desktop, EndX, EndY);
      DeleteObject(SelectObject(HDC_Desktop, hOPen));
      }


      //Draw our text with this function
      void DrawString(int x, int y, COLORREF color, const char* text)
      {
      SetTextAlign(HDC_Desktop, TA_CENTER | TA_NOUPDATECP);

      SetBkColor(HDC_Desktop, RGB(0, 0, 0));
      SetBkMode(HDC_Desktop, TRANSPARENT);

      SetTextColor(HDC_Desktop, color);

      SelectObject(HDC_Desktop, Font);

      TextOutA(HDC_Desktop, x, y, text, strlen(text));

      DeleteObject(Font);
      }


      void DrawESP(int x, int y, float distance)
      {
      //ESP RECTANGLE
      int width = 18100 / distance;
      int height = 37500 / distance;
      DrawBorderBox(x - (width / 2), y - height, width, height, 1);

      //Sandwich ++
      DrawLine((m_Rect.right - m_Rect.left) / 2,
      m_Rect.bottom - m_Rect.top, x, y,
      SnapLineCOLOR);


      std::stringstream ss;
      ss << (int)distance;

      char * distanceInfo = new char[ss.str().size() + 1];
      strcpy(distanceInfo, ss.str().c_str());

      DrawString(x, y, TextCOLOR, distanceInfo);

      delete[] distanceInfo;
      }

      void ESP()
      {
      GetWindowRect(FindWindowA(NULL, "Counter-Strike: Global Offensive"), &m_Rect);

      for (int i = 0; i < NumOfPlayers; i++)
      {
      PlayerList[i].ReadInformation(i);

      if (PlayerList[i].Health < 2)
      continue;

      if (PlayerList[i].Team == MyPlayer.Team)
      continue;


      if (PlayerList[i].Team == MyPlayer.Team)
      continue;
      float EnemyXY[3];
      if (WorldToScreen(PlayerList[i].Position, EnemyXY))
      {
      DrawESP(EnemyXY[0] - m_Rect.left, EnemyXY[1] - m_Rect.top, Get3dDistance(MyPlayer.Position, PlayerList[i].Position));
      }

      }




      }



      int main()
      {
      //Do we have OUR CSGO GAME? *
      fProcess.RunProcess();

      ShowWindow(FindWindow("ConsoleWindowClass", NULL), false);
      TargetWnd = FindWindow(0, "Counter-Strike: Global Offensive");
      HDC HDC_Desktop = GetDC(TargetWnd);
      SetupDrawing(HDC_Desktop, TargetWnd);

      //Our infinite loop will go here
      for (;;)
      {
      MyPlayer.ReadInformation();


      ESP();



      }


      return 0;
      }


      HackProcess.h


      #pragma once

      #include <Windows.h>
      #include <TlHelp32.h>

      //THIS FILE SIMPLY DOES MOST OF THE BACKEND WORK FOR US,
      //FROM FINDING THE PROCESS TO SETTING UP CORRECT ACCESS FOR US
      //TO EDIT MEMORY
      //IN MOST GAMES, A SIMPLER VERSION OF THIS CAN BE USED, or if you're injecting then its often not necessary
      //This file has been online for quite a while so credits should be shared but im using this from NubTIK
      //So Credits to him and thanks

      class CHackProcess
      {
      public:

      PROCESSENTRY32 __gameProcess;
      HANDLE __HandleProcess;
      HWND __HWNDCss;
      DWORD __dwordClient;
      DWORD __dwordEngine;
      DWORD __dwordOverlay;
      DWORD __dwordVGui;
      DWORD __dwordLibCef;
      DWORD __dwordSteam;
      DWORD FindProcessName(const char *__ProcessName, PROCESSENTRY32 *pEntry)
      {
      PROCESSENTRY32 __ProcessEntry;
      __ProcessEntry.dwSize = sizeof(PROCESSENTRY32);
      HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
      if (hSnapshot == INVALID_HANDLE_VALUE) return 0; if (!Process32First(hSnapshot, &__ProcessEntry))
      {
      CloseHandle(hSnapshot);
      return 0;
      }
      do{if (!_strcmpi(__ProcessEntry.szExeFile, __ProcessName))
      {
      memcpy((void *)pEntry, (void *)&__ProcessEntry, sizeof(PROCESSENTRY32));
      CloseHandle(hSnapshot);
      return __ProcessEntry.th32ProcessID;
      }} while (Process32Next(hSnapshot, &__ProcessEntry));
      CloseHandle(hSnapshot);
      return 0;
      }


      DWORD getThreadByProcess(DWORD __DwordProcess)
      {
      THREADENTRY32 __ThreadEntry;
      __ThreadEntry.dwSize = sizeof(THREADENTRY32);
      HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, 0);
      if (hSnapshot == INVALID_HANDLE_VALUE) return 0;

      if (!Thread32First(hSnapshot, &__ThreadEntry)) {CloseHandle(hSnapshot); return 0; }

      do {if (__ThreadEntry.th32OwnerProcessID == __DwordProcess)
      {
      CloseHandle(hSnapshot);
      return __ThreadEntry.th32ThreadID;
      }} while (Thread32Next(hSnapshot, &__ThreadEntry));
      CloseHandle(hSnapshot);
      return 0;
      }

      DWORD GetModuleNamePointer(LPSTR LPSTRModuleName, DWORD __DwordProcessId)
      {
      MODULEENTRY32 lpModuleEntry = {0};
      HANDLE hSnapShot = CreateToolhelp32Snapshot( TH32CS_SNAPMODULE, __DwordProcessId);
      if(!hSnapShot)
      return NULL;
      lpModuleEntry.dwSize = sizeof(lpModuleEntry);
      BOOL __RunModule = Module32First( hSnapShot, &lpModuleEntry );
      while(__RunModule)
      {
      if(!strcmp(lpModuleEntry.szModule, LPSTRModuleName ) )
      {CloseHandle( hSnapShot );
      return (DWORD)lpModuleEntry.modBaseAddr;
      }
      __RunModule = Module32Next( hSnapShot, &lpModuleEntry );
      }
      CloseHandle( hSnapShot );
      return NULL;
      }


      void runSetDebugPrivs()
      {
      HANDLE __HandleProcess=GetCurrentProcess(), __HandleToken;
      TOKEN_PRIVILEGES priv;
      LUID __LUID;
      OpenProcessToken(__HandleProcess, TOKEN_ADJUST_PRIVILEGES, &__HandleToken);
      LookupPrivilegeValue(0, "seDebugPrivilege", &__LUID);
      priv.PrivilegeCount = 1;
      priv.Privileges[0].Luid = __LUID;
      priv.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
      AdjustTokenPrivileges(__HandleToken, false, &priv, 0, 0, 0);
      CloseHandle(__HandleToken);
      CloseHandle(__HandleProcess);
      }



      void RunProcess()
      {
      //commented lines are for non steam versions of the game
      runSetDebugPrivs();
      while (!FindProcessName("csgo.exe", &__gameProcess)) Sleep(12);
      while (!(getThreadByProcess(__gameProcess.th32ProcessID))) Sleep(12);
      __HandleProcess = OpenProcess(PROCESS_ALL_ACCESS, false, __gameProcess.th32ProcessID);
      while(__dwordClient == 0x0) __dwordClient = GetModuleNamePointer("client.dll", __gameProcess.th32ProcessID);
      while(__dwordEngine == 0x0) __dwordEngine = GetModuleNamePointer("engine.dll", __gameProcess.th32ProcessID);
      //while(__dwordOverlay == 0x0) __dwordOverlay = GetModuleNamePointer("gameoverlayrenderer.dll", __gameProcess.th32ProcessID);
      while(__dwordVGui == 0x0) __dwordVGui = GetModuleNamePointer("vguimatsurface.dll", __gameProcess.th32ProcessID);
      //while(__dwordLibCef == 0x0) __dwordLibCef = GetModuleNamePointer("libcef.dll", __gameProcess.th32ProcessID);
      // while(__dwordSteam == 0x0) __dwordSteam = GetModuleNamePointer("steam.dll", __gameProcess.th32ProcessID);
      __HWNDCss = FindWindow(NULL, "Counter-Strike: Global Offensive");
      }
      };

      extern CHackProcess fProcess;
      Last edited by vikingtiger911; 08-21-2015 at 07:27 AM.

    2. #2
      Jr.Hacker
      /usr/bin/chattr +i /etc/shadow
       
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      Yeah this issue is pretty much like the unintentional anti copy-pasta for Fleeps sources. If someone gets stuck on this it's because they need to go back to basics and learn the language.
      Selling premium gold subscription LOIC booters $42.0/minute
      [Fleep Hack Updated for CS GO] cs go hack source code
      Path of Exile - Camera Patcher + AutoPotions
      CSGO - Public ESP/Aimbot/Trigger/Misc

    3. Thanks vikingtiger911 thanked for this post
    4. #3
      Jr.Coder
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      Quote Originally Posted by Obsta View Post
      Yeah this issue is pretty much like the anti copy-pasta for Fleeps sources. If someone gets stuck on this it's because they need to go back to basics and learn the language.
      just her to halp

    5. #4
      Global Moderator
      give me my colorz back
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      Quote Originally Posted by vikingtiger911 View Post
      just her to halp
      I think he meant to critisize Fleep, not you though.
      Anyways, thanks for sharing your solution.

    6. #5
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      So if I copy and paste that and compile it, it will work for CS:GO? If Yes, we should post that in the Tutorial thread because I'm sure lots of members are trying to port it over to CS:GO.

    7. #6
      Jr.Hacker
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      Quote Originally Posted by [GH] Rake View Post
      So if I copy and paste that and compile it, it will work for CS:GO? If Yes, we should post that in the Tutorial thread because I'm sure lots of members are trying to port it over to CS:GO.
      It's a doubled edged sword.
      You post it and lots of noobs will pickup on bad habbits, creating sloppy unmanaged code & not understanding what they have copied, however it will stop the majority of questions that get asked daily about the same issues i.e W2S not working.

      If you have the time it would be better to just redo his counter-strike series tutorials. With more explanation and removing the full source downloads.
      Selling premium gold subscription LOIC booters $42.0/minute
      [Fleep Hack Updated for CS GO] cs go hack source code
      Path of Exile - Camera Patcher + AutoPotions
      CSGO - Public ESP/Aimbot/Trigger/Misc

    8. #7
      Jr.Coder
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      Quote Originally Posted by [GH] Rake View Post
      So if I copy and paste that and compile it, it will work for CS:GO? If Yes, we should post that in the Tutorial thread because I'm sure lots of members are trying to port it over to CS:GO.
      Yes it will work, just put me to credz
      jk, but why not
      Last edited by vikingtiger911; 08-24-2015 at 09:43 AM.

    9. #8
      Newbie
      Learning to hack games!
       
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      vikinghax :3

    10. #9
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      Is it supposed to draw ESP around teammates as well?

    11. #10
      Jr.Coder
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      GuidedHacking Advertisements
      Quote Originally Posted by sIMME View Post
      Is it supposed to draw ESP around teammates as well?
      just add a check

      Code:
      if (PlayerList[i].Team == MyPlayer.Team)
                  continue;
      to remove team esp.

    12. Thanks [GH]Rake thanked for this post
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